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  1. - Top - End - #31
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    Default Re: Recommend a strategy game

    In that case you want the silly hat archers.
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  2. - Top - End - #32
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    ElfRogueGirl

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    Default Re: Recommend a strategy game

    Cretan archers are too strong.

  3. - Top - End - #33
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    Default Re: Recommend a strategy game

    The only missiles a man truly needs are his two pila!
    Last edited by Cespenar; 2019-05-08 at 10:14 AM.

  4. - Top - End - #34
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    Default Re: Recommend a strategy game

    Wow. 60 of your filthy foreign lucre on steam, 21 on some local store. That's like, a third.

    See, that always infuriates me: That steam somehow feels the fact that getting rid of all the trouble of production and distribution of physical product doesn't warrant a reduction in price. For that reason alone I always try to buy all games from other stores. Hoping steam will eventually get with the program.

    It is, however, a key code store. Which I've always found wildly dubious. Where to they get the codes? They're super highly rated on trustpilot though.
    Last edited by Kaptin Keen; 2019-05-08 at 10:44 AM.

  5. - Top - End - #35
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    ElfRogueGirl

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    Default Re: Recommend a strategy game

    Steam's a distributor, they don't set up the prices. Blame the publishers.

  6. - Top - End - #36
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    Quote Originally Posted by Resileaf View Post
    Steam's a distributor, they don't set up the prices. Blame the publishers.
    iTunes is a distributor. Netflix is a distributor. Spotify is a distributor. Steam is a distributor.

    I don't use iTunes or spotify because they don't pay the artists enough. I pay for Youtube Prime - but I can't bring myself to listen to anything I don't already own on CD (for the same reason - they underpay the actual content producers).

    Steam, by comparison, pays the companies, but are often way over market price, which is also total BS - just, opposite.

  7. - Top - End - #37
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    Default Re: Recommend a strategy game

    Quote Originally Posted by Aeson View Post
    I also support the recommendation for Rome: Total War, though I will say that, at least to my recollection, artillery in R:TW was at best lackluster - especially for its cost - to the point that I'd recommend against including any in most armies. If you're looking for a game where field artillery is the queen of the battlefield, I would say that Rome: Total War is not that game.
    Artillery in R:TW has one purpose: assaulting the city on the turn you arrive, instead of having to siege it for a turn or two so you can build siege equipment.

    It fulfills that critical role like nothing else can. But otherwise, yes, it is not as effective as archers.

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  8. - Top - End - #38
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    Default Re: Recommend a strategy game

    Getting into this kind of late. Have you ever looked at Battle Brothers? It doesn't take place on the army level; you command a band of mercenaries with anywhere between 6 to 12 members in a grim low fantasy world, fighting bandits, greenskins and the undead. It's pretty gruesome - the kind of armor that lets you feel fairly confident that your brothers won't die is late game equipment, until then you better not get too attached.

    There is a Mount & Blade style map in which your band navigates a randomly generated world, to be interrupted by battles that take place on a hex grid. Weapons don't just represent stats; each weapon type has different attack skills associated with it that make them play differently from one another. Axes can be used to split apart shields, flails can bypass shields entirely (by aiming above the shield at the head), polearms attack from two hexes away... You get the idea. Terrain is a big deal; you have to use high ground, navigate obstacles and fight in difficult conditions; snow, sand, swamp, forest, you name it. I was really impressed by the combat.

    Each brother has a background associated with him - what they were doing before they joined your band - that can lead to different outcomes in random events and quests.

    Basically, it's a really well-executed take on fantasy XCOM. Not going to give you the big battle scenario, though you may be able to get into fairly big and messy scuffles as part of an alliance, and you get plenty of opportunity to feel like a smart commander using the terrain and your brothers' abilities to your advantage.
    Last edited by Silfir; 2019-05-08 at 11:26 AM.
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  9. - Top - End - #39
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    Default Re: Recommend a strategy game

    Quote Originally Posted by Silfir View Post
    Getting into this kind of late. Have you ever looked at Battle Brothers? It doesn't take place on the army level; you command a band of mercenaries with anywhere between 6 to 12 members in a grim low fantasy world, fighting bandits, greenskins and the undead. It's pretty gruesome - the kind of armor that lets you feel fairly confident that your brothers won't die is late game equipment, until then you better not get too attached.

    There is a Mount & Blade style map in which your band navigates a randomly generated world, to be interrupted by battles that take place on a hex grid. Weapons don't just represent stats; each weapon type has different attack skills associated with it that make them play differently from one another. Axes can be used to split apart shields, flails can bypass shields entirely (by aiming above the shield at the head), polearms attack from two hexes away... You get the idea. Terrain is a big deal; you have to use high ground, navigate obstacles and fight in difficult conditions; snow, sand, swamp, forest, you name it. I was really impressed by the combat.

