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    Default EMPIRE5! - CWBG - Now in Galactic Size

    EMPIRE!
    To the Stars
    A Community World-Building Game by Morph Bark

    IC thread: IC Thread
    Dice-Rolling thread: Dice Rolling
    Worlds Thread: Worlds Thread
    Rules Thread: Rules Thread

    Welcome to EMPIRE! A game of gods, kings and adventurers. In this game, you will play a character, a leader of a region. And once s/he dies, you will play their heir and so on, continuing on the family legacy. You scheme, discover and conquer your way towards becoming the most-remembered person in history. Respected, loved, feared.

    This universe will start as a space-faring intergalactic community of alien races establishing first contact with other intelligent denizens of the galaxy, but through the actions of players and random events the scope of the world will expand, science marches on and magic will be enhanced. Magic is spread throughout the galaxy, though for many it has been replaced with technological advancement. Monsters may abound in players’ regions; strange natural resources, the crafts of advanced science, powerful psionics, and lost ancient knowledge may be at their use.

    Best beware if you want to ensure your legacy.


    Be warned! This is primarily a game of world-building, but contains some strategic elements, secretive scheming, and both cooperation and vehement competition between players at times. It's all easy enough to understand once you've read through the rules, and GREAT fun to play in and talk with all your co-world-builders in this thread, but keep in mind that in the game itself, IC, it can be a very bumpy ride. Let us ask questions, help each other, communicate, cooperate, build and have fun OOC, even as we bash each other's brains in IC.

    Additionally, if you have a question, and you can ask a player (about their region or people, for instance), ask them instead of the GM. If you can ask it in the thread, do that instead of via PM. The GM's PM inbox is regularly cleared and thus things can easily get lost, so try to keep it to secret stuff and (IC) reactions to stuff you get in your own inbox. For similar reasons, nothing said in the Discord server should be considered official unless it is also posted in the OOC thread.




    The World and Joining the Game

    The Galaxy

    The galaxy of Axiom was once united, a single great Empire stretching from the outermost spiral arms to the galactic core under the guiding hand of an ancient race known to modern races as "the Callers" for their remaining technologies propensity to emit signals attracting intelligent attentions. It has been hundreds of thousands of years since the Callers were last seen in the known galaxy.

    In the absence of one unifying force guiding galactic development worlds left either undisturbed, abandoned, or reeling in the wake of the Caller disappearance were free to develop their own unique peoples, cultures, and technologies. Now species and intelligent alien traditionally understood biological life rise from their humble origins to reach for the stars beyond with equal parts hope and fear over what they may find. Technology and magic alike are reaching heights undreamed of since an age thought long past. Now is the turning point of history. Now heralds the rise seeking to claim all or in part the legacy of the last great Galactic Empire.

    Organized Philosophies
    There is only one known organized philosophy remaining tying multiple regions of the galaxy together, the followers of the One who are mostly comprise of the Sisters of Silence who stand vigil around the Galactic Core. Many other philosophies may yet arise from the ascendant Stellar Powers now seeking to make their mark on the galaxy but for the immediate future only the One stands straddling interstellar lines.

    The One
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    The One is a philosophy which emphasizes a universal “oneness” interconnecting the many individual minds that make up its fabric. All followers of The One uphold ideals of love, happiness, safety, and contemplative interactions among individuals. It is undeniable that there is a certain energy that can be found within their important halls, though whether this is a quantifiable energy, or something more spiritual is hard to say. Rumors and mythological texts indicate that the mysterious race known as the Callers may have spread this philosophy when they once controlled the galaxy, before they faded into history. The Sisterhood of Silence, and it's Mother Superior, are seen as among the highest proselytizers of this Philosophy.

    The symbol for The One is a pair of circles, one inside the other, and they are often spinning in opposing directions.


    Atlas
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    Below is a revealed map of the known galaxy. The GM Team will assign players starting locations.


    Bigger Picture Link

    Light Grey Hexes are unexplored regions.
    Dark Grey Hexes are unexplored regions, but the Sisterhood of Silence is warning players away from them (ignore them, if you like!)
    Light Blue Hexes are unexplored regions with known Sisterhood of Silence bases.
    Brown Hexes are unexplored regions with known Cosmic Courier relays.



    Joining the Game

    First of all, read this thread

    Petition the GM for a starting region alongside a submission of your region writeup. You are only approved if Gengy says you're approved. Please listen to the GM Team's suggestions, though (Rando, Lleban, Moriko, Zayuz). Once you're approved you can post your country details in this thread and prepare to join the IC game when it starts.

    The IC game will begin in the Year 1 of the Age of Exploration.
    Example Region writeup (with thanks to Rolepgeek for the framework!)
    The Republic of Monovo
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    Monovo is a very flat planet, resembling more of a cylinder than a sphere. The surface hash very few hills or valleys breaking up the terrain. The only exception is the small hills around the central city of the planet, Monovo, which shares the name of the Stellar Power. The surrounding hills are often called the ‘Trembles.’ This is in part to the many localized earthquakes that often occur in the area, which while usually mild, can cause said hills to appear to wobble. Aside from these, the land is mostly lush in the east but becomes slightly more arid in the west, which are known locally as the ‘Greens’ and the ‘Reds’. This is partly why Monovo the capital is in the east, apart from the defensive benefits. Small lakes dot the landscape, although the biggest one is in the north, and has the small settlement of Hiro on it. There are no oceans, just many lakes.

    Monovo was a small state, which mostly specialized in breeding horses, and trading them to the more war hungry states around them. There central government was a republic, although the leader of the republic was elected for life, and had one veto they could use in their tenure, so it was certainly nowhere near a true one. When wars began, Monovo at first made good profits by selling horses to both sides, and profited heavily from war. However, when a conqueror and his enemy of the day both threatened to destroy the city state unless they swore allegiance, the leaders of Monovo decided it might be best to throw in with the successful conqueror, and prosper in an Empire, rather than falter in continued war. The leader of Monovo did in fact veto this decision. This was respected, and when he had finally bled to death, the new leader agreed with the majority. Since the Empire, Monovo was subjected to many bandit attacks in its plains, but the city itself escaped much of the ravages of other places.

    Eventually, there was another great war, and this time, Monovo participated; it emerged victorious, and spread it's influence to all over the planet. It held control for centuries, and was the primary reason that the Republic was able to start exploring space in their great horse-shaped ships. Monovons are primarily traders, but are not afraid of being aggressive, and when needed, will land upon worlds and use their superior equestrian skills to quickly conquer planets.

    Monovo is a planet of mostly humans, although a few other races may also frequent it. A large amount of Monovan culture revolves around stables, with business decisions, many apprenticeships and a few ceremonies taking place in stables. Most of these are small, family ones, but some stables, especially the cities grand stable, are frequented as the center of life for its citizens. Men tend to dress in short shirts made from wool, and trousers, to help with riding, and women wear their hair braided tightly, and wear short, practical dresses in colors that can only be described as ‘sable’.

    Monovons are strong adherents of The One, and are said to have very strong bonds to horse spirits.
    Philosophy center 1: The One's Stable

    Horses are a large part of Monovan culture, and they breed some of the most, and some of the best horses in the galaxy, specializing in endurance and speed over flat terrain, mirroring their own territory.
    The one problem of their society is that they have very little in baubles and trinkets, which are much valued, especially gems, which are a prized gift.
    Resource: Monovan Horses
    Needed resource: Gems.
    Trade post 1: (Monovo)
    Trade post 2: unowned
    Trade post 3: unowned



    The Rules of the Game & Data Collection


    Game Masters
    Legacy Masters: Morph Bark, QuintonBeck, Zayuz, Aedilred, TheDarkDM, Rolepgeek

    GM Team

    Captain Head GM: Gengy

    First Mate GM’s Second: Randoman

    GM Chief of Exploration: lleban

    Table Ensigns: Zayuz, Moriko, Corona

    Stat Manager: PepperP.

    Extra Player Resources (For the Players, By the Players)
    Heraldry Generator (thanks, Logic!)
    Family Banner Generator
    Flag Generator (thanks, Logic!)
    Family Tree Builder (thanks, zabbarot!)
    Discord server (thanks, m9p909!) [The Head GM highly encourages joining Discord]

    Should there be anything incorrect or not updated yet about any of the above tables it’s always possible that the GM or co-GM in charge of that has missed it. If so, please feel free to inform us with the proper, most updated information.

    A brief guide for players follows, copied from previous recruitment threads for the benefit of those people who come straight to this one.

    New to Empire!?
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    Empire! is a collaborative world-building game where you take on the role of the ruler of a region and their heirs and successors, perhaps turning your small starting powerbase into a Galactic Power or Galactic Empire, forming alliances, fighting wars and establishing colonies along the way. While the GM has some oversight and final approval, the setting’s content is controlled by the players. There is no limit to the number of people who can play and we are always accepting new players.

    The game is played in turns, each lasting two real-life weeks and representing two Galactic years (one GY is about 1.2 regular years). Every turn you have a number of actions you can take, which represents the significant activities of your ruler and country over that period. Each action improves your ruler’s ability to do things in future and helps contribute to the ongoing development of your region.

    The roleplaying and worldbuilding elements are much greater than the mechanical side. Someone will usually host an event every turn, a physical or holographic gathering of important people from nearby realms, so that you can interact with each other, form alliances, pursue romances and feuds, and just generally get to walk around in your characters’ shoes. Eventually, your ruler will die or step down to be replaced by their heir or chosen successor, and the cycle begins anew.

    If this sounds like something you’d be interested in, check out the game rules in this thread. Don’t be daunted by the size: the rules are actually very straightforward in essence, with a lot of the content being explanatory, details of special abilities you can acquire later in the game, and other things that aren’t immediately relevant to new players.

    Post your interest in creating a region, and write it up for review and approval by the Head GM, Gengy. We have a friendly group of players who are always happy to welcome new players to the game and help them get settled in.

    The IC game is due to start in mid-late June/July, roughly four weeks after this recruitment thread post is made. This is to allow for Empire 4! to fully wrap up to a conclusion.


    Played Empire! Before?
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    If you played in E1, E2, E3, or E4. the basic rules of the game will no doubt be familiar. However there are a number of differences and new features for E5 which will probably affect the way you approach the game.

    In Empire! 5, the main area of play is one galaxy, which is yet to be fully revealed. Much of the galaxy is unknown to the Stellar Powers (previously called ‘Kingdoms’) players will be representing and will need to be revealed through exploration and game play. Exploration will be a big focus on Empire! 5, and as such, there are a few new Exploration Rules; be sure to review them!

    The time period associated with E5 is far-future, a time when many new ideas resulting from contact with alien species emerge and interstellar states begin to form, each with distinct cultures. It is also a time when new and previously unheard of technology begins to emerge. Magic will also play a part as its existence is an indisputable fact although it is not strong enough to compare to ‘high’ fantasy.

    In E5 there are no large NPC state actors affecting play though three major organizations do already exist: The Sisters of Silence, the Cosmic Couriers, and An'Null's Eradicators. Players will have the opportunity to befriend, combat, or ignore these various galactic entities.

