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Thread: A non-planar cosmology
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2019-06-06, 10:37 AM (ISO 8601)
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A non-planar cosmology
Self-scrubbing for reasons.
Last edited by jjordan; 2023-01-24 at 06:54 PM.
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2019-06-06, 01:24 PM (ISO 8601)
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Re: A non-planar cosmology
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Okay, it’s a time-space multiverse as opposed to a Music of the Spheres orrery-type arrangement. The former concept expands material realm permutations towards infinity, while the latter exists specifically to reify the unseen forces of afterlife metaphysics into chunks (that can be broken down, written about, and depicted in a long run of splatbooks). It’s apples compared to beef jerky.
The fantasy rpg people ended up with a wheel because it meshed with the sources they were extracting their metaphysics from (Elric novels, Dante Alighieri, a slop bucket of mythology encyclopedia), and ran with it because they were explicitly trying to explain the back-stage of the (printed) cosmos with hard-coded morality, knowable divine beings, and a after-death realms you can vacation in. The Inner Planes cube and the various astral/shadow/ethereal/etc realms are attempts to create an back-stage for the weirdness of magic and matter that doesn’t act like atoms and molecules...like if you could visit the subatomic particle bestiary and fight quarks. All of this being done specifically to create a product line with a sense of continuity for a consumer base. The base assumption is universality...fundamental things underpin all reality (realities), and once you kick off the mortal coil you can perceive the greater system of things...and participate in it, maybe.
As described your multiverse doesn’t do any of the above, so there’s no point of comparison. It doesn’t explain the afterlife or the moral landscape thereof, it doesn’t explain the underpinning natural philosophy of magic and magic critters and critters made of acid and evil. You’re not wrong, there’s nothing wrong with your choices, but if you are presenting your system as an alternative...it is not an alternative. It is an entirely different thing to the point that your temporal-spatial multiverse can exist, without contradiction, alongside an metaphysical orrery.
In effect, you’ve created an in-game language for fiat adjustments by the DM. Retcon? Multiverse shift. Unexplained new dramatis personae? Multiverse shift. Impossible by RAW thing? Multiverse shift.
The equivalent to the orrery, or Wheel, or whatever would be diagram PCs and NPCs make of the different kinds of threads/strands, and the attempts to explain why there are “celestial” and “infernal” ones and what that means on a deeper metaphysical level. For example, the very word “celestial” must have an agreed-upon definition...core qualities that are consistent across individual beings, groups, whole threads, etc...and then comes the question of why and how that consistency exists.
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2019-06-07, 03:48 PM (ISO 8601)
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Re: A non-planar cosmology
While I get how it works "metaphorically", I have problems with the exact implications of your description.
So if you're ready for some nitpicking and stupid questions:
My first understanding was: 1 thread = 1 creature, 1 string = 1 reality, 1 strand = 1 group of similar realities.
But then, when a creature make a minor choice, their thread is split in 2 while remaining in the same string. But you probably didn't intended to say that there are now 2 copy of the creature in the same reality, so what happens?
1) The string "remember" that the two thread came from the same creature, so every other creature in the string only percieve one of the two. Which one they percieve is irrelevant as the two are observationally equivalents (which mean that "eating a cake or not" cannot be a minor choice).
2) Every other creature that "percieve" the splitted creature also has its thread splitted in two, so that one copy observe one copy, and the otehr one observe the other one. Hence, the "split" slowly propagate trough the reality, until eventually the string has finished to split in two strings.
3) Something else?
Moving between strings: If a creature move from a string to another string, he will encounter the "copy" of himself in this new string, so he will definitly remark something. Unless if when a creature move from a thread to another, its copy also move exactly at the same time to another string, etc. Moreover, if a creature has a choice between moving to another string and remaining, does that mean it split into two thread, one of them moving to the other string, and the other one remaining there? I'm not sure to see any way to make any of this fully consistent.
(But then worldbuilding does not need to be fully consistent, as long as it does not have too much influence, and does not feel like "the DM improvise rule according to his whim")
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2019-06-08, 11:11 AM (ISO 8601)
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2019-06-09, 07:50 AM (ISO 8601)
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Re: A non-planar cosmology
I think you are talking about the Mandela Effect, official website linked below.
https://mandelaeffect.com/
The Mandela Effect theory in itself is connected to the idea of timelines splitting and merging. Your ideas are also reminding me of the Alternate Histories from Cultist Simulator.
I agree with an ealier commenter that this theory could coinsist with the Great Wheel cosmology quite easily.
Itself... its a very different idea to what dnd normally has as a cosmology. It allows for timetravel, and for reality hopping, which can be cool concepts, even if they are very tricky to do in RPGs.
You say your system can handle everything that normal DND cosmology has. But what are planes like The Abyss, Baator and Celestia? Are they simply different strands that took a different path? What are devils and demons who are trying to trick mortals into sinning, and why do they do that?
I think your system would work better in an agnostic/humanistic kind of setting. Who knows what happens after death, Faith only gives power through personal strenght of conviction, not through divine intervention, and there are no angels or demons or elemental planes. Their might however, be a string that is on fire, or a world with horrible monsters.LGBTA+itP
I'm dyslectic and English is not my first language, so I'll probably make a few spelling errors.
the Third god of Ghysa, the Rainbow Prince(ss) (RIP), and None, Master of Shadows, and currently Nature's Sculptor, Nathall
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2019-06-09, 08:14 AM (ISO 8601)
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Re: A non-planar cosmology
What represents a "major" choice?: any choice is meaningless on its own and the hat you pick up at the morning might have more repercussions on your timeline than deciding to become a plumber in 10 years and even the choice of killing all life will probably not have any significant impact on the trajectory of the planets.
Last edited by noob; 2019-06-09 at 08:16 AM.
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2019-06-09, 10:52 AM (ISO 8601)
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Re: A non-planar cosmology
It could be interesting to have a relativist cosmology: that person who thinks all his choices are important is living in a referential cosmology where travelling from one place to the other is harder than for planets who does not makes choices from their own point of view and so from their own point of view are living in a densely packed cosmology.
Last edited by noob; 2019-06-09 at 10:53 AM.
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2019-06-10, 02:31 PM (ISO 8601)
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Re: A non-planar cosmology
I think DMwithoutPC's is wondering more about the why than the how. Why do the infernals want to conquer other strands? Why would invading another strand give you more power in your strand? Why would that be easier than invading another planet in your own strand?
In the great wheel cosmology souls are power. When a mortal dies their soul travels to the outer plane of their god. There they either become one with the plane or they become petitioners in service of their gods, and eventually they can become a more powerful outsider. They fight wars on behalf of their gods, like the blood war.
It seems a bit crazy, but the great wheel cosmology has a meaning of life. It's to fight wars for a more powerful being. Yes, it sucks.
Your cosmology has issues. I get that the celestial strand is trying to protect itself. It's also protecting other strands in order to protect itself effectively. (If one strand goes, we all go.) I love the demonic strands, and it also makes sense. The problem is with the infernal strand as it seems to be missing a motivation. (or purpose, meaning, whatever.)
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2019-06-11, 06:34 AM (ISO 8601)
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Re: A non-planar cosmology
I feel like using generic celestials and fiends are a missed opportunity. Might be more interesting to have something tied stronger to the thread themes or to not have them at all.
Last edited by Milo v3; 2019-06-11 at 06:35 AM.
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2019-06-11, 08:58 AM (ISO 8601)
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Re: A non-planar cosmology
Then all the strands unites and form the spaghetti monster which creates the universe again.
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2019-06-11, 10:52 AM (ISO 8601)
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Re: A non-planar cosmology
By the way, something you will need to be very cautious about is the feeling of agency.
If for every choice, both possibilities occur in different strings, it means that whatever is your player want, there will be one string where they succeed, and one string where they fail. They affect the narration (which string are we telling the story of), but have zero effect on the multiverse itself.
(Note that depression and existential crisis coming from this is probably something frequent for NPCs literate enough to know how the multiverse work)Last edited by MoiMagnus; 2019-06-11 at 10:53 AM.
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2019-06-11, 03:39 PM (ISO 8601)
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Re: A non-planar cosmology
If you haven't already seen it, I suggest you check out the 2e Chronomancer book. Its "Temporal Prime" plane works a lot like what you describe here, with the same "interweaving worldlines" imagery and everything, and it has a lot of useful material and advice you could borrow, from monsters like time dimensionals to time-hopping organizations to a quickly-create-an-alternate-world section.
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2019-06-12, 04:52 AM (ISO 8601)
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Re: A non-planar cosmology
I think milo v3 means that devils, demons and celestials are quite generic as a trope, and that your setting should allow for more original "factions". All you'd need to do is change a name, but I don't really see the point in that.
In fact, it explains why demons and devils are so alike. (Dretches and lemures, imps and quasits, balors and pit fiends, succubi and erinyes.) You're cooking up one amazing setting and I'm loving it.
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2019-06-12, 04:54 AM (ISO 8601)
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2019-06-12, 05:01 AM (ISO 8601)
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Re: A non-planar cosmology
except that choices are meaningful because you create more worlds.
by choosing to choose more often you create more worlds that contains people that makes more choices.
The most common worlds are worlds where people are taught to make choices as often as possible because those worlds makes more similar worlds that contains people that makes a lot of choices.
So statistically in this cosmology if you were born as a random person the start of your education would be that your parents would try to make you chose stuff as often as possible because there is more worlds that works this way than other worlds(essentially it is evolution but applied to worlds)Last edited by noob; 2019-06-12 at 05:05 AM.
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2019-06-12, 12:22 PM (ISO 8601)
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Re: A non-planar cosmology
It is called the evolution of life but applied to worlds instead of individuals.
It is not gaming it is Darwin laws.
let us say that at each choice there is one world with more odds of having choices than the other then the world that have higher odds will make more worlds including possibly worlds where people make even more choice and so on and the worlds that contains the stuff that makes the most choices are the world that makes other similar worlds the fastest.
Essentially it is inevitable in your cosmology as long as making choices within a world is what create worlds and not something exterior to the worlds or something that does not varies in function of the worlds.
The individual starting to teach people to make more choices would probably have no clue at all of how worlds works but because each choice splits the worlds then there is probably a chain of choices that leads a freedom loving person to consider freedom is making as many choices as possible and that chain of choice will exists as will all the other chains of choices so there will be one world where a person will teach the thing independently of having any idea of how worlds works.
Then afterwards at each person that teacher meets this person can either choose to follow or to not follow but there is one world where the person decided to follow and in fact by looking at the right chain of world you can find a world where each person decided to follow.
Even without a "teacher" individually someone who makes a choice can be more likely to cause more choices or less choices and there will be a world where the person took the choice that leads it to increasing the rate at which choices happens(example: make a kid which itself will make more choices) and asymptotically by looking at the right chain of worlds you would have all the individuals that took only the choices that maximize of more choices occurring and the world where this happened makes more worlds than the others and thus will have more worlds similar to itself than the other worlds.Last edited by noob; 2019-06-12 at 01:08 PM.
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2019-06-13, 09:55 AM (ISO 8601)
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Re: A non-planar cosmology
No, I see that. The way you explained it made it seem like some realities were gaming the system. And then the comparison to evolution and gaming the system made me laugh.
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2019-07-10, 02:57 AM (ISO 8601)
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Re: A non-planar cosmology
So mindflayers would come from a different string or strand, rather than from the future? Works for me.