The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #61
    Ogre in the Playground
     
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    For those that haven't noticed:

    ROUND 2 IS NOW OPEN

    Slightly related: I intend to post a final time for the Round 1 Event in the next day or so. I had wanted to post tonight, but IRL stuff caught up to me. Curse my need to eat and sleep!

    Anyways, please hold off on posting more in the Round 1 Event; further interactions that occurred can take place with some minor justification through hand-waving some RP, like Aed mentions above for his own preferences of who he wanted to talk to. Or, as an alternative, someone else could start a Round 2 Event Thread
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
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  2. - Top - End - #62
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Stat Manager update!

    I have updated everyone for round 2 up through my own post.

    Three players have some issues with their ruler stats in the following ways:

    Wizard_Lizard: Ruler stats not found in current ic post. Stats not updated in table.

    Zayuz: Please flip Eco and Mil positions in your post.

    Gaius Hermicus: Your stats are ordered incorrectly and are not current to round 2. Stats not updated in table.

    Thanks everyone!
    Last edited by PepperP.; 2019-06-30 at 08:11 PM.
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
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  3. - Top - End - #63
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Hey guys, I made a google spreadsheet version of the map that everyone can use and edit. I could use some help filling things in. People just need to put their 3-letter tag on the cell itself, and then Right Click > Insert Note to add mouse-over information. Copy and Paste the content of the note from finished cells to keep formatting consistent and readable, please. Change your cell color to whatever you think fits your empire. Explored, but unclaimed regions should be Dark Gray 3.

    DO NOT COPY AND PASTE WHOLE CELLS. You will ruin the formatting of other cells if you do this.

    https://docs.google.com/spreadsheets...it?usp=sharing
    Last edited by Nefarion Xid; 2019-07-01 at 09:37 PM.

  4. - Top - End - #64
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by PepperP. View Post
    Stat Manager update!

    I have updated everyone for round 2 up through my own post.

    Three players have some issues with their ruler stats in the following ways:

    Wizard_Lizard: Ruler stats not found in current ic post. Stats not updated in table.

    Zayuz: Please flip Eco and Mil positions in your post.

    Gaius Hermicus: Your stats are ordered incorrectly and are not current to round 2. Stats not updated in table.

    Thanks everyone!
    I have now updated the tables up through zab.

    A BIG thank you to Zayuz and Gaius for fixing their stats as I asked! <3

    Wizard_Lizard has yet to add his stats to his ic post.

    Asmodeussnake: please flip the order of Int and Phi in your stat post. Intrigue should be last in the order.

    Eletricat: Your stats are wrongly ordered. Please order them thusly: Dip, Mil, Eco, Phi, Int.

    Thank you!
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  5. - Top - End - #65
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Hello!

    I had a question on the round opener.

    Alysian starships equipped with copious trade goods made from their home system’s alloys set out coreward seeking to map and make contact with unknown systems between their own and that of the Nolkir. The only habitable planet of note detected in the sector plays host to two species who might conventionally be considered sentient by galactic standards though neither had yet demonstrated a capacity or desire to leave their planet. Living in floating sky cities an insectoid race of flying entities not wholly dissimilar to the Kryptids appear to have developed an impressive grasp on technology and demonstrate a familiarity with the existence of alien life from communications with now declined stellar powers in the past. The other race were mammalian and humanoid in shape living on the ground below preferring simple lives and low technological interference. The bugmen of the sky cities explain they have offered the ground dwellers technological assistance in the past but been rebuffed each time although the ground dwellers do trade a rare plant collected by their people to the sky cities for certain low tech manufactured amenities. This trade in turn powers the creation of ‘Flux Flax’ a unique technological marvel which plays a central role in much of the sky cities’ technology. (EAA discovers K23 which contains a [Good] resource of Flux Flax & an Open Learning Center!)
    Do I not get +1 to buyout Flux Flax this round?
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  6. - Top - End - #66
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Mary_Sue View Post
    Hello!

    I had a question on the round opener.



