Results 271 to 300 of 1472
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2019-06-16, 05:52 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Well, I'm pretty sure that permanently banning someone from your premises becomes a legal issue, which might even involve the police or the Courts. It's simply not possible to say "...and don't come back!" ...'Cause the person just rocks up the next day and loiters or talks ****. Unless you can enforce the lifetime ban, it doesn't mean anything. It's not enough to refuse to sell things to them. Tabletop games, painting and hobby are social experiences. It is perfectly reasonable to come into the store and talk to people. Is there a restriction on talking to people now, too?
For such a disruptive person, the answer is 'yes'. They are a problem. They can be disruptive just by existing. They have to be removed.
Which basically leads to...
...Yeah. That.
The other thing is, banning people for an arbitrary time gives them the idea that they can come back. That is, if you ban someone for a month, six months, a year, etc. In their heads, that's not a problem. They wont force the issue. They'll just leave. After all, I've been banned from the store because I convinced someone not to spend $700 on Space Wolves. I effectively stole a sale from the store.* I was banned from the store for a month. Cool. I'll stay home for a few weeks, actually get some painting done. Hang out with my non-nerd friends. After all, what's four weeks? I'll just come back in a month, no harm done.
However, in that four weeks...There would have been nothing to stop me from going to store. After all, the ban isn't legal. What's he gonna do? Tell me I'm not welcome? The store owner couldn't physically remove me. One way or the other, to enforce a ban, legal authorities or some kind of security would have to get involved.
*I've since learned that I can't just tell people not to spend money. If you're not going to buy Space Wolves, then I should tell them what to spend $700 on, instead. e.g; Don't buy Space Wolves, buy Blood Angels, instead. Same playstyle, mostly the same models (don't forget, you can paint your Blood Angels light grey, if you want). The only way that that falls apart is if the guy's heart is set on Space Wolves and nothing will change his mind. That way, regardless, the store still gets the same amount of money through the till...Y'know...Instead of 0.
Then, ideally, in the amount of time that the person has been banned, they will have learned their lesson, or grown up, or simply will have forgotten to do the thing that they've been banned for. If they don't come back after the amount of time...What difference does it make whether they've been legally banned or not?
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2019-06-16, 05:54 PM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
https://www.warhammer-community.com/...he-apocalypse/
Cant wait for tomorrow and hope we get prices on those. The IG and Eldar ones look very interesting. Lets hope they dont kill their new toy with absurd prices for something that will be at best a niche interest at worse deadweight like KT: Arena
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2019-06-16, 06:14 PM (ISO 8601)
- Join Date
- Jul 2005
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- WI, USA
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
The only two of those battalion boxes that looks interesting are the Admech and ig ones. Glad to see more on the skorpius.
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2019-06-16, 06:44 PM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
The primaris and CSM ones will make for useful (if boring) army starters. I might buy the guard one if it's cheap enough: I doubt I'll ever take a full platoon of Leman Russes but I can know I have them and dream.
Also baneblades being in stores will make me dangerously likely to buy one. Every time I've gone to Forge World I've picked one up, sighed wistfully, and made myself put it down, and I don't know how long I can keep doing that.- Avatar by LCP -
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2019-06-16, 07:00 PM (ISO 8601)
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- Oct 2006
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- Indiana
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2019-06-16, 07:23 PM (ISO 8601)
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- Apr 2007
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- England
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
In the UK it would be trespass - a store is private property owned by the lease holder, and while usually open to the public you can be "uninvited" from entering. Without licensed security they would need to call the police to actually enforce it, which is all sorts of bad publicity that will inevitably catch the eye of the franchise holder.
If you thought GW were hardass pay-masters for your FLGS, just see what they would do when the FLGS Guy starts having GW customers arrested for walking in the door....
If you buy two of the Craftworld Start Collecting! boxes for £110 you get 2 Farseers, 10 Wraithguard, 2 Wraithlord and 2 War Walkers; to buy those separately would cost you ~£160, so with Start Collecting! you're saving £50.
That's 2 War Walkers and a Farseer more than what is in the Apocalypse box, which means that Craftworld Apocalypse ideally needs to cost at least £50 less (approximately the price of two War Walkers and a Farseer), otherwise it's not as good a deal as the existing boxes.
