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  1. - Top - End - #1
    Bugbear in the Playground
     
    Planetar

    Join Date
    Jul 2004
    Location
    Abilene, TX
    Gender
    Male

    Default My pantheon presents the god of victory and ambition

    The third of my pantheon, the Chaotic Evil god of victory and conquest. Here are his brother and sister, and the format is cribbed from LudicSavant, so appropriate hat tip to him.
    Ishmut, the Conqueror

    “Big results require big ambitions.” -Heraclytus
    “Far better is it to dare mighty things, to win glorious triumphs, even though checkered by failure... than to rank with those poor spirits who neither enjoy nor suffer much, because they live in a gray twilight that knows not victory nor defeat.” -Theodore Rooselvet
    Domains: Chaos, Competition, Celerity, Darkness, Destruction, Domination, Envy, Evil, Greed, Gluttony, Trickery, War, Wealth
    Portfolio: Ambition, desires, envy, greed, theft, offensive war, conquest, glory, fame, success, victory, power, excellence, skill, stars, wealth
    Knowledge (Religion) DC 10: Ishmut, the Conqueror, is the god of ambition and desire, the lord of victory and wealth, the king of thieves, and the hanger of stars. He demands nothing of his worshippers but that they stop telling themselves no, that they stop making excuses and simply become who they will without regret.

    Ishmut was the sword to Adammah’s shield in the Dracomachy, reaving out and leading attacks on dragons. He gathered clever survivors in his wake during the war. Although he was a vicious warrior when battle was joined on whoever’s terms, Ishmut always favored the feint and the sneak attack to the head on attack.

    Ishmut is a permissive god, associated with revels and riches as much as with strife and success. He is not the most popular of his siblings, though both his festivals and his gifts are well-received. The average person gives on a little homage to Ishmut, which fits him just fine. After all, Ishmut has little use for the average person.
    Knowledge (Religion) DC 15: Ishmut’s church frequently receives a side eye from the authorities of the world, whichever of the gods the authorities worship. It earns it too, because Ishmut’s counsel never changes - “Want. Take. Have.” It is thus no surprise, many a criminal offers his prayers and tithe to the King of Thieves. His clergy offers counsel to nations at war, to businessmen, and to all sorts. They are also great sponsors of practical educations in trades or warfare.
    Ishmut once lived in constant uncertainty and danger, so he took to sucking the marrow from life and never looking back. His followers believe that this is the wisest way to live - The austerity of the Widow and the guardedness of the Crowngiver are not their way. The fragility of life teaches us to give every moment everything we have.

    Before the war ended, Ishmut stole the Ten-Thousand-Faceted Jewel from the mightiest dragon and broke it into a thousand pieces, hanging them in the sky - Creating the stars far above mortal grasp but where they would always try to reach them.

    Knowledge (Religion) DC 20:
    When new Ishmutans come to a town, boasting matches are often hosted and celebrated by local devotees, an easy way to meet many of a town’s more unscrupulous members. The fabulous lying that occurs in these matches also make it easy to put out advertisements for unsavory skills with plenty of deniability. The lying embodies another important principle: Why play fair when you can play to win?

    Ishmut voted against the Treaty of Beryt because he thought victory was within his grasp. He stole the Ten-Thousand-Faceted Jewel because he wanted it for himself. When the dragons demanded that the Jewel be returned to them as part of a non-treaty dragon’s horde and war threatened, he shattered the jewel and ran an unbreakable cord through the stars and hurled the rope above even the high hall of the gods. He told them they were free to have them if they could reach them, but they could not. Needless to say, a great deal of enmity still exists between the dragons and Ishmut, though some blasphemous and foolish folk whisper that this is because they are much too much alike and not any older feud.

    Ishmut’s relationship with Beryt has been very sour ever since, and his relationships with his other siblings are often tempestuous. Many a legend includes Ishmut dragging his sibling off to a party and leaving them in a great deal of trouble.
    Knowledge (Religion) DC 25:
    Ishmut is said to still slip down into the world under cover of darkness to partake in his own religion’s revelry and to acquire tastes of the flesh. He sometimes leaves a gift for his offspring, but it is more often a map, letter, or secret information than it is something that makes men wealthy. He doesn’t wish to reward his children for their blood, as Adammah might. It is not, however, uncommon for Ishmut to have set the bar too high for his child to fulfill. In such cases, it is not uncommon for the goods to slip out onto the market. Still, it is usually fake when someone claims such things.