    Be sure you take a moment to review and be familiar with the Zone of Influence rules, as they are the largest change from previous Empire games. As the galaxy map allows us to use hexes instead of national borders, we are able to do more with uniform region sizes and adjacency rules.
    Last edited by Gengy; 2019-06-30 at 09:09 AM.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
    ~avatar by myself

  2. - Top - End - #2
    Ogre in the Playground
     
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Spoiler: Player Concept List
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    Approved Players are in Green
    Player Power Summary
    Aedilred The Ninurtine Empire Balanced Human Electoral Empire
    asmodeussnake Caliphate of Kryptids Divided Technocratic Bugmen
    Ausar The Dawnstar Dominion Disciplined Starfleet Specialists
    bc56 The Syndrome Full Biotic Autocracy
    BladeofObliviom The Gelean Republic Lost Human Colony
    Corona Technocratic Meritocracy of Caruflaith Restored See left
    DionysisReborn Rocthurhi 12-tentacled Amphibian Octopuses
    dreamking The Guild-Empire of Nyx Unsettling Light-sensitive Merchants
    DoomHat Jackstar Free Union Privateer "Protector" Young Human - Old Wolves
    Electriccat Etherites Enlightened Science Technomages
    Elemental Conclave of the Black Sun Fallen prosperous empire
    Gaius Hermicus The Rothuun Minotaurs Bloodthirsty Minotaurs
    Ivor_The_Mad The Kronin Scaly Humans on a Wild Death Planet
    Jade_Tarem Sanctum Self Proclaimed Scientific Sanctified Protectors
    kaio999 The Kamasati Pantheon Psionically charged "Gods"
    kjelfalcon The Nolkir Cat-people Children of the Almighty Sphinxes
    KreigTiger The Tezh Non-corporeal information beings
    LapisCatis The Ndoda Biotechnological Gecko Tribes
    Lleban Knights Vacio Genetically modified soldiers
    Makvala Dipanan Collected Nations Ethical Human City States
    Mary_Sue Alysians Techno-elves who like AI
    Miltonian Lyrae Autocratic Sun-worshiping Canines
    Minescratcher The Commonwealth of Zara Competitive Bureaucracy of Geckos
    moossabi The Church of Iteus Philosophical Human theocracy
    Moriko Mier Formica Ant-sized Super Ants
    Myr Vanskilse AI race after the Technological Singularity
    Nefarion Xid Celes Glorified human 'Republic'
    PepperP. Droccen Urbanized Monarchists with Gaurdian bots
    QuintonBeck The Sublime People's Republic Ethical Human Republic
    Reggiejam Unified Public Trust Psionic Parasites
    SOSDarkPheonix Harmony Federation Building Dark Matter Entities
    SquirrelWizard Grymlan Combine Energetic Squirrelfolk and AI overseer
    Tentreto The Duenem Protective Life-preserving Robots
    TheDarkDM The Vilari Sodality Balanced Aquatic Democracy
    Wizard_Lizard Draaxerri Intelligent Egalitarian Dragon-folk
    zabbarot Kombuch Expansionist Mushrooms
    Rolepgeek The Federated Churches of Origin's End AI worshiping Rust Seekers
    Tychris The Eye of the Horizon Humans and Owlbears around a Black Hole
    omnitricks Melfynians, All Space Starfish Mantra Ray Hippies
    Zayuz Celestia Enterprises Human Space Corporation Empire


    Don't be intimidated by the large number of approvals, folks! Empire! games tend to start with roughly 20 to 30 players. If we get above 30 applications approved, the GM Team may need to expand it's numbers, but otherwise can handle up to 40 players. At 40 players total, the GM Team will create a 'waiting list', with a first-come first-serve basis, as other active players may decide that IRL reasons prevent them from remaining active.

    Spoiler: Starting Regions
    Show

    White Hexes, with player names, are Capital Regions.
    'Blue' names are those that are 'Approved'
    'Purple' names are newer players whom I would be happy to approve when they meet the submission requirements.
    Purple 'Borders' are players brand new to Empire. Treat them kindly.

    Light Grey Hexes are unexplored regions.
    Dark Grey Hexes are unexplored regions, but the Sisterhood of Silence is warning players away from them (ignore them, if you like!)
    Light Blue Hexes are unexplored regions with known Sisterhood of Silence bases.
    Brown Hexes are unexplored regions with known Cosmic Courier relays.
    Both Light Blue and Brown Hexes may be claimed by players.

    SoS and CmC both do have Headquarters, and those HQs are owned regions, and can not (easily) be claimed by players.

    An'Null's Eradicators are currently hidden, but they are out there!

    Below, you will find the map that also has Abbreviations for each player.

    Spoiler: Abbreviation Map
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    Important Setting Information:

    Pre-Game Science
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    I’ve had quite a number of questions about “baseline technologies” (what I prefer to call Pre-Game Science) for Empire 5, and I haven’t had a good answer for people. What I’ve told people in Discord is this:

    I struggle to come up with an appropriate level of power for Pre-Game Science because I don't want to limit ideas. At the same time, I understand the disparity this creates between someone who (and we'll use this as an example) has a terraforming technology at write-up versus an E10 Terraforming Technology that gets created around turn 6.

    I think the best answer I have for you all is that Pre-Game Science is "incomplete" or "not perfect" science. That, while it is potentially powerful, and can do neat things, it is fundamentally flawed. Slow. Doesn’t create the optimal result. It's very good for a pre-FTL universe, because your pre-game science made you the big fish in your "small" pond, but now that everyone will be gifted FTL thanks to [PLOT], your basic science doesn't cut it anymore.

    Your terraforming that you have been using to keep creating new livable areas can no longer keep up with the fact that you have SO MUCH MORE space to occupy, if you wanted. And your pre-game science terraforming can only work at a carefully calculated speed, with the minimal resources in your capital sector.

    Add to the fact that you met some schmucks from another space region who can do weird sh*t with crystals and some other bothersome pirates bros who can do things with sound of all things, and maybe you want to make better terraforming just to be sure you can keep up.

    I guess what I'm saying is that I can't offer people asking for information a baseline to pre-game science. I have a loose definition in mind, but I am asking people to trust in me when I'm doing Approvals to know what is and isn't copacetic. My apologies to anyone that would like some additional clarification on this manner. If you still aren't comfy with this answer, please feel free to reach out to me privately with your idea(s), and we'll talk a little more.

    See: Vague Science Setting Details for more rule of thumb info.


    Region Size
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    A single region is meant to be several tens of star systems, yes. Hundreds… may be a bit much. I’ve been thinking of a region as a sector of space with anywhere between thirty to seventy different stars, but only one (maybe two, three at most in rare cases) of which has a livable section of space. The other stars may have asteroids, gas giants, or be places of interest for players to define, but are not – without effort put into them – livable areas of space.

    See: Vague Science Setting Details for more rule of thumb info.


    Ship Size and Combat
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    Unit numbers are very loosely based on US Military numbers for four or five early year 2000s submarines. In my head, a single ‘Unit’ is either four or five good sized ships, two or three large sized ships, or one very impressively sized ship. That said, a single Military Action to Raise a Unit is considered to be a significant effort on ensuring that you have some kind of defenses and/or troops. What that Raise a Unit action consists of, per player, is up to the individual player. However they are ultimately of the same strength. The rules provide a baseline (roughly two thousand humans per unit) but you could theoretically use more people, no ships at all if you feel like, or even more ships, though the latter is harder to justify. Just know that your AWESOME LAZER BEAMZOR TROOPERS are just as powerful and strong as the HUNDRED THOUSAND DRONE BEETLES, without technologies supporting them

    Is it weird? Yes. Is it scientifically accurate? Probably not. Can you make things better over time, past Round 1? Sure. Technologies exist to improve the baseline. But we have to have a baseline. I apologize if this confuses or confounds people. I encourage you to just ignore the numbers given, and focus instead that Player A's unit is just as strong and powerful as Player B's unit, even if one is a Scientific God and the other is just some humans using Arcane Blessed Spears.

    Combat – again in my head – primarily takes place out in space, but every ship probably has a compliment of (for lack of a better term) marines whom can board ships or deal with combat on the ground.

    Depending on the scenario, the Round Opener will reflect the story being told for combat of a region.

    See: Vague Science Setting Details for more rule of thumb info.


    Combat Visualization Styles
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    From what people are saying, many players are unhappy with not having - at least - a pre-defined "combat visualization style". An easy to imagine idea of what combat is going to be like, to help them understand what they can and can't do with their applications and their Pre-Game Science.

    Other players have previously asked me this question, and I believe my answer was "Something in the middle between realistic and star-fantasy". A mix between realistic Submarines combat and the big screen of Star Wars. Eventually the Combat Visualization Style of this game will be as big and as dramatic as, say, combat in Star Wars. Giant laser beams bouncing off shields, dog fights between fighter pods, blessed plasma cannons firing off from all angles, bug people flying through space and casting magical antimatter explosions... all in the same fight.

    That's an eventual thing. After many different techs are made, it's plausible.

    For Round 1, I don't see it.

    For Round 1, I see a lot of attempts to make missals that can fire through space at ships that can traverse FTL. Sometimes they hit, sometimes they don't. For round 1, I see entire ships that, when the 'combat alarm' goes off, an entire fourth of the crew's "station" is in the ship's chapel, making prayers to their god of battle to power the engines and make with the go-go-faster-please-don't-let-us-die-oh-lord-of-the-deep-space. For round 1, it's not magical antimatter explosions... but a pair of fire mages casting fireballs rapidly from a bunker to blow up the enemy's invasion party before they land and attack with audio hand-cannons.

    I think epic Star Wars-esque space battles are neat, but we're going to have to work up to those from Round 1.

    And it's that mindset that is what helps me figure out what is, and is not, acceptable during applications.


    Vague Science Setting Details
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    The below are some additional setting guesstimations. Something for players to use as a 'rule of thumb' if they need some help in coming up with further details related to the topics above.

    Most of these details will be mentioned during the Round 1 event that the GM is asking that everyone non-action Attend. They will come from as reliable of a source as you're likely to get, but you are welcome to (in character!) ask for more details.

    • A single Military Unit can have a mass of up to 1,000,000 tons (1 Megaton); this is either one very large ship, or multiple ships collectively coming it to that maximum
    • The Axiom Galaxy measures out to about 50,000 Lightyears, give or take 1,000 Lightyears
    • This gives us an estimated size of 2615 Lightyears per region
    • Smarter people than me have told me that, assuming the same amount of spread of stars are in the Axiom Galaxy as there are in the Milkyway, then the previously listed number of stars (between 30 and 70) is an accurate average for our space regions, though some regions will have more (potentially 3,000!) and some will have less, depending on how close to the core they are.
    • Gravity Latch Drives (GLD) will be the standard FTL that everyone gets at the start of the game
    • Estimations of GLD Speeds (when you take the above into account) put things at 109 Lightyears per Galactic Day, or 13,080 Lightyears per Galactic Year. I assure you, the math checks out, when you know the conversion rate of a Galactic Year is 62.4 Weeks of an Earth Year, that there are 12 Galactic Months in a Galactic Year, and 10 Galactic Days per Galactic month. If you want to go further to figure out the speed per second, that's on you (A Galactic Day lasts 12 Galactic Hours, or 1200 Galactic Minutes. There are 100 Galactic Seconds per Galactic Minute.)


    All of the above estimated speeds assume you are in friendly territory, know exactly where you are going, and don't encounter any surprises. You can't build a ship over 1 Megaton in mass at start because (at the start of the game) no player has figured out how to link up either (a) GLD engines that can push more mass or (b) hulls that can survive a faster engine.


    The Game has started.

    As a reminder, there will be a GM-run Round 1 Event, which technically takes place at the exact start of (if not just prior to) the opening of the round. While I don't expect everyone to choose to interact with everyone else (though I will of course encourage it!) I will expect at least a single post in that Event Thread from every player. This Event will be the way that your race obtains FTL, learns about other races, and discovers a (very basic) way to communicate with them across the galaxy. You won't want to miss it!
    Last edited by Gengy; 2019-06-16 at 07:53 AM.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
    ~avatar by myself

  3. - Top - End - #3
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    All APPROVED players should have received, either via Discord or Forum PM, their Zone of Influence and their Starting Region.

    Please make sure to update the Worlds Thread with your Capital's Region. Thank you.




    Gengy's Suggestions for Better Writing
    Specifically in Play-by-Post games

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    Right. Let's get this started. It's gonna be a long post. Sit back and read when you have the time.

    First, the obligatory disclaimer:
    I've been wanting to do this for a while now. Please understand that the following very long post is a suggestion. It is neither a critique nor a pointing of fingers upon anyone. It is merely a sharing of my own knowledge in the hopes of helping to make this game more enjoyable for everyone. TLDR; take this with a grain of salt.

    -------------------------------------
    Easy Improvements
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    Let's start simple.

    Spelling and Typos
    Spelling is important. Proper spelling allows for proper communication, and shows the difference between "their item" and "there item". One belongs to someone, and the other is probably a caveman pointing out where the item is.

    Re-Read
    So how do you make sure that your character is scratching their nose, instead of scratching their noose? Use the Preview Post button, if it's available, and re-read your posts before submitting them. You may find something you didn't want to say. This simple act of re-reading holds true for EVERYTHING. It's by far the easiest and, in my humble opinion, most important thing you can do for play by post games.

    Think
    No, seriously. Think. While writing your posts, re-reading your posts, and even AFTER posting (because, hey, there is an edit button right there, if you missed something).

    "But Gengy, what should I think about," you may ask? Good question. When I'm working in this type of game, the first thing I think about is my own character. Because, let's be honest, that's what I'm interested in. How would my character act if this happened? How would they react if that happened? Get your own character down first. Know how they speak, how they act, and how they would react.

    -------------------------------------
    Good Improvements
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    This stuff will make your posts easily readable.

    Paragraphs and Punctuation
    Take1
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    All hail the great one father of forinstance ruler of whattodo bane of whatnottodo and master of case lord Example! The high priest intoned as he fell to his knees in supplication.
    Lord Example stepped forth and smiled at the room before him filled with his subjects it was a sight to behold. Rise up my people he said I am here now and it is good.

    If you're looking at that above Example, you're hopefully seeing some mistakes. Here's what it should look like:
    Take2
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    "All hail the great one, Father of For-instance, Ruler of What-to-do, Bane of What-not-to-do, and Master of Case, Lord Example!" the high priest intoned, as he fell to his knees in supplication.

    Lord Example stepped forth and smiled at the room before him. Filled with his subjects, it was a sight to behold.

    "Rise up my people," he said, "I am here now, and it is good."

    See how much easier that is to read? The primary thing done here is that each NEW thought (ie, a paragraph) is broken up with a double spaced line. Play by Post games don’t have indentions for paragraphs, like traditional books do.

    Also within the Example (hey, look! A new thought! Double spaced!), we see that the chat has “Quotation Marks” and, of course, commas. Within Lord Example’s many titles, we capitalized letters for easier reading, and used hyphens-here-and-there to make the wordy titles really pop.

    Conveying the Message with the Tools Available
    Within Play by Post games, reading is important. Getting people to understand what you are saying is the BIG deal. Thankfully, most Play by Post forums like this one have a lot of great tools that let us do that.

    --Spoiler Tags--
    Using the [.spoiler] tags allow us to reference previous posts without making our own post look long AND also can convey messages OOC to our DM or other players… again, without breaking up the message of the post. But they should go BEFORE a post or AFTER a post. Putting them in the middle can make things confusing. So unless you’re changing to a completely different scene, try to avoid multiple spoilers. Try using *asterisks to denote that you have something to say later. Sir Terry Pratchett, author of the Disc World series, is a great example of effective *asterisks and notations. We can do the same, and put our thoughts in a later [./spoiler]

    --Emphasis--
    To emphasize something important, there are several ways to do it.
    To emphasize something important, there are several ways to do it.
    To emphasize something important, there are several ways to do it.

    Personally, I stay away from using underlining. The only exception is when I'm creating a headline like you see with the topic names in this post. I'll use italics a lot - and I mean a lot - when I want to prove a point... but also, Italics are GREAT at Thought-Speech, and conveying what your character is thinking without actually speaking aloud. As for bold letters? I'll use bold letters when I'm letting something very important drop in. Take a look:
    Take3
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    No one will ever know what I'm thinking, Lord Example thought to himself. The plan was perfect.

    In this case, it's really a matter of taste. If you've got someone who speaks with "bold text as they are talking", it's probably easier to read your emphasizing with italics. Just be mindful of what you are trying to say, and use these accordingly.

    Oh, one other thing on Emphasis. You can use increased text size to really get people's attention, but use it too much, or make it too big, and it's annoying. You can get the same effect out of bolded text without increasing size... and decreasing size for a whisper can also get people to take notice.

    It's all about conveying the message, using the tools available.

    --Speech--
    Making your character talk the talk is just as important as making them walk the walk. We've got "Quotation Marks" for talking, and they should be used carefully. And Paragraphs too!
    Take4
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    "These fools won't know what hit them." Lord Example laughed. "I am a genius." He clapped his hands in glee and said, I may be Lord Example, but I will make an example of them!"
    "Minions! To me!""Yes, oh mighty one?"

    Now what's wrong with that? Well, a couple of things. First off, there were some mistakes with the quotation marks, so it's difficult to read. Secondly, it doesn't have the right spaces with paragraphs, making it even harder to read. And Third... Lord Example here probably speaks with an evil tone, so it's not a stretch for him to have a Dark Red text color. Coloring text correctly is very important. Many games use colored text to help differentiate between characters, and if the Game Master wants to use your character to say something, the very easy way for them to convey that it is your character talking is to color it the same way.

    Let's improve the last Take, and add some color.
    Take5
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    "These fools won't know what hit them." Lord Example laughed. "I am a genius."

    He clapped his hands in glee and said, "I may be Lord Example, but I will make an example of them!"

    "Minions! To me!"


    "Yes, oh mighty one?"

    See that's much improved. But ooops! Looks like we still made a mistake. Did you catch it?

    That's right. Now that we added color, and made it how Lord Example speaks, we've got to make sure that the color only goes on his speech. When Lord Example laughed, that was an action. Not speech. It shouldn't be colored in. Here's what the whole thing should look like:
    Take6
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    "These fools won't know what hit them." Lord Example laughed. "I am a genius."

    He clapped his hands in glee and said, "I may be Lord Example, but I will make an example of them!"

    "Minions! To me!"


    "Yes, oh mighty one?"

    So that is MUCH better. Speaking of MUCH better, Speech also involves yelling. Here are several ways to yell:

    "I am yelling really loudly!" (exclamation point does it's job)
    "I am yelling REALLY LOUDLY!" (Capital Letters lend a hand)
    "I AM YELLING REALLY LOUDLY!" (Holy CapsLock, you must be angry!)

    Text as a medium can only show when someone is yelling through the words being typed, the font size, and using capital letters. Text can't change the volume of it's voice... but it can change how it is conveyed. Use of Capital Letters is fine. Overuse is going Overboard.

    Let's try pulling all of this together:
    Take7
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    The minions of Lord Example quivered below, as he stood upon his dais with imperial ease and grace. The High Priest, bravest among them, finally asked, "What is it you need of us, oh Patriarch of Precedence?"

    "I require that you go out, and... teach the people. My genius must be spread. If they will not learn, then let them live in ignorance and confusing posts... forever." With such an evil pronouncement, Lord Example waved one hand slowly, from the left side of his body to the right, and there the hand stayed as he grinned with menace.

    Greatly afraid, the High Priest could not help himself from squealing, "Oh no! SURELY not forever, great one!"

    "Can they not be saved? Can they not be spared? But tell me how, and I will do it for you, Sultan of Symbolization!"
    Falling to the ground in supplication, the High Priest begged for the lives of the unlearned. Begged for the chance - and only the chance - to bring them enlightenment.

    "Those who will not follow my Example," the Father of For-Instance said gravely, "have made their choice. They have probably stopped reading by now, anyways, sure that their way is better."

    "They are WRONG!" An Acolyte yelled.

    Deigning to answer, Lord Example scoffed, "Are they? ARE THEY? I don't know about that..."

    I certainly like to think so,
    this last bit, Lord Example kept to himself.


    See how easy that was to read? And hopefully, those of you still reading, are finding something useful here.

    -------------------------------------
    Advanced Improvements
    -------------------------------------

    This stuff will make your posts enjoyable.

    Think
    Wait a minute. Didn't we go over this in Basic Improvements?

    Well, yes. But that was thinking about yourself. Your character. That's pretty basic.

    Here's where it gets hard: think about others.

    What you are reading right now? It was written by some guy in comfy pajama bottoms and a t-shirt. (The pajama bottoms have Darth Stewie on them, by the way.) The point is, you're not reading words... you're reading words written by another person.

    I've got feelings too. Echum. Manly, manly, chest-hair inducing, muscular, single-tear-drop-rolling-down-the-cheek feelings. But I have feelings!

    So every action that your character does effects my character in some way, big or small. And the thing that will make my manly manly feelings the most hurt?

    If you aren't the Game Master, you don't get to say what I'm doing.

    Never. Ever. Make someone else's character do something without their permission first.

    The only people who have control of my character is me... and the Game Master, but even then it's only to move the plot along, or guide me towards where the plot needs to be.

    So think about what you are doing. Think about what other people think about what you are doing. And think about how their characters MAY react... but don't ever say THIS IS HOW YOU REACT. You aren't the Game Master. You don't get that call.

    Respect other people. They aren't just blocks of text with different pictures of weird things under their assumed avatar names. In a Play-by-Post game, they've got a character too... and it's because they are playing as well that you even have a game.

    Does that mean that you always have to be nice? Well, yes. Out of character, you should be polite and helpful when possible.

    But in character? Heck no. If your character would react in a way that would make them be a mean rotten jerk at that moment in time, you go right ahead! But be ready to justify it out of character, and do the best you can to Convey your Message in character.

    Never Make Plans that Can't Change
    You have an idea of how your character is supposed to end up. Great. That's good!

    But don't get whiny and complain when the Game Master throws everything for a loop. That's their job. And if they refuse to tell you why you can't be the All-Powerful Wish-Granter of Awesome-Things, accept that they have a good reason... and wait for the story to unfold. If you can't listen and react to what the Game Master needs, and make NEW plans based on how the story is going, then you're not going to like the game as much.

    Same goes for other players. They WILL be doing their own thing, and it may come in conflict with your ideas. That's fantastic! That's where the story will really grow.

    But remember to think as you battle it out with your prose and story. They get a say, just like you do.

    Which brings me to my last and, in my opinion, most important point...

    Communicate
    Why is this an Advanced Improvement?

    Because your every day person doesn't do it. Not well. But if you talk things over in advance, it will really keep things going.

    Got a great idea for you and another player's character to work together and conquer the ant hill in front of you? Send them a message, and ask them what they think!

    Want to add something to the world about your dark foreboding background that has - to this day - never been spoken of before because of how dark and foreboding it is? Cool. Send the Game Master a message, and hash out the big reveal. They may even make it a major plot point!

    Talk in the OOC threads. Ask questions, if you are confused about something! No one can read the sound of someone's voice, but they sure can read a question if you ask it.

    Just remember, it is the Game Master's call on, well, everything. They get final say.

    ...but it's up to you to play the game.

    ==============================

    Spoiler
    Show
    Gengy has been in Play-By-Post games for 20+ years. He's not a professional writer. He doesn't think that this is the only way to do things. But he does know what makes things easy to read. And he does know what annoys the heck out of him when he reads people's posts that make no sense, and don't feel like they have any thought in them. So if you've read this guide, Gengy says, "Thank you." If you've learned something, please send tribute to Lord Example, care of High Priest Gengy. All forms of cheese accepted, except for stale and moldy.
    Last edited by Gengy; 2019-06-08 at 12:41 PM.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
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    Ah, the smell of fresh, new thread. A glorious canvas of backstabbing and lies.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Lets see how well we do when we can ravage more than just one rock now.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    I refuse to send tribute to Lord Example and will instead keep my cheese for myself.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    No one's going to ravage anything, you psychos.

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    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Indeed. Surprisingly we're rather low on ravaging types. Those powers that are likely to be antagonistic seem more insidious or prone to defensiveness. I could be completely wrong however.
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    Quote Originally Posted by Elemental View Post
    Indeed. Surprisingly we're rather low on ravaging types. Those powers that are likely to be antagonistic seem more insidious or prone to defensiveness. I could be completely wrong however.
    Cough cough.

    Somebody mentioned ravagers?

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    But do we have any ravishing types?

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    We have one empire with space-foxes, dogs, and hyenas. The foxes might count, depending.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by SquirrelWizard View Post
    But do we have any ravishing types?
    Pepper is pretty ravishing.

    So are the Droccen.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    The Head GM is curious: do your ships have artificial gravity, and if so, how does it work?
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Yes! Yes they do. And the answer is: magic! No. Literally, magic. They enchant specialized metal tiles, which go underneath each section of the floor. If a part of the ship does not have those tiles, then there is no artificial gravity.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Gengy View Post
    The Head GM is curious: do your ships have artificial gravity, and if so, how does it work?
    As of now I think my 'ships' are basically just slightly more technologically advanced than what we have currently irl, just made more readily available by the Church's monopoly on the space program. I'm anticipating major progress towards proper scifi ships to occur following first contact and the acquisition of FTL.

    so please nobody attack me before this happens
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    Ye can hardly compare 'i didn't realize I had to deploy troops' to 'let's assassinate the enemy leader! That'll improve relations!'

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by SquirrelWizard View Post
    But do we have any ravishing types?
    Does tall, purple, and muscular work :P .
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Mine don't at the moment, as the drones use magentism and similar things to adhere themselves when nescessary. They would probably develop it if they had bioloigical lifeforms on board.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Gelean ships don't have artificial gravity, no. Larger vessels intended for longer-term use might have Centrifugal Chambers to keep the crew in shape, though. Such chambers are standard on space stations, basically functioning as gyms and intended to help citizens avoid losing muscle mass as a result of life in space.
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    Grymlans use a gravity field generator on their ships and stations, which are bulky and require a lot of energy to run. The exotic particles from the generator are sent through special piping which supplies nodes under the plates of the deck which generate a localized field of gravity. By using the nodes, the Grymlans are more efficient with the area they apply gravity to and can selectively turn on, off, or increase gravity in areas of their ship to suit their needs.

    Stations typically simulate full gravity whereas Darkships tend towards low gravity to save on energy use and smaller ships do not have gravity.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Yes, although it is of no particular importance to me how good the facsimile on mobile ships is (i.e. whether it uses, say, magnetics to simulate gravity for boots and other key objects, or whether the ships have a more general and universal mock gravity). I don't know enough about gravity, or indeed physics in general, to take a stab at how it works, so whatever non-magical explanation seems sufficiently plausible to allow it to be handwaved.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    No artificial gravity on Commonwealth ships. They're at about current-day tech levels, but advancing pretty rapidly, so will probably steal the first working example they come across.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Gengy View Post
    The Head GM is curious: do your ships have artificial gravity, and if so, how does it work?
    Syndrome Bioships have no such thing. The Syndrome use their claws if they need to cling to walls.
    Visitors should get used to floating around. And also the hot, humid atmosphere, constant stench, and oppressive legal system.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Gengy View Post
    The Head GM is curious: do your ships have artificial gravity, and if so, how does it work?
    Yes. The Tal-Amanyn can construct devices known as gravity engines which are capable of entirely or partly nullifying gravity within a localised area while replacing it with an artificial field. By subtly manipulating this field it's possible to generate thrust. Not enough to do combat manoeuvres, but it's good for sub-orbital flight.
    However, a gravity engine requires the use of specialised Crystals which are a pain to manufacture and the greater the mass inside the field, the greater the area it covers and the more powerful the natural gravity it's counteracting... Well, let's just say there's a reason they haven't repaired the damaged gravity engines on the Sky Assembly yet. Ships and stations are fine, but moving around an entire grand structure easily the size of a small city in the gravity field of an entire planet? Ha. No.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Gengy View Post
    The Head GM is curious: do your ships have artificial gravity, and if so, how does it work?
    It is highly dependent on whether the salvaged ships had artificial gravity and whether it still works. Many times, they just end up using thrust-based gravity. With some ships that were built to have artificial gravity in terms of their layout, this results in them strapping the engines to the bottom of the ship.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Gengy View Post
    The Head GM is curious: do your ships have artificial gravity, and if so, how does it work?
    Like Aed, I have no idea how gravity really works so I'll say some do via spinning cylinders or even rudimentary artificial gravity plates but older or simpler designs still flying in the Red Fleet tend not to have them and smaller ships like fighter craft definitely don't.

