New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 6 of 6
  1. - Top - End - #1
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Mar 2019
    Location
    California
    Gender
    Male

    Default Magic weapon cap

    Can anybody explain to me why magic weapons & armor have a cap of +3, as supposed to +5 in earlier editions?

  2. - Top - End - #2
    Titan in the Playground
     
    Zombie

    Join Date
    Jun 2015

    Default Re: Magic weapon cap

    I believe it is to reduce the amount of AC and attack bonus that the opposition requires to still remain some level of a threat.
    I am the flush of excitement. The blush on the cheek. I am the Rouge!

  3. - Top - End - #3
    Ettin in the Playground
     
    Kobold

    Join Date
    Jun 2009
    Location
    Euphonistan
    Gender
    Male

    Default Re: Magic weapon cap

    Quote Originally Posted by HamsterKun View Post
    Can anybody explain to me why magic weapons & armor have a cap of +3, as supposed to +5 in earlier editions?
    As Sigreid has said but to give more background weapons only go up to +3 in 5e. I do not believe there are any +4 or +5 weapons currently in 5e. So the spell still does the same thing but only so far as each edition allows.
    A vestige for me "Pyro火gnus Friend of Meepo" by Zaydos.

    http://www.giantitp.com/forums/shows...5&postcount=26

  4. - Top - End - #4
    Bugbear in the Playground
     
    The Kool's Avatar

    Join Date
    Oct 2007
    Location
    Behind Blue Eyes
    Gender
    Male

    Default Re: Magic weapon cap

    It's all a part of the general overarching concept of Bounded Accuracy. By limiting the amount and severity of bonuses, you can more directly control the difficulties and the numbers involved.

    In gamed of this style, players like to accrue loot. The longer you've been playing, the more stuff you will have, and the better it will be. This is at the heart of where D&D began, and many players and DMs still use it as a marker of success. Regardless, the longer you play, the better the stuff you will have. In older editions, this meant that players who have been around a while (mid-high level PCs) are going to have gear that gives some pretty good numbers. In order for challenges to remain challenging, they have to account for this. And thus, in order to remain competent against these challenges, the players need to have the gear they are expected to have. In order to facilitate this, the gear is made easier to get, and the more difficult certain challenges need to be, and so on. It's a vicious cycle that leads to phenomena where you can easily have +30 or so to a roll at level 1, in 3.5... In order to combat this, flat bonuses are hard to come by in 5e. By limiting the bonus you can possibly get from a weapon or armor to +3 (and this only in 'very rare' cases), you no longer have to plan for the players having this gear. If they do, it won't completely overrun the challenge, and if they don't, they won't be completely lost.
    If you need me for anything, or I forgot about something, PM me and I'll see it.
    Undead- er, undying gratitude to linklele for the avatar.
    Quote Originally Posted by frogglesmash View Post
    I guess I'll amend my original statement and instead say that Pathfinder is close enough to 3.5 to spark an argument about how close it actually is.

  5. - Top - End - #5
    Titan in the Playground
     
    Tanarii's Avatar

    Join Date
    Sep 2015

    Default Re: Magic weapon cap

    As far as earlier editions go, typically you were only looking at above a +3 bonus if it was a sword in Classic or AD&D.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Magic weapon cap

    MeeposFire, I don't think you were answering the question you thought you were answering.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •