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  1. - Top - End - #211
    Dwarf in the Playground
     
    Kobold

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    If memory serves, fabricated claims have to be pressed immediately less they be lost in comparison to legitimate claims which linger only requiring the holder to start pressing again.

    Fabricated claims are likely difficult to expose because usually strong Int powers are attempting them, and so it is your investigation roll vs their fabrication roll. And to have the prefect combo which you put forth (which is fabricate and then claim) you need 10 Int and 10 Diplomacy to pull off. Its the same with an organized religion, convert to religion and then press claim (an this is a legitimate claim mind you).

    Personally I think there should be a period after a claim is fabricated (2-3 rounds maybe?) for people to investigate it. If the claim is proven false it is revoked and further claims in general suffer a -2 "caught" penalty until their leader changes. If the claim was pressed successfully I could see the claim information being used to cause unrest in the region or possibly rebelling given that people want to put enough actions into it. On the other hand, if a power accuses a claimant of fabricating their claim, and its a legitimate one (or they cant' fabricate enough evidence to make people doubt it) then there should be a penalty to the accuser based on their meddling. (note that if a person suspects someone is trying this, they can have the option of trying to clean up the books, and cover tracks challenging any investigation roll against them).

    The only problem that I see with this setup, is that it is forcing you to attack the claimant from a position of strength while trying not to appear like a blatant warmonger. Their Int/Dip is already good so its an uphill battle unless you have a Int/Dip power in your pocket. The other option is to just attack them.

    That is the strength of military expansion. Sure the die roll can be risky, but you aren't limited by claim rules and can give no ****s about other claims, and if someone wants to contest you they have to do it on the field of battle. Its immediate with no setup (Dip, Int, and Phil typically require some prep) and all you have to do is meet a TN 12 stabilization roll next round. More importantly, if you are military-ing right, you should be building units to cover your losses, so when you take a region you are already fortified enough that to take it back powers have to meet you while you are in a position of strength.

  2. - Top - End - #212
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    Gengy's Avatar

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Multiple topics in this post. Here's a summary:

    • Region Reviews
    • Round 7 Opener Updates
    • Size Bonuses
    • Fabricated Claims


    Before all that, though...

    @everyone - When declaring an Organized Ideology, you get the LC 5 Bonus as part of that Philosophy 10. You do not get any other bonuses "for free" though you may declare your stated intention for what they are. They won't activate until you spend a Philosophy action to do so, when you have the appropriate level of Learning Centers. Generally speaking, my approval of the LC bonuses will follow the guideline of:

    LC Bonus 5: +1 to a type of roll
    LC Bonus 10: +die size to a type of roll
    LC Bonus 20: +1 to a type of roll and/or a bigger bonus, but somehow tied to Assemblies for your Ideology
    LC Bonus 40: +2 to a type of roll? (Haven't gotten there yet! Still going to be somehow tied to your Ideology to get better bonuses)

    If you think of these as Ideological Technologies, you wouldn't be too far off base. They are just going to have different kinds of requirements; namely, they only work for your Organized Ideology, and only if you meet the LC Bonus requirement.




    Region Reviews

    @Lapis - Wonderland has a delightful sound to it. And was a delightful read. I was not bribed with Dream Eating Pills at all. Also: This is not a Capital Region. You do not have to have a Resource Requirement for non-capital regions. You can if you want, but... that's playing Empire! on hard mode. (Does work as a great dissuasion for invaders, though. Take the region, take the resource requirement too!) It will be your choice to remove or keep the Hard Metal requirement for the region. Otherwise? D22 is approved!

    @Lleban - Damn you and your Space Horses! Damn you and my Approval of your Space Horses! Region's good, other than my undying hatred for your pink horned rhino size horses.




    Round 7 Opener Updates

    (To my chagrin, there were a few things that got missed, so I'm adding them now. These will go in the actual Opener, but putting them here too for ease of reading and locating.)

    Growth

    The Kronin, in there efforts to understand the Monks of Pure Thought, are able to come to terms with the Monasteries in the region. While there isn't an overabundance of joy - the Revolution caused many of the deep thinkers to consider feelings of displeasure - the non-joy is not directed at the Kronin.
    (KRO successfully stabilizes D28 (now E13).)

    (OOC: Rocthuri claimed two regions that had units)
    (RTH gained 2 units.)

    Ideology

    Before the Revolution occurs, the Rocthuri hold a grand celebration of their unity, their peace, and their harmony with each other and all the universe. Members of the Sisterhood of Silence are in attendance, and guests also include the Sublime People's Republic, and the Tezh. Though it is no gala or galactic wide event, the Rocthuri home world parties for days, alternating between solemn happiness and raucous revelry. At the end of it all, the Tezh representative - along with the Sisterhood's local Abbess - are pleased to oversee Consensus Leader Faugloglys anointed as a representative for the Rothuri's new resolves to further promote the ideals of the One!
    (P10 used; RTH becomes an Ideological Power! RTH may now use a sixth action, so long as it is [Philosophy], every round.)

    Terror

    During his conflict with Dictator Phel's forces, a rogue ship - previously thought to be unaffiliated - comes quite close to wiping out the Kamasati Pantheon's leader! Ultimately, quick thinking by High Dreamer Xasarath saves his continued existence in this version of the dream, but it was a very near thing. The ship that attacked is destroyed, but initial thinking indicates that it was probably a mercenary vessel hired by Dictator Phel as a (failed) surprise attack.
    (KSP leader, High Dreamer Xasarath, survives!)

    Discovery

    Though there end results seem to be a state secret, the Church of Iteus spends quite a lot of effort researching the local Light Additives. Only a day after they complete the research, the Revolution occurs. Many within the Church - those who have no idea about what Light Additives actually are, have not read the report, nor can base their thoughts on any actual facts - now feel as though they may have poked at something they should not have, and this caused Iteus to have blinked. The resulting new location in the Galaxy is the Church's punishment. Pontiff Altea and her close advisers know this to be untrue, and are (mostly) successful at calming everyone.
    (ITS completes research on Light Additives for their capital star system (now T16). The research results are a state secret!)




    Size Losses

    Let me again reiterate that I appreciate it when players bring the need for a possible change to the rules to the GM Team's attention. We won't always change things, but we will discuss them. The more information you provide - like Aed has with his informed opinions - the more the GM Team can review the matter.

    At this current time, the GM Team is still deciding if the Size Losses need altering. We do see the value in the reasons that have been brought up, and we are considering a change, but we don't have anything concrete in mind yet. If there is a change, it will occur during the next Round Opener, found in the Rules Changes and Alerts section.




    Fabricated Claims

    The GM Team also discussed Fabricated Claims, and we recognized the points brought up by multiple players. In this matter, we see both sides of the coin, but currently, we have no intention of changing Fabricated Claims. With the Zone of Influence rules in place, the negatives from a failed Fabricated Claim (in secret), and the negatives that occur from a non-secret Fabricated Claim (failed or succeeded), there are enough reasons to keep the rules as is for now.

    From a personal stand-point, I will be monitoring Fabricated Claims. If they do become abused, then I do have some thoughts on altering them some (my current favorite is to increase the TN for success, but that only delays when a person tries to Fab a Claim rather then fixes the overlying issues that have been brought up, so I can probably think of something more clever). But yeah. The GM Team talked about it, and as of right now, no changes are planned.
    Last edited by Gengy; 2019-09-10 at 11:09 AM.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
    ~avatar by myself

  3. - Top - End - #213
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    Aedilred's Avatar

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Region writeups:

    Amurrin Sector
    Region T24

    Spoiler: Region
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    The Amurrin Sector contains a multitude of stars, the most notable of which – for its multitude of inhabited worlds – is Vakuna, a white star orbited by twenty habitable planets and at least as many moons.

    The worlds exhibit as much variety as one might expect from any group of planets, but the civilisation there is clearly old. The worlds have been occupied most likely for millennia, in some form or other, and many of them are likely to have been terraformed – though this would have been so long ago it would now be hard to identify which without detailed biological surveys.

    Major worlds include:
    Ferona
    Vejovi
    Meyaku
    Kirinus
    Larunda
    Lukina
    Gimus
    Sanda

    Spoiler: People
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    The Tabine resemble humans sufficiently closely that it is likely that humanity was the base form of the people. They have however subjected themselves extensively to genetic modification, to the extent that truthfully they can now only be considered human-oid rather than true humans.

    Genetic modification began almost as soon as the technology became available and the Tabine are experts in genetic editing. Many of these modifications are essentially invisible to the naked eye, but one is extremely common: the profusion of horns and other bony protrusions from Tabine skulls. These seem to have been a fashion accessory but have now become a caste marker as much as anything, and vary from spiralling rams' horns on nobles or high-ranking governmental figures, to spikes jutting forward from the lower jaw.

    Society is stratified depending on the genetic engineering undergone by each embryo. While some to attempt to alter their position later through modifications to their own bodies, generally people remain in the station they emerge in at birth. This has led in some areas to an increasingly narrow gene-pool for some strata, and has been catastrophic for the overall species fertility. As a result, cloning is common.

    Contemporary Tabine society revolves largely around maintenance of the army, which consumes perhaps a quarter of total government revenues on average. In order to justify this expense, various expeditions have been sent to other systems to explore and conquer – some of which have met with success. The Tabine have not always been the only intelligent life in the sector, but, apart from the Couriers, they are the only sapient species known to survive.

    Spoiler: Government and History
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    The primary Tabine system was a loose confederation of governments, with limited central organisation and not infrequent wars between the various rulers. Given a technological boost by the presence of the Courier Relay and its attendant defunct technology, the Tabine developed technology rapidly, perhaps more quickly than they matured institutionally.

    As they explored, the Tabine discovered various other species, some sapient and some not. None of these could match the technology or martial ardour of the Tabine, and were conquered. Few if any now survive, having disappeared into the general Tabine genepool.

    The military focus of Tabine government led to the first major cloning programmes to produce warriors en masse rather than risk the diminishing population of natural-born Tabine in war. The first generation of drones was engineered to be highly intelligent, independent-thinking and experts in warfare.

    In retrospect unsurprisingly, this nearly ended in disaster. The charismatic general Taira Marais led a mass drone uprising across the confederation, giving himself the title of Tyko and seeking to bring down the ruling class.

    When things seemed at their bleakest for the established authorities, Daijo Sylla, now remembered as one of the greatest heroes in Tabine history, stepped forward. Rallying the last loyal drone armies, he called upon the knightly class to honour their vows to protect their people, and take leadership of the armies. At the same time he made recommendations regarding the production of new drones which were immediately carried into effect. Sylla's knights held off Marais long enough for the new drone army to enter the fray. Marais was defeated and the rebellion crushed.

    The new drones were modified from their pre-rebellion form to replace the tendency for independent thought with an unquestioning loyalty to their commanding officer, the beginning of the modern Drone.

    When explorers from the Ninurtine Empire arrived in the system, the Tabine regarded them warily. This was the first time, aside from the Cosmic Couriers, that the Tabine had encountered a foreign species they could not easily conquer, and while relations were established, they remained strained.

    They reached a head when an incident at a diplomatic station blew up into a crisis. The Tabines were accused of having abducted Imperial guests for breeding purposes – a credible accusation given the constant drive of the Tabines to widen their genepool – but one the Tabines nevertheless denied. Failure to make an apology or reparation led directly to war.

    The Confederacy agreed to pool its resources under a central commander, who took the title of Shogun, but the resulting battle was a catastrophe. The Tabine fleet was obliterated and the Shogun killed, with the Empire rapidly occupying the system and establishing Imperial law throughout.