    Do I not get +1 to buyout Flux Flax this round?
    GM ruling: Yes you do get a +1!
    Last edited by Lleban; 2019-07-03 at 09:40 PM.
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  7. - Top - End - #67
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Lleban View Post
    GM ruling: Yes you do get a +1!
    Thank you, Lleban.
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  8. - Top - End - #68
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Hey everybody! Here's the first podcast of E5! We discuss player questions and play a round of How Do You Pronounce That featuring Dionysis, Gaius, Makvala and Corona! If you would like to be featured as a guest on a future podcast or have topic suggestions, please let us know! Hope you enjoy!
    Last edited by PepperP.; 2019-07-07 at 04:09 PM.
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  9. - Top - End - #69
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Thank you Pepper for resurrecting the podcast, always fun to hear people talk about this game we sink so much time into. I hope E5 will continue to prove worthy of interesting discussions and maybe one day dethrone E1 for the top slot even for our veterans

    Mary & Omni please be sure to give your Cultural Identities a name for inclusion in the tables and the Round Opener before I have to assign one to them which while I will likely find amusing may not fit the vision you had in mind
    Thanks to Gengy for the avatar.

  10. - Top - End - #70
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    For everyone who is engaging in Military Conquests this round, please try and make sure your actions are locked in before Friday, the 12th, 10am EST.

    This is not because anyone is going to be in conflict with another PC this round, but is because I want to set the standard for when Combat WAR actions are meant to be 'locked in'. The GM Team may choose to roll early, in order to work on Combat Write-ups early. But we can only do this if players who are participating in combat (wars, conquests, etc.) have their actions locked and don't change or edit any of them after that War-action time limit.

    Veteran players will be used to a similar request for PvP, but I am trying to keep round openers to happen as quickly as possible. Everyone's help in this matter will keep that going strong!

    Which reminds me:

    Round 2 closes on Sunday the 14th, around 9am EST.

    Please make sure you post your actions!
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
    ~avatar by myself

  11. - Top - End - #71
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    The event thread is up, for those attending.
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  12. - Top - End - #72
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Aed, you know you didn’t use an action to set up this event, right?

  13. - Top - End - #73
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    I suspect it's intended for next round and he just put it up early to give people time to interact and stuff. It's a little late in the round for a fresh event.
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  14. - Top - End - #74
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    It's intended for this round and I haven't rejigged my actions yet. I realise that there has been no notice and it's halfway through the round and also that IC it's a long way for a lot of people to travel so I am not expecting a massive turnout.

    It's really just happening because I feel there ought to be something going on IC this round and there's still a week left in which to do it. Two weeks can be a long time without any events especially this early in the game.
    Empire! A community world-building game, always recruiting

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  15. - Top - End - #75
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    I have been informed Dreamking has dropped the game and come humbly presenting a slightly revised Nyx to take up a role as a player in E5.

    The Guild-Empire of Nyx

    Region: K5
    Leader: Domino Ophelo, The Lord of Coin

    Diplomacy: 5
    Military: 3
    Economy: 5
    Philosophy: 1
    Intrigue: 2


    Spoiler: Region
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    The homeworld of Nyx is the second planet orbiting a blood red dying star. Despite the close distance between the planet and their sun Nyx is a dim planet. The sun barely gives off any light and the planet's skies only get about as bright as dusk on Earth even at it's noonday peak. Despite all this Nyx is not a barren planet. Most of its surface is covered by strange flora grown into a thick fungal forest across the uninhabited regions of the planet. While most of the flora are large forms of fungus, there are a few trees somehow able to photosynthesize the small amounts of light given off by Nyx's home star. The animals that populate Nyx have evolved to survive in this strange atmosphere, and many are gifted with some form of alternate vision, be it sight in the infrared spectrum, echolocation, or conventionally blind creatures with tremorsense. The planet's main population centers are large cities, built on exposed magma veins on the surface of the planet, due to the Nyxian's reliance on geothermal energy until relatively recently in their history. None of the other planets in the Nyx system are habitable, but they are rich with deposits of the rare mineral Voidstone.

    The largest city upon Nyx is its capital, Nostromo the City of Night, a massive metropolis composed of towering black skyscrapers peering imperiously over dimly lit streets. Nostromo is in constant darkness thanks to the Voidstone refinery, Nostromo's Shroud, geosynchronously locked above the city. The refinery is an orbital satellite where the Voidstone is exposed to the sun's rays. Somewhat ironically the station is not one of the most productive Voidstone refineries within Nyx's trade empire, due to their weak sun but its location so close to the capital provides it a great prestige even as other systems within their trade empire have 'healthier' stars allowing faster Voidstone refinement.


