The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #301
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    Triskavanski's Avatar

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    Default Re: (IC) The Tentacle Terror

    Monoku tilts her head. Turning her head around, "Wow, ya'll never told me you look like animals!"

    Anaguma raises her hand. "I know nine point healing punch myself."
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  2. - Top - End - #302
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    GnomeWizardGuy

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    Default Re: (IC) The Tentacle Terror

    Will a healing punch fix a stabbed gut?

    The men reload while the talking is going on, but they don't resume aiming at the party.

    Does anyone want to go into the warehouse and look around?
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  3. - Top - End - #303
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    BardGuy

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    Default Re: (IC) The Tentacle Terror

    "I know a healing spell, its reliable, but not the fastest. Is someone wounded?"

  4. - Top - End - #304
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    GnomeWizardGuy

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    Default Re: (IC) The Tentacle Terror


    Maybe it'll be better than what we've tried.

    Come on in.



    The hidden leader step's into view and gestures to an area deeper in the warehouse.

    He is about 6'2 and well built. With a brown skin tone. (Jango Fett) He is wearing leather armor.there is a big "this is a" knife in his belt and holds a hand cross bow low.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  5. - Top - End - #305
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    Default Re: (IC) The Tentacle Terror

    Quote Originally Posted by jakarta View Post
    But you lot...you ain't turning, you always been animal folk...right?
    Tam pipes up, "Yeppers! Except several years ago I also turned into a dragon, but that's probably not relevant."

    Quote Originally Posted by Triskavanski View Post
    Monoku tilts her head. Turning her head around, "Wow, ya'll never told me you look like animals!"
    "In the interest of full disclosure ... so do you. Hmm, our look seems pretty unfortunate given these people's recent experience with manimals. Ah, well. Must be off, good people, there seems to be a melee brewing down the road here." He slips back out and his nezumi follows close behind, with a slight shudder as she thinks of the pain of ten triggerhappy crossbow bolts lodging in her back.

    Tam calls back over his shoulder, "Sorry 'bout the door!"
    Last edited by Dimers; 2019-06-19 at 10:31 PM.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

  6. - Top - End - #306
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    GnomeWizardGuy

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    Default Re: (IC) The Tentacle Terror

    They don't shoot you, and Tam & co will arrive at the chicken fight one round after Deku.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  7. - Top - End - #307
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    BarbarianGuy

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    Default Re: (IC) The Tentacle Terror

    I'll be the door, just in case you are right and trouble does come through. Terk my dear, why don't you try to help the others?" "Will do Father!" Terk runs off to join the others in battle while Tori turns around to stand in front of the door. "So when did these others 'animals' begin to attack you? And did anything strange happen before they attacked?"

    Spoiler: OOC
    Show

    Terk will Run towards the action
    Moves 120 ft, loses Dex to AC this round
    Last edited by ChaoticHarmony; 2019-06-20 at 05:33 AM.
    Quote Originally Posted by Suzanne Collins
    Strange things did happen here, no stranger would it be if we met at midnight in the hanging tree


  8. - Top - End - #308
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    Default Re: (IC) The Tentacle Terror

    Spoiler: sounds of fighting
    Show

    FF current stats: 14/53, +2 bleed, FF gains +2 damage to all attacks.

    "Wait your turn big guy... Axe, would you be a dear and handle this guy for me?"

    Maneuver: Flail Flind takes a 5' step into a different square adjacent to Chicken Head and Chicken-sized head, (passing between them) out of flank from ChickenHawk.

    Standard action: Dual strike- (using 2x Scourge+1) 1 attack each on 2 targets, no strength to damage.

    On Chicken head: To hit:(d20+10)[15] vs AC Crit confirm (d20+10)[22] Dual Strike Damage (no str damage): (d8+3)[8] (+1 enhancement, +2 Tempest technique), Critical damage: Max initial damage plus (d6)[2].
    Other effects: Combat challange pt1- All FF's attacks, hit or miss, may (yes) inflict the status "marked by FF" until the end of FF's next turn. This status gives a -2 to hit [conversion note: and -2 to the save difficulty of spells] that do not include FF as a target.
    Rending Chains Grappler (feat): When you hit an enemy with a fighter attack power (not a basic attack), using a Flail you are proficent in, and If the target performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimention door or similar), that target takes 4(dex mod) untyped damage.