    An interim Deputy Governor has been appointed to administer the region on behalf of the Governor of Extrastellar Territories.

    Spoiler: Resources
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    The famed Tabine warriors are almost all clones, except for their officers. The rank and file are known as Drones (as are, more generally, clone workers across the system) while the officer ranks are usually made up of Knights. The Drones are engineered such that they are now entirely under the sway of their Knight commanders – but critically – each batch of Drones only to a specified group of Knights (often a family). In order for anyone to replicate the Maraian rebellion, they will need to win the majority of the Knights to their side.

    Tabine warfare revolves largely around close combat with small arms and hand weapons – even in space. Other than fellow Tabines they fight few foes with extensive space capability, and consequently have tended to focus their attention on planetary landing.

    The typical Tabine warship is cylindrical, with a thin midsection, and designed for vertical landing. When forced into a space battle, Tabine ships do possess ship-to-ship arms, but rely almost entirely on boarding torpedoes.

    This strategy was catastrophic in the Battle of Nera, when the Tabine fleet encountered the Ninurtine Imperial Navy and was comprehensively destroyed by superior firepower. Tabine strategic thought is currently undergoing something of a revolution.

    Spoiler: Philosophy
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    The closest thing to a unifying philosophy in the region is very similar to the Chivalric Codes on Vacio. It is governed by a number of simple principles, although each of these is subject to considerable literature and commentary. The essential guidance can be summarised as:

    Serve the strong
    Protect the weak;
    Show mercy to those who earn it;
    Give forgiveness to those who seek it;
    Reject excess;
    Display heroism;
    Reject no unworthy challenge.
    Embrace humility.

    The Reate School is the principal seat of learning for those seeking to learn the Chivalric Codes and take their place as Tabine Knights.


    And, since I won't be here next round and on the basis that I don't think there's any reason now that it won't become mine this round:

    The Ceylan Nebula
    AKA Hammerspace
    Region T20

    Spoiler: Region
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    This region has a number of names. Officially it is known by the Ninurtine Empire as the Ahurin Sector, meaning roughly “the friendly sector”, but colloquially it is commonly called “Hammerspace”, after its most famous export.

    The region is however dominated by a single astronomical feature, a vast stretch of colourful dust and particulate dotted with illuminating stars called by the natives the Ceylan Nebula, another name used interchangeably for the region as a whole. Early explorers commented that their visits to the Nebula were like flying into a dream.

    The principal inhabited system is the white star Yil, which has eight orbiting planets, most notably among them the tellurian world Kara, homeplace of the Kuvetli people. Other planets and their moons have been colonised, and there have been successful attempts to venture outside the system, but the lack of GLD technology means that the majority of the nebula remains unexplored.

    Spoiler: People
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    Perhaps never have the Malakids collectively got on as well with any people as they have with the Kuvetli – indeed, given their history of civil wars, even with themselves. Already theories have surfaced that the two peoples are long-lost relatives of some sort, given that the Malakids accept that they are not native to the Malak system. Establishing friendly relations has been described as the last great gift of Ninurbethush to the Empire before her abrupt retirement – although in truth it was not a hard task. Once the inevitable initial wariness wore off, which happened rapidly, feelings quickly developed into a mutual respect and affection. It was not a hard decision for the Empire to invite the Kuvetli to occupy a Council seat, nor for the Kuvetli to accept the offer.

    The Kuvetli are a hard-working, hard-playing, hard-drinking people. Since their introduction to Malakid holograph technology, they have become such enthusiastic adopters that in just four galactic years, while the spread has not yet penetrated every section of society, it is not far off.

    In general, the Kuvetli appear human (outlandish novelty holograms aside). This is deceptive. Their mastery of multiforce technology means that most adult Kuvetli are of superhuman strength, both thanks to application of the technology directly to adjust muscle density, and due to the force generators frequently sewn into their clothing. Tearing a steel girder in two with bare hands is not considered a particularly remarkable feat.

    The two most popular sports are duelling and cemperball, a fast-paced stickball game. Kuvetli sport duelling usually sees both fighters wielding a hammer and attempting to score points by knocking the opponent against walls and floors. Although it may seem crude, there is in fact great precision required from the top duellists and very fine control of the hammer's settings as well as rapid adjustment to counter opposing moves. Official duelling is tightly regulated, given the obvious possibility of catastrophic injury, but there is inevitably an underground duelling scene with fewer restrictions – and many more deaths.

    Spoiler: Resources
    Show

    The most notable development of the Kuvetli civilisation is multiforce technology. The tools which deploy it are traditionally known as hammers, and allow the wielder to apply, generate, or reduce force to a given object or area. Where it differs from a standard hammer is that this is not merely normal force, but includes almost all force, including gravitational force, nuclear forces and electromagnetism. This allows objects to be compressed or expanded far beyond their usual parameters, made lighter or heavier as the situation demands, and so on.

    This technology allowed the Kuvetli to spread all over their system and into neighbouring systems even without the GLD – hence why, despite their eligibility, they passed up on the chance to attend the Simulacrum. The tools making use of it (though not the secrets of the technology itself) are now for sale more widely, in the form of Multiforce Hammers.

    Spoiler: Government
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    The last Grand Bay of the Kuvetli died centuries ago and executive power is now exercised, as it was in the last years of the Grand Bays, by the Master of Ceremonies – an operation which has of course required the development of a significant administration and bureaucracy, if somewhat industrial in its focus.

    The Ninurtine Emperor is now recognised as head of state as successor (and arguably supercessor) to the Grand Bays of old. The Master of Ceremonies sits on the Imperial Council of State, but this has led to little direct change in the government of the region, with the Imperial government happy to operate with a light touch.

    Alone or at least first among the Empire's extrastellar acquisitions, the Kuvetli retained a significant navy at point of integration. Some of this has been maintained for planetary defence, but the remainder of the ships and personnel have been folded into the Imperial Navy.

    Spoiler: Ideology
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    As a general rule, Kuvetli are not particularly philosophically-minded. They have an innate respect for industriousness, which is obvious, simple – which is not to say stupid – and self-explanatory. There seems little need for scholars to expound upon this, and so generally, they do not. As a result, and while there are great learning centres across the region for study of both science and humanities, the majority of people simply get on with their lives.

    But that's only the majority and not the whole, and perhaps the blandness of wider societal ideology is a product – or even a cause – of the intensity of the exception. For there is a native ideology which goes far beyond that visible, and it is indeed intense.

    It revolves around a complex and opaque mythology which is largely inclusive but revolves heavily around traditions of prophecy and gnosticism. It has traditions of dualism, between the creative and reasoning urges, of the fall of the primordial, and its division into the Zoas, from which flow emanations. Almost deliberately obscurantist texts detailing these entities, Los and Urizen, Tharmas and Orc, and the rest, set out the precepts of the faith.

    As a result, there is a divide within society between those who actively engage with the faith and those who are happy to live their lives without its influence. Among devotees there is little if any discrimination between laypersons and priests, as any who devote significant time to the ideology tend to become consumed by it to some extent. Its followers have an otherworldly air, as if belonging partly to another plane of existence.

    The focus of the philosophy is within the Temple of Poetic Genius, both a centre of observance and a creative school of the arts. Here devotees commune with the cosmos, contemplate infinity and struggle for enlightenment, and generate art and literature to add to the strange and burgeoning library that lies at the heart of the Temple.

    So far, so much another weird alien religion, but Imperial observers quickly came to consider that for all its strangeness there was something in it. Confused and somewhat awestruck by the depth and commitment to and of the ideology, they rapidly withdrew and determined that while impenetrable, it was not dangerous, and whatever this was, it was best left alone. It seems that as to that, as with so many other things, the Empire and the Kuvetli are in agreement.
    Last edited by Aedilred; 2019-09-20 at 04:50 PM.
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  4. - Top - End - #214
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    QuintonBeck's Avatar

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    S9
    Spoiler: Summary
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    Leader: Chairman of the SPR
    Home System: Borealis (S9)
    Resource Centers:
    1. Inner Rim Mines: Boreal Metal [vacant]
    2. Mid Rim Mines: Boreal Metal [vacant]
    3. Outer Rim Mines: Boreal Metal [ETH]
    Learning Center: Committee for Sublime Affairs, Borealis [The One]

    Spoiler: Region
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    Borealis is a cold but habitable planet with significant arctic and antarctic poles capping a more temperate equatorial zone. The detonation of hundreds of nuclear warheads a decade prior to first contact has caused significant ecological damage to the planet's surface making much of its limited habitable zone inhospitable to human life and causing intense storms across the planet's surface. Radiation coats the planet's surface and has yet to truly begin to be absorbed and filtered by natural processes leaving the entire world toxic and dangerous though small pockets do exist of less highly irradiated land.

    An asteroid belt of significant size and quantity fills the rest of the Borealis solar system rich in mineral and metallic components.

    The other star systems in this sector appear to have gone nova some centuries ago and now only colorful blue-white gas nebulae exist in the rest of the galactic sector.

    Spoiler: People
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    Borealis is a lightly inhabited system composed of humans who lack a viable planet to lay claim to. A healthy world once existed where numerous human colonies had evolved into nations capable of limited stellar expansion but the nuclear holocaust ten years prior to first contact by the Rocthurhi wiped out over 90% of the human populace in the sector leaving survivors only on the small number of moon bases and asteroid mining rigs established by wealthy nations prior to the threat of nuclear armageddon and scattered remnant populations sheltered underground on Borealis. Due to the extraplanetary living conditions of many of the surviving Boreals certain Zero-G Low-G conditions have become a more pressing concern for the populace including muscular degeneration, loss of bone mass, and coronary conditions. The SPR has devoted significant efforts since reaching out to the sector to providing more advanced artificial gravity platforms for living as well as longer term projects of trying to reclaim the locals irradiated world for repopulation as well as encouraging cultural (and genetic) exchange between spacer survivors and those within vaults back planetside. While divisions have arisen between so called "spacers" and "vaulters" the SPR has worked hard to unite the two survivor factions through redirection of their frustrations towards their former world leaders who kept them divided along nationalist lines and fuel their recovery through hard work extracting and exporting the peculiar metallic compounds of this system.

    Spoiler: History
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    Rocthurhi ships sent to scout the sector between their own and the Sublime People’s Republic discovered a sector whose most habitable planet scanned as highly irradiated. More in depth scans revealed a world formerly prosperous with intelligent life to have only a decade prior destroyed itself through nuclear war. With little other options the survivors sought cooperation with these alien visitors hoping these space travelers could grant them permanent access to a nearby asteroid belt who’s occasional rogue asteroid had provided a uniquely valuable metal in ages past. While the Rocthurhi deferred direct involvement their government worked closely with SPR representatives who came to the region and did almost exactly as the survivors had hoped, helping to resettle the survivors as best they could and providing access to the means for their economic sufficiency. Provision of Matter Rearrangers and later Matter Manipulators has pushed progress on reclaiming the nuclear wasteland forward by decades while star bases and mining stations provide meaningful work to the local populace. With such a small remnant population the imposition of a One Party People's Republic in the region proved especially simple as there was little room for factionalism to mount into a significant wedge, especially in the face of the overwhelming edge brought by the SPR's arrival.