    Spoiler: People
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    The Nyxians are a reclusive species afraid to expose themselves openly to the atmospheric dangers of more traditionally habitable worlds. Due to their homeworld's dying sun prolonged exposure to 'normal' starlight will severely burn their pale skin. For this reason, they commonly dress in dark robes that cover them entirely, usually hiding their faces with a mask of some kind. Far more comfortable at night, Nyxians will on occasion wear less obscuring clothes during evening cycles on foreign planets revealing them to be tall, pale bipeds with three pairs of arms. They are usually hairless, with a pair of large black eyes, pointed ears and mouths full of needle like teeth. For many civilized races this tall pale multi limbed sharp toothed appearance causes discomfort and given the Nyxians propensity for trade they will often dress in obscuring clothes no matter what time of day it is.


    Spoiler: History
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    For most of their history, the Nyxian's lived in feudal city-states surrounding the exposed magma flows upon the planet. These city-states rose, fell, and clashed over control of these valuable sources of energy on the planet. This all changed approximately seventy years ago when Nyxian scientists in the city-state of Nostromo discovered the mineral Voidstone: a jet-black substance that absorbed energy from starlight the way a sponge absorbs water. This allowed Voidstones to store unbelievable quantities of energy upon a stone the size of one's fist, thus eliminating the need for geothermal energy on the planet. Nostromo took advantage of this quickly selling their Voidstone to the other city-states for prices of loyalty and submission eventually absorbing them in a trade empire that would one day overtake the whole planet and the entire region of space. So far, Voidstone has only been discovered in the Nyx system, making it a precious commodity that the Nyxians intend to use to become astronomically rich.


    Spoiler: Government
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    The Guild-Empire of Nyx, for the most part, is really just a loose knit guild of merchants. Each planet is ruled by a Merchant-Governor, who controls all business upon the planet in question. While most Merchant-Governors are in charge of only one planet, it is not unknown among the more cutthroat Nyxians to gain control of several different planets though these tend to be smaller holdings comparatively. The Merchant Princes do not care who owns what so long as their profits remain high their subordinates can kill each other all they wish. The Merchant-Governors keep 70% of all profits from their planetside businesses but are required to pay a steep tax to one of the Eight Merchant Princes of Nyx, representing the eight ancestral city states of ancient Nyx. Responsible for the provision of the public sector these Eight fund collective goods though often the greatest proportion of their share goes into the raising of private security forces and expansion of their own holdings rather than into communal goods like healthcare or ample food, leaving these details to individual Merchant-Governors to handle through provisions agreed to during the establishment of formal contracts of ownership between MGs and MPs.

    These eight Merchant Princes in turn answer to a single ruler contributing 50% of their own revenues to the leader of the Guild known informally as the Ninth, more formally as the Merchant Prince of Nostromo, or alternatively when dealing with outsiders as the Lord of Coin. The Lord of Coin is, in theory, the richest, most powerful and best merchant among the Guild-Empire. If a Merchant Prince believes that he is better at running the Guild than the current Lord of Coin, then according to the governing principles of the Nyxians he is required to attempt to overthrow them. However, bribes are common in this political realm to motivate and deter such challenges as necessary and affordable as are arrangements between princely families to ensure a “proper” successor reaches this throne. The Lord of Coin is expected to provide the bulk of the universal military aside from private security forces as well as is responsible for oversight and construction of the Voidstone refineries that exist in orbit around Nyxian claimed stars.

    Lord of Coin Kanar Bathoriel had been the reigning Lord of Coin when the instructions for the construction of the Simulacrum Doorways was received and had sent a private investigative team to glean what information he could from the event but ultimately his failure to properly utilize this information to expand Guild interests served as the catalyzing ingredient to a coup. The Merchant Prince of Helia, a distinguished Nyxian known as Prince Domino Ophelo, led the charge to oust the lacking Kanar and with the support of five other of the Merchant Princes succeeded in arranging for the deposition of Kanar and his own appointment to the lordship over Nostromo, wedding the late Kanar's widow weeks after Kanar's passing and leaving Helia to his second eldest son, bringing along his eldest to be groomed for the potential succession of the Nostromo throne.