    On chicken-sized head:To hit:(d20+10)[29] vs AC Crit confirm (d20+10)[22] Dual Strike Damage (no str damage): (d8+3)[6] (+1 enhancement, +2 Tempest technique), Critical damage: Max initial damage plus (d6)[2].
    Other effects: Combat challange pt1- All FF's attacks, hit or miss, may (yes) inflict the status "marked by FF" until the end of FF's next turn. This status gives a -2 to hit [conversion note: and -2 to the save difficulty of spells] that do not include FF as a target.
    Rending Chains Grappler (feat): When you hit an enemy with a fighter attack power (not a basic attack), using a Flail you are proficent in, and If the target performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimension door or similar), that target takes 4(dex mod) untyped damage.

    Other notable effects:
    Combat Challange pt2: Once per round, If a target with the "Marked by FF" status performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimension door or similar), FF may perform a Melee basic attack against that target if she is in range.
    Combat Agility: Optionally In place of an opportunity attack, after the provoking creature performs the action, FF may Shift (move without provoking AoO) up to 20' to be closer to the provoking creature. Then, if you are in weapon range, make the attack granted by Combat Agility. (+10 to hit, d8+7 damage, knock target prone, Marked by FF, RCG.)
    Tempest Technique: Fighter specialty. Does more damage when dual wielding. (all bonuses already included)

    Translation: FF runs up and hits 2 of them. They can attack FF without penalty, they can run screaming and only one of them will take an oppotunity attack, (but see Combat Agility) But attacking anyone else or trying to get sneaky with movement will only play into FF's hands and she will murder them for it.

    (due to die roll copy paste, add 2 damage to any successful hit from racial reaction to bloodied status.)
    Last edited by Rakaydos; 2019-06-20 at 05:39 AM.

  9. - Top - End - #309
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    Triskavanski's Avatar

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    Default Re: (IC) The Tentacle Terror

    Monoku and Anaguma both come in following after the fox. "Its what that nine point healing punch was created for. Amongst other things." the badger says.
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  10. - Top - End - #310
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    GnomeWizardGuy

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    Default Re: (IC) The Tentacle Terror

    Miss on the first, but a solid hit kills the second.

    Chicken head thinks he'd better use both claws this time.

    claw [roll]1d20+6/[roll], crIt? 18-20[roll]1d20+6/[roll] , dam [roll]1d61[/roll]

    claw [roll]1d20+6/[roll], crIt? 18-20[roll]1d20+6/[roll] , dam [roll]1d61[/roll]

    ---
    Terka catches up with Deku.

    ----


    ...Did anything strange happen?
    ..Did anything strange he says...Ha He hah
    ..Well... How bout it boys? Did yas see anything STRANGE?



    All of them snick and hoot.


    Nothings happened this trip that hasn't been strange.

    We were expecting strange. Strange is a bit normal here in Monroevia, but we got STRANGE for strange.

    There were supposed to be ghost pirates near the cursed lighthouse. There's always ghost pirates near the cursed lighthouse.

    BUT NOW! They done grown bodies and got a ship.
    NOW! They suck the life outa ya and steal yar ship.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  11. - Top - End - #311
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    GnomeWizardGuy

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    Default Re: (IC) The Tentacle Terror

    Try that again

    claw (1d20+6)[16], crIt? 18-20(1d20+6)[9] , dam (1d6-1)[5]

    claw (1d20+6)[22], crIt? 18-20(1d20+6)[26] , dam (1d6-1)[0]
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  12. - Top - End - #312
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    Default Re: (IC) The Tentacle Terror

    Spoiler: More sounds of fighting
    Show

    FF takes 0 points of damage, is at 12/53, with 2 points of bleed
    Axe is at 39 HP plus 8 temp HP


    Maneuver: Axe moves into the space FF vacated, adjacent to the chickenhawk and the surviving chickenhead.

    Standard: Brash Strike on Chickenhawk:To hit:(d20+9)[22] vs AC Crit confirm (d20+9)[18] Brash Strike damage: (d8+10)[17] (+1 enhancement, +3 strength, +4 Con, +2 BRV), Critical damage: Max initial damage plus (d8)[2].
    Other effects: Grants Combat advantage- Axe is open to sneak attacks and similar abilities as if he was flanked (including +2 to hit him) until the end of his next round.
    Battlerager Vigor pt1- Fighter specialty. If an invigorating attack hits, it gives 8 temp HP instead of 4. If an invigorating attack misses, Axe gains 4 Temp HP. If a non invigorating attack hits, gain 4 temp HP. (Temp HP does not stack- only the highest value remains, and remains until removed or the end of the encounter)
    Combat challange pt1- All Axe's attacks, hit or miss, may (yes) inflict the status "marked by Axe" until the end of Axe's next turn. This status gives a -2 to hit with attacks [conversion note: and -2 to the save difficulty of spells] that do not include Axe as a target.

    Other notable effects:
    Combat Challange pt2: Once per round, If a target with the "Marked by Axe" status performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimension door or similar), Axe may perform a Melee basic attack against that target if he is in range.
    Combat Superiority: Axe gets +1 (wis mod) to hit with opportunity attacks, and if he hits with an opportunity attack from someone moving, the movement fails and the target remains in place.
    Battlerager Vigor pt2: Fighter specialty. Axe does +2 damage with any attack if he still has temp HP when he makes the attack. (note: invigorating atttacks gain HP after the attack)
    Utility power: No Opening- Once per encounter, when Axe is attacked while flanked/under Combat advantage/flat footed/ect, if he has not used Combat challenge this round, he may use No Opening to deny all bonuses (including sneak attack damage) granted by the vulnerable status to the attacker for all attacks that attack action.

    Translation: Axe has made himself a less difficult target to hit like a sledgehammer, and he's still protected by the Temp HP he built up last round. He's vulnerable to sneak attacks when he uses this power, and he as usual will punish chickenhawk if it tries to keep going after FF.
    Last edited by Rakaydos; 2019-06-20 at 08:04 AM.

  13. - Top - End - #313
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    GnomeWizardGuy

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    Default Re: (IC) The Tentacle Terror

    Edit: Axe's attack on chicken hawk hit.

    Chiken hawk turns on Axe.

    2 claws (1d20+10)[11], crit? (1d20+10)[24], dam (1d8+4)[8] plus 1 bleed) and (2d6)[8] sneak

    (1d20+10)[20], crit? (1d20+10)[25], dam (1d8+4)[8] plus 1 bleed and (2d6)[5] sneak


    bite
    (1d20+9)[28], crit? (1d20+9)[16] dam (2d6+4)[11] plus 1 bleed and (2d6)[7] sneak

    ---
    The leader leads the healers, and any other interested, behind some crates where a man likes sick on bedrolls.

    The warehouse is filled with sacks of sugar, bins of jackfruit and bread fruit, and barrels of molasses.
    Last edited by jakarta; 2019-06-20 at 11:21 AM.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  14. - Top - End - #314
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    Default Re: (IC) The Tentacle Terror

    Spoiler: more sounds of fighting
    Show

    Axe uses No Opening (encounter utility) to deny sneak attack damage
    FF current stats: 12/53, +2 bleed, FF gains +2 damage to all attacks.
    Axe current stats: 28/39 and 2 bleed


    Maneuver: Flail Flind takes a 5' step to be adjacent with Chickenhawk, while remaining next to chickenhead.

    Standard action: Dual strike- (using 2x Scourge+1) 1 attack each on 2 targets, no strength to damage.

    On Chicken head: To hit:(d20+10)[13] vs AC Crit confirm (d20+10)[14] Dual Strike Damage (no str damage): (d8+5)[10] (+1 enhancement, +2 Tempest technique, +2 Blood Fury), Critical damage: Max initial damage plus (d6)[3].
    Other effects: Combat challange pt1- All FF's attacks, hit or miss, may (yes) inflict the status "marked by FF" until the end of FF's next turn. This status gives a -2 to hit [conversion note: and -2 to the save difficulty of spells] that do not include FF as a target.
    Rending Chains Grappler (feat): When you hit an enemy with a fighter attack power (not a basic attack), using a Flail you are proficent in, and If the target performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimention door or similar), that target takes 4(dex mod) untyped damage.

    On chicken-hawk:To hit:(d20+10)[18] vs AC Crit confirm (d20+10)[23] Dual Strike Damage (no str damage): (d8+5)[12] (+1 enhancement, +2 Tempest technique, +2 blood fury), Critical damage: Max initial damage plus (d6)[6].
    Other effects: Combat challange pt1- All FF's attacks, hit or miss, may (NO) inflict the status "marked by FF" until the end of FF's next turn. This status gives a -2 to hit [conversion note: and -2 to the save difficulty of spells] that do not include FF as a target. FF choses not to overwrite Axe's mark on Chickenhawk
    Rending Chains Grappler (feat): When you hit an enemy with a fighter attack power (not a basic attack), using a Flail you are proficent in, and If the target performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimension door or similar), that target takes 4(dex mod) untyped damage.

    Other notable effects:
    Combat Challange pt2: Once per round, If a target with the "Marked by FF" status performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimension door or similar), FF may perform a Melee basic attack against that target if she is in range.
    Combat Agility: Optionally In place of an opportunity attack, after the provoking creature performs the action, FF may Shift (move without provoking AoO) up to 20' to be closer to the provoking creature. Then, if you are in weapon range, make the attack granted by Combat Agility. (+10 to hit, d8+7 damage, knock target prone, Marked by FF, RCG.)
    Tempest Technique: Fighter specialty. Does more damage when dual wielding. (all bonuses already included)

    Translation: Now that Chickenhawk is distracted, FF is getting back into melee. She isn't using her Mark on Chickenhawk because it would overwrite Axe's, but she is using it on chickenhead
    Last edited by Rakaydos; 2019-06-20 at 12:24 PM.

  15. - Top - End - #315
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    GnomeWizardGuy

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    Default Re: (IC) The Tentacle Terror

    Edit: FF's last attack on Chickenhawk hit.

    Chicken head presses on against FF.

    claw (1d20+6)[18], crIt? 18-20(1d20+6)[12] , dam (1d6-1)[1]

    claw (1d20+6)[22], crIt? 18-20(1d20+6)[12] , dam (1d6-1)[2]

    ---



    Harm. Harm... Wake up. I brought some healers....


    Heal checks for diagnosis.
    Last edited by jakarta; 2019-06-20 at 11:18 AM.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  16. - Top - End - #316
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    Default Re: (IC) The Tentacle Terror

    Spoiler: more sounds of fighting
    Show


    FF current stats: 10/53, +2 bleed, FF gains +2 damage to all attacks.
    Axe current stats: 28/39 and 2 bleed

    Maneuver: Axe takes a 5 foot step to flank ChickenHawk with FF

    Standard action:Standard: Crushing surge:To hit:(d20+9)[13] vs AC Crit confirm (d20+9)[13] Crushing Surge damage: [roll]d8+4 (+1 enhancement, +3 strength), Critical damage: Max initial damage plus (d8)[7].
    Other effects: Invigorating- If this attack hits, Axe gains 4 temp HP.
    Battlerager Vigor pt1- Fighter specialty. If an invigorating attack hits, it gives 8 temp HP instead of 4. If an invigorating attack misses, Axe gains 4 Temp HP. If a non invigorating attack hits, gain 4 temp HP. (Temp HP does not stack- only the highest value remains, and remains until removed or the end of the encounter)
    Combat challange pt1- All Axe's attacks, hit or miss, may (yes) inflict the status "marked by Axe" until the end of Axe's next turn. This status gives a -2 to hit with attacks [conversion note: and -2 to the save difficulty of spells] that do not include Axe as a target.

    Other notable effects:
    Combat Challange pt2: Once per round, If a target with the "Marked by Axe" status performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimension door or similar), Axe may perform a Melee basic attack against that target if he is in range.
    Combat Superiority: Axe gets +1 (wis mod) to hit with opportunity attacks, and if he hits with an opportunity attack from someone moving, the movement fails and the target remains in place.
    Battlerager Vigor pt2: Fighter specialty. Axe does +2 damage with any attack if he still has temp HP when he makes the attack. (note: invigorating atttacks gain HP after the attack)
    Last edited by Rakaydos; 2019-06-20 at 12:21 PM.

  17. - Top - End - #317
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    Default Re: (IC) The Tentacle Terror

    Anaguma looks over harm herself, kneeling down for a moment.

    Spoiler: OOC
    Show

    (1d20+14)[32]

    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  18. - Top - End - #318
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    GnomeWizardGuy

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    Default Re: (IC) The Tentacle Terror

    edit: Axe's last attack missed.

    BAWK A ROCK!

    ChickenHawk isn't letting up on Axe.

    2 claws
    (1d20+8)[24], crit?(1d20+8)[22], dam (1d8+4)[10] plus 1 bleed.

    (1d20+8)[9], crit?(1d20+8)[22], dam (1d8+4)[12] plus 1 bleed.

    , bite (1d20+7)[21], crit?(1d20+7)[14], dam (2d6+4)[11] plus 1 bleed.

    End of round.

    ---
    Initiative order for next rounds:

    FF: ()[23]
    Deku 22
    chicken head()[21]
    Axe: ()[20]
    chicken hawk()[19]
    Terka[18]
    --
    FF: ()[23]
    Deku 22
    chicken head()[21]
    Axe: ()[20]
    chicken hawk()[19]
    Terka[18]
    Tam[17]
    Miss Chief [16]
    ---

    Deku comes around the corner to the sight of bloodies gnolls with bleeding wounds fighting with chicken-men.

    ---
    All's well at the boat. The boy is fishing again.

    ----
    Back at the warehouse....

    While the girls are looking at the injured men, the human men are looking at the Were-elephant and dragonmen. Hard not for them to stare...
    Last edited by jakarta; 2019-06-20 at 11:10 AM.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  19. - Top - End - #319
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    Default Re: (IC) The Tentacle Terror

    Quote Originally Posted by Triskavanski View Post
    Anaguma looks over harm herself, kneeling down for a moment.

    Spoiler: OOC
    Show

    [roll0]

    Harm has a pair of wound to the abdomen; one in the upper, one in the lower.

    The upper wound is necrotic and leaking bile. There is probably damage to multiple organs including the liver. There is radiating purple bruising indicative of a necromatic curse.

    The lower wound is leaking a clear, sweet smelling fluid...mixed with a ***** bowel smelling fluid. There is definite intestinal damage, sepsis, and a venom of some kind.

    He won't last 3 days, if that, without remove curse, restoration, remove poison, and then some healing on top of that.

    edit: *puss-y*. as in filled with puss.
    Last edited by jakarta; 2019-06-20 at 10:58 AM.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  20. - Top - End - #320
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    Default Re: (IC) The Tentacle Terror

    "We're going to need some spell casters here." she says simply. "I can treat some of his wounds, but not all of it."
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  21. - Top - End - #321
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    Default Re: (IC) The Tentacle Terror

    FF current stats: 10/53, +2 bleed, FF gains +2 damage to all attacks.
    Axe current stats: 9/39 and 4 bleed, Axe gains +2 damage to all attacks

    Flail Flind stands by both remaining combatants, attacking each one with one weapon.

    Standard action: Dual strike- (using 2x Scourge+1) 1 attack each on 2 targets, no strength to damage.

    On Chicken head: To hit:(d20+10)[28] vs AC Crit confirm (d20+10)[30] Dual Strike Damage (no str damage): (d8+5)[9] (+1 enhancement, +2 Tempest technique, +2 Blood Fury), Critical damage: Max initial damage plus (d6)[3].
    Other effects: Combat challenge pt1- All FF's attacks, hit or miss, may (yes) inflict the status "marked by FF" until the end of FF's next turn. This status gives a -2 to hit [conversion note: and -2 to the save difficulty of spells] that do not include FF as a target.
    Rending Chains Grappler (feat): When you hit an enemy with a fighter attack power (not a basic attack), using a Flail you are proficent in, and If the target performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimention door or similar), that target takes 4(dex mod) untyped damage.

    On chicken-hawk: To hit:(d20+10)[11] vs AC Crit confirm (d20+10)[20] Dual Strike Damage (no str damage): (d8+5)[9] (+1 enhancement, +2 Tempest technique, +2 Blood Fury), Critical damage: Max initial damage plus (d6)[4].
    Other effects: Combat challange pt1- All FF's attacks, hit or miss, may (NO) inflict the status "marked by FF" until the end of FF's next turn. This status gives a -2 to hit [conversion note: and -2 to the save difficulty of spells] that do not include FF as a target. FF choses not to overwrite Axe's mark on Chickenhawk
    Rending Chains Grappler (feat): When you hit an enemy with a fighter attack power (not a basic attack), using a Flail you are proficent in, and If the target performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimension door or similar), that target takes 4(dex mod) untyped damage.

    Other notable effects:
    Combat Challange pt2: Once per round, If a target with the "Marked by FF" status performs movement that does not provoke Attacks of Opportunity (flyby attack, tumble, 5' step, ect, but not dimension door or similar), FF may perform a Melee basic attack against that target if she is in range.
    Combat Agility: Optionally In place of an opportunity attack, after the provoking creature performs the action, FF may Shift (move without provoking AoO) up to 20' to be closer to the provoking creature. Then, if you are in weapon range, make the attack granted by Combat Agility. (+10 to hit, d8+7 damage, knock target prone, Marked by FF, RCG.)
    Tempest Technique: Fighter specialty. Does more damage when dual wielding. (all bonuses already included)

    Edit: forgot the +2 flank on C-hawk, but pretty sure that still misses.
    Last edited by Rakaydos; 2019-06-20 at 11:52 AM.

  22. - Top - End - #322
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    GnomeWizardGuy

    Join Date
    Jul 2011

    Default Re: (IC) The Tentacle Terror

    Actually...
    Two hits.
    C-hawk goes down.

    The other is injured but still up.

    Deku, You're up.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
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    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  23. - Top - End - #323
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    BardGuy

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    Jan 2011
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    Gensokyo Asylum

    Default Re: (IC) The Tentacle Terror

    "How bad is it?" Kiyoko asks, giving the man some basic healing.

    Spoiler: Action/Stats
    Show

    Casting Lesser Vigor on Harm.

    Hp: 41 AC: 19
    spell points 10/10 24/25


  24. - Top - End - #324
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    GnomeWizardGuy

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    Jul 2011

    Default Re: (IC) The Tentacle Terror

    The spell stabilizes him(but it is the con drain and curse that will kill him). His eyes open


    And he nearly jumps off the table in fright and grabs a dagger while screaming!
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  25. - Top - End - #325
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    Triskavanski's Avatar

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    Jan 2011

    Default Re: (IC) The Tentacle Terror

    "His lifeforce is slowly leaving his body, beyond that of wound or illness. A curse perhaps.. and he's screaming."
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  26. - Top - End - #326
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    AssassinGuy

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    Feb 2013
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    New Zealand

    Default Re: (IC) The Tentacle Terror

    Deku moves to within closer to the bipedal canines and the chicken head, stopping 20 feet from them. Revealing his tattoo symbol on his palm, he prays for succor from his goddess, unleashing a wave of light towards Flind, Axe and the chicken head curing himself and nearby reinforcements within 30 ft from him.

    Channel Energy in a 30 ft burst: (3d6)[12]

    Spoiler: Status
    Show


    HP: 40/40

    Effects:

    Conditions:

    Last edited by Yas392; 2019-06-21 at 03:02 AM.
    "Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. They're special, like yours. So I can kill anything that lives. Even if that thing is God."

  27. - Top - End - #327
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Jan 2011
    Location
    Gensokyo Asylum

    Default Re: (IC) The Tentacle Terror

    Kiyoko leaps back when the man jumps up with a knife. "Somebody restrain him before he hurts someone!"

    "Lifeforce leaving the body, as if drained? If that's the case, I'm not good enough for that kind of magic. I also don't have anything for a curse either."

  28. - Top - End - #328
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    GnomeWizardGuy

    Join Date
    Jul 2011

    Default Re: (IC) The Tentacle Terror

    The heroic last stand of the Chicken Cluckers...

    On FF

    claw (1d20+6)[21], crIt? 18-20, (1d20+6)[22] , dam (1d6-1)[1]

    claw (1d20+6)[24], crIt? 18-20, (1d20+6)[19] , dam (1d6-1)[5]

    cluk-BAWK!
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  29. - Top - End - #329
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    GnomeWizardGuy

    Join Date
    Jul 2011

    Default Re: (IC) The Tentacle Terror

    Does a 19 confirm the crit for the extra 5 points?
    Last edited by jakarta; 2019-06-21 at 04:20 AM.
    General purpose Avengers: Endgame and G.O.T 8.3 spoiler.

    Spoiler:
    Show
    <The short Stark pulls a slick move to get the weapon to the other hand, then with one final stroke disintegrates the Big Bad and takes out his army. >


    ]

  30. - Top - End - #330
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    Rakaydos's Avatar

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    Jun 2011

    Default Re: (IC) The Tentacle Terror

    Quote Originally Posted by jakarta View Post
    Does a 19 confirm the crit for the extra 5 points?
    FF is AC 20

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