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  1. - Top - End - #1
    Pixie in the Playground
     
    EvilClericGuy

    Join Date
    Mar 2013
    Location
    Madison, WI
    Gender
    Male

    Default Example Villain Build: The DM's Revenge aka Ant-man

    Note to start: This build is really not for use as a player. It is meant to be a counter to that problem player who thinks his character is invincible and is murder hoboing the town. This build can then be turned into a pretty scary long term villain, able to strike at any time from any where.

    The trick: An ultra stealthy ant crawls on the players foot and stabs him with a (toothpick/pin, grain of dust) for 20d8 + 8d6 damage (average of 118 damage).

    The build:

    Paladin 2, Warlock (Hexblade) 9 (minimum 5), Druid 2, Rogue (Assassin) 7 (minimum 3)

    The 2 levels of druid allow it to wildshape into something innocuous, like an ant

    The 2 levels of Paladin give it divine smite (5d8 damage, 10d8 on a crit)

    The 9 levels of hexblade give them 2 5th level spell slots, charisma based attack rolls, and Eldritch Smite for another 6d8 damage (12d8 on a crit)

    The 7 levels of assassin give 4d6 sneak attack damage (8d6 on a crit), auto-crit on surprise, and expertise in stealth.

    For long-term villain use I would drop hexblade to 5 and assassin to 3 and pull in 8 levels of Sorcerer, taking subtle spell and things like disguise/alter self and the actor feat, allowing them to impersonate just about anyone they want (throw their other expertise in deception). Allowing for death to come from anyone or anything.

    Thoughts?

  2. - Top - End - #2
    Titan in the Playground
     
    Imp

    Join Date
    Feb 2017

    Default Re: Example Villain Build: The DM's Revenge aka Ant-man

    Quote Originally Posted by whiplashomega View Post
    Thoughts?
    Villains don't need builds. Villains are NPCs, built with NPCs rules. Even if you want to base them on a PC class, you can just give them any ability you want.


    Futhermore, a DM wouldn't need that. If there is a problem player, then talking with them to understand and explain the issues is paramount. If that doesn't work, then the DM should issue an ultimatum, and if that still doesn't work then kicking the player from the table is the only solution.


    The DM has absolute control over everything that is not the PCs.If a PC think they're invincible and is murderhoboing a town, a DM could decide to use their omnipotence to prove it's not true. Or they could just apply the logical in-universe consequences for the PCs' actions.
    Last edited by Unoriginal; 2019-05-21 at 01:46 PM.

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