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  1. - Top - End - #31
    Firbolg in the Playground
    Join Date
    Dec 2010

    Default Re: How do you folks feel about health levels?

    Quote Originally Posted by Max_Killjoy View Post
    I'll have to take a look at those, as part of my unending quest to find a system that doesn't make me want to pull out my hair in frustration.

    If I end up inspired by the ideas, would it offend you to see the basic concepts reused?
    Not a problem, go right ahead!

  2. - Top - End - #32
    Dwarf in the Playground
     
    AssassinGuy

    Join Date
    Nov 2017
    Location
    las vegas
    Gender
    Male

    Default Re: How do you folks feel about health levels?

    I like health levels a lot and houseruled in a system for them for pathfinder a few years ago as part of my E10 campaign. Personally I consider the doom spiral a feature rather then a bug.

    Part of the point of setting an ambush and making sure a fight happens on your terms is to damage the enemy and reduce their ability to fight back. The doom spiral brings a little bit of extra realism to combat, especially in the planning stage.

  3. - Top - End - #33
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: How do you folks feel about health levels?

    I'm pretty neutral on them. I can do distinct wounds, I can do penalty/threshold systems, I can do hit points. They serve different purposes to some extent.

    That said, the word "replacement" in the OP is worrying. All of them are different enough that they tend to work better if they're designed that way from the beginning - one system being hacked into place for another will probably work poorly. The exceptions to that rule have pretty much all been in systems designed from the get go to be extremely modular.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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