    Each brother has a background associated with him - what they were doing before they joined your band - that can lead to different outcomes in random events and quests.

    Basically, it's a really well-executed take on fantasy XCOM. Not going to give you the big battle scenario, though you may be able to get into fairly big and messy scuffles as part of an alliance, and you get plenty of opportunity to feel like a smart commander using the terrain and your brothers' abilities to your advantage.
    Oh ... Battle Brothers is really well reviewed. Hm. Absolutely worth consideration =)

  10. - Top - End - #40
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    WolfInSheepsClothing

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    Default Re: Recommend a strategy game

    There's also a battle brothers dlc coming out soon which will probably mean the base will be on sale.

  11. - Top - End - #41
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    Default Re: Recommend a strategy game

    Battle Brothers is great to play, and it's got that decently randomized world to add in a good chunk of replayability.

    I was also going to mention, AI War is a cool take on strategy that leverages the asymmetry between human and AI in an interesting way. The sequel is in early access or something I think, but I haven't played that one yet.
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  12. - Top - End - #42
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    Griffon

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    Default Re: Recommend a strategy game

    Weiqi aka Go aka Baduk.

    It's not a computer game, but computers can play it (they are currently hideously strong and getting stronger). You can play face to face, offline or online.

    http://www.britgo.org/

    You can play on boards of many sizes, 19 * 19 is standard, 13 * 13 is good for beginners, 9 * 9 is very tactical, very strong players sometimes play that against each other, I think the emphasis on tactics of the 9 * 9 game is too much for beginners, but your mileage may vary.
    Last edited by halfeye; 2019-05-11 at 12:23 PM.
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  13. - Top - End - #43
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    Default Re: Recommend a strategy game

    Quote Originally Posted by halfeye View Post
    Weiqi aka Go aka Baduk.

    It's not a computer game, but computers can play it (they are currently hideously strong and getting stronger). You can play face to face, offline or online.

    http://www.britgo.org/

    You can play on boards of many sizes, 19 * 19 is standard, 13 * 13 is good for beginners, 9 * 9 is very tactical, very strong players sometimes play that against each other, I think the emphasis on tactics of the 9 * 9 game is too much for beginners, but your mileage may vary.
    Haha! Thanks =)

    I've played chess, and go, and checkers - and of the three, I prefer chess, being marginally less crap at it.

    As you age, you come to a realization (at least, if you're me): There are skills you have, and skills you lack. I know my IQ, and it's enough that I know I needn't be ashamed. Because I'm not ashamed, I can openly admit the things I'm really pathetically bad at:

    - I entirely lack the ability to think ahead on behalf of my opponent - I can see my own moves, but I cannot fathom yours
    - I have a disturbingly low capacity for simultaneous processesing - I can do one thing at a time well, but more confuses me
    - I cannot do maths in my head, at all
    - I'm clever, but I think slow

    Combined, these things tell me a lot about what I should and shouldn't do. I don't play bullet hell games, I don't play anything that requires me to ask myself 'what is my opponent doing right now?'. I don't play games that require me to calculate things, and I don't play games that require me to think fast.

    Because doing those things is just not worth the aggravation.

    Go is one such game. It really hinges on knowing what your opponent is thinking - and I'm just hugely bad at it =)

  14. - Top - End - #44
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    Griffon

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    Quote Originally Posted by Kaptin Keen View Post
    Haha! Thanks =)

    I've played chess, and go, and checkers - and of the three, I prefer chess, being marginally less crap at it.

    As you age, you come to a realization (at least, if you're me): There are skills you have, and skills you lack. I know my IQ, and it's enough that I know I needn't be ashamed. Because I'm not ashamed, I can openly admit the things I'm really pathetically bad at:

    - I entirely lack the ability to think ahead on behalf of my opponent - I can see my own moves, but I cannot fathom yours
    - I have a disturbingly low capacity for simultaneous processesing - I can do one thing at a time well, but more confuses me
    - I cannot do maths in my head, at all
    - I'm clever, but I think slow

    Combined, these things tell me a lot about what I should and shouldn't do. I don't play bullet hell games, I don't play anything that requires me to ask myself 'what is my opponent doing right now?'. I don't play games that require me to calculate things, and I don't play games that require me to think fast.

    Because doing those things is just not worth the aggravation.