    Prior to first contact the Boreals were a disparate people with two major nation-states dominating their planet; a liberal republic and a totalitarian empire each with dozens of more minor nations composing their sphere of influence and struggling for planetary hegemony. Political conditions on the surface had been stuck in essential cold war for over a century with varying levels of intensity having allowed competition through extra-planetary expansion, technological competition, and even simple sport to outweigh military buildup as the primary means of expressing superiority at varying times. Unfortunately for the people of Borealis the military tensions never fully went away and in the years prior to the bombs pressure had been ratcheting up to a fever pitch. When a radar operator, no one seems quite certain for which nation, detected an incoming nuclear missile their own arsenals were unleashed and in less than six hours the entire planet was bathed in radioactive fire.

    Many of the survivors were privileged members of the former governments ferried to safety in the minutes afforded to them by early warning. A desire to restore one or both governments had indeed even been expressed when SPR had first arrived in the system but were quickly squashed. While executions were limited some were authorized for especially egregious exploitators and war mongers who had escaped their own consequences. Currently SPR has shown far greater support to the spacer populations, despite insistence both spacers and vaulters were equal in their eyes, owing to the greater proportion of spacers willing and even eager to abandon their old culture in favor of the Party Line.

    Spoiler: Government
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    Currently with a population numbering under one hundred thousand and almost completely subjugated by the SPR's significant technological advantage over the Boreals the People's Republic of Borealis is essentially a puppet government headed by a Central Committee of more or less SPR-appointed members who take directions from the SPR's Chairman. Promises have been made to widen democratic input and so far the desires of the populace appear to be taken into account regarding decision making for the region but factually this was more accurately pandering than it was the expression of a unified democratic popular will.

    Spoiler: Philosophy
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    When the One was brought to Borealis it came with explicit demonization of the disunity and fracturing of the nation-state model formerly hosted by Borealis. The great unifying purpose of the One was subtly and overtly propagandized to the population and continues to be sponsored by the SPR in their political messaging through the region.

    Spoiler: Resources
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    Boreal Metal - In fact a number of different strong metallic compounds rather than a singular metal Boreal Metal is unique from traditional steel or titanium alloys in its endothermic radiation which seemed to pull heat out of the air around it causing atmosphere exposed to Boreal Metal to chill significantly. It is currently unknown what factors cause Boreal Metal to absorb heat from the air and remain itself cool to the touch but many throughout SPR and elsewhere have begun to utilize the metal not only for the construction of frames and plating that requires hard metal but as a low cost refrigerant for server systems and perishables alike.


    T6
    Spoiler: Summary
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    Leader: Chairman of the SPR
    Home System: Crystal's Edge (T6)
    Resource Centers:
    1. Edel: Crystal Skulls [CmC]
    2. Edel Lunas: Crystal Skulls [RTH]
    Learning Center: Committee for Sublime Affairs, Crystal's Edge [The One]

    Spoiler: Region
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    Almost no intelligent life exists in the sector dubbed "Crystal's Edge" by SPR explorers and as such local names for adoption into the lexicon were archaic adoptions from survivors who had escaped their homeworld's destruction thanks to an ancient exodus from planetary to space habitation. The primary inhabitable system was a yellow giant star with six orbital planets each with a number of moons. One planet in particular, known as Edel among the spacers who lived in another regional star system, as well as the moon in orbit around it appears to have been inhabited by some form of humanoid intelligence but one that, like Borealis, had been subject to an extinction level event that had transformed the surface and people into crystalline replicas of their original form. From space the planet and moon both appear to glimmer with a reflective prismatic surface due to their transformation, an unusual sight unequaled in other discoveries by SPR explorers in Axiom.

    Another less planetarily habitable star systems hosted a CmC Relay as well as a collective of ancient space stations which hosted a remnant population albeit ones long removed from their homeworld ancestors and disconnected from whatever political or military affair had led to the planet's crystallization.

    Spoiler: People
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    With a population of long ago spacers numbering only in the low tens of thousands it is difficult to ascertain an accurate handle on the culture of the inhabitants of Edel. The Edelian spacers are humanoid in shape having a bilateral symmetry with two arms, two legs, and a developed cranium but they were not a mammalian species. Fine scales coated their bodies, delicate but sharp claws rather than fingers stretched out from their palms, and compound eyes marked them as some reptilian or insectoid hybrid. The culture of the space dwelling survivors is one of relatively strict but efficient hierarchy with members of the society expected to fulfill progressively more meaningful roles as they age and test into more important societal roles.

    Spoiler: History
    Show

    Expeditions by the Sublime People’s Republic found themselves in the ruins of a recently deceased civilization. While the causes of this civilization’s demise are unknown, all that remains of the currently crystallized remains of the inhabitants. Cities, people, pets, even trees have been converted into a strange crystalline substance. The skulls of the former inhabitants in particular have been shown to have...interesting, properties. In fact one of the explorers was nearly slain by a by an animated crystal skull after attempting to handle it without protection, nearly transforming into crystal themselves. The CmC has established a Relay in a nearby system to that of the crystalized world and currently possess several space stations in the vicinity that host a small remnant population albeit long socially removed from their homeworld bretheren.

    Spoiler: Government
    Show

    More a research outpost than an official colony the current administration of Crystal's Edge is shared between a local congress composed of space station Edelian congresspeople, SPR research committees, and a Red Fleet detachment concerned with containing, and possibly unlocking, the secrets of the Crystallization process.

    Spoiler: Philosophy
    Show

    Relay Conglomerate Stations - With the majority of non-crystallized locals living on space stations outside the CmC Relay it is here where the majority of trade as well as philosophical discussion takes place and where the region was secured in the name of the One ahead of Union annexation.

    Spoiler: Resources
    Show

    Crystal Skulls - While the entirety of Crystal's Edge major inhabitable planet was crystallized it appears the skulls of local creatures were the most severely effected. The brains of humanoids and animals alike appear to have become batteries of arcane energy capable of animating the skulls they reside in and emitting powerful energy beams from the eyes and mouth of the skull. In addition to these arcane properties the skulls were impeccable replicas of humanoid and animal visages making them valuable pieces of gemstone artwork on certain markets.


    T8
    Spoiler: Summary
    Show

    Leader: Chairman of the SPR
    Home System: Huville & Truffoplis (T8)
    Resource Centers:
    1. Huville Productions: Thneedz [vacant]
    2. Truffopolis Productions: Thneedz [vacant]
    3. Sneetch & Giesel Productions: Thneedz [vacant]
    Learning Center: Committee for Sublime Affairs, Huville & Truffopolis[The One]
    Assembly: Unity Guard [The One]

    Spoiler: Region
    Show

    Two star systems dominate this sector each a habitable Goldilocks temperate system hosting lush worlds as well as abundant gas giants and mineral rich rocky worlds. Both stars have similar temperatures and densities suggesting they formed near to the same time and indeed both star's planetary bodies had more similarities than they had differences. In all both systems were so shockingly similar it was perhaps no surprise that the inhabitants of each had latched vociferously onto their differences in the years preceding the arrival of Union.

    One of the habitable worlds is Huville, a ecumenopolis with two moons and a robust artificial satellite network. The other habitable world is Truffopolis, a slightly less urbanized but no less technologically advanced post-industrial spacefaring world sporting a single moon.

    Spoiler: People
    Show

    Whether due to ancient space farers from one world or the other, alien transplantation, or pure random chance coincidentally marching in the same direction both habitable planets are inhabited by a species of yellow flightless birdlike bipeds known as Hus on Huville and Lors on Truffopolis, though recent Union educational materials have attempted to bridge this cultural gap in the interest of Oneness and peace. The "two" species were remarkably similar except for the propensity for Lors to have stay symbology permanently colored onto their skin and dyed into their feathers, an aesthetic choice that appeared to have served at least in part as the impetus for the cold war which locked the two space capable powers in a cold war lasting decades before the arrival the teachers of the One and Union organizers.

    Spoiler: History
    Show

    Rocthurhi probes sent into a neighboring system first observed the troubling state of the region; a sector of space at war with itself locked in a state of brutal conflict between two sentient space faring races whose hyperfocus on their internal conflict and distrust over the origin of Guardian’s message had prevented their construction of a Simulacrum Doorway stranding them on the edge of FTL. The two factions, one which associated strongly with the symbol of their home system’s star and the other who rejected such symbolism as backwards and primitive, had decimated each other’s colonies and driven one another back to their orbitally defended homeworlds with an uneasy cold war threatening every system in this sector.

    Senior Tezh philosophers sponsored by the SPR entered this deeply divided sector seeking to end the Cold War through solidarity preaching that war offered no benefit to the industrious peoples. Progress in spreading this message was rapid as both planet's denizens were war weary and the Tezh arbiter selected by the Consensus proves especially compelling in their arguments to disarm the Sneetch & GeiselTM defense systems at least temporarily to test the waters of peace for the first time in over a century.

    Political annexation proved a simple matter with ideological unity between the two systems and while resentment still lingers especially among older members of the population and those with connections to the former regime the popular masses seem to approve of their new leaders, though that may change with the Draaxeri attacks...

    Spoiler: Government
    Show

    While originally Huville and Truffopololis were each ruled by a unified planetary government run by weapons manufacturers, war fighters, and industrialists the revolution pushed by SPR political protestors has seen this old regime dismantled and new cross-regional government has been established on a space station intended to distance governors from reactionary inclinations of nationalism and planet-first visions of the future. While a great deal of autonomy is nominally granted to this local Huville-Truffopolis People's Republic in fact it was largely kept under close supervision by SPR central command fearful of a counterrevolution by the displaced members of the old order. Former planetary industries such as Sneetch & Giesel who produced everything from weapons platforms to the ever popular Tnheedz have been nationalized although many managerial members of this organization have been released from prison time and sought a voice in the political process leading some to fear revision from this region

    Spoiler: Philosophy
    Show

    Introduction of the One played a major role in healing the schism between the two cold war worlds and its message was only enhanced by the relocation of the Sisterhood of Silence monastery Morning Bloom in response to Rothuun threats on the Core border.

    Spoiler: Resources
    Show

    Thneedz - A wartime economy on both planets had warranted prioritization of utility above all else and both factions produced goods whose functions are multipurpose and diverse, chief among them Thneedz. Thneedz are stylish outfits, practical carrying bags, and nutritious if distasteful emergency ration all in one. Made of a mixture of natural and artificial fibers the Thneedz have proven quite popular in the Red Fleet for their versatility and manifold used both on and off the field.
    Last edited by QuintonBeck; 2019-09-28 at 05:20 PM.

    Spoiler
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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  5. - Top - End - #215
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    Hello everybody! Here is our September podcast! We talk about the Revolution and play a game of How Do You Pronounce That? Hope you enjoy! <3
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

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    Apparently I never posted this...Oh well! Here it is. I'll have the other region write up sometime this weekend.

    Spoiler: The Glory Star
    Show
    Spoiler: Gengy's Description
    Show
    Lyraen missionaries discover a system that has recently been overcome by a massive supernova leaving only a neutron star. Whether the star was a luminary is as of yet unknown, but the Lyrean’s have determined the system is filled with hundreds of exposed asteroid belts. One belt in particular is filled with Iridium freshly deposited by the prior supernova.(LYR discovers N8 which contains a [Great] resource of Purified Iridium & an Open Learning Center!)


    The Glory-Star
    Overview: This system has been called ‘The Glory Star’, in honor of its discoverer and will stand as a monument to his achievements throughout all history. Or at least, so Tra Gutri has declared. In terms of structure, it is a system that has recently been overcome by a massive supernova leaving only a neutron star. Whether the star was a luminary is as of yet unknown, but the Lyrean’s have determined the system is filled with hundreds of exposed asteroid belts. One belt in particular is filled with Iridium freshly deposited by the prior supernova.
    Population: The Lyraen Expeditionary Force has established several forward bases, mostly for defense and survey of resources. Aside from that, there is not much left to say. It is not a functioning colony system, merely a future resource extraction site and research facility.
    Resource: Purified Iridium, Starship metal. Iridium is a very hard metal which, when integrated into alloys, is good for the mass-production of armored starships.

  7. - Top - End - #217
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    Quote Originally Posted by PepperP. View Post
    Hello everybody! Here is our September podcast! We talk about the Revolution and play a game of How Do You Pronounce That? Hope you enjoy! <3
    Considering I couldn't hear a word you were saying after the introductions*, I think that went remarkably well. Thank you for organising, as ever.




    Rules query for Gengy et al. At present hypothetical but the sort of thing that's useful to confirm now before it becomes relevant.

    The Zone of Influence rules are clear on their face but all the illustrations and descriptions assume that a player's regions are all contiguous. My questions therefore are:

    1. If a player has a region that does not border any of their other regions, does this operate like any other region for purposes of generating adjacent, close, moderate zones etc. but with the Improbable Zone remaining calculated solely from the capital?

    2. If the above is yes, if a player should somehow have a region in their Improbable Zone, presumably this still counts as within their Improbable Zone and therefore subject to the -8 penalty. But does a region within the Improbable Zone project its own ZoI for the purposes of adjacency, close zones etc where this does not overlap with the Improbable Zone?

    By way of illustration, imagine the hypothetical stellar power Expandia with its capital in A1 and, for the sake of argument, no other regions. It somehow acquires a region in F6, which is in its Improbable Zone. The Improbable Zone does not move, so F6 remains Improbable, as do F4 and E7, etc. But does E5, otherwise a Hard region, now become an Adjacent region? (And by extension D4, E3 and D6 Close regions, and so on).



    *At least, that's my story and I'm sticking to it.
    Last edited by Aedilred; 2019-09-14 at 04:42 PM.
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  8. - Top - End - #218
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Technically this is actually relevant to my Zone of Influence since I own O21 but nothing contiguous to it (yet).
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  9. - Top - End - #219
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    The Audrey Starsytem
    Region G21


    Spoiler: Region
    Show
    Region
    Starsystem: (Audrey) Red Giant
    Inhabited Planet: Audrey II (Fly Trap Planet)

    The Audrey starsystem was first discovered by Captain Sumina of the Starhunter, famed for single-handedly reviving the Droccen Imperium’s faltering exploration pursuits. The unusual raspberry-pink colored star was named Audrey by Captain Sumina, as she said the star reminded her of her lover’s skin. It is a rather barren system, seemingly devoid of any sapient lifeforms but the abandoned relics left floating in orbit around the second planet from Audrey speaks of a far different past. Upon entering Audrey II’s space, the crew of the Starhunter reported dozens of large ships orbiting the planet.

    Unable to make contact with the fleet, the Starhunter cautiously approached and determined that the ships seemed to be no longer functioning as intended. After much debate with her crew, Captain Sumina led a small team to explore a few of these inert ships and found a startling similarity amongst them. No signs of the prior inhabitants were found, no residue of food, discarded clothing or records of their journey were uncovered. The only evidence of habitation that was found on the alien craft was that it appeared that all possible escape pods had been deployed. The technology of the deserted crafts were too strange and foreign to be understood by the Droccen diplomats that had been sent to parley with an unknown people.

    Spoiler: People
    Show
    People
    At first glance, the surface of Audrey II appears to be a completely untouched world of virgin jungle and little else. However, as Sumina’s expedition made their way farther beneath the dense canopy which shields the surface from Audrey’s intense heat, they discovered ancient ruins built of chiseled stone rising from the all-encompassing jungle. Long overgrown and seemingly abandoned by whoever built them, the ruins are covered with indecipherable hieroglyphics and crude pictographs that depict a much less developed civilization than the abandoned ships in orbit might suggest. Interestingly, a recurring theme in the uncovered rock art are eclipses, though the explorers could not decipher if it had been one significant event or several that had sparked the rash of artwork.

    The expedition team’s first encounter with the fly-traps was disastrous. It was Ensign Kubota who first heard the alluring song of the carnivorous plants and was lost to their gruesome appetites. In the wild, it has been observed that mature fly-traps can reach an impressive height of nine feet tall, the “mouths” of these plants can easily fit the average sized humanoid. The fly-traps were named such after an extinct plant of Droccen origin that lured insects into their maws for consumption. The giant fly-traps of Audrey II have large red bulbous leaves that make up the “mouth” apparatus, some have a white polka-dot variation but they appear to be the same species. Their songs are made from rubbing the stiff dark green leaves that grow from the base of their stems together. None of them appear to hold an intelligence above the instincts of any predators.

    Spoiler: History and Government
    Show
    History and Government
    The history of the decrepit ruins seem to speak of the rise and fall of an ancient civilisation but few clues are left to tell of what caused their ensuing downfall. Few pictographs seem to represent the ancients themselves, and even then, their depicted anatomy seems so strange as to be unknown whether or not the figures represent sapient beings. Winged figures, with claws and horns are much less commonly seen than the eclipses and shooting stars. The lack of technology found within the ruins suggest that the abandoned ships found orbiting the planet belonged to another people, but what they encountered to cause them to eject themselves so thoroughly from their ships is a mystery.

    The Droccen Imperium determined that the rampant danger of the carnivorous fly-traps warranted an extreme military presence on the world and a fleet was quickly sent to secure the planet and set up safe routes through the jungle for the intrepid Ndoda merchants that had quickly set their minds to harvesting the dangerous but fascinating plants. A makeshift stronghold was built to house a permanent detachment of specialized military personal, led by the appointed Governor-General, Shiimoa. Shiimoa’s current directives include maintaining and expanding what is considered to be secured land, and sending expeditions into the ruins of Audrey II in the hopes of finding more clues as to what really happened to the original denizens of the planet.

    Spoiler: Philosophy
    Show
    Philosophy
    As most people of Droccen decent, Governor-General Shiimoa adheres to the ideology of The One, but due to the rustic and dangerous outpost that is Audrey II, no formal teachings are currently available to the inhabitants though some space is planned for meditation once the
    Kubota Memorial Research Station and Gardens are finished.

    LC (Open) Kubota Memorial Research Station and Gardens.

    Spoiler: Resource
    Show
    Resource
    The carnivorous fly traps have been exported and can be kept as an oddity and their growth stunted in small pots which keeps the danger of them manageable in a household. They will sing in the presence of people no matter the plant’s size and can be hushed by simply placing a sheet over them. It has also been discovered that the plants can be eaten, though they emit a deadly toxin and can be fatal if prepared incorrectly.
    Resource: (Minor) Fly Traps
    TP 1: (Ndoda)

    Spoiler: Leader
    Show
    Leader
    Governor-General Shiimoa (Local)
    Empress Sai (Imperial)
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  10. - Top - End - #220
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    I shall mention this now in case I otherwise forget, as I am a little busy this week: I shall be away on holiday for the whole period of the next round. I will endeavour to post actions from my phone at some point, but will probably not otherwise be able to participate meaningfully in the game.

    I will leave a draft of my actions with Pepper in case it takes me a while to post and people want to know what I'm planning to be up to. At present none of these actions is military in nature and I hope to keep it that way.

    Pepper is also authorised to negotiate and make agreements on my behalf with regard to the following subjects:
    Spoiler: Respect Pepper's authori-tay
    Show

    • Genocides against snake-people
    • Soggy bottoms
    • How fabulous Pepper is



    For obvious reasons I would appreciate it if people refrained from taking any actions against me for that round, as my ability to respond will be limited. Should anyone attempt to take advantage of this OOC issue, know that my vengeance shall be both terrible and horrible, yea, even unto the seventh generation (of ruler).
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    4 days left for round 7 posts!


    This is a reminder from the GM team for the following players that have not posted in round 7 so far:

    Corona (shhh. it's quite embarrassing, yes.)
    Elemental
    Mary_Sue
    SOSDarkPhoenix
    DionysisReborn


    (Nobody is in danger of dropping out this round)

    Additionally, the following players have not decided on or posted or rolled for all their actions:

    Tentreto
    Minescratcher
    Rolepgeek
    TheDarkDM
    KriegTiger
    Ivor_The_Mad
    Lleban
    Zayuz
    kaio999
    Moriko
    BladeofObliviom
    zabbarot
    Miltonian
    electriccat
    asmodeussnake


    As you know, rolling early helps the GM team open the round early... so chop chop, get on it!

  12. - Top - End - #222
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Konijntje (C19)


    Spoiler: Terrain
    Show

    The system Konijntje has a white star with 1 planet in orbit that is populated by an intelligent species.

    Konijntje(White star)
    An F class with a surface temperature of 5900 degrees Celsius and has the following celestial bodies in orbit:

    Wortel:
    This massive planet is the sole planet in the star system and has a stable orbit taking 723 days to complete. The planet is divided in six continents that occupy seventy percent of the surface and are all separated from each other by small oceans and rivers.

    All continents share the same weather patterns and temperatures year round. Many believe this is because of the proximity of the star Konijntje however no one has cared enough to investigate. The continents appear all to be perfect squares that occupy exactly the same amount of space and when viewed from orbit one wonders if this was done naturally or if this planet was designed.

    Most of the available land has been dedicated to agriculture and the production of rainbow carrots. There appear to be very few herbivorous on the planet and as a result the carnivore population is on the decline, the reason for the lack of herbivores seems to be that the local population of halflings hunted most of them to extinction to protect their carrot crops.


    Spoiler: People
    Show

    The Vlusneds are a halfling race that live on Wortel and most of them spend their days either tending to their carrot crops or eating them, however there are a select few that care about other things.
    The ACA (Anti Carrot Association) believes that the halflings are wasting their lives on the crops they tend and live of a carrot free diet.

    The CAD (Carrots aren't drugs) believe that the rainbow carrot could be produced without its hallucinogenic properties and have attempted to create a new strain that keeps the flavour and nutrition but does not make the consumer "High as a kite".

    The Last group are the CMM (Carrots make money) that are willing to sell the carrots produced on the planet to other stellar power in order to get stores and stores full of cash, these are also the most likely to volunteer for diplomatic missions.

    The Vlusned are a peaceful people and do not have a standing military or police force.

    The Mier Formica were granted a piece of land where a colony could be founded. This colony has limited its new forest construction to this piece of land in order to respect the will of the Vlusneds.


    Spoiler: History
    Show

    The planet of Wortel was always a peaceful planet and the Vlusneds lived in harmony with nature this balance was maintained until 1000 years ago. At this time they found the rainbow carrot and grew obsessed with this new vegetable, where normally wars would break out over control instead the entire race banded together to ensure that everyone could have their own farm to grow them. The planets transformation from a world in balance quickly changed to an agriculture world dedicated to the farming and consumption of rainbow carrots.

    In the last 200 years free farmland started to run out and the Vlusneds started hunting herbivores that would eat their crops or take up precious farmland, in the present day most of the herbivores on the planet have been hunted to extinction by farmers that could only think about their next carrot and the carnivores on the planet are quickly dwindling due to the lack of food.


    Spoiler: Government
    Show

    The Vlusneds have no official governing body and are only in charge of their own farming land. When interstellar diplomacy is required a few volunteers go to the event and act in the name of the entire planet, this rarely leads to any problems as most of them do not wish to get involved with anything beside their carrot farms and on the rare occasion someone gets to greedy their rainbow carrot supply dwindles rapidly.


    Spoiler: Resources
    Show

    The main export of Wortel is the Rainbow Carrot:

    [TP 1] The plantation of an old halfling has opened his doors to the intergalactic market, he is interested oddities and knows that selling his carrots can fund his hobby across the galaxy.

    [TP 2] A very economically gifted Vlusned has managed to procure vast stretches of land and is more than happy to sell the carrots produced here to fund his next business venture.



    Spoiler: Philosophy
    Show

    The colony has not yet spread their beliefs to this system and the Vlusned do not care about what is worshipped or believed in, the learning centre lies open

    LC: A cave on the western continent is hailed as the birthplace to the rainbow carrot. Not many Vlusned visit these days but it holds this weird power that cannot be ignored. The cave is filled with text of how in days long past lights filled the sky and transformed the lands when this was all over the rainbow carrot appeared.
    Last edited by Moriko; 2019-10-04 at 02:34 AM.
    See that awesome avatar? This dude called Gengy made it.

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    Umberedge at Burnsley
    Region G17



    Spoiler: Region
    Show
    Region
    Starsystem: Burnsley
    Inhabited world: Umberedge at Burnsley

    Burnsley is a relatively new star, a bright yellow dwarf born of the dust and debris leftover from an ancient supernova who’s stellar death enriched the surrounding planetary remnants with heavy elements and chemical compounds, eventually providing the building blocks for a new generation of celestial bodies and planets. One of these planetary systems, and the only one in the Burnsley system to support life, is Umberedge. Located the perfect distance away from Burnsley to support a diverse ecosystem, life has flourished on Umberedge, with the dominant life forms of the planet numbering into the billions. Umberedge’s climate is mild and wet which is conducive to large amounts of forest habitat, much of which has been clear cut to make room for the ever-growing Umber population. Every seven hundred days or so, Burnsley is eclipsed by Umberedge’s five moons and is thrust into total darkness for several months at a time. A rather small planet, it is thought that at least a couple of Umberedge’s moons were once a part of it, most likely broken off by a large meteor during the tumultuous period of the planet’s formation. The largest moon of Umberedge is also it’s most unusual. Waverly is a celestial body that is completely covered by water and has its own atmosphere and weather patterns which are often visible to those on the surface of Umberedge.

    Spoiler: People
    Show
    People
    The dominant species of Umberedge are a race of large cicada or grasshopper-like Insectoids. Standing a dainty four and a half feet tall, the Umbers are awash of pastel green and pink. Their carapace still resembles leaves, a vestige of a past in which they needed to camouflage themselves in foliage before they evolved to be the dominant species on Umberedge. The Umbers hibernate for several months at a time in rotation, approximately half of the population at a time in accord with the planet’s eclipse cycle. Large swathes of rolling green downs are preserved as sleeping grounds, and the low hills seem to pulsate with the mass of unconscious Umbers that dwell beneath the surface.

    Upper Loxley is the Umber’s sprawling urban capital. Built on the River Darling, which bisects Upper and Lower Loxley, the capital is home to the Umber’s parliament and the House of Nobles. The great numbers of the population have resulted in very dense urban areas. Narrow multi-story townhouses and flats are the norm and the streets are clogged with giant beetle-drawn carriages. Traditions are important to the Umbers, and they are generally very particular about having things just so. Modern Umbers never miss tea-time if it can be helped. Otherwise clothed by their colorful carapaces, the Umbers enjoy accessorizing with items such as top hats, ruffled collars and monocles.

    Spoiler: History and Government
    Show
    History and Government
    Very early into the evolution of the Umbers, they instinctively formed into tribal bands that maintained and defended a large territory. Over time, these tribes and territories became larger and began to meld together as trade and agriculture developed along with language and the advancement into a more civilized age. King Alcott of the Northchester Tribe was the first King to unite the Umbers, and he heralded in an age of peace that lasted over a hundred years. It was during this era of prosperity that the Parliamentary government was formed along with the House of Nobles. Eventually pushed too far by the tyranny of serfdom and the noble’s greed, the commonfolk fomented an uprising in what is now known as the People’s War. King Alcott’s great-grandson, Brigham, was overthrown by his Uncle Eldon and peace was restored to the realm. The push for change was effective however, in that the commoners taxes now afforded them some basic rights such as a guarantee that they would not be asked to contribute beyond their means and the state would provide their children with a basic education. To this day, the ruling monarch can trace his lineage back to Eldon who is remembered as an emancipator of the people and is looked on as a sainted figure in Umber folklore.

    Spoiler: Philosophy
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    Philosophy
    Before the arrival of the Droccen, the philosophy of the Umbers consisted of little more than vague superstitions and a handful of sainted figures. At the great library in Merriwall by the Sea, there are several statues depicting various saints of Umber history. With the seemingly miraculous arrival of Empress Sai from “outer space”, the Umbers began to worship the Droccen as a goddess figure, however Sai instructed them to be guided towards the teachings of the One instead, though the Umbers have erected a statue in her likeness at Merriwall.
    LC: Merriwall by the Sea (One)

    Spoiler: Resource
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    Resource
    Crystalized Biofuel (Good)
    The end of an Umber’s hibernation period is marked by a molting. These discarded shells are harvested and stored in the open air until a crystallization process occurs. Naturally occuring bacteria breaks down the hard cell walls of the carapaces and begins a transformative process which ultimately results in a biofuel.

    Spoiler: Leader
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    Leader
    King Oswin (Local
    Empress Sai (Imperial)
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
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    Quick Write up for U29
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    Basic Overview: This sector is home to what the Lyraens have named the Rayborn System, a place notable for the massive gas giant which proudly plays host to a number of large moons. On these moons, the natives have long made their homes and even managed to eke out the basics of star travel.

    Population: At this current moment, very few Lyraens have set foot on the moons’ surfaces, save for the diplomatic team and Lyrae herself, who was present for the signing of the accords that brought the system into her empire. The locals are a mammalian race that seem to blend human DNA with a number of other phenotypes, resulting in a lightly-furred race with long ears and ring-patterned tails. They are clever and resourceful, able to use any part of their environment to ensure their kind’s continued survival.

    Government: The Three Elders, the rulers of the greatest of the three moons, have ruled for quite some time. Officially, they now serve Lyrae, though the god-luminary is content to let them be mostly autonomous.

    Resource: The ‘White Stone’, as it has been called, is actually a nutrient-rich sediment left behind by the passage of certain small creatures indigenous to the system. If properly processed, a small dose can feed a grown Lyraen for a day, though they won’t be happy about it as it tastes nothing like meat.
    Last edited by Miltonian; 2019-09-22 at 09:35 AM.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Miltonian View Post
    Quick Write up for U23
    You might mean a different region... U23 is my capital!
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Submitting a new region.

    The Gardens of Leira

    Region J-24


    Spoiler: Region
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    Named for the vast nebula occupying its core, the Gardens of Leira appear as nothing but a celestial anomaly to passive scans. Though a stunning aurora of kaleidoscopic colors to the naked eye, the outer edges of the gas cloud produce sufficient radiation to dissuade any close inspection. However, this potent defense proved insufficient against ships outfitted for GLD travel, and on entering the nebula a far more interesting picture emerged. Passing through the outer band of opalescent gases, the nebula separates and shifts, revealing a core of esoteric symbols light-minutes in diameter. Drawn and redrawn by a precise array of thirteen stars, these runes of particle and light both maintain the defensive wall of radiation and bless the area with uncommon bounty. The stars in the nebula’s array possess habitable zones far larger than can be explained by science alone, resulting in at least one habitable planet orbiting each. The revolutions of these garden worlds, by some quirk of mystical alignment, empower the nebula in turn.


    Spoiler: People
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    While the Gardens of Leira possess twenty-one inhabited worlds, none possess truly native intelligent life. Instead, the Gardens are peopled by a melange of alien races, the most numerous being Human, Lyraen, and Tal-Amanyn. Culturally isolated communities across the Gardens are rare, with most groups commingling regardless of origin. Every inhabitant of the Gardens is descended from those seekers who followed Leira’s call, and thus each bears a shared destiny that binds them more closely than blood.


    Spoiler: History
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    Despite the scholarly inclinations of the Gardens’ inhabitants, much of their early history exists only in an oral record. It is said that the region the Gardens now occupy was little more than dead space before the coming of Leira. Who, or even what, she was has been forgotten, but she arrived from elsewhere and discovered the Star Heart. It was young then, and brimming with the energy of the universe’s first breath. She harnessed that incredible power, arranging stars and planets according to her own grand design. Like a god, she set in motion the celestial dance that breathed life into the worlds of the Gardens, and erected a mighty ward to protect her creation. Then, in her days of rest, she sent out a call across the stars, seeking acolytes and adherents to hear and join in her song.

    Leira’s call inspired a small trickle of seekers, each a mystic of their people and drawn by the undeniable pull of the Star Heart. The energies of the Heart, channeled through the vast planetary array of Leira’s creation, enabled them to cross the intervening distances at a speed only dreamed of before the advent of GLD. As they grew, they spread across the planets Leira had gifted them, departing her sanctuary to establish monasteries and colleges of their own. Leira’s will was carried in their hearts, and thus she spread across the system. It was a peace that lasted for centuries. A peace that could not last.

    The true identity of The Dragon has been expunged from the Gardens’ history, but it is known that he arrived like so many others as a seeker. Yet in his heart he harbored a hidden and insatiable hunger for power, and even as he joined in Leira’s song he sought to twist it to his own ends. Slowly, carefully, he wormed his way into Leira’s confidence, until he was allowed access to her holiest sanctum. And there, he struck. The Dragon and his followers fell upon the Tower of the Star Heart like a swarm of locusts, killing and looting with rapacious appetite. And at the center of it all, The Dragon contested against Leira. Her wisdom and power were greater, but even in the light of the Star Heart age had crept upon her. At a critical juncture, her strength failed, and she was consumed in azure flames. The Dragon’s victory was short-lived, however, as Leira’s death cry resonated through the very Star Heart itself. Long centuries of use had forged a bond between the artifact and the arch-wizard, and in her passing the gem...shattered. The Dragon died in the light of his prize, and Leira’s tower was obliterated. The shards of the Star Heart were scattered across the Gardens, eventually to be claimed by greedy wizard-lords obsessed with its awesome power.


    Spoiler: Government
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    Prior to its integration into the Sodality, the Gardens of Leira lacked any centralized government. Instead, it operated as a loose confederation of settlements, each traditionally led by their most senior wizard. Nominally these magisters existed as a circle of equals, but in reality most owed their allegiance to one of the five Sapphire Lords. These wizards, so named for their possession of one of the great shards of the Star Heart, possessed some small measure of Leira’s power, and were thus the uncontested inheritors to her legacy. However, as might be expected, the insular world of the Gardens gradually devolved into stagnant intrigue as magisters plotted to become Sapphire Lords themselves. The arrival of the Vilari sent a seismic shock through their society, and in a rare moment of clarity each of the current Sapphire Lords pledged themselves to the ideals of the Way of Tides. The five now act as members of the Seer Council, while the day to day operations of the Garden continue largely unchanged.


    Spoiler: Resources
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    Solar Sapphires [Great]

    While the Star Heart was a singular wonder of the galaxy, pale reflections of its glory exist across the Gardens. These shining blue crystals draw energy from the mystic resonance of the stars themselves, storing vast quantities of power. A single sapphire is enough to reliably fuel a personal vehicle, while a sufficient array is the equal to a starship's main reactor.
    Last edited by TheDarkDM; 2019-09-22 at 05:30 AM.

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    When I, and I only, was vile;

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    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Aedilred View Post
    You might mean a different region... U23 is my capital!
    ...Yes.

    I meant the region SOUTH of me. The one I acquired right before the Revolution. THAT one.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Gengy/Rando may I query my loss calculations for the battle last round? It seems like with the overwhelm I should only be losing one.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Aedilred View Post
    Gengy/Rando may I query my loss calculations for the battle last round? It seems like with the overwhelm I should only be losing one.
    Overwhelm halves combat losses which would have been two (1.6 rounded up) but became one. This unit plus your unit lost to size losses makes 2 total NUT units lost.

    And fix your ship list table. It's been broken for a couple of rounds now.
    Last edited by RandoMan; 2019-09-23 at 01:02 PM.
    Thanks to Gengy for the avatar.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Aed.
    I take some issue with your implication of hostile intent in claiming The House (and will post a news and rumors to that effect soon). First of all, it's a diplomatically created claim, which is not in any way objectionable. Second, I talked to Tentreto before even creating that claim, two turns ago, and am confirming with him again now to be sure (you need to be on discord). Third, the Duenem never had a claim on that region that I am aware of, and fourth, they are no longer in any position to claim it, having been moved some distance away in the Revolution.

    In short, there's nothing objectionable about my claim, so if you're going to declare war with me over it, do it now please so I can plan.

    Edit: here's a discord screenshot of Tentreto telling me he doesn't have an issue with it.
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    Last edited by bc56; 2019-09-23 at 01:33 PM.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by RandoMan View Post
    Overwhelm halves combat losses which would have been two (1.6 rounded up) but became one. This unit plus your unit lost to size losses makes 2 total NUT units lost.

    And fix your ship list table. It's been broken for a couple of rounds now.
    Gotcha, thanks

    Quote Originally Posted by bc56 View Post
    Aed.
    I take some issue with your implication of hostile intent in claiming The House (and will post a news and rumors to that effect soon). First of all, it's a diplomatically created claim, which is not in any way objectionable. Second, I talked to Tentreto before even creating that claim, two turns ago, and am confirming with him again now to be sure (you need to be on discord). Third, the Duenem never had a claim on that region that I am aware of, and fourth, they are no longer in any position to claim it, having been moved some distance away in the Revolution.

    In short, there's nothing objectionable about my claim, so if you're going to declare war with me over it, do it now please so I can plan.

    Edit: here's a discord screenshot of Tentreto telling me he doesn't have an issue with it.
    Spoiler
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    I'm not going to declare war on anyone this round (see my post above).

    As to the rest there seems to be a major blurring of IC/OOC here. I note Tentreto specifically said "nothing ooc" and this is all IC.

    People are welcome to add me and send me messages on Discord (though not this round) but I won't be rejoining the main chats.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Aedilred View Post
    Gotcha, thanks



    I'm not going to declare war on anyone this round (see my post above).

    As to the rest there seems to be a major blurring of IC/OOC here. I note Tentreto specifically said "nothing ooc" and this is all IC.

    People are welcome to add me and send me messages on Discord (though not this round) but I won't be rejoining the main chats.
    Fair enough, but I'm not backing down. IC I've been working on a diplomatic agreement with the Housers for 4 years, I'm not going to throw that progress away at the drop of a hat
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Claimed system write-ups. First attempt, be gentle :P

    Uanerth (D6)
    Spoiler: Terrain & History
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    5th in a system of 10, this planet is barely habitable thanks to the fact that the sun it orbits is at the stage in life where it has expanded and begun to consume the inner bodies. The icy nature of the system will gradually turn into more of a tropical paradise in a few tens of millions of years, boiling away the rings as the corona gradually creeps closer - but for now it’s a brutally cold rocky sphere pocked with caverns and tunnels where magma once flowed and has now left behind sheltered highways for the inhabitants - such as they are. Geothermal vents and sub-surface magma flows are common gathering points for the ruffians that call this place home.


    Spoiler: People & Resource
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    Who knows what force of the ‘verse managed to strand people from all over Axiom here, but the surface is littered with ships that arrived and could not escape. The main ‘civilized’ zone, a hive of a city with niches carved out for the various races’ comfort zones (be that social or physical) is called Bartertown, and it was built with the scavenged hulls, systems, and materials from all the downed ships. You’d think that with such a varied collection of goods there’d be a lot to trade around, but everyone focuses on one thing because it’s only ever been found deep in the crust of the planet: murphets. Everyone thought it was just a shiny stone at first, but then it DID things.. miraculous things like powering up long dead electronics without being connected by wires, causing certain metals to get brittle and crumble like dust, and exploding if shouted at. When the Tezh arrived, they brought their best scientists and engineers and determined that murphets are naturally forming crystal isotopes, and when placed in specialized focusing/generation chambers, they can power whole cities and star ships!

    Murphets are now known as rare crystalline form of fuel.


    Spoiler: Philosophy
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    The ruffians and scoundrels that survived on Uanerth had no real ‘philosophy’ other than ‘do to someone before they do unto you’, and the highest rule of all was ‘get yourself some murphet’ because it might change your life. At some point someone got the bright idea (and muscle) to take over the largest source of Murphets and start doling them out. Bartertown was named because that was the currency for a very long time, you worked in the mines for specks of the stuff - but if you wanted to go big you’d get into the ring and win yourself some bigger chunks.

    When the Tezh arrived, they were unhappy with the cut throat nature of the whole place. They did their best to improve things; food, water, shelter, warmth - all became non-issues. But that just let people focus more on Murphets. The local gang-master of the mine wasn’t too keen on losing his grip but when your personal army of thugs get literally evaporated in front of your eyes by the quantum weaponry of a single Tezh battle frame, you get smart or you get yourself evaporated as well. The Tezh let him keep the mine, he was good at being foreman, but they restructured things. The chaotic gladiator ring changed into a formal dueling arena, there’s still plenty of blood and evisceration to be had but you can’t just drag any hapless fool off the street for his pittance of Murphet dust anymore. Life is definitely different under the Tezh ruling hand of One, but it’s absolutely better. Everyone has at least some Murphets, they can still fight over getting more if they want; but nobody hides in the dark like some pitiful creature coveting a precious anymore.

    Gyribov (D8)
    Spoiler: Terrain & Resource
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    Built as a place of peace and fortified into a citadel of war Gyribov is an orbiting hub that rides the nexus of the bridge. It is divided into seven districts - one for each planet/color - that hosts one of the warring factions. The tribal attitude is fierce, and there isn’t really a discernible reason for the conflict other than a rather rabid devotion to whichever district/planet you happen to live in. As conflict rages on, when quarters here or there get overtaken or lost the inhabitants pick up the banner of the victor and fight just as hard as if they’d been a member of that faction for their whole life - and once they don the proper badge and color for the new allegiance they are welcomed with open arms.

    One thing is for certain though, everybody craves vigorite. EVERYBODY. When questioned about the substance by the Tezh science officer, the local chipped off a small bit of their ration and passed it over with a bit of trepidation - a mix of reluctance in giving even that tiny amount up and not being sure if the newcomer was going to pounce on them for more once it was sampled. Turns out the stuff is a crazy potent sedative for higher functions of the mind - and is pretty addictive to boot. Nobody remembers where it came from, but the stuff is easy to make and helps smother the part of the brain involved in higher thought. Thankfully there don’t seem to be any side effects or withdrawal symptoms when a person is taken off the substance.

    Vigorite has been categorized as a drug and Tezh counselors have been dispatched to the region to assist the locals in kicking the habit, if they wish to.


    Spoiler: People & History
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    The monochronoms are not native to this part of space, they happened upon this uniquely situated system in their own journeys with sub-light engines after generations in deep space, having lost almost all the color from their bodies thanks to a lack of natural light - the extremely bright colors were too much to resist and so they settled down in this magnificently colored bit of space. The light bridge is a bit of technology they had brought with them and were able to expand it to criss cross the whole solar system with tangible means of travel. When the formula for Vigorite was discovered, it was initially a simple recreational drug since it wasn’t very dangerous - but the simplified state of mind began to spread because the stuff was put in everything from bread to candy to water and soon nobody really remembered why they did much of anything, other than being really strongly attached to whatever color district they were in at the time.


    Spoiler: Philosophy
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    Nobody really remembers much about how they lived life before Vigorite, as a space faring race so much of daily life can run without much effort that most of their systems kept operating just fine even though the whole population was effectively stoned for generations. When Tezh arrived and were very sparkly and showing so many colors at once, it immediately caught the attention of the populace. People that used to hate each other now swapped bits of clothing so that everyone had a bit of all colors on them just like the Tezh scientists, and that pretty much solved the civil war on the spot. Once the Vigorite itself was found to be the culprit for the society-wide daze, Tezh set about scouring the stuff from every imaginable consumable product except for a few very clearly labeled ones. People were still free to use the stuff but it was a deliberate choice now, not just a fact of living and breathing.

    Hopefully now that they can think more clearly and remember what they were working on yesterday, the great project that has been idly drifting in space can be completed.. Nobody knows what it is but there are plans for it in the various industrial foundry systems
    Last edited by KriegTiger; 2019-09-29 at 11:18 AM.

  24. - Top - End - #234
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Part 2 of new worlds.

    Stronoe 71Y6 (E3)
    Spoiler: Terrain & Resource
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    Dark, dense, and caustic. These words adequately describe conditions for a planet that would normally be the antithesis of ‘life as we know it’. The worlds that orbit the black hole Stronoe 71Y6 all fit this category, having been ripped from their parent systems by the stellar body’s massive gravity well as it passed other star systems. Thankfully they orbit at a distance not to be shredded by the tidal forces (as well as avoiding temporal distortion from extreme timespace warping.. mostly), but those gravitic forces are what keep these planets from turning into cold balls of icy hydrocarbons and sublimated acid. Most races would pass these kinds of systems by as viable for anything but strip mining, but Tezh are not your average explorers and as ‘not as we know it’ life forms themselves they kept a keen eye open for anything unusual.

    Unusual definitely qualifies as a descriptor for when they found non-geologic patterns from remote scans, then actual structures, and finally metabolising creatures orbiting a black home, it was quite the reveal. The offering of Salted Chromium had both cultural and scientific significance, as the material - when smelted and refined - was precisely what the explorers needed back on Yutov to develop some of their more advanced frames and reach farther into the stars.

    Salted Chromium gets exported for use as Hard Metal and the processing creates a byproduct of crops and spices


    Spoiler: People & History
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    The Stronoe-ites welcomed Tezh explorers for numerous reasons but primarily because there was an almost immediate kinship with the non-fleshy visitors. The Tellurium based natives initially considered the Tezh to be fabled ancestors, returned from the stars - which itself raised many questions from the contact party as it suggested that the population had been seeded at some point in time. The Stronoe-ites did not have many answers unfortunately, as the influence of the nearby black hole meant that the planet’s surface was constantly shifting. As such, there wasn’t much room for delicate machinery or devices that could store and keep long records, and maintaining more durable things like books or tablets meant that much more for them to transport or transcribe by hand in time of need. The oral tradition was strong though, and they spoke of ages past when their ancestors would come and go regularly with another venerated race (the Bleepers? Meepers? Peepers? Something like that..) - there’s no telling how long that has been though thanks to time dilative effects from the black hole they now orbit.

