Results 91 to 120 of 156
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2019-05-22, 02:28 PM (ISO 8601)
- Join Date
- May 2018
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2019-05-22, 02:34 PM (ISO 8601)
- Join Date
- May 2015
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2019-05-22, 02:36 PM (ISO 8601)
- Join Date
- May 2018
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2019-05-22, 02:37 PM (ISO 8601)
- Join Date
- Dec 2018
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
You use the Haste action to take the attack action on your turn. You then use your regular action to ready an action to, say, attack the Fire Giant as soon as the party's fighter finishes his attack on the Fire Giant. If the conditions for Sneak Attack are met in both cases, the Rogue gets to Sneak Attack twice in a round.
You can sneak attack only once per turn, but you can sneak attack more than once per round.
In fact, there's probably a way to sneak attack three times during a round- sneak attack as a reaction before your turn, sneak attack as an action on your turn, and then sneak attack as a reaction after your turn ends (since reactions recharge at the beginning of your turn). I'm not 100% sure that works, though.
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2019-05-22, 02:52 PM (ISO 8601)
- Join Date
- May 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Last edited by Rukelnikov; 2019-05-22 at 02:52 PM.
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2019-05-22, 02:59 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-22, 03:02 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
A buddy of mine played a character based on Groose from Legend of Zelda: Skyward Sword in a campaign using a half-elf bard as the base. Any time he successfully hit, charmed or incapacitated someone, he would remind us that "the Groose is on the loose". It was super obnoxious, in a fun way.
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
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2019-05-22, 03:05 PM (ISO 8601)
- Join Date
- Oct 2014
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2019-05-22, 03:14 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
This is hilarious.
Bards are one of the best designed and most powerful combat classes in the game.
Did the fighter just get targeted with hold person at the start of the fight? Luckily, you have counterspell and jack of all trades. You just got to spend a reaction to make four greatsword attacks that each do roughly (2d6 + 15) damage. If all four attacks hit, you just dealt 88 damage with your reaction and a third level spell.
Did the party rogue just miss with his sneak attack? You got to spend a bonus action three minutes before the fight started that lets you hit with a sneak attack now (no action required) for 1d8 + 5 + 4d6 damage. You used a bonus action before the fight, when you couldn't even see the enemy and they didn't even know you existed, to deal roughly 23.5 damage to them.
Did the party paladin just miss by a little bit with his big swing, and now he can't smite? You get to smite now, no action required, because you spent a bonus action 2 minutes ago. And you get to use his GWF fighting style, and his strength score, and you can even spend one of his 2nd level spell slots to do an extra 4d8 radiant damage to that vampire on top of your big flashy Glaive strike, so you get to deal 1d10 + 5 + 4d8 (around 28.5) damage with a bonus action you used before the fight even started).
It's not even your freaking turn yet, and you've just done something like 140 damage with a reaction, a 3rd level slot, and two bardic inspirations you threw down before the fight started.
Bards deal insane damage. They're almost by definition the strongest heavy hitters in any party; they get to wield the other party members like weapons, complete with all of the other player character's stats and features.The Stormwind Fallacy, Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa.
Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game.
Generalization 1: One is not automatically a worse roleplayer if he optimizes, and vice versa.
Generalization 2: A non-optimized character is not automatically roleplayed better than an optimized one, and vice versa.
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2019-05-22, 03:32 PM (ISO 8601)
- Join Date
- May 2015
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2019-05-22, 04:07 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2019-05-22, 04:56 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
This reminds me of the 2-handed dual-wielding Goblin Whacker weapon I created. It's composed of a goblin tied lengthwise to a wooden pole the player holds in both hands and in each hand the goblin is holding a smaller goblin tied lengthwise on a stick. When you swing the weapon, you have to roll an additional 2d20 to hit. Each hit is a d6 + modifier in bludgeoning damage.
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-22, 06:22 PM (ISO 8601)
- Join Date
- Dec 2018
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
D&D is a team sport. And character classes like Bards are the teammate that gets a lot of assists, rather than scoring goals.
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2019-05-23, 09:44 AM (ISO 8601)
- Join Date
- Jul 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
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2019-05-23, 09:46 AM (ISO 8601)
- Join Date
- Nov 2015
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2019-05-23, 05:35 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Done it. Granted, the dragon was tethered by a pair of magical chains. It was young. My bard was the only would who could do any damage to it (because of positioning). And I had also cast heat metal on the magical chains binding it. So the DM hand waved it to speed the story up (and because killing it with vicious mockery was a fun idea).
But a non-dice rolled killing is still a killing!
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2019-05-23, 10:14 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Gah! So I'd be starting off at lv. 8 or higher and will be a half-elf with 2 extra skills and maxed out Charisma and I know that Fireball would be one of the spells I'd take at Lore Bard lv. 6, but I can't decide on a second spell to take. I'm leaning towards a damaging or defensive spell and I know I do poorly as a player when it comes to illusion or enchantment spells, but beyond that I have so many possibilities that I can't decide. Any suggestions, folks? To help you help me pick, I'll most likely be casting from range and survival is very important since foes in battle tend to have high accuracy and high damage. It's been a variety of supernatural and undead creatures in the campaign from undead to werewolves to halfling mobsters to an incubus and some very powerful fey.
