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    Ogre in the Playground
     
    DwarfClericGuy

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    Default A friend is trying to entice me to play...

    Adventures in Middle Earth (he knows my love of all things book-JRRT) but I am invested in 5e D&D right now.

    Is this the right place (willing to move to other forums too) to ask questions about the system?

    Had the books when they came out but the only people playing it then were the ages of my younger children (early and mid 20s then...) so sold to a younger enthusiast.
    Last edited by ZorroGames; 2019-05-02 at 08:57 AM.
    I play AL games only nowdays.

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    Titan in the Playground
     
    Knaight's Avatar

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    Default Re: A friend is trying to entice me to play...

    This would be the relevant section, yes (AME is 5e derived, but it's distinct enough to be its own thing). That said, if you get 5e you should be able to understand it pretty easily.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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    Ogre in the Playground
     
    DwarfClericGuy

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    Default Re: A friend is trying to entice me to play...

    Quote Originally Posted by Knaight View Post
    This would be the relevant section, yes (AME is 5e derived, but it's distinct enough to be its own thing). That said, if you get 5e you should be able to understand it pretty easily.
    A 5e warlock player/DM is down on it because, “... magic is worthless, in the game...”

    How accurate is that hyperbole type statement?
    I play AL games only nowdays.

    Preferences: Role play over optimization; Dwarf over Gnome over Variant Human; War games over FRPG; Zorro over Batman over everyone else.

    The nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and fighting by fools.

    Charles George Gordon
    1833-1885

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    Titan in the Playground
     
    Knaight's Avatar

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    Default Re: A friend is trying to entice me to play...

    It's less powerful than in D&D, which I suppose could look worthless from within the D&D bubble. That's about the full measure of accuracy I'd be willing to grant.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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    Orc in the Playground
     
    ClericGuy

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    Default Re: A friend is trying to entice me to play...

    Having played Adventures in Middle Earth, I would say it's a good system. It's fun, it basically is a re-skinned D&D 5e, but with nearly no Magic (i.e. there are no casters really).

    I'm playing an Elven... crud... I forget the name... basically a Shadow Hunter, (not in the concept of the books called Shadowhunter, but in the context of lotR, meaning I hunt servants of Sauron) and it's pretty cool. You get bonuses, it FEELS like an epic campaign as there are rules for travelling long distances and what happens (which TBF I've always felt D&D was lacking in) and you do feel like a character from LotR.

    I would recommend it assuming your DM is as familiar, if not more so, with the source material as you are. My wife is running it, and she is our resident LotR fanatic (having read all the original trilogy, the Hobbit, Unfinished Tales and The Simlarillion (her fave book) several times, so knows a LOT about the lore, the world etc)

    All in all, I think it's an enjoyable system, which if you've played 5e will feel incredibly familiar.

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    Dwarf in the Playground
     
    Daemon

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    Default Re: A friend is trying to entice me to play...

    Adventures in Middle Earth is 5e...but adjusted quite a bit. Yes, it takes away the kitchen sink & magic is as common as dirt of most D&D campaigns. Still, easy to play for anyone that knows any 5e.

    I'd play/try it. I'd be less likely to play with folks that care ONLY about power/spell casting power than try an Adventures in Middle Earth. It will fall on the DM, as it always does, but "crackhead" players will surely ruin it.

    Quote Originally Posted by ZorroGames View Post
    A 5e warlock player/DM is down on it because, “... magic is worthless, in the game...”

    How accurate is that hyperbole type statement?
    Very inaccurate. Yes, characters aren't tossing eldritch blasts or tolling the dead every round, but the items, well, seem as good or better than 5e weaksauce magic items.

    Example: perhaps some legendary dwarf armor/heavy mail with:
    "Ancient Cunning Make
    Craftsmanship: Elven, Dwarven
    Item: Armour
    This Quality enhances the AC rating of this armour by +1. Reduce this armour’s weight to a quarter of the normal. All Strength Requirements are waved, and its user no longer suffers Disadvantage on Stealth checks. Additionally, its wearer is immune to critical hits."
    &
    "Mithril Armour
    Craftsmanship: Dwarven
    Item: Armour
    Special: Requires Cunning Make or Ancient Cunning Make
    This Quality adds a further +2 bonus to this armour’s AC. Additionally, you have resistance to piercing and slashing weapons."
    & heck, top it off with:
    "Rune-scored Armour
    Craftsmanship: Dwarven
    Item: Armour
    This Enchanted Quality enhances the AC rating of this armour by +3."