    Ishmut is a patron of thieves and assassins, anyone who loves gold more than men, and he earned the title through many legendary deeds of that sort. But in the marginalia of the oldest scrolls, there is the suggestion that he actually traded for the Thousand-Faceted Jewel and gave up something of great value in exchange. If so, nobody knows what it was, and he is surely very bitter if he lost it.

    Ishmut left many caches during the war stocked high with loot, weapons, and surprisingly meticulous notes. These caches are overflow with traps, threats, and treasures. Only the mightiest or cleverest of heroes emerge from them intact but it is said that those who do, emerge with Ishmut’s favor and under Ishmut’s eye. “Under Ishmut’s Eye” is a way of referring to people who are filthy rich in general as a result.
    Organization: The Adventurers’ Lodge
    The Ishmutan Lodges of Adventure are a widespread organization, famed for luxurious accoutrements and legendary warriors. Lodges are hosted, not owned, by wealthy patrons who seek Ishmut’s favor in socially acceptable ways. Hosts and their relatives, along with members, are entitled to a free stay at any lodge in the world where all of life’s pleasures are available to be tasted. But the Lodges are most famous for their members. Joining the lodges is a simple matter of presenting a suitably illustrious trophy - A statue of the Smith from the time before ages, the head of a dragon, the sword of a great general, or similar possessions. Members pay for their membership with stories and tales, allowing the rich and powerful to feel that their lives are proximal to mighty adventurers.
    Last edited by White Blade; 2019-05-23 at 02:29 PM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Lizardfolk

    Join Date
    Apr 2019
    Location
    Somewhere over th rainbow

    Default Re: My pantheon presents the god of victory and ambition

    looks pretty good!
    Professional Ancient Relic
    Beware, Monologues
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    Quote Originally Posted by Waterdeep Merch View Post
    Use your smite bite to fight the plight right. Fill the site with light and give fright to wights as a knight of the night, teeth white; mission forthright, evil in flight. Despite the blight within, you perform the rite, ignore any contrite slight, fangs alight, soul bright.

    That sight is dynamite.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Planetar

    Join Date
    Jul 2004
    Location
    Abilene, TX
    Gender
    Male

    Default Re: My pantheon presents the god of victory and ambition

    Evil Gods?
    The Divine Heirs are worshipped throughout all civilized nations and their names are on every lip in times of crisis. Their shrines are in nearly every village and castle where the sun sheds its light, the common tongue is laced with monuments to them. Yet when you cast Detect Evil, the clerics of Adammah, Ishmut, and Qaenah radiate evil auras just as much as diabolists, demons, and the undead. Why? And why do people recognize "Detect Evil" as a useful vector of moral detection?

    The laws of good and evil predate the Divine Heirs, reaching back into time immemorial when the Weaver wove souls into the bodies of men and magic into the bones of the world. She recognized compassion and concern were what was good for all. Good and evil are matters of the heart - A person who is generous, compassionate, and just is good, whereas enmity, envy, and fear are evil. Although the evil gods might portray themselves as gods of good things - Success and glory, family and heritage, or just plain old toughness and endurance - they are ultimately evil in their natures, which shows forth in those who regularly commune with them. Enmity for those who are different and clannish indifference to strangers can never be good, nor can ambition and envy and the willingness to take or the willingness to sacrifice all things on the altar of your own fears and survival. Adammah, Ishmut, and Qaenah strongly object to being called evil, they object to their spells being called unhallow, blasphemy, or unholy aura but it doesn't really matter what they think. When people wish to refer to them as a unit, they call them "the elders" and not "the evil gods" but most people know (on one level or another) that the three represent scarcity-minded, us-vs-them, self-service and not the highest aspirations of humanity. Zediqah and Delet's efforts have labelled their special magics as evil and promulgated the true interpretation.

    Still, while the Elders are evil gods, they are not gods of evil. Though each of them might encourage selfish or hateful behavior, they do not approve of such behavior for its own sake. Most clerics with the Evil domain do not think of themselves as evil and do not permit any behavior which enters their mind. They are people of principles, albeit principles that are warped and dangerous. This is even true of devotees of the Red dragons and the Blue dragons, who often seem to venerate sheer power but usually have more nuanced perspectives.

    There are always exceptions, however. In this instance, they come in the form of diabolist clerics. Very few people can embrace devils with the sort of fervor necessary to produce clerics - Most diabolists are warlocks or sorcerers or other arcane traditions, not divine spellcasters. But some people, truly given over to a kind of despair that replicates the faith of ordinary clerics, can and do manifest demonic versions of the miracles of the faithful. Still, this is very rare and there are far more devotees of the Elders and substantially more devotees of the chromatic dragons.
    Vincent Omnia Veritas
    Bandwagon Leader of the Hinjo Fanclub

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