    Spoiler: Philosophy
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    The governing philosophy of the Guild-Empire is a doctrine of beliefs known as the Mandate of Coin. It is a strange philosophy the Nyxian's enemies would consider to be a barbaric "Greed is Good" quasi-religion. However, this does the Mandate of the Coin a disservice. While the Nyxians do believe that personal greed will bring universal prosperity, the Mandate also encourages honesty and fairness in business dealings and even a strange form of generosity ensured through the forging of contracts. It is very common for wealthy Nyxians to gift beggars with life-changing amounts of money, but the patron will expect the beggar to pay them back in the future usually within a time decided between the patron and the pauper through formal contract. The Mandate also teaches that poverty is the result of economic incompetence of the planet's rulers. The jobless are seen as an untapped resource, while the working poor are seen as a potential liability should a competing merchant seek to offer workers a better deal. While collusion among the rich kept labor power suppressed it was not unheard of for a desperate merchant being willing to break ranks and elevate his workers livelihoods to outcompete a competitor and drive up the baseline of compensation.


    Spoiler: Resources
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    Primary Resource: Voidstone is a jet black mineral found only within the planets of the Nyx system. A seemingly unremarkable stone at a glance its true properties become clear when exposed to direct sunlight. Voidstone absorbs solar energy like a sponge absorbs water. If exposed to sunlight for a long enough period, a softball sized chunk of Voidstone could power an average planet's capital city for one galactic year.

    Required Resource: Mercenaries (Skilled Beings)- While the Guild-Empire has plenty of skilled traders and diplomats, it is lacking in warriors. The mostly barren planets of the Nyx system guaranteed that the Guild-Empire could conquer their region of space without too much hassle or bloodshed. However, now as they expand further into the galaxy, the Nyxians fear they will meet beings they will be unable to fight. They are willing to pay incredibly well to make sure their intergalactic assets are well-protected.

    Trading Post 1: Nostromo's Shroud (Great)- The orbital Voidstone refinery doubles as a massive intergalactic market, where Voidstone is traded right where it is charged with energy.
    Trading Post 2: Helia's Caress (Empty)
    Trading Post 3: Isabe's Landing (Empty)
    Last edited by Roarke; 2019-07-09 at 09:47 PM.

  16. - Top - End - #76
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    Stat Manager Update!

    I have now updated the tables up through Rolepgeek.

    The following players have issues:

    Wizard_Lizard has yet to add his stats to his ic post.

    Asmodeussnake: please flip the order of Int and Phi in your stat post. Intrigue should be last in the order.

    Eletriccat: Your stats are wrongly ordered. Please order them thusly: Dip, Mil, Eco, Phi, Int.

    Moriko: Your stats are wrongly ordered. Please order them thusly: Dip, Mil, Eco, Phi, Int.

    Thank you!
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  17. - Top - End - #77
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    While it saddens me that dreamking had to bow out...

    @Roarke - you are APPROVED. Feel free to post for this round.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
    ~avatar by myself

  18. - Top - End - #78
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Roughly 48 hours (give or take an hour) until the end of Round 2.

    The following individuals either (a) haven't posted or (b) still have not posted all five actions:

    • KreigTiger (2 Actions Undecided)
    • SOSDarkPhoenix (Haven't posted)
    • Makvala (Haven't posted)
    • Myr (Haven't posted last round or this round, in danger of removal)


    Some of you, I have spoken to directly, and I know will be updating/posting soon. Just doing my due diligence as the GM, and making sure you are not missed!

    I will be unavailable for the next 30 hours or so after posting this; even via Discord, I will be slow to respond, if I respond at all. I will be back in time to start reviewing the round to close it out, and hope to continue a trend of opening the round(s) quickly. I can't guarantee this, unfortunately, but I'm going to try!
    Last edited by Gengy; 2019-07-12 at 08:22 AM.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got my Master's Degree for games (yay!). Still busy (boo!).
    ~avatar by myself

  19. - Top - End - #79
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Stat Manager Update!

    I have now updated the tables up through Dionysis.

    The following players continue to have issues:

    Wizard_Lizard has yet to add his stats to his ic post.

    Asmodeussnake: Your stats are wrongly ordered. Please order them thusly: Dip, Mil, Eco, Phi, Int.

    Eletriccat: Please flip the order of Int and Phi in your stat post. Intrigue should be last in the order.

    Moriko: Your stats are wrongly ordered. Please order them thusly: Dip, Mil, Eco, Phi, Int.

    Thank you!
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  20. - Top - End - #80
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    As some of you may have already seen, ROUND 3 is now open.

    Please remember that you need to make a new round 3 post, and no edits can be made to previous IC Posts.




    @everyone - I have had some questions about "region write-ups". For those new to the game, let me explain what these usually refer to. When you claim or conquer or otherwise acquire a region in some manner, the very first player to do so for that Region is expected to create a region write-up similar to your Capital's write-up when you applied to the game.

    The key difference? A non-capital region does not have a Required Resource. You don't need to work that out for a non-capital region, nor do you need to worry about finding another resource for your new region. Only capital regions come with required resources... though they don't fade away, if a capital changes regions. For instance, the Knights Vacio are changing capitals this round and Lleban will need to come up with a region write-up that includes a Required Resource and also satisfy his old capital's required resource. Alternatively, if you somehow claim ownership of a previous player's capital region - or a current player's capital - you will be responsible for your own capital's RR, and the newly acquired region's required resource.

    But back to region write-ups.

    We've had many players acquire a region this round. The GM Team will keep track of who has and who has not submitted a region write-up. Generally speaking, you will have (2) rounds after acquiring a region before the GM Team will start to wonder what's going on and apply penalties. That's four weeks after you get the region under your control, if it lacks a write-up from a previous player. Personally, I'd recommend knocking them out in week one, just to stay on top of them; but not everyone has the same degree of free time.

    When you do feel like you have completed a region write-up, please post it in this very OOC thread for review by me and the GM Team. Either myself, RandoMan, or Lleban have permissions to give final approval on a region write-up, though I will (generally) do them myself to continue to keep consistency. For examples of a good write-up, you only have to look at the Worlds Thread - which, conveniently, is also where you should place the newly approved region. Though - when possible! - please try to edit previous posts to keep your Stellar Power's regions in the same location for easy review. If you want examples of that, check out Empire! 4's Land's Thread (found here) and look at the first player post (RolePGeek was the GM that time, so the first player starts with Regno, Region 8, and that was the capital region of the most handsome gerbil horde leader to play Empire! 4).

    So yeah. TL;DR? If you get a new region, you've got four IRL weeks to submit a write-up in this OOC thread for review before bad things happen IC.




    Through inactivity, Myr and the Vanskilse of T28 have been removed from the game. As no IC post was ever made, the region is ret-conned to have never existed. T28 will need to be explored to provide details of the region; alternatively, it is open for a new player to potentially claim, use as the Vanskilse, or create a different capital entirely.

    Through player notification, dreamking has stepped down from the game. As previously seen, however, Roarke has stepped up to continue playing the Guild Empire of Nyx.

    Through player notification, JadeTarem has stepped down from the game. Sanctum was already active, and the GM Team will work out a method for the region to no longer be as important. For now, it is treated as an explored region that is Unclaimed.

    Makvala of the Dipanan Collected Nations did not post during Round 2. As they posted during Round 1, DCN has +1 actions during Round 3, but if they do not post before the end of round 3, they will be treated as Inactive.
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    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

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  21. - Top - End - #81
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    bc56, I am returning the favour and COMMITTING GENOCIDE upon you (aka re-invading region T22).
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Aedilred View Post
    bc56, I am returning the favour and COMMITTING GENOCIDE upon you (aka re-invading region T22).
    Re-invading? Returning the favor? You never invaded in the first place, and we never fought! I'll be sending you a strongly worded letter in my n&r later today, but the gist is that you have no claim on the region because you didn't even attempt to take control of it.
    Last edited by bc56; 2019-07-14 at 10:56 AM.
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    The Coronation of Sai is up! Droccen is inviting everybody. So come event!
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
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  24. - Top - End - #84
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    Sector T22: Violet Expanse

    Spoiler: Terrain
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    At first glance, the lone inhabitable planet of the sector seems to be covered in a thick, purple fog. Explorations into this dense cloud cover revealed a landscape of rocky spires and hoodoos, carved out by constant gale-force winds. The fog was found to be an organic, hallucinogenic substance carried by the winds, with good nutritional value, but its source was unknown. It took several days before the research party came across a grove of trees around a spring hidden within the rocks. These trees produced the substance, their pollen, in large quantities. It was discovered that the strong winds spread the pollen to other groves across the planet. These plants are known as Amethyst Trees. Mysteriously, no other macroscopic life has been discovered, leading explorers to believe that the trees are the dominant life-form.


