Results 241 to 270 of 364
Thread: Does D&D Still Need Alignment?
-
2019-05-24, 06:56 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: Does D&D Still Need Alignment?
Very few such effects, and most on monsters and places not PCs; but not none
The one I’ve actually used in game is my social Warlock using their Sprite pet to read people’s alignment to ‘get a feel’ for them before interacting directly
http://www.giantitp.com/forums/showt...s-Mechanically
-
2019-05-24, 07:16 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Does D&D Still Need Alignment?
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a mountain after a cave-in.
MY STATS OFF THE ELITE ARRAY:
Str: 14 Dex: 8 Con: 12 Int: 15 Wis: 10 Cha: 11
Please critique my 5e Beguiler Wizard subclass!
https://forums.giantitp.com/showthre...izard-Subclass
-
2019-05-24, 07:19 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- I'm on a boat!
- Gender
Re: Does D&D Still Need Alignment?
The bolded section is not a problem with alignment and never has been. This is a problem with a player who wants an excuse to be a jerkbag.
See, that's funny, because I'm pro- alignment, and I often say that those two alignments are a lot more similar than people give them credit for. One cares more for what is right, the other for what is just (or fair, if your prefer). And this is speaking as a person who, if I were in a world with objective alignment forces, would probably be Lawful Neutral.
But that's changing the cosmology. I believe his question was predicated on the assumption that one could just remove alignment without any other significant changes to the assumed setting (which includes the planes). Don't get me wrong, I love me some Eberron, but a lot of what made it so great was the things that were so different.
Minor nitpick, Pelor is not Lawful, he is Neutral Good unless you are referring to the Burning Hate ;)
Likewise, a character with a multdimensional personality has one with alignment. Alignment does not, in any way, preclude multidimensional personality or nuance in morality and ethics of individuals. To claim otherwise is either an intentional Straw Man or a blatant lie.Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
-
2019-05-24, 07:27 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Does D&D Still Need Alignment?
1. Sure, but it also shows that alignment doesn't do what it was originally intended to do--solve interpersonal problems. So having it or not changes (to a first approximation) nothing.
2. Ok, then send all those not claimed by a god, demon, or devil to the death god's place. That's the role of those gods in mythology, so it's a minimal change.
3. Ok, then substitute for any other LG god. Or substitute Torm for any other NG god. The point remains--alignment isn't enough to know anything of substance about the character, at least not beyond the other role-play elements.
I use alignment for one purpose. As a short-hand note to myself about minor NPCs or very general trends. Whenever I flesh out the person more (because they're important), the alignment either changes or gets ignored.Last edited by PhoenixPhyre; 2019-05-24 at 07:28 PM.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
-
2019-05-24, 07:33 PM (ISO 8601)
- Join Date
- Oct 2009
- Gender
Re: Does D&D Still Need Alignment?
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
-
2019-05-24, 07:38 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
-
2019-05-24, 07:48 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Does D&D Still Need Alignment?
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a mountain after a cave-in.
MY STATS OFF THE ELITE ARRAY:
Str: 14 Dex: 8 Con: 12 Int: 15 Wis: 10 Cha: 11
Please critique my 5e Beguiler Wizard subclass!
https://forums.giantitp.com/showthre...izard-Subclass
-
2019-05-24, 07:55 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Does D&D Still Need Alignment?
Yeah... people are kinda talking past each other by equating the two. Something can be good for the character acting while not being Good, so by saying that a character will always try to do something good, that goes more into a Nietzschean philosophy where something is only good if the character wills it to be; it assumes a lack of universal Good and Evil, which definitively exist in basic D&D. Hence the need for clarification; is the character in your example using the Will to Power definition or the cosmological Good and Evil?
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a mountain after a cave-in.
MY STATS OFF THE ELITE ARRAY:
Str: 14 Dex: 8 Con: 12 Int: 15 Wis: 10 Cha: 11
Please critique my 5e Beguiler Wizard subclass!
https://forums.giantitp.com/showthre...izard-Subclass
-
2019-05-24, 08:16 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Does D&D Still Need Alignment?
OK, but I don't recall claiming that alignment precludes a multidimensional personality. It's pretty much unrelated either way.
