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  1. - Top - End - #31
    Ogre in the Playground
     
    GrayDeath's Avatar

    Join Date
    May 2007
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    In the Heart of Europe
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    Default Re: 3.5 Warblade Help

    If you want to limit yourself to a single Magical item, eg your weapon, try to talk your DM into allowing it to be a legacy item (but without the stupid Maluses) or at least a compatible Intelligent Weapon. After all, you as a Martial normally need LOTS of Stat, AC and Movement Mode boosters.

    For maneuvers I would recommend to put in one Level of Swordsage somewhere around Level 9-1 to get the Shadow hand Teleportation maneuvers, they are simply that good, and otherwise stay at Diamond Mind and 2-3 Iron heart (Steel Wind, Surge, etc), and you should be set.

    If you want to go wild later on, going Telflammar Shadowlord is very feat intensive, but allows you to do multiple Teleports with full attacks at the end in one turn. ^^
    A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”

    01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110

    Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”

  2. - Top - End - #32
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jul 2005
    Location
    Vancouver, BC, Canada

    Default Re: 3.5 Warblade Help

    Oh a few obscure feats that might be useful:

    Steady Concentration from “Races of Stone” let’s you take 10 on concentration checks even when distracted or threatened which is nice insurance against low rolls, for example when using moment of perfect mind to substitute a concentration roll for a will save.

    I think there is the feat that iirc is Ancestral Relic (maybe in book of exalted deeds) that lets you magically transform loot so as to beef up your sword. If that is your only magic item, might as well pull out all the stops.

    But note that the magic item compendium has stunning surge which is effectively an errata on the sudden stunning ability in the dmg2, which was thought by some (perhaps including your dm) to be overpowered for its price.
    Last edited by Particle_Man; 2019-05-31 at 12:36 PM.

    Light the lamp not the rat LIGHT THE LAMP NOT THE RAT!!!

  3. - Top - End - #33
    Titan in the Playground
     
    Thurbane's Avatar

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    Jul 2007
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    Terra Australis
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    Default Re: 3.5 Warblade Help

    Yeah, if you're only going to own a single item, and not taking VoP, then see if you can make it a Legacy, Ancestral Relic, Item Familiar...

    Maybe spend the rest of your wealth to save up for stat boosting tomes etc.

    Or a hireling caster who can furnish you with buffs.

  4. - Top - End - #34
    Bugbear in the Playground
     
    RangerGuy

    Join Date
    Jul 2018

    Default Re: 3.5 Warblade Help

    Quote Originally Posted by GrayDeath View Post
    If you want to go wild later on, going Telflammar Shadowlord is very feat intensive, but allows you to do multiple Teleports with full attacks at the end in one turn. ^^
    Is there a build out there for this?

  5. - Top - End - #35
    Ogre in the Playground
     
    GrayDeath's Avatar

    Join Date
    May 2007
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    In the Heart of Europe
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    Default Re: 3.5 Warblade Help

    There are a few over the Net, yeah.

    I did one as well, but since it relied on Gestalt it was a little bit easier to pull off ^^
    A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”

    01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110

    Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”

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