    The news that they were NOT said ancestors made the Stronoe-ites sad, but it did not spoil the mood too much and they greeted them with open arms and an offering of ‘food’.


    Spoiler: Philosophy
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    Stronoe-ites do not have much of a spiritual side, being very pragmatic folk focused on living daily life. Their morphic nature allowed them to adapt or overcome obstacles and challenges that most other races would require ‘divine’ intervention or technology to handle. As such they were quick to take up the teachings of One, being a repeatable and verifiable source of teaching and knowledge. The core tenet - that being that all things and life in the universe are related to each other through the Fundamental Harmonic - made a lot of sense to them and they were fascinated by tales of even MORE aliens so very fleshy and different than themselves.

    Mibreshan (E7)
    Spoiler: Terrain & Resource
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    Mibreshan is garden world; resplendant with life of all kinds, flowing waters, and huge not-quite ocean sized lakes while an active but not destructive geology and weather cycle recirculates nutrients and material across the planet. Lush forests cover most of the non-mountainous surface, and rather than grasses giant fields of fern foliage (fern-iage?) cover the rest. The tallest feature on the planet is a dormant volcano whose throat measures over a kilometer in diameter, and which has created a valley over a hundred meters deep. Lichen and small ferns cling to the surfaces here, turning the interior of the volcano into a vibrant display of colors as the variety of foliage scraps out a living in the sparse conditions.

    In the middle of all of this is a building; seemingly brand new and waiting for visitors, staff, or who knows what. Tezh explorers carefully approached, signalling with all possible frequencies (audio, radio, and light) trying to get the attention of anyone inside. Nothing. It’s all empty, unused. The mystery at the lack of disrepair is soon solved though as small groups of machines are spotted here and there doing menial tasks that keep the facility running. One of the engineers assigned to the team connects to an interface port and finds useful data on what the machine is doing and why, but it’s been functioning so long that any useful historical detail is gone due to the limitations on internal storage from this particular machine.

    Examining the structure more closely finds a control room with links to facilities dotted all over the planet that have been hidden by the dense copses of trees growing around them - nearly all are in perfect condition, and absolutely all of them are eerily void of whomever was supposed to live and work here.

    Memory Transfer Droids are recognized as skilled beings, as the Tezh find it far more valuable to maintain the structures and learn from the predecessors than simply scrap the robots for parts.


    Spoiler: People & History
    Show
    Tezh engineers carefully jack-in to various machines all over the planet, finding useful info and details mostly about this planet rather than the ones who built it. The volcanic structure was an observatory - using the natural bowl shaped throat as a means to collect deep space radio echoes, speculatively dubbed ‘Keepers’. The facility - indeed all of this planet’s structures - were built by the Memory Transfer Droids, their functions and skills having been programmed remotely from a world mentioned as ‘Sanctum’ in transmission records. There is no indication of what happened to cause the abandonment of the planet-wide facility - communications just stopped. The place was very clearly intended to house a populace though - it was simply one that never arrived.

    The machines had their tasks however, as well as adequate power and fabrication techniques to patiently wait for their creators to arrive and take over even if that meant calmly keeping things running until the system’s sun died. As it stands, everything has been operational with a well documented SLA of 99.999999% uptime. Information specialists speculate that the facility has been constructed and idle planet-wide for many millenia, with usable dates and data going back 1500 years.


    Spoiler: Philosophy
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    An abandoned (assumed scientific) colony has no Philosphy, nore do the robots that maintain it. The new inhabitants, with members representing all species of the Tezh Consensus, adhere to the tenets of One.
    Last edited by KriegTiger; 2019-09-29 at 12:41 PM.

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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Submitting for approval...

    Ryuvia (Y5)


    Spoiler: Geography
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    There are twelve "habitable" planets in the region, named Ryuvia I-XII, in the order of their colonization by Ryuvians.
    They are all covered by a high-pressure opaque nitrogen atmosphere, and their surface is largely covered by boiling acidic oceans/clouds of gases. The chemical mix that is in the oceans/vapor is called Vita. Ryuvians and most other organisms live and construct their dwellings on the sea bed, which consists of gold, diamond, nanocarbon and other materials that were left after all others were eroded by the ocean. Large cave systems and fissures are present where formations of non-acid minerals used to be. That said, when parts of the ocean evaporate, mineral is deposited back to the core of the planet. Organisms don't rely as much on sunlight for gaining energy as on the violent weather (which is partially sustained by the planet's sun).

    There is also a Cosmic Courier station, built on a moon of Ryuvia II with the Ryuvians' permission. As more and more of the Courier ships travelled through the Ryuvian Relay, almost the entire surface of the moon has been gradually covered with extensions of the space station to accomodate more personnel. Usually, when Ryuvian representatives are meeting with members of other, not-as-tough races, they do it on this moon.

    There are numerous barren planets, but the Ryuvians never bothered living on them, even though they are capable of it. They cannot populate any new planets (without depopulating one of their homeworlds), as will be made clear in the next section, so any daring pioneers could not recreate society on the new planet.


    Spoiler: People
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    Ryuvians are born most often when a sufficient amount of Vita in a closed container evaporates, so that the solids dissolved therein crystallize. One of these solids is called Ryuvite, and within it resides the Ryuvian consciousness. Ryuvite does not appear to be made of protons, neutrons, electrons and the like. Recent research has suggested that it may be essentially "a furball of Light Additives", as Claude, the Ryuvian lead researcher, put it.

    Newborn Ryuvians (from this point onward, it's considered rude to call it "newly extracted Ryuvite" or the like) immediately bond with surrounding matter. This matter will make up their body, which they can move around at will, though they are able to drop some of it and pick up different matter if they like. The Ryuvite inside the body organizes itself into a neural-system-like web. Ryuvians have to "cycle" through some matter regularly to gain energy from the chemical bonds in it, but they can also enter a state of stasis, in which they can survive without cycling for hundreds of Galactic Years. If a Ryuvian is stranded in interstellar space, it is possible for them to survive by throwing away some of their mass to propel themself to the nearest planet and just waiting until they land (provided the Ryuvian does not burn up while falling in the atmosphere).

    Their personality will depend on the chemistry of the elements that constitute their body. They are limited in how much matter they can pick up; if the Ryuvite is too dilute, like in the Vita oceans, it will not generate a consciousness. Ryuvians do not age like humans do, but Ryuvite has a limited consciousness capacity, and it can only make space for more memories by reducing processing power, so to speak. Ryuvians cannot copulate or reproduce, but merging and splitting could be considered the cultural equivalents, and doing either "resets" almost all of the Ryuvite's stored memories. If a Ryuvian refuses to reset in this way, they will eventually become incapable of thought and will fall apart. Bigger Ryuvians formed from more Ryuvite are usually more intelligent. Ryuvians are nearly blind, but they can hear well and can also "touch" anything to determine its composition and properties.

    Generally, the Ryuvians look like a crystal formation or a glob of molasses on the loose, depending on whether they're still or moving, unless they deliberately hold their body in a more defined shape, such as the humanoid form. They fight by pummeling enemies with matter, tripping them by taking away the floor, or, as an advanced technique, taking over the matter that makes up their body and tearing them apart. Ryuvians themselves can be defeated by blasting them into very small pieces. If the pieces are not small enough, there may be enough Ryuvite clumped together for one or more new, confused Ryuvians to appear seconds after their predecessor's death. Though it takes advanced technology and a lot of effort to do so, it is possible to destroy Ryuvite itself. As nobody currently knows how to make more of it, many regard destroying Ryuvite to be a war crime.

    Many wonder how Ryuvians can tell themselves apart if all of them can change the shape and material of their body (and do so on a regular basis). In fact, each particle of Ryuvite is associated with a single unique frequency of EM waves, and it vibrates if EM waves with that frequency passes through it. Through feeling the vibrations of the parts of their own body, Ryuvians can roughly determine what the spectrum of the ambient light is, and compare this with the vibrations (that is, sound, though imperceptible to most non-Ryuvians) emitted by another Ryuvian.


    Spoiler: Government
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    Ryuvians tend to organize themselves into social groups of hundreds to tens of thousands of individuals based on geographical proximity. The bigger Ryuvians usually convince or "convince" everyone else in the group that it would be for the best if they were the leader. These Ryuvian groups, usually called "earthquakes", have fairly low taxes and government oversight and their main concern is enforcing order and facilitating cooperation. Most earthquakes contribute resources or soldiers to the Pan-Ryuvian Investigative and Enforcement Operations Unit, which is a (usually) democratic body that maintains peace between the earthquakes, supervises/eliminates visiting foreigners as necessary and organizes space operations.

    The current head of the PRIEOU is Redirnus of Ryuvia I, a homeworld-security focused 40 year old male. He usually assumes a humanoid form, scaled up about 3 times from the usual size. His body is mostly made out of a steel-like alloy, though it is known that he has a cavity inside his chest with gold-plated sides, in which he carries a mix of potent acids to use as a multifunctional tool or as a weapon, should the need arise.


    Spoiler: Religion
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    The most common native myth is the scaring-children-into-bed* story of The Twelve Tota. Once upon a time, there was a young, clever Ryuvian, named Tark. He thought that he was smarter than all those around him, and he may very well have been, but he thought that he knew almost everything there is to know, having had little experience with learning. He wandered the world carefree and unfettered, until he saw a strange metallic structure sitting on the top of a small, flat island. Now, as you probably know, it was one of those Courier ships, except it was far greater than any ship you'll see today. But Tark had no idea what it was, and went in, and snooped around. There was a panel with many levers and buttons in the center of the structure. Unafraid of any consequences, as he was rhe strongest in his friend circle, he pressed the biggest button, to see what would happen. The ship began violently shaking and then a compartment opened and the ship dropped its cargo on the planet. Whatever the substance was, it was like liquid fire. The oceans bubbled and boiled, and slowly began to give way to dry land. And as the Vita evaporated, the concentration of Ryuvite rose planetwide... The boy was unharmed by all this, and was thinking that this wasn't too bad. Maybe he could explore some new caves now that the landscape's changed? But as he was about to step out of the ship, the ground trembled, and he slipped and fell. In that moment, all souls on Ryuvia II perished, save for Tark. Or rather, they were absorbed into the great being that just stretched, stood up – or that’s what it looked like to Tark, notwithstanding that the giant’s body was the planet, so he had nothing but empty space to stand on – and curiously examined the boy sitting on it. “What just… who are…?” The boy tried to ascertain what was happening, but the giant cut him off. “It doesn’t matter. I do not have a name like you, but you can call me Totum II. I am very grateful to you for awakening me again, Tark. Now, I need to go and awaken my brethren. As for you… I will make sure not to forget which part of me is the bright and curious one.” As Totum II finished speaking, he assimilated Tark, and after a moment of reflection he jumped toward Ryuvia I...

    *well, Ryuvians don't use stories to scare children into their beds for several reasons (e.g. beds don't exist, "parents" usually perish when they merge to form a "child" etc.), but the moral of the story is close enough to the concept.

