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  1. - Top - End - #1
    Pixie in the Playground
     
    OldWizardGuy

    Join Date
    Sep 2018

    d20 Homebrew: Lord of Light Domain (GoT)

    I wanted a cleric like Beric Dondarrion from Game of Thrones (the guy with the fire sword who comes back to life) but who was also just a bit better at fire magic. I also wanted to try my hand at making a true gish subclass. Let me know what you think: if it's broken, weak, or if a multiclass/feat combo makes it too good. Thanks!

    Spell List:

    1st
    Burning Hands
    Searing Smite

    3nd
    Continual Flame
    Magic Weapon

    5th
    Fireball
    Elemental Weapon

    7th
    Wall of Fire
    Death Ward

    9th
    Immolation
    Holy Weapon


    Bonus Proficiency
    At 1st level, you gain proficiency with martial weapons that don’t have the heavy property and gain access to the cantrip Greenflame Blade.

    Blessing of the Burning Flame
    From 1st level, your god delivers you the resilience of the ever-burning flame. As a bonus action, you can gain temporary hit points equal to 1d4 + half your Cleric Level rounded up. These temporary hit points last for 10 minutes.

    You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

    Channel Divinity: Path to Ash
    Starting at 2nd level, you can use your Channel Divinity to submit a creature to the will of flame.

    As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The cursed creature has vulnerability to fire until the curse ends.

    Ever-Burning Flame
    Starting at 6th level,*you can also use your Blessing of the Burning Flame feature on your turn while unconscious. If you use use your Blessing of the Burning Flame feature in this way you gain additional hit points equal to your Cleric level and your turn ends immediately. You can use this feature only once per long rest. At 20th level you can use this feature one additional time per long rest.

    Divine Strike
    At 8th level, you gain the ability to infuse your weapon strikes with the power of the Eternal Flame. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.

    Resilience of the Eternal Flame
    At 17th level, your connection to the Eternal Flame makes you more durable:
• You gain immunity to fire damage.
• You gain resistance to two damage types of your choice, choosing from bludgeoning, necrotic, piercing, radiant, and slashing. Whenever you finish a short or long rest, you can change the damage types you chose.

  2. - Top - End - #2
    Halfling in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2018
    Location
    Uh, Not Sure Really...
    Gender
    Male

    Default Re: Homebrew: Lord of Light Domain (GoT)

    Bonus Proficiency
    Spoiler
    Show
    At 1st level, you gain proficiency with martial weapons that don’t have the heavy property and gain access to the cantrip Greenflame Blade.

    No issues here.

    Blessing of the Burning Flame
    Spoiler
    Show
    From 1st level, your god delivers you the resilience of the ever-burning flame. As a bonus action, you can gain temporary hit points equal to 1d4 + half your Cleric Level rounded up. These temporary hit points last for 10 minutes.

    You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.


    Pretty cool, I would have it round down rather than up.
    page 7 PHB "There’s one more general rule you need to know at the outset. Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater."

    Spoiler: Handy chart for temp health assuming you roll a 3
    Show


    Level Temp Health
    1 4
    2 4
    3 5
    4 5
    5 6
    6 6
    7 7
    8 7
    9 8
    10 8
    11 9
    12 9
    13 10
    14 10
    15 11
    16 11
    17 12
    18 12
    19 13
    20 13



    Channel Divinity: Path to Ash
    Spoiler
    Show

    Starting at 2nd level, you can use your Channel Divinity to submit a creature to the will of flame.

    As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The cursed creature has vulnerability to fire until the curse ends.


    Seems pretty cool. Very abuseable if other party members can also use fire damage (paladins/sorcerers). Assuming your using green flame blade this will give you an extra 2d8 (roughly because it's actually *2 fire).

    Ever-Burning Flame
    Spoiler
    Show

    Starting at 6th level,*you can also use your Blessing of the Burning Flame feature on your turn while unconscious. If you use use your Blessing of the Burning Flame feature in this way you gain additional hit points equal to your Cleric level and your turn ends immediately. You can use this feature only once per long rest. At 20th level you can use this feature one additional time per long rest.


    I don't think this would be to useful even if it gives you more health then say long death monk or phoenix sorcerer, without being able to move or attack your likely to get knocked right back down again. So would recommend making it a reaction or at most bonus action.

    Divine Strike
    Spoiler
    Show

    At 8th level, you gain the ability to infuse your weapon strikes with the power of the Eternal Flame. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.


    Pretty strong stacked with GFL and Path to ash (extra 3d8*2)

    Resilience of the Eternal Flame
    Spoiler
    Show
    At 17th level, your connection to the Eternal Flame makes you more durable:
• You gain immunity to fire damage.
• You gain resistance to two damage types of your choice, choosing from bludgeoning, necrotic, piercing, radiant, and slashing. Whenever you finish a short or long rest, you can change the damage types you chose.


    Decent capstone ability, I would recommend getting rid of the short rest changes.
    Last edited by thisdude901; 2019-05-21 at 11:42 AM.
    My limited homebrew experience
    oh hey didn't see you there

  3. - Top - End - #3
    Ogre in the Playground
     
    NinjaGuy

    Join Date
    Jul 2013

    Default Re: Homebrew: Lord of Light Domain (GoT)

    No Phantasmal Killer on the domain spell list? It'll always look like Stannis Baratheon...

    Also, Wall of Fire would be thematic.

    One of the cool things about Lord of Light is that R'hllor's magic in GoT is that the cool effects they give for others at the cost something of themselves. Some ideas to consider:

    Light That Won't Go Out
    Starting at 6th level, your light can pour onto those that have fallen. As an Action, You can touch a creature that has died within the last minute and you can expend hit die equal to your level, minus 1. Roll those hit die, and that creature returns to life with that number of hit points. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.

    In addition, you can also use your Blessing of the Burning Flame feature as a reaction.

    Fight the Night
    At 17th level, your connection to the Eternal Flame makes you a light in the darkness:

    • You gain immunity to fire damage
    • As an action, you can expend a number of hit die, and infuse that number of weapons wielded by creatures other than you with divine energy for 1 hour. Those weapons have a +1 bonus to attack rolls, and deal an extra 1d8 fire damage when they hit.
    Always looking for critique of my 5E homebrew!
    Including new Base Classes, a better Ranger, and Subclasses based on:
    • Books
    • TV Shows
    • Marvel Cinematic Universe
    • League of Legends IP
    • Current series: Planeswalker-themed Subclasses based on Magic: The Gathering's War of the Sparks
    And MORE!
    Quote Originally Posted by Bjarkmundur View Post
    ... does this stuff just come naturally to you? Do you even have to try anymore xD
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    Vogie is the sh**. I don't really have anything to contribute to the topic, just wanted to point that out.

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