It certainly makes nuance in morality and ethics more difficult, given that it puts up a facade of simplified Black and White morality. (And pay no attention to the Blue and Monkey morality lurking behind that facade.)
IMO, D&D Alignment as it stretches back across previous editions is simply a case of using the same word to mean two different and largely unrelated things. There's Good, the alignment and "cosmic force", and then there's good, the actual moral quality. But for Good (the former), you could just as easily slide in another word, such as Purple, or Monkey, or Dishwater, or Up, or Counterclockwise, or... Good may sometimes look like good, but eventually most characters who are trying to be good will run into situations where they have to choose between what's good and what's Good.Last edited by Max_Killjoy; 2019-05-24 at 08:33 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2019-05-24, 08:36 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Does D&D Still Need Alignment?
That's okay. Changing the cosmology to accommodate an alignment-less game seems like a fine starting point.
Why are dieties associated with a plane? Do they each have their own private plane? Are dieties grouped together somehow within a plane, and if so, how do we group them? What should we do with exemplar races? Do they keep their planes? Why? What should this new cosmology look like and how should creatures be allocated across it?
Divine servants gain favor by associating with their god's agenda & beliefs. A servant of Pelor isn't going to do the things that Torm wants, despite both being Lawful Good. Alignment is absolutely not enough (or needed, in fact) for those purposes?
-
2019-05-24, 08:45 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Does D&D Still Need Alignment?
1. Because they have homes somewhere? Sure, without alignment you don't need all those planes. In fact, most of them are basically redundant or could be sub-sections of other ones. They exist merely to check the alignment boxes--got to catch them all! Without alignment you can actually make something that makes intrinsic sense instead of being a ret-con into symmetry. Because the planes didn't start out being that way, they were forced into place to match the rigidity of alignment.
Personally, I collapsed all the outer planes (except the Abyss) into the Astral Plane, with each god having a region (varying by deity and their interests).
2. I don't say they never overlap, but if there aren't serious disagreements between all the gods, then why are there separate churches? And no, alignment doesn't help you with people who betray the tenets of the god. Gods don't need help with that--they can judge the heart directly instead of going through a very loose proxy (especially in 5e, where even a LG person can do occasional horrific acts). The code of conduct is "honestly do what you believe is in your god's interests." That's the whole point of clerics being guided by faith and revelation--their gods direct them much more personally than just "be good and obey the law".Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
-
2019-05-24, 08:57 PM (ISO 8601)
- Join Date
- Oct 2014
-
2019-05-24, 09:07 PM (ISO 8601)
- Join Date
- Oct 2009
- Gender
-
2019-05-24, 09:35 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: Does D&D Still Need Alignment?
It is one of the central concepts of The Great Wheel that Good (and Evil, and all the rest) is an objective force that really does represent good... it may be a bit of suspension of disbelief to get there for some, but it is a setting assumption
It is also an explicit setting assumption (at least in older editions) that what is Good doesn’t always mean what is right; and one shouldn’t conflate those two thingsLast edited by Naanomi; 2019-05-24 at 09:36 PM.
-
2019-05-24, 09:40 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Does D&D Still Need Alignment?
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2019-05-24, 09:49 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: Does D&D Still Need Alignment?
Good and Evil are not concepts that exactly map to Right and Wrong in most philosophies; grey morality where the two are incongruent is part of the value, not a flaw... it is why heroic heroes can oppose angels and neither may be fully in the ‘right’
Accepting that Good is really good (but not always right) isn’t (to me) any harder than accepting arbitrary names we give things has the Magic ability to effect their true essence; yet I’ve played games where Truenaming magic is key... and I have a hard time swallowing the concept that everything has an incorporeal and intelligent spirit attached to it and is it’s true essence in some animistic sense, but again that is a common concept in some gaming genres.
No one in real life is going to ever agree on any consensus of what ‘good’ really means; so if you want to explore the concept of objective morality (as the default DnD Cosmology does); we have to accept at least some disconnect from that. In fact, Planescape lore traditionally says that the inability of mortals (like us) to recognize Good = good objectively and completely is because of our inability to really understand and perceive Good, so we settle for lesser approximationsLast edited by Naanomi; 2019-05-24 at 09:56 PM.
-
2019-05-24, 10:33 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Does D&D Still Need Alignment?
I think you and I have a fundamental disagreement on what the planes are While, yes, each is shaded towards certain alignments, they also reflect certain ideological differences on what those alignments may be. Ysgard and the Beastlands are both both CG, but in practice each reflects entirely different aspects of that alignment. Same goes for Acheron and the Baator, both LE, but with distinct views on what that means and reflect different facets of it.
I'm not sure what you refer to when you say "ret-con into symmetry" if you wouldn't mind clarifying. As far as I recall, Gygax snagged a lot of real world mythology and sort of laid it out as he generally thought they related to one another,...with a few extras thrown in.
Personally, I collapsed all the outer planes (except the Abyss) into the Astral Plane, with each god having a region (varying by deity and their interests).
2. I don't say they never overlap, but if there aren't serious disagreements between all the gods, then why are there separate churches? And no, alignment doesn't help you with people who betray the tenets of the god. Gods don't need help with that--they can judge the heart directly instead of going through a very loose proxy (especially in 5e, where even a LG person can do occasional horrific acts). The code of conduct is "honestly do what you believe is in your god's interests." That's the whole point of clerics being guided by faith and revelation--their gods direct them much more personally than just "be good and obey the law".
(agreed that there is at times a silly level of overlap, I suspect largely to accommodate originally distinct campaign settings or real world mythology).
-
2019-05-24, 11:34 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Does D&D Still Need Alignment?
I don't buy the two statements I bolded. Like I said up-thread, picking "neutral good" means that you picked either "neutral good" or "what the book calls 'neutral good'" or "what you think the book means when it says 'neutral good'" or "what the DM means by 'neutral good'" or "what the DM thinks the book means by 'neutral good'" or "what you think the DM means by 'neutral good'" or "what you think the DM thinks the book means by 'neutral good'". You call it an objective and transparent mechanic that protects players from DM fiat, but it's only objective until a human gets involved. In your Age of Worms example, DM fiat still gets applied, anyway, just at the point of determining whether this or that alignment still applies, rather than whether certain characters are or aren't "allied with the Vaati".
In fact, I'd say that this very site has one of the few examples where alignment can be the objective and transparent mechanic you think it is. Namely, the Order of the Stick (the comic).
The guy playing Roy is completely on the same page as the guy playing V, and the guy playing Belkar, and the guy playing Durkon, as well as the DM playing all the NPCs. When Roy died and was judged on whether he still had a LG alignment, everyone at the table was in full agreement about what "LG" meant, when Roy deviated from it, by how much and how sporadically or regularly, whether any acts were so out of line as to warrant greater weight (for example, when Roy briefly left Elan and the others to their own devices with the bandits), and so on.
How? Because they're all the same guy, a single author. That's how you get no second-guessing and all the players free from the DM's whims.
-
2019-05-25, 02:36 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: Does D&D Still Need Alignment?
Get rid of it. I have been playing for decades now and the more I play the more I think the game would be be better served dumping it. I just find it unhelpful at best and a cause of arguments more often and the arguments go really dumb really fast. Alignment is one of those things that look easy to sue and should be easy to sue but so often becomes so much more difficult to deal with that I wish it was gone. I was so happy in 4e that people could just choose unaligned and when we all did the game was so much better for it.
Even the setting dressing I do nto want it. It is only important because the setting writers decided to try to make it important (such as having all of these planes to certain alignments) but even then think about how many planes get almost no time in the spotlight? Many planes are barely used and even as antagonists how many of the denizens of various planes never get used while Demons and Devils get used so often? I am just not a fan.A vestige for me "Pyro火gnus Friend of Meepo" by Zaydos.
http://www.giantitp.com/forums/shows...5&postcount=26
-
2019-05-25, 08:17 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: Does D&D Still Need Alignment?