    Most Ryuvians that have converted to Realtaism are members of last-of-ancient-priest-dynasty Selin Eutarche’s controversial Restored Imperial Church, which teaches that there are no gods. The two powers that are called the Sister and Brother either don’t exist, or are demon-like beings, the worst incarnations of the two aspects of the universe, locked in an eternal struggle for world domination. The only ones worthy of any veneration are worldly sovereigns. Civil disobedience and any other kind of disobedience only leads to chaos and suffering. Leaders are born leaders, and servants are born servants. After death, people who fulfilled their role well can choose what they will be reborn as, though perhaps it will be in another galaxy or universe. Those that did not are condemned to the miserable life of a bacteria, a pirate underling, or a slave of the “benevolent” Kamasati overlords. Naturally, the rebirth theme appeals to Ryuvians, as Realtaists can point to actual proof of it, though whether the process is really rebirth depends on one’s opinion on the metaphysics of Ryuvian identity.


    Spoiler: Resource
    Show
    It is trivial for Ryuvians to slice off a chunk from the planet's core and sculpt it into a Diamond Statue. However, for long they have pretended that they mine and sculpt with clumsy pickaxes and hammers and chisels, like most other races would. They did this to justify the high price for which they sold the statues to the Cosmic Couriers. The Cosmic Couriers, in turn, delivered inaccurate news of constant financial crises across the galaxy, to encourage the Ryuvians not to ever increase their prices, which were, in fact, galactic pocket money, as the Couriers knew. The two races had a heated argument when the mutual dishonesty was discovered, with intermittent embargoes, but eventually, this problem was solved by employing members of the other race on both sides that reported back on the true situation. It is suspected that going on diamond statue production supervision duty in the hellish environment of Ryuvia (well, beauty is in the eye of the Ryuvian) is deemed to be one of the worst forms of punishment among the Couriers.

    Diamond Statues (Great)
    1. CmC
    2. Open
    3. CLS
    Last edited by Corona; 2019-09-30 at 05:34 PM.

  26. - Top - End - #236
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    Q11 (The Pirati Sector)
    Spoiler: Region info
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    The main system of Pirati sector orbits a singular white dwarf star named Pirati by the native inhabitants, leaving only one real habitable planet (P-2) within the systems Goldilocks zone. Pirati’s remaining 6 planets consist of 2 gas giants looming large within P-2’s sky and 4 other worlds of ice and methane wandering alone, neglected by Pirati’s light. Some scholars believe that these icy worlds contain life deep beneath their ice sheets, but few know for sure.

    P-2 is a medium sized rocky planet with a gravitational force of (1.2 G’s). Pirati’s light shines with vigor across the planets surface, leaving most of P-2 covered by sprawling savannas, thick rain forests, unending deserts and titanic rivers. P-2’s tectonic activity has slowed recently leaving only small mountain ranges across the windswept surface.




    Spoiler: People
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    The people of P-2 are a race of diminutive rat esque humanoids who thrive off agriculture and the former infrastructure of prior civilizations. Dismissively called “rats” by the knights, the ratfolk refer to themselves as the Palgui. Palugi society is divided into several castes. The caste trampled by others is dirt caste, a hardy group of agriculturalists whom grow yams, millet, songhrum, and beans. Above the dirt caste are the craftsmen, expert metallurgists who typically indenture themselves to a higher caste member and work in their service. While the dirt caste is chained to the land the work, the smith caste is able to take contracts from a wide variety of elites, letting them practice their trade in a wide variety of lands. Next in line are the hunters, warriors first and foremost, the hunter caste serve as the landed gentry and practice an austere lifestyle focused on refining their martial arts. The highest ranked caste are the fire witches, an exclusively female group that practices what they believe to be holy pyromancy. In reality it appears the fire witches are interfacing with some, as of now unknown cybernetic enhancements in order to perform their pyromancy.


    Spoiler: History
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    Long ago Palgui were the servants of a race of gods, merely animals feeding among their scraps. Eventually the cities of the great old ones became subsumed by an ocean of flame and ash. While the purifying flames felled the gods, they nursed the Palgui to sentience. Once the fire witches took control they of the disorganized Palgui, the spread across the planets surface marshaling disparate tribes and city states into a kingdom devoted to the divine flame. Not long after a fire from the sky produced an exemplar of muscle. Upon the mass arrival of knights, SPACE KING negotiated a deal with the pyromancers. Build citadels and space ports across the planet in exchange for weapons and interstellar materials. However, despite the buffoonery of SPACE KING, the pyromancers quickly realized their relationship with the knights was not in their favor. Now the best artisans remain in the citadels, agriculturalist grow food for the knights and their voracious space horses, and worse still the pyromancers are not nearly as influential among knight leadership as they assumed.


    Spoiler: Resoruce
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    The main resource of this system is a beautiful tree nourished by the P-2’s unique soil. It yields a very hot Pink wood that is frequently burned for ritualistic purposes by the native Palgui. Under knight control pink wood has become a luxury item, vastly inflating the price.
    Beautiful Avatar thanks to Gengy


    Hangs out on the World building forums

    Giantitp projects: Caligoven the toxic seas, Baalbek Empire!3, Coatl Empire!4, Short and sweet world building
    Personal stuff: World of Tieg, Nexus: City of the Multiverse, Forgotten Planet Lost Between 2 stars, World of the 9 gates
    Spoiler: The gift that keeps on giving
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    Spoiler: and giving
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    Spoiler: and giving some more
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    Spoiler: Metric tons of giving
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  27. - Top - End - #237
    Troll in the Playground
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Region P24 writeup. Written by moosabi and Nef.

    Spoiler: Geography
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    Named Lesser Itea by the Church because of its lack of a prior name, sector P24 is riddled with white dwarf stars, around which orbit an unusually high quantity of terrestrial planets. Peculiarly similar in nature, these planets are all slightly outside what could normally be considered their respective systems’ habitable zones; the habitable zone and the area further in from it are filled with asteroids.

    Now occupied by the Celenian Republic, the installed governor has re-designated the system and greater region as Jotunheim.

    Typically the planets will be coated in a thick outer shell of ice, with oddly warmer oceans within heated by molten cores. Some simple life has emerged within the volcanic soup of the seafloor, though some worlds are devoid of this simple life entirely. The ice crust is frequently bombarded by stray asteroids from the inner belts, roughening the terrain with numerous craters.

    Peculiarly, in spite of all this, every one of these worlds hold maintained megastructures that would put the shipyards of the Republic of Celes to shame. Bisecting each world at the equator are massive pipe networks that span the entire icy crust, referred to as the Pipes. While some pipes are no wider than a human head, others breach the surface with openings large enough to accommodate a frigate. Similar openings exist below the surface as well, jutting into the subterranean oceans and pumping their warmer waters far and wide across the planet.

    Whoever is responsible for these wonders of engineering is long gone (some members of the Church or Iteus suggest that they are Caller designs), but still the Pipes remain in excellent condition. Even though the makers may be gone, the worlds of the Lesser Itea Jotunheim system are still home to beings willing to maintain it.

    Spoiler: Government
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    As is standard for the Republic, a regional governor has been appointed to oversee trade and maintain order. The social hierarchy of Plumber society, such as it is, does not concern the Celenians.

    Spoiler: People
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    The Plumbers are yet another oddity in the celestial hall of oddities that is Lesser Itea Jotunheim. Regularly as tall as two adult humans, Plumbers are large insectoid beings that roam the Pipes performing rapid maintenance on any issue that arises in their continued operation. Their six legs help them greatly in climbing throughout the complex tunnel network, while the long spindly nature thereof allow for the maintenance of smaller pipes. Each leg ends in a manipulator similar to a hand, which seems to have been specifically designed to serve as tools in and of themselves.

    The Plumbers (Jotun) are very simple creatures, their only drive in life to patrol the Pipes and repair anything that could possibly go awry. Identification and handling of such problems seem to be their only higher brain functions, matters such as language and social hierarchy are beyond them. Celenian scientists suggest the creatures were bred or engineered as mechanical caretakers and begin work on "reprogramming" them to harness their instincts for the Republic's capital ships.

    Also notable is the existence of complex fungal colonies that the Plumbers use for food; their persistent emergence in lower levels of every planet’s Pipes suggests that they are extraterrestrial victims of an ancient diaspora. They appear to possess some degree of collective psychic power, not dissimilar to the Kombuch.

    Spoiler: Philosophy
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    The Church of Iteus holds sway in the region, operating out of an ancient, quiet complex with an unknown or obsolete function. The Celenian governor has designated the Iteans simply as The Enclave and permits them to continue their esoteric pursuits in peace as long as they do not interfere with Republic interests. The insectoid Jotun have no interest in religion, philosophy, or anything immaterial.

    Spoiler: Resource
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    Plumbers are efficient and tireless technicians. Should a nest be resettled, the insects automatically go to work repairing and maintaining all mechanical apperati within their understanding. Future innovations in neural control may enable them to work on more complex systems, such as computer networks. The associated "trading posts" are unimaginatively named Nest One and Nest Two.
    Last edited by Nefarion Xid; 2019-09-30 at 04:59 PM.

  28. - Top - End - #238
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    My post concerns Quinton and Kaio, particularly.
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  29. - Top - End - #239
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Mary_Sue View Post
    My post concerns Quinton and Kaio, particularly.
    Response in my news and rumors for you knife ear

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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  30. - Top - End - #240
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    H26 writeup:

    Spoiler: Terrain
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    A mostly oceanic planet, Redonda is spotted with islands and island chains. The lands itself are, on a geological scale, always shifting due to the tides and the pull of the nearby gas giant that it orbits. Oddly colored Cayman is a greenish gas giant of unusual composition. Beaches and serene living spot the surface of the world with only a few islands being more rocky outcroppings and dormant volcanos.

    Spoiler: People
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    Most of the roughly humanoid inhabitants of Redonda have lived there for quite some time and there is no real consensus of how they came to be on Redonda and the science that is conducted there is convinced that the people are not native to the planet much less the system. At this point the people are more organized into small communities that have only a loose trade and communication with islands more than 100 miles distant. The pace of life on Redonda can only be described as leisurely, not to say that there aren't the industrious types amongst them just that most of the populace is content with their world and their lot, living in a rough harmony with the world as a whole.
    The buildings are, while styled to match tastes of the different island chains all very natural in design and material. There are no overlarge buildings or platforms that are considered permanent structures as the geology and weather patterns of the planet seem to have an almost active attraction towards destroying them.

    Spoiler: History
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    A thousand years of history lie documented in a variety of forms, documenting skirmishes between island chains. The rise and fall all attempts to create a more unified overall government and a thousand historians analyzing why. Now, the trick is, they were all drunk due to having a drinks in fuzzy gourds with miniature shade devices stuck in them so the coherency of any history is sketchy at best. The overall laid back nature that precludes any sort of long term efforts. The transitory nature of the landmasses has led to a relaxed paradise of semi nomadic peoples more concerned with enjoying and being at peace with the world around them than with any sort of sweeping actions.

    Spoiler: Government
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    There hasn't been any sort of true unified government of Redonda. Most if not all of the inhabitants would scoff at the nature and ask the simple question of why bother, thing are how things are here and everyone likes how things are. Rules and ownership are mostly eschewed for the good of your local peoples and while there is conflict it is overwhelmingly local in nature.

    Spoiler: Resources
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    High energy plasma due to the close proximity of the gas giant and the fluid volcanic situation on the planet has been a long studied and utilized tool. The plasma disrupters that originate present a unique manufacturing method and overall durability for the weapons system. Their construction imbued and created in the hearts of dormant volcanoes has led to a high proficiency with ranged combat among the people.

    Spoiler: Philosophy
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    No major or even minor overriding philosophy is present throughout the inhabitants of Redonda. While there are a number smaller belief system they varry


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