Does the Craftworld Apocalypse box look like a £60 box? I think we'll be VERY lucky to see it that low, especially compared to the other sets. Comparing the Apocalypse boxes to buying straight from the store/Start Collecting! boxes, the equivalent in Chaos Space Marines is about £160, Tyranids is about £160, Adeptus Astartes is about £140.... If they're less that £90 each, I will be very, very surprised - and if the box sets are all the same price, Craftworld players are getting screwed in terms of comparing value.Last edited by Wraith; 2019-06-16 at 07:25 PM.
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2019-06-16, 08:02 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
That depends on what else is in the box. If they're doing it like Kill Team, they're locking the faction rules away in the box sets.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2019-06-16, 09:22 PM (ISO 8601)
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- Feb 2008
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- Canada
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
That's weird to me. Back when I worked at a liquor store every employee had the power to kick someone out of the store. We had the right to refuse service, and with that came the ability to ask someone to leave. Now we couldn't physically kick them out, but if they refused to leave at that point then they would be trespassing, legally speaking.
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2019-06-16, 09:45 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
I took my whole army out for a photoshoot today. Since the demise of Photobucket as a viable hosting platform, I don't really have a way to share the pictures on forums anymore, but I also took the opportunity to take inventory, if anyone's curious. I do have it in a public album on the local shop's Facebook page.
SpoilerCatachan Battalion
Company Commander
-Boltgun
Sergeant Harker
Guardsman Marbo
Command Squad
-vox-caster
Infantry Squad
-Grenade launcher, autocannon
Infantry Squad
Infantry Squad
-Grenade launcher
Infantry Squad
-Grenade launcher, autocannon
Veteran Squad
-2 flamers, meltagun
-Short a sergeant due to Harker being an IC now
Cadian Infantry
Infantry Squad
-Grenade launcher, vox-caster
Infantry Squad
-Grenade launcher
Veteran Squad
-3 grenade launchers, vox-caster, shotgun
Company Commander
-Power fist
Command Squad
-Standard, vox-caster, medi-pack, plasma gun
Master of Ordnance
Officer of the Fleet
Veteran Squad
-Three meltas, heavy flamer, vox-caster, power shovel
Veteran Squad
-3 meltas, vox-caster, power fist
Veteran Squad
-3 meltas, vox-caster, heavy flamer, power axe
Creed
Kell
Command Squad
-Master vox, plasma gun
Infantry Squad
-Power sword, vox-caster, flamer
Infantry Squad
-Vox-caster, flamer
Infantry Squad
-Vox-caster, grenade launcher
Veteran Squad
-3 flamers
Special Weapons Squad
-3 meltas
Heavy Weapons Squad
-3 lascannons
Heavy Weapons Squad
-3 lascannons
Heavy Weapons Squad
-3 autocannons
Heavy Weapons Squad
-3 missile launchers
Heavy Weapons Squad
-3 mortars
Company/platoon Commander
Company/Platoon Commander
Company/Platoon Commander
-Power sword
5 extra sergeants
-3 power axes
15 extra Guardsmen
-2 plasma guns, 2 flamers, 10 sniper rifles
Specialist Infantry
Primaris Psyker
Commissar
-Power fist
Commissar
-Power sword
6 Wyrdvane Psykers
Astropath
Ministorum Priest
Tech-priest
Tech-priest
2 crew/servitors
10 Ratlings
Kasrkin/Storm Troopers/Tempestus
Tempestor Prime
-Bolt pistol
Tempestus Command Squad
-Medi-pack, vox-caster, 2 hot-shot volley guns
Tempestus Squad
-Power sword, 2 meltas
Tempestus Squad
-Power sword, 4 meltas
Tempestus Squad
-Power sword, 3 plasma guns, melta
Tempestus Squad
-Power sword, 2 plasma guns
Tempestus Squad
-Power sword, 2 flamers, 2 grenade launchers (2 men short of 10)
Flyers
4 Valkyries
-Fully magnetized
Vulture Gunship
-Fully magnetized
Transports
Chimera
-Multilaser, heavy bolter, dozer blade
Chimera
-Heavy bolter, heavy flamer, hunter-killer missile, dozer blade
Chimera
-Multilaser, heavy bolter, dozer blade
Chimera
-2 heavy bolters
Chimera
-Multilaser, heavy bolter, hunter-killer missile
Chimera
-Multilaser, heavy flamer
Chimera
-Multilaser, heavy bolter
Chimera
-Multilaser, heavy flamer
Chimera
-2 heavy flamers
Chimera
-Multilaser, magnetized heavy bolter/flamer
Tanks
Hellhound
-Heavy flamer
Hellhound
-Heavy flamer
Devil Dog
-Multi-melta
Leman Russ
-Battle cannon, lascannon
Leman Russ
-Battle cannon, lascannon, 2 heavy bolters
Leman Russ
-Battle cannon, all hull and sponsons push-fit
Leman Russ
-Battle cannon, magnetized sponsons, all hull and sponsons push-fit
Leman Russ
-Magnetized Executioner/Demolisher, all hull and sponsons push-fit
Leman Russ
-Battle cannon, lascannon (multilaser?!?), 2 heavy bolters
Leman Russ
-Battle cannon, lascannon, 2 heavy bolters
Leman Russ
-Battle cannon, lascannon, 2 heavy bolters
Leman Russ
-Battle cannon, lascannon, 2 heavy bolters
Self-propelled Artillery
Wyvern
-Heavy bolter
Basilisk
-Heavy bolter, storm bolter
Basilisk
-Heavy bolter
Basilisk
-Heavy bolter
Basilisk
-Heavy bolter
Basilisk
-Heavy bolter
Manticore
-Heavy bolter
Scout vehicle
Tauros Assault Vehicle
-Tauros grenade launcher
Super-heavy Vehicles
Baneblade
-Sponsons
Baneblade
-Sponsons
Baneblade
-Sponsons
Baneblade
-Sponsons
Shadowsword
-Sponsons
Stormblade
-Sponsons
I have about ten unbuilt Catachans, between twenty and thirty unbuilt Cadians, a full Tempestus Start Collecting plus an extra squad that I haven't even touched yet (and won't until I can get some Cadian hostile environment heads to make them into Kasrkin and some wheels for the Taurox), and an old Cadian special weapons (1 melta, 1 plasma) blister to round out squads and so forth. I don't intend to buy more anytime soon. Also unbuilt are 2 Hydra/Wyvern kits, one Russ Demolisher kit, and a weaponless salvaged Chimera that I need to get together and stick some guns on. In practical terms this project is only relevant if the upcoming Apocalypse expansion lives up to the hype and shortens the game mode enough that it's practical to field everything, but I like to have my army be theoretically legal in its complete form."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2019-06-16, 09:51 PM (ISO 8601)
- Join Date
- Jul 2014
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- Avatar By Astral Seal!
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
You have SIX BANEBLADES?
Good lord, man!I have a LOT of Homebrew!
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2019-06-16, 10:42 PM (ISO 8601)
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- Oct 2006
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- Indiana
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2019-06-16, 11:35 PM (ISO 8601)
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- Jun 2007
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- Oxford, England
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
From the Warhammer Community article: "We are making all of the datasheets for Apocalypse available as FREE downloads at launch, so you’ll be able to start playing straight away. Some of the more popular units will also have cards of their datasheets available to buy if you want a handy physical reference."
So luckily no, no paywall for rules for models you already own.
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2019-06-17, 01:11 AM (ISO 8601)
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- Mar 2007
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- Durham, UK
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
There’s a few interesting tidbits about how Apocalypse will work in the design video. I remain thoroughly intrigued by the system, and wonder if it might fix some of the problems of main 40k, particularly with its turn system limiting effectiveness of alpha strikes.
Points I’d highlight:
- All units have individual rules. This really surprised me, I was expecting there to be some homogenisation, e.g. all Marine infantry counting the same. Will be interesting to see how much the normal options for heavy weapons etc remain available: will a tactical squad with a missile launcher be different to heavy bolter?
- Alternating activation of Detachments. Seems sensible, and actually mitigates one of the common problems of alternating activation systems where number of units each player has matters (it’s much harder to MSU when you’re thinking on a detachment scale).
- Damage dealt through blast markers. The interesting thing here is that it sounds like a blast marker =/= a wound. Possibly the better equivalent is that a blast marker = a wound but before saves? So you don’t know if the amount of blast markers caused is enough to kill the target. That sounds like a really interesting tactical consideration if that is how it works: you have to ask yourself how sure you want to be that the target is dead!
Depending on how it works, I could see myself favouring Apocalypse rules over 40k even for smaller games. Activating Detachment by Detachment adds an interesting list building consideration, as it matters which units fit together in a detachment, as do blast markers, and if all else is similar it could be a superior game system.
No word on how forces will be ‘balanced’ unfortunately, but I imagine the advice for organising games will be for each player to bring a certain number of detachments, with no consideration of points values etc. There might be something akin to power level? Though if there is nothing in Apocalypse itself I could see the power levels from 40k useable as a proxy: tell everyone to bring up to 3 detachments with a combined power level of no more than 100.Evil round every corner, careful not to step in any.
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2019-06-17, 02:17 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
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2019-06-17, 02:40 AM (ISO 8601)
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- Mar 2009
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2019-06-17, 03:24 AM (ISO 8601)
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- Mar 2007
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- Durham, UK
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
No, that’s exactly the point I’m getting at! Depending on how Apocalypse works, I wouldn’t be surprised to find myself enjoying playing to it’s rules even at standard 40k size games. Having detachments mean something beyond just getting the Command Points could be cool, and lead to very cinematic moments such as having an Outrider detachment charge in at the perfect moment to cause maximum devastation.
Without points it would be difficult to justify using Apocalypse for tournaments, but if it’s not too swingy power levels could be a good approxiation.Evil round every corner, careful not to step in any.
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2019-06-17, 06:24 AM (ISO 8601)
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- Aug 2017
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2019-06-17, 06:38 AM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
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2019-06-17, 11:42 AM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
The prices have leaked: each of the battleforce boxes will be £100. Guess i'm getting a full tank company, then!
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2019-06-17, 01:09 PM (ISO 8601)
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2019-06-17, 01:27 PM (ISO 8601)
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- Mar 2007
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
For CSM you basically get the Lord and the bikes free, though can’t say I’d be that enthused by 30 CSMs! I make the Guard spearhead to be about £180 of product. They certainly vary in value, though some are definitely better than others.
More rules previews have dropped. Still liking what I see: having seperate stats for Strength against Personnel and Strength against Tanks seems sensible, and explains the D12s, as it gives more spread of effectiveness between different weapons. Having detachment commanders be important also seems cool, and needing to keep Detachments together also seems like an interesting tactical decision making thing: each detachment can’t be everywhere at once!Evil round every corner, careful not to step in any.
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2019-06-17, 03:50 PM (ISO 8601)
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- Oct 2006
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Yeah, sure, the datasheets are both in the main book and free, but what I meant was command assets and such like; Kill Team locks Tactics away in the box sets. So I can run Tempestus, but if I didn't buy the Tempestus Kill Team box (which I didn't), I don't have all their stuff.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2019-06-17, 03:52 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Well that knight box alone is probably going to get me into Apocalypse.
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2019-06-17, 04:02 PM (ISO 8601)
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- Mar 2007
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
So far announced are the main box, containing tactical cards in addition to the main rules, and a seperate box of additional optional cards. So still somewhat paywalled, but you’re not having to buy additional models you don’t want, which is a problem in Kill Team.
On which note, what do we think a reasonable price point for Apocalypse will be? It looks like the main box is actually quite light on contents: rules manual, a few sheets of counters, a couple of dozen dice, and a few hundred cards. Depending on size of the rules manual and number of cards I’d estimate between £30 and £50? Any higher than that would be unreasonable. Then the additional cards I’d guess at £20-£30. So all in I think the Apocalypse investment for a playgroup would be between £50 and £80, plus whatever individuals spend on movement trays (which have utility elsewhere).Evil round every corner, careful not to step in any.
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2019-06-17, 04:08 PM (ISO 8601)
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- Apr 2007
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- England
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Super-quick price comparisons for the new sets, assuming that their leaked price of £100 each is accurate:
Orks
SpoilerBig Mek (23), 2 Deff Dreads (60), Killa Kans (60), Weirdboy(?) (16)
Total Price: ~£160. Getting the Deff Dreads "free" is pretty good.
Imperial Knights
Spoiler1x Knight (100), 2x Armigers (45)
Total Price: £145. Free Armigers.
Astra Militarum
Spoiler4x Leman Russ variant (124), 5x Command Squad (16), 3x HW Team (24)
Total Price: ~£165. Paying for 3 and a half tanks and getting the rest "free" is a pretty decent discount.
Tau
SpoilerRiptide (50), 6x Crisis Suits (90), Commander (~30), 11 Drones (whatever)
Total Price: ~170. Kind of fudged this one since I don't know my specific Crisis Suits apart and just picked up a couple of Crisis Suit Team boxes with one random one on the end. Still another good deal, though
Ad Mech
Spoiler5x Kastelans (~103), 2x Priests (~25)
Total Price: £130-ish. Kastelans come in boxes of 2 robots and 1 priest, the box has 5 robots and 4 priests while one of them is probably intended to be an Engineseer/HQ. Round it up.
Chaos Marines
Spoiler6x Bikes (42), 30x Marines (105), Chaos Lord (15), 5x Havocs (33)
Total Price: £195. That a lot of box, but like Avaris said; do you actually want any of the stuff in this box, really?
Primaris Space Marines
Spoiler1x Dreadnought (40), 5x Prim-vastators (30), 20x Primaris Marines (70), Company Command (32)
Total Price: £172. Not a terrible army and you get quite a bit of stuff "free".
Tyranids
Spoiler1x Hive Tyrant (33), 2x Carnifex (55), 1x Tyrannofex (55) 1x Trygon (36)
Total Price: £~180. Another big saving, questionable as to whether or not it's great in normal 40k as it's a lot of Heavy choices to fit into a list.
Necrons
SpoilerGhost Arc (31), 6x Canoptik Wraiths (58), 6x Tomb Blades (48), Cryptek/Lord(?) (17)
Total Price: ~£155. Again I don't know my Necrons too well, but I feel it's not a great army no matter how much of it is discounted.
Craftworld Eldar
SpoilerFarseer (15) 10x Wraithguard (60), 2x Wraithlord (56)
Total Price: ~£132. Literally worse value than buying two Getting Started! boxes, which gives you +£60 worth of more stuff for just another £10.Last edited by Wraith; 2019-06-17 at 04:11 PM.
~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
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Tales of a Role-Play Gamer - Horrible Optimisation
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2019-06-17, 04:27 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Evil round every corner, careful not to step in any.
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2019-06-17, 04:35 PM (ISO 8601)
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- Dec 2018
Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Last edited by Meatgrinder; 2019-06-17 at 04:35 PM.
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2019-06-17, 05:16 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Similarly the craftworlds one is three units of wraithguard, not two, and the AM is three russes and a chimera not four. The value of the CSM and marine ones as I see them is that they'd make for starters to a large collection, getting the boring stuff out of the way - buy all three of the troops you'll need at once and spend the rest of your money on fun stuff - as opposed to the usual boxes where you get a better mix, but your next few purchases will probably have to be the same things again so you have enough troops.
Last edited by LeSwordfish; 2019-06-17 at 05:25 PM.
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2019-06-17, 06:01 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Turns out prices are out for the main Apocalypse products as well: £60 ($100) for main box (higher than I’d like) and £15 for the extra command asset cards (cheaper than anticipated). So £75 all in. Higher than I’d like, but I’m likely to pick it up.
Also movement trays at £25 for a box, not sure how many you get for that, but probably enough to cover a detachment. And 50 dice (inc 25 d12s) for £27. Lolwut.Last edited by Avaris; 2019-06-17 at 11:52 PM.
Evil round every corner, careful not to step in any.
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2019-06-17, 06:11 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVII: Highlighting the Contrasts
Nope, I used the same image and just miscounted. The guys at the very back, on top of the 'bridge', looked like a 5-man squad at a quick glance, and I'm not entirely familiar with the different types of Primaris. Same with the Chaos Marines - I saw the two heavy weapons guys next to each other and called them Havocs without counting
It doesn't really change much, overall. If anything it makes the Chaos box even worse - Havocs are really good but now they're not there? Lame.
Similarly, I stand by my comments on the Craftworld box. The difference between a unit of 5 Wraithguard and the 2 War-Walkers and a Farseer from Getting Started! boxes is pretty big, and I'd definitely prefer the latter.
Originally Posted by LeSwordfish
Maybe GW will fix that down the line and introduce even more of the boxes for different Chapters/Legions/Craftworlds and the likes. A Thousand Sons one would be nice, for example, purely from the perspective of them not having any kind of discounted box at the moment.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation