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  1. - Top - End - #31
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by Kish View Post
    Iomedae. Are you not reading this?
    Is this an incomplete deletion of a sentence or a ‘‘Oh my gods!’’-type joke?
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  2. - Top - End - #32
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Neither. It's perfectly straightforward swearing.

  3. - Top - End - #33
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by factotum View Post
    I think this is the critical part, really. The Order know where Xykon and Redcloak are, because Lirian and O-Chul are spying on them. They don't need to go to the Gate, they need to go to where Team Evil is and figure out a way to defeat them before *they* happen across the gate. I'm entirely unclear on how going directly to the final Gate would help them in that aim--after all, they reached Girard's Gate before the villains did, and ended up having to destroy it, so getting there first isn't necessarily an advantage.
    The Order of the Stick had a plan for when they arrived at the gate:
    http://www.giantitp.com/comics/oots0865.html

    Roy ended up smashing it because he didn't have any spellcasters available. With the Order of the Stick at full strength (stronger now because Haley gained a level, multiple members have acquired magic items, and perhaps one or more additional powerful newly-recruited members will come along) they can set up in front of the gate as a medium-term solution. Playing defense is much easier than playing offense.

    Of course, this isn't likely to happen because they don't know the location of the gate and it doesn't make for as dramatic a story.

  4. - Top - End - #34
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by bookguy View Post
    The Order of the Stick had a plan for when they arrived at the gate:
    http://www.giantitp.com/comics/oots0865.html
    Second to last panel of the comic you just linked mentioned that the plan would have little effect when Xykon came along, and Hayley's objection is that any moderately competent spellcaster could undo it with Dismissal spells. Given that a major component of Kraagor's Tomb is being stuffed with super strong monsters, I don't know that anything Durkon or V could summon would be a meaningful addition.

    If they just had to hold off the Linear Guild, that'd be one thing. Preparation gives you an edge against near-equals. Less effective against someone who can squish you like a bug.

  5. - Top - End - #35
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by Kish View Post
    Neither. It's perfectly straightforward swearing.
    Really? What does it mean? Because all my google-fu gives me is pathfinder articles.
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  6. - Top - End - #36
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Y'know how people use the name of real-world divinities as mild curse words? Think like that, except using fantasy ones.

  7. - Top - End - #37
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Yes that's what I called a "Oh my gods"-type joke.
    But Kish said that wasn't that, so...
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  8. - Top - End - #38
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    BlackDragon

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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by bookguy View Post
    The Order of the Stick had a plan for when they arrived at the gate:
    http://www.giantitp.com/comics/oots0865.html
    As pointed out by Anymage, that plan only worked so long as Xykon hadn't found his phylactery. As soon as he did the plan became useless, as Durkon says. Any plan which does not involve the destruction of Xykon is a non-starter here.

  9. - Top - End - #39
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by factotum View Post
    As pointed out by Anymage, that plan only worked so long as Xykon hadn't found his phylactery. As soon as he did the plan became useless, as Durkon says. Any plan which does not involve the destruction of Xykon is a non-starter here.
    Roy does have something of a plan for actually fighting Xykon too.

  10. - Top - End - #40
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Broadly speaking though, having more information than the ennemy is always a good thing. Someone mentioned that if they knew which door led to the Gate they could mark it and so have a lot of time to prepare the final battle (which therefore won’t happen because rule of drama, etc).

    If they knew what kind of monsters lived where they could maybe use that to their advantage by luring specific monsters to Team Evil to counter their strengths, etc, etc.
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  11. - Top - End - #41
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Clearly, Serini was working with somebody, because she's talking to that being. One wonders which being or beings that might be.
    The Giant says: Yes, I am aware TV Tropes exists as a website. ... No, I have never decided to do something in the comic because it was listed on TV Tropes. I don't use it as a checklist for ideas ... and I have never intentionally referenced it in any way.

  12. - Top - End - #42
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by Fish View Post
    Clearly, Serini was working with somebody, because she's talking to that being. One wonders which being or beings that might be.
    Could be golems, for all we know.
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  13. - Top - End - #43
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by Fish View Post
    Clearly, Serini was working with somebody, because she's talking to that being. One wonders which being or beings that might be.
    As Anymage said, "dwarves" is a very plausible answer to that question, but that doesn't mean we can just assume that is the case. The same argument, worded in a way that acknowledged we don't know that dwarves built this dungeon, would have gone over better.

    (Except that, even if we had confirmation that it was built by dwarves, "the very dwarves we're dealing with right now are the ones who built the gate and the dungeon, and they have the blueprints" would still be a stretch)
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  14. - Top - End - #44
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    To quote myself as to what Serini is currently doing:

    Quote Originally Posted by Squire Doodad View Post
    She got an Amulet of Limited Immortality, an Artifact Shotgun, a tripwire and an Ancient Half-Gold-Dragon Half-Gold-Dragon Half-Gold-Dragon Half-Gold-Dragon Half-Gold-Dragon Half-Gold-Dragon Elder Greater Hellhound at her side, ready to blast the skull off o' any foolish would-be-conqueror that got the beans to bust into her gate room.

    Oh, and 50 Scrolls of Summon Supplies. They're self-replicating.
    An explanation of why MitD being any larger than Huge is implausible.

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  15. - Top - End - #45
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    It’s also possible that the number of helpers is not plural. All we know for sure is a) there is at least 1 which understands (or at least obeys) her instructions and b) Rich decided not to show us anything definitive. Whether b) is a deliberate withholding of crucial detail, or a casual elision of trivial minutiae, I don’t know.
    Last edited by Fish; 2019-05-28 at 02:46 PM.

  16. - Top - End - #46
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Has there been any discussion of the multidimensional stone used in the gate?

    I wouldn't be surprised if the gate is somehow encased in the stone itself and getting to it requires smashing through some of it. You get the brute force for the barbarian and the double bluff for the rogue. And the multidimensional stone was specifically brought up.

  17. - Top - End - #47
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by CriticalFailure View Post
    Has there been any discussion of the multidimensional stone used in the gate?

    I wouldn't be surprised if the gate is somehow encased in the stone itself and getting to it requires smashing through some of it. You get the brute force for the barbarian and the double bluff for the rogue. And the multidimensional stone was specifically brought up.
    Interesting idea, I like the duality bit.
    An explanation of why MitD being any larger than Huge is implausible.

    See my extended signature here! May contain wit, candor, and somewhere from 52 to 8127 walruses.

    Purple is humorous descriptions made up on the fly
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  18. - Top - End - #48
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    Default Re: Serini's / Kraagor's gate - the dwarven plans

    Quote Originally Posted by Anymage View Post
    Second to last panel of the comic you just linked mentioned that the plan would have little effect when Xykon came along, and Hayley's objection is that any moderately competent spellcaster could undo it with Dismissal spells. Given that a major component of Kraagor's Tomb is being stuffed with super strong monsters, I don't know that anything Durkon or V could summon would be a meaningful addition.

    If they just had to hold off the Linear Guild, that'd be one thing. Preparation gives you an edge against near-equals. Less effective against someone who can squish you like a bug.
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