    Spoiler: People
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    Violet-Seeds is inhabited primarily by Syndrome colonists. With no native intelligent life, they live in sealed research colonies away from the hallucinogenic substance blown through the atmosphere.


    Spoiler: History
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    The system was discovered by explorers from the Ninurtine Empire seeking exotic resources to bring back to their homeworld and a lost Relay believed to be in the area. They found no relay, and despite the presence of drugs which would alleviate needs in their capital, did not attempt to cultivate them. The Syndrome also showed interest in the region, sending research stations to cultivate the Antispice as a food source and warships to aid in the establishment of their new colonies. At the signs of Syndrome advance, the Ninurtines fell back to their home system, allowing the insectoid natives of the Heart-Beacons to take control. Despite this, the Ninurtine Empire still believes the Violet Expanse part of their territory, and the region is hotly contested between the two powers.


    Spoiler: Government
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    The colonial Syndrome government is very authoritarian, even by Syndrome standards. In order to prevent contamination from the Antispice, strict rules are in place regulating who can come and go from the colony, and when. A divide has formed between the upper echelons of the settlements, who want to keep the order as it is, and the lower classes, who want more freedom to move between colonies and more availability of Antispice for recreational use.


    Spoiler: Resources
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    Resource: Antispice (Minor)

    The pollen of the Amethyst Trees has become known as Antispice because of its peculiar properties. Chief among these is the fact that it is so bland that it makes other foods exposed to it less flavorful as well. In addition, it has hallucinogenic properties in many life-forms. Despite this, it is edible and nutritious, if thoroughly unpleasant to consume.

    TP1: Research Station Alpha (SYN)
    The Syndrome research station cultivates Antispice to ship back to the Heart-Beacons for processing into food for livestock.

    TP2: Research Station Beta (N/A)
    TP3: Research Station Gamma (N/A)
    Other research stations have been built, but they lack the infrastructure to properly produce Antispice in viable quantities for trade.


    Spoiler: Philosophy
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    Learning Center: (Open)
    The hallucinogenic Antispice floating in the air leaves unprotected people on the surface dazed and unsure of what is real. They are highly receptive to new ideas as a result.
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    Letter is up, Aed.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Mier


    Spoiler: Terrain
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    The system the Mier has a bright yellow star with 4 planets in orbit. Of these planets 3 are barren with little life however the fourth is a bright green ocean world.

    Mier(Yellow main-sequence star)
    A G2 class with a surface temperature of 5500 degrees Celsius and has the following celestial bodies in orbit:

    Wereld 1:
    A planet mostly covered by water, however patches of land exists that now house colonies for the Mier Formica

    Wereld 2:
    A barren planet that has no natural life this is the prime candidate for terra forming due to its proximity to Wereld 1.

    Wereld 3:
    A barren planet that orbits close to the sun. The planet does not spin and seems to have created a small goldilocks zone that sustains simple life.

    Wereld 4:
    The last barren planet in the system its huge size at the further end of the system seems to act as a natural shield for the inner planets. The constant meteor strikes crack the ice that forms and create beautiful geysers.




    Spoiler: People
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    There is no native intelligent life in the system however the Mier Formica have settled here and are expanding their colony. There is some simple life forms on Wereld 3 however nothing larger than a lion has been observed.


    Spoiler: History
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    The system was discovered by an exploration fleet that originated from Mier Formica on 217501.0.0.80. The system is estimated to be 3.5 billion years in age and was settled by the Mier Formica 2 galactic years after its discovery.



    Spoiler: Government
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    The colony is controlled by the Queen however because how new the colony is some messages are lost in transit and this has cause some unrest with the Planetary queen in the system. Unless communication becomes more stable problems will only worsen.



    Spoiler: Resources
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    