    Go is one such game. It really hinges on knowing what your opponent is thinking - and I'm just hugely bad at it =)
    I am not good at go, I just find it fun. I don't think you need to know what your opponent is thinking at all, it's just a matter of spotting what is possible, and what (with good play) isn't. It's a game of compromise, you both want the whole board, there are compromises to be made, the best at compromising wins, and/or somebody captures something.

    It's a strategy game, so I thought it should be mentioned, if it's not to your taste, then it's not to your taste.
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  15. - Top - End - #45
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    Quote Originally Posted by halfeye View Post
    I am not good at go, I just find it fun. I don't think you need to know what your opponent is thinking at all, it's just a matter of spotting what is possible, and what (with good play) isn't. It's a game of compromise, you both want the whole board, there are compromises to be made, the best at compromising wins, and/or somebody captures something.

    It's a strategy game, so I thought it should be mentioned, if it's not to your taste, then it's not to your taste.
    It's a very valid suggestion.

    The guy who taught me go is very good at it. He's the one who told me you need to think many turns ahead - more so than chess. I like games I'm moderately good at. I really am awfully bad at go.

  16. - Top - End - #46
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    GnomeWizardGuy

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    This thread finally convinced me to pick up Battle Brothers, as it was a game that I've seen floating around my Steam queues for a while and never picked up. It went on sale for the DLC release which was nice.

    I'm really enjoying it so far, although playing it with a guide open on a second monitor has been pretty much mandatory. The game doesn't hold your hand at all, especially if you opt for a different origin. After about 4-5 failed companies, I finally realized that Ironman is just NOT a good idea until I've beaten the game at least once.

    I've finally managed to get a company off the ground, with a band of poachers that hired a bunch of yokels from the village to act as very literal meat shields until they could scrape together enough cash to get some decent equipment together. It didn't help that nobody in the entire country they lived in sold leather armor, and while fancy scale mail was available at the castle who has that kind of money? They finally got their big break when doing a milk run escorting a caravan through well-policed lands - one of the poachers decided to look in the back of the wagon and found a prisoner chained up there. He told them that he was a fancy lord and could pay them handsomely if they'd free him. Down to their last penny (constantly hiring fresh peasants adds up), they decided to risk it and murdered the caravan hands to escort the so-called lord north. When they arrived at the citadel guarding the lands from the wild north, it turns out that he IS who he said he was! Huzzah! A big payday later, everybody had nice fancy armor and decent weaponry, and promptly got eaten by an Unhold.

    Again, don't play on Ironman

  17. - Top - End - #47
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    Flumph

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    Another one that's possibly worth a look if you want a slightly different take is Creeper World 3.

    It might technically be considered a tower defence, in that all you build are static turrets and support infrastructure for them, but instead of the usual "things follow a path" you are fighting against purple goo that gradually covers the map. It flows like a fluid so it pools into dips and takes time to fill up to break over heights, and just mindlessly expands whilst you build turrets to push it back and eventually destroy the sources.

  18. - Top - End - #48
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    I have two games available on mobile. Neither of them require interaction with players, or gathering cards, or lootboxes, or any of that stuff. Just you, the strategy, and the game.

    Mindustry: It's an economy game, controlled via strategically placed conveyor belts, mixed with a tower defense. You have to constantly plan around limited space, directions of routers, how to efficiently split resources between refilling your base's supplies and the ammunition of your towers....it's a lot to manage. I've put in many hours playing the newest beta version (has units), and I've only been able to hit about the 60% mark in terms of the technology before getting overwhelmed. The standard release is a bit more stable, but it is a bit simpler (no units, less technology), but still an A+ game.

    Rebel Inc.: You are tasked with removing insurgents after a recent war in an area. Your job is to stabilize the region, implement policies to increase security and support, while also organizing your troops to isolate and dispatch any remaining insurgents. It's a hard game, with it being tough to decide between focusing on economy or warfare. Despite having few units (late game, I think I had about 7), and not a whole lot going on in real time, I still manage to lose about 70% of my playthroughs.
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    Quote Originally Posted by Goodvin Slot View Post
    Try something from the Lord of the Rings series. Or look for strategies that are designed for a high level of microcontrol
    Man did I like the LOTR strategy games. They did a better job than most of the RTS genre of rewarding defensive playstyles.
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  20. - Top - End - #50
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    Quote Originally Posted by Man_Over_Game View Post
    Man did I like the LOTR strategy games. They did a better job than most of the RTS genre of rewarding defensive playstyles.
    Really? Hm. I might enjoy a LOTR strategy game. I loved the Warcraft titles, until they started churning out timed missions. I ... just hate timed missions.