I prefer settings with some places you are not supposed to go to... not every cave needs a treasure chest, not every princess needs rescuing, not every village needs to be in peril... and not every plane of existence needs to be set up just to have adventures in it. A setting feels more *real* to me if there is stuff going on in the background bigger than/not related to the PCs, a ‘world of adventure’ where every setting detail is cut because it wouldn’t make a good direct gaming experience seems too artificial for my liking (and, of course, it is also fine that such places get ‘less time in the spotlight’ because this is a game and so ‘gamey’ places should get more focus)
-
2019-05-25, 08:35 AM (ISO 8601)
- Join Date
- Feb 2017
-
2019-05-25, 08:37 AM (ISO 8601)
- Join Date
- May 2019
- Location
- Brisbane Oz
- Gender
Re: Does D&D Still Need Alignment?
You could look back at OD&D. It did not have the good and evil axis, only law and chaos. It drew from the works of Michael Moorcock and represented sides in a great battle over the nature of the universe. In OD&D it became synonymous with peoples from civilised lands and the monsters "out there" in the primal territories. There were no "planes".
That history could inform th current discussion, in that alignments produced adversaries, and they still do. Evil things revel in wrecking stuff, and causing pain. Good PCs want to stamp that out, and neutrals on that axis tend to prefer being around good folks than evil ones but, well, sometimes something something something darkside. That is more like the original law/chaos divide. Now though law / chaos separates out trustworthiness and predictability. Kind of cool, and the 4 way alignment system allows some pretty bold brush strokes. After all D&D is very pulp fiction in its emphasis, rather than nuanced and gritty, although DMs can lever it to be otherwise if they want.
-
2019-05-25, 08:51 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Does D&D Still Need Alignment?
No. This is not true, and it does not happen. Not in 5e, who made the deliberate effort of removing that kind of bs.
The good alignments are for people who typically do good. That's it.
An Angel is good the same way that a mortal is good. The Angel just benefits from a broader perspective on the question.
Yes, there are places in the planes that are physical, geographical expressions of good. But those places exist BECAUSE there are expressions of what is good in the Material Plane.
Alignments are not some kind of aggressive imperialists who stick a flag of ownership any time something is done.
And to pretend otherwise is not constructive to a good-faith argument.
Alignments don't remove nuances.
Yes, D&D is pulp. It doesn't mean that it can't have nuanced characters.
-
2019-05-25, 09:39 AM (ISO 8601)
- Join Date
- Sep 2015
Re: Does D&D Still Need Alignment?
-
2019-05-25, 09:43 AM (ISO 8601)
- Join Date
- Oct 2014
Re: Does D&D Still Need Alignment?
I almost feel like people need the validation of character traits in the book for them to real.
Player: My character is a halfling rogue who was injured as a youth and now fears spiders.
DM: No he doesn't because Arachnophobia isn't a listed Flaw on your character sheet!!!
-
2019-05-25, 11:09 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Does D&D Still Need Alignment?
Hehehe. I agree. So I scrap that section of the PHB/Character sheet. When I DM and when I help new players make characters, I actively delete the "Traits, Ideals, Bonds, & Flaws" section of the PHB / character sheet. Unguided new players come up with more interesting and nuanced characters than 5E's handholding mechanic.
However, for my campaigns, I usually still want the Players to form opinions about how their character interacts with morality. And I usually know how my characters interact with morality.Last edited by OldTrees1; 2019-05-25 at 11:11 AM.
-
2019-05-25, 11:57 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Does D&D Still Need Alignment?
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2019-05-25, 12:19 PM (ISO 8601)
- Join Date
- Feb 2017
-
2019-05-25, 12:39 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Does D&D Still Need Alignment?
Most people need them written down to remember them, often in a bullet point format. Along with notes reminding them of key in-game developmental events and interactions. Especially if they play multiple characters.
If you're playing one or two characters maybe not so much, if you've got a decent amount of RPG experience. Otoh if you go the complete opposite and you spent a month writing out a multipage backstory, and write them up as short stories, obviously you won't have any problems getting in character either.
As it is, my experience is most people just play themselves plus some hooks. 5-6 bullet points / hooks (4-5 personality + alignment) of where the character is different from is actually almost too much for the average player. Sometimes even if it's their only character.
-
2019-05-25, 04:08 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Does D&D Still Need Alignment?
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.