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  1. - Top - End - #1
    Bugbear in the Playground
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    Default Mental Prison, if the target moves out of the area.....

    This one has me assuming a couple things. Maybe I need to just ask for examples of how it works but here is my guess:

    Lets say an NPC, Violet, casts Mental Prison on a Paladin, Jericho who fails the save. Jericho's team mates are just going to see him looking around like a mime cowering from an invisible maw chewing on him. How does a DM describe this?

    The team mates will no doubt yell something to Jericho so unless its scary as heck, he'll try to leave the prison on his turn and take the 10D10 damage...

    As a DM how do I describe this thing?

    ************************************
    6th-level illusion
    Casting Time: 1 action
    Range: 60 feet
    Components: S
    Duration: Concentration, up to 1 minute
    You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being charmed. On a successful save, the target takes 5d10 psychic damage, and the spell ends. On a failed save, the target takes 5d10 psychic damage, and you make the area immediately around the targetís space appear dangerous to it in some way. You might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target canít see or hear anything beyond it and is restrained for the spellís duration. If the target is moved out of the illusion, makes a melee attack through it, or reaches any part of its body through it, the target takes 10d10 psychic damage, and the spell ends.

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    Ettin in the Playground
     
    BlueKnightGuy

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    Default Re: Mental Prison, if the target moves out of the area.....

    Lots of raving, lots of screaming.

    No joke. That's how I'd do it. "NO! DON'T COME ANY CLOSER. NO DAMMIT. NONONONOOOOOOOOO!"

    In comparison, assuming a 50% miss chance, Chain Lightning does about 34 damage to 4 creatures. So...seems fair that MP is pretty debilitating.
    Last edited by Man_Over_Game; 2019-05-22 at 05:46 PM.
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    Segev's Avatar

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    Default Re: Mental Prison, if the target moves out of the area.....

    What book is that from? Or is it homebrew?

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    Firbolg in the Playground
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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by Segev View Post
    What book is that from? Or is it homebrew?
    It's from Xanathar's.
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    Millstone85's Avatar

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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by MarkVIIIMarc View Post
    The team mates will no doubt yell something to Jericho
    Which he will not be able to hear.

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    Firbolg in the Playground
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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by Millstone85 View Post
    Which he will not be able to hear.
    Cue endless debates about whether you automatically know the location of an enemy you cannot see or hear but who has not taken the Hide action. :-P
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  7. - Top - End - #7
    Bugbear in the Playground
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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by Millstone85 View Post
    Which he will not be able to hear.
    See of hear! Got it. The PC has no idea it isn't real.

    Me as DM, "Jericho, you see a swirling mass of bone daggers rising from the ground to completely envelope you. The mass is soo thick and moving soo quickly you can't see through them and they make such a swirling air rushing racket you can hear nothing else." Then, make an Intelligence Saving throw" and give damage appropriately.

    On the next turn if he hasn't rushed or attacked them I'll have him make another Int save and so on. Id they stay I'll say they surround him perfectly.

  8. - Top - End - #8
    Firbolg in the Playground
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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by MarkVIIIMarc View Post
    On the next turn if he hasn't rushed or attacked them I'll have him make another Int save and so on. Id they stay I'll say they surround him perfectly.
    He's not supposed to get more than one save against this spell.
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    Barbarian in the Playground
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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by MarkVIIIMarc View Post
    See of hear! Got it. The PC has no idea it isn't real.

    Me as DM, "Jericho, you see a swirling mass of bone daggers rising from the ground to completely envelope you. The mass is soo thick and moving soo quickly you can't see through them and they make such a swirling air rushing racket you can hear nothing else." Then, make an Intelligence Saving throw" and give damage appropriately.

    On the next turn if he hasn't rushed or attacked them I'll have him make another Int save and so on. Id they stay I'll say they surround him perfectly.
    Keep in mind that the spell also Restrains him, so his speed is 0. He cannot move out of the area (edit: he can be moved by certain effects, but he can't just run out) until the spell ends.

    Also, he only gets one save for that spell.
    Last edited by Tiadoppler; 2019-05-22 at 06:19 PM.
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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by Tiadoppler View Post
    Keep in mind that the spell also Restrains him, so his speed is 0. He cannot move out of the area (edit: he can be moved by certain effects, but he can't just run out) until the spell ends.
    Right, so someone could shove him out, for instance, and end it, but also cause the 10d10.
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    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by Segev View Post
    What book is that from? Or is it homebrew?
    It's what people claim Phantasmal Force does.
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    Barbarian in the Playground
     
    DrowGuy

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    Default Re: Mental Prison, if the target moves out of the area.....

    To party: "You see Jericho standing still as a statue, there is a look on his face that is a combination of fear and pain. His eyes seem to be out of focus as though looking at something a few inches in front of him."

    To Jericho: "Out of the ground, the air, all around you a hazy image starts to form. There is a shrill hum that pierces your ears, but it is more like it's in your head. Screams and cries, howls and snarling, all eminate from this image, the sound so overwhelming it drowns out the world. The image shifts, demons, terrifying monsters, nightmares, fears, all appearing and disappearing as you shift your gaze. "

    ---
    Jericho cannot leave the area himself as he's restrained, but he can lash out which may cause him to penetrate the illusion causing the psychic damage.

    His party can try to call out all they want, it'll have no effect, and if they try to move him he'll take the psychic damage.
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    Default Re: Mental Prison, if the target moves out of the area.....

    Quote Originally Posted by DMThac0 View Post
    His party can try to call out all they want, it'll have no effect, and if they try to move him he'll take the psychic damage.
    Yes, but he'll be free. It's a lose-win situation. ;)
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    Dwarf in the Playground
     
    PirateGuy

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    Default Re: Mental Prison, if the target moves out of the area.....

    Not the best spell against Paladins though. One Oath is immune to it, another has resistance, and any 14+ can just Cleanse it.

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