  21. - Top - End - #51
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    Quote Originally Posted by Kaptin Keen View Post
    Really? Hm. I might enjoy a LOTR strategy game. I loved the Warcraft titles, until they started churning out timed missions. I ... just hate timed missions.
    Very different. Warcraft, and most RTS's, rely on covering ground as quickly as possible. LOTR strategy games have a level up system for units, and have a lot of rewards for killing neutral units on the map. Also, units move much slower, so positioning is much more important than reaction time.

    In a way, LOTR strategy games play more like Total War games.
    Last edited by Man_Over_Game; 2019-05-17 at 11:44 AM.
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  22. - Top - End - #52
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    Quote Originally Posted by Man_Over_Game View Post
    In a way, LOTR strategy games play more like Total War games.
    I knew I liked the Battle for Middle Earth series for a reason. Any idea where one can source them these days?

  23. - Top - End - #53
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    Quote Originally Posted by NRSASD View Post
    I knew I liked the Battle for Middle Earth series for a reason. Any idea where one can source them these days?
    Amazon, eBay, or similar probably offer physical copies, though I don't know if the pricetag would be reasonable.

    Very different. Warcraft, and most RTS's, rely on covering ground as quickly as possible. LOTR strategy games have a level up system for units, and have a lot of rewards for killing neutral units on the map. Also, units move much slower, so positioning is much more important than reaction time.

    In a way, LOTR strategy games play more like Total War games.
    Well, there's The Lord of the Rings: War of the Ring, which plays a lot more like WarCraft than the more recent LOTR strategy games do.
    Last edited by Aeson; 2019-05-17 at 01:28 PM.

  24. - Top - End - #54
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    Default Re: Recommend a strategy game

    Three Kingdoms just released. According to early release reviews, it's quite good.

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    Have you tried Warlock and Warlock 2?

  26. - Top - End - #56
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    Quote Originally Posted by Resileaf View Post
    Three Kingdoms just released. According to early release reviews, it's quite good.
    I saw. I'll have a closer look, although - new releases tend to be prohibitively expensive. Not that I can't afford it, it's just ... I feel like a fool if I Pay full price.

    Quote Originally Posted by lefty2shoes View Post
    Have you tried Warlock and Warlock 2?
    No, but .. I'll check them out =)

  27. - Top - End - #57
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    Flumph

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    Quote Originally Posted by Kaptin Keen View Post
    Oh ... Battle Brothers is really well reviewed. Hm. Absolutely worth consideration =)
    Quick update: Battle Brothers is 50% off on GOG in their summer sale.

  28. - Top - End - #58
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    Quote Originally Posted by GloatingSwine View Post
    Quick update: Battle Brothers is 50% off on GOG in their summer sale.
    Ok, alright - I'll go buy it immediately. Thanks =D

  29. - Top - End - #59
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    Quote Originally Posted by Kaptin Keen View Post
    Here's what I like: I like positioning my troops in a sensible manner on the battlefield, archers to the rear, cavalry flanking, infantry center, with artillery positioned on high ground - and watch a plan (hopefully) work.

    On the other hand what drives me absolutely out of my mind is when logical plans somehow fail to do anything. I own Total War: Empire, and it's one of the worst games I ever played - primarily because one such plan worked wonderfully, and a small group of enemy cavalry fled the resounding defeat ... and I had no way to chase them down, so the battle just never ended. At other times, the AI just did so bafflingly poorly at everything ... never mind, I'm getting a headache just remembering =)

    So I've considered any number of games - from Total WarHammer, over Europa Universalis, to one of the 40k games. Each have their problems; Total WarHammer is a Total War title, which has disappointed me bitterly in the past, EU requires a bajillion DLC's to be worth playing, and I actually own a couple of 40k titles that ... also disappoint. I dislike when a game creates an artificial situation to harass me - such as a timer.

    So .. is there any solution? There must be titles out there, but Steam is no help.

    (as a sidenote, the whole 'position troops' is not an actual requirement - I just want a good strategy title for when I grow weary of Witcher 3)
    I know I'm a little late to the party on this, but you might want to check out Direct Strike in the StarCraft 2 Arcade. Pick your troops, put them down, then periodically see them spawn and walk across towards the enemy.
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    BlackDragon

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    Quote Originally Posted by Kaptin Keen View Post
    On the other hand what drives me absolutely out of my mind is when logical plans somehow fail to do anything. I own Total War: Empire, and it's one of the worst games I ever played - primarily because one such plan worked wonderfully, and a small group of enemy cavalry fled the resounding defeat ... and I had no way to chase them down, so the battle just never ended.
    Um, what? That sounds totally like a bug, because generally if a unit breaks in a Total War game it will run out of the battle area and be removed. There's no way that a unit which has broken and left the battlefield should prevent a win.

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