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-23, 10:23 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Spiritual weapon? That'll give you something to do with your bonus actions if you're primarily going to be using inspiration for Cutting Words. Counterspell is just great to have available if you need it, even if it rarely comes up. You could also look at spirit guardians or aura of vitality. Haste and slow are great but you have so many concentration spells that they might step on each other.
Edit: I know I'm a broken record here, but really try to make the enchantment stuff work for you. Fear and enemies abound can instantly win battles for you. The downside of enemies abound is that they get saves if they take damage. Or in other worse, it's a spell that you target the biggest dumbest enemy beatstick with, and every time he gets a save against your spell it's because one of his allies wasted their action doing damage to him for you. Oh, and it's got a pretty good chance of being his worst save. Setting a hill giant loose on a bunch of orcs is fantastic.Last edited by QuickLyRaiNbow; 2019-05-23 at 10:26 PM.
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
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2019-05-23, 10:27 PM (ISO 8601)
- Join Date
- Apr 2018
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Counterspell is usually my number 1 pick. Your Jack of All Trades class feature makes you the 2nd best user of counterspell, behind an Abjuration Wizard. It's saved my party in a lot of situations, and can help you make an escape when you absolutely need to.
Revivify is another option, mostly because having access to resurrection at that level is useful.
As mentioned, spirit guardians is a solid option, since it both slows down enemies in its area, and does damage each round. You have a lot of concentration effects as a Bard, though, so there's a bit of opportunity cost.
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2019-05-23, 10:40 PM (ISO 8601)
- Join Date
- Nov 2011
- Gender
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
He did say he's had a lot of undead, so that might make the concentration options more appealing. Can't cast fear on a mummy.
In-character problems require in-character solutions. Out-of-character problems require out-of-character solutions.
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2019-05-23, 10:57 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I like the idea of that. It'd up my dpr by giving me a 3rd attack per turn if I use it with Eldritch Blast (via my 2 levels of hexblade for EB + Agonizing Blast). I know it's not the best spell to take, but I used it before on my hexblade/favored soul sorc and enjoyed using it by making a sassy black woman I called 'Big Mama' who would slap my enemies. This time, however, since I'd play the character as an egotist, I'd go the narcissistic route and make it take the shape of a perfect Adonis-like version of the bard himself. :D
Last edited by samcifer; 2019-05-23 at 11:00 PM.
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-23, 11:11 PM (ISO 8601)
- Join Date
- Oct 2018
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2019-05-23, 11:35 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Bards have a strong bonus action though already: inspiration.
I'd skip Fireball in favor of Synaptic Static. For magical secrets, Aura of Vitality (or Healing Spirit) and Conjure Animals and very strong picks. Counterspell, Web, and Revivify are tempting too, depending on what the rest of your party is like.
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2019-05-24, 12:20 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Chattanooga
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
Command seems like a strong and thematic choice. It disrupts an enemy's action economy and causes them to waste their turn, plus some other effect, which can include disarming themselves, going prone to give Advantage on melee attacks against them, or fleeing, thus drawing Attacks of Opportunity.
It being 1st level means you'll be able to use it often.
It also scales well, giving a target per slot level. This is where it proves its worth in comparison to Dissonant Whispers. At 1st level, DW has the advantage of doing solid damage in addition to forced movement/potentially drawing AoO's, but upcast it's still only single target.Last edited by Crgaston; 2019-05-24 at 12:21 AM.
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2019-05-24, 12:29 AM (ISO 8601)
- Join Date
- Oct 2018
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I’d argue that in combat the best use of Bardic Inspiration dice for a Lore Bard is Cutting Words, not granting inspiration, and that’s competes with reactions instead. Granting inspiration is still useful, but that can be done before combat begins or in non-combat settings, so again, not competing for bonus actions.
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2019-05-24, 06:38 AM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I agree that Cutting Words would be better. In one battle about 3 weeks ago, I used Reckless Attack on my Barbarian from 10ft away thanks to the reach of my glaive, then retreated. The boss chased after me and did 76 damage to me (38 after my resistance) in retaliation for attacking recklessly during it's next turn. Cutting Words wouldn't help a lot against a nova turn like that, but every little bit of reduction helps, right?
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-24, 06:44 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Chattanooga
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2019-05-24, 06:45 AM (ISO 8601)
- Join Date
- Feb 2019
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
So everyone mentions Hexblade 2/Lore 6, but have you guys heard of the hilarity that is Archfey 1/Glamour 6?
Charm a group of enemies and command them (one by one).78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
On a horse cart, in a Goblin ambush.
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2019-05-24, 07:09 AM (ISO 8601)
- Join Date
- Nov 2015
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
"I'll have my revenge, and Deathstalker (part) II! ™"
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2019-05-24, 07:17 AM (ISO 8601)
- Join Date
- Jan 2016
Re: Please sell me on why I'd want to ever play a bard, when they seem so weak...
I might attack your points aggressively: nothing personal. If I call out a fallacy in your argumentation, it doesn't mean I think you are arguing in bad faith. I invite you to call out if I somehow fail to live by the Twelve Virtues of Rationality.
My favourite D&D session had 3 dice rolls. I'm currently curious to any system that has a higher amount of choices in and out of combat than 5e from the beginning of the game; especially for non-spellcasters. Please PM any recommendations.