    EDIT: I think Presidium Station definitely does though via centrifugal force of it being a big spinning donut
    Last edited by QuintonBeck; 2019-06-11 at 09:24 AM.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Gengy View Post
    The Head GM is curious: do your ships have artificial gravity, and if so, how does it work?
    Yes. This comes as a surprise to the kombuch since most the sphere does not. The ship designs are ancient though, so the gravity was likely necessary for their precursors.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Gengy View Post
    The Head GM is curious: do your ships have artificial gravity, and if so, how does it work?
    Civilian ships and space stations of the Djinye do have artificial gravity. They spin on their own axis. Excepting supply ships and capital ships that go on long missions in without landing, military vessels don't have gravity, as it makes them cheaper and more maneuverable. The pilots just rely on their toughness and willpower to stick it out.

    It should be noted that many ships have only androids aboard, so they don't need gravity at all.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Thank you to everyone who has answered.

    On a different topic, there are still some players whom are asking the GM Team (in Discord) to provide some more scientific data to work with during write ups. I disagree with the necessity of this, because I - and most of the rest of the GM Team agree - it limits world building when the GM Team creates a restriction.

    I have been talking with one of our players, and I like the terms we have been using. Hard Rules and Soft Rules.

    Hard Rules are those that tell you what the bonus or penalty is on your roll. They tell you what happens when you take two of the same type of [Stat] action in a round. They set your expectations, and even allow for things to be changed through the use and creation of Technologies; Technologies that then, themselves, become a new part of the Hard Rules. Adjusted slightly, but still very much Hard Rules.

    Soft Rules, on the other hand, are... fluff restrictions. For example, no one starts out with a Death Star for a ship. That's a restriction that the GM Team has, and we've done pretty good at making sure that doesn't happen during the application process. Soft Rules also covers things like "How big is the Axiom Galaxy?", "How big is a spaceship?", and "How fast is a ship after Round 1 starts?"

    I personally find answering these questions, before the game, uncomfortable. If this were a DnD game, or some other game where - as the GM - it were my job and only mine to define the setting, with minimal input from players? Then I wouldn't have a problem.

    However, this is a collaborative World Building game. Which means that it is, in my opinion, up to each player to answer some of those questions themselves. From what I've seen most of you agree with me about that. Most players are ok with working this out on their own, and letting the GM Team pull on the reins and tell them to hold back if they are going too far and too loose. That said, there are all kinds of different people. And it never hurts to define the setting a little bit more. So before I go making an executive decision on a few numbers, I wanted to get people's opinions.

    Online Poll about Hard Science

    Please answer when you can.
    Spoiler
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
    ~avatar by myself

  29. - Top - End - #29
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Hey folks. So it's been about 36 hours since I made the last post with the poll. I appreciate everyone who voted. It helped me figure out a few things, and I apologize if my lack of setting info has frustrated anyone.

    Honestly, many of the questions I was being asked I was struggling to understand why they were being asked; the speed of a ship being one that bothered me the most. After all, when (OOC) all actions end at the end of the round and then the Round Opener happens, then the speed of a ship is always the speed of plot, right? Well, apparently for about 25% of our players, that's not enough. I can respect that, and regret that my lack of understanding may have caused a continued loop of "But why do you need to know?"

    I think - from my perspective - I don't like placing constraints on the majority of our player base because a minority of them (admittedly, a rather large minority) wants more details. I believe however, that I have figured out an answer that I am happy with, and I will be adding this info to the second post after I'm done posting here. Please keep in mind that this is information for the start of the game, and from an OOC perspective means that the GM is guesstimating. I am still trying to keep things vague enough to allow the 75% who want the freedom to have that freedom, and I hope our 25% understand that. From an IC perspective, most of these details will be mentioned during the Round 1 event that the GM is asking that everyone non-action Attend. They will come from as reliable of a source as you're likely to get, but you are welcome to (in character!) ask for more details.

    • A single Military Unit can have a mass of up to 1,000,000 tons (1 Megaton); this is either one very large ship, or multiple ships collectively coming it to that maximum
    • The Axiom Galaxy measures out to about 50,000 Lightyears, give or take 1,000 Lightyears
    • This gives us an estimated size of 2615 Lightyears per region
    • Smarter people than me have told me that, assuming the same amount of spread of stars are in the Axiom Galaxy as there are in the Milkyway, then the previously listed number of stars (between 30 and 70) is an accurate average for our space regions, though some regions will have more (potentially 3,000!) and some will have less, depending on how close to the core they are.
    • Gravity Latch Drives (GLD) will be the standard FTL that everyone gets at the start of the game
    • Estimations of GLD Speeds (when you take the above into account) put things at 109 Lightyears per Galactic Day, or 13,080 Lightyears per Galactic Year. I assure you, the math checks out, when you know the conversion rate of a Galactic Year is 62.4 Weeks of an Earth Year, that there are 12 Galactic Months in a Galactic Year, and 10 Galactic Days per Galactic month. If you want to go further to figure out the speed per second, that's on you (A Galactic Day lasts 12 Galactic Hours, or 1200 Galactic Minutes. There are 100 Galactic Seconds per Galactic Minute.)


    All of the above estimated speeds assume you are in friendly territory, know exactly where you are going, and don't encounter any surprises. You can't build a ship over 1 Megaton in mass at start because (at the start of the game) no player has figured out how to link up either (a) GLD engines that can push more mass or (b) hulls that can survive a faster engine.
    Spoiler
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
    ~avatar by myself

  30. - Top - End - #30
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Hello Everyone!

    I am the acting stat manager for E5 and have finished inputting Leader stats into the google doc.

    The following players need to add their leader stats into their world posts, or make a world post if you have not:

    Tentreto
    Mary
    Doomhat
    Asmodeussnake
    LapisCattis
    Jade

    Please post in the ooc or otherwise poke me when you have done this.

    Also, EVERYONE, please be sure to order you stats thusly:

    Dip
    Mil
    Eco
    Phil
    Int

    The likeliness for mistakes becomes high if your stats are not in proper order. Once the google doc is posted, please double check your stats and tell me if there is an error.

    Thank you! <3
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

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