    I mean, wow, 5e D&D magic & special armors look pathetic in comparison.

    The rest/fatigue rule change is a major thing to get one's head around, though, but an old school player/having experience in those games probably smooths that right over. Video gamer style players will struggle, at least at first.
    Last edited by CE DM; 2019-05-20 at 10:42 PM.

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    oxybe's Avatar

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    Default Re: A friend is trying to entice me to play...

    I would say that the AiME items are better, but also generally also much less common then the typical D&D game. To my knowledge there's no equivalent to the Sword+1 in AiME. Magical items generally have a history behind them and are items of a long gone era, meant to be something special... moreso then in D&D.

    But player side it's pretty barren of magic. You still have some supernatural abilities, but the joke in my group that prestidigitation is a capstone ability isn't far off, see the scholar class's late game abilities. You won't be tossing anything resembling magic missiles, burning hands or disguise self... and Gate or Wish is fantasy within fantasy.

    My warden just hit level 3 and his most "magical" abilities are that allies passively get extra HP healed on HD spent during short rest and he can give a floating d6 X times per long rest to an ally they can use once on most d20 rolls within the next 10 minutes... basically a bard replacing the magical musical courtier aspect with some wandering woodsman.

    The journey rules are... passable? I like what they're trying for, by setting up party roles everyone has to do during your travels: someone plans out where you'll go and the resources needed, one person prepares the resting areas, one scouts and hunts, etc... It does feel a bit mechanical but it might just be an early game thing, it might get better at later levels, but at the low ones it feels like added dice rolls for the sake of rolling dice... a "roll to tie your shoes" kinda deal. I dunno.

    I do like the exhaustion management aspect of traveling though, that presses the potential danger and length of travel. Again, it may get better or worse, or even tiresome, at later levels, but for now it's fine at our lower levels. Last thing you want to do is engage a gaggle of goblins or orcs with the entire party suffering from a level or two (or worse!) of exhaustion. You either learn to be stealthy and bypass that hunting party or learn to bunker down/preempt if an encounter is inevitable in those unfavourable circumstances.

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    Anonymouswizard's Avatar

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    Default Re: A friend is trying to entice me to play...

    Quote Originally Posted by ZorroGames View Post
    A 5e warlock player/DM is down on it because, “... magic is worthless, in the game...”

    How accurate is that hyperbole type statement?
    Magic is on the level of Lord of the Rings (instead of The Silmarillion). It's not going to beat a good sword arm or a sharp mind in their areas, but it can make you better (generally via magic items) and it can do some things (such as keeping doors shut) as well as the physical means.

    And if you use the Rivendel supplement, the High Elves of Imladris are able to craft better weapons than the dwarves. Sure, I believe PC-made ones degrade over adventures, but you're still talking a +2 in a setting where a +1 is only available in about three closely placed locations.

    Magic is not worthless by any means, just relatively rare and what the PCs get will be relatively specialised. Several PC Cultures get access to magic (particularly the Elves and Dwarves, but people like the Dunedain can get 'heroic' abilties that could be viewed as magic), and the players can probably expect a magic item or two at some point, but the focus is definitely on the Warriors and Treasure Hunters.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
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    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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    Dwarf in the Playground
     
    Daemon

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    Default Re: A friend is trying to entice me to play...

    which is awesome...especially as a change of pace to the same old D&D super hero kitchen sink fantasy

    not sure the "rarity" really applies that much, either...not for ME items. No, they aren't the same as D&D ones (better in some ways, less in variety/splashy magic), but looking at Tolkien's novels as a guide, you see adventurers pick up a special weapon pretty quick...Orcrist, Glamdring, Sting, Ring of power, mithral shirt, arkenstone, black arrow, barrow blades of the Westernesse, shards of Narsil/Anduril, elven cloak, boots, rope, etc.
    Last edited by CE DM; 2019-05-23 at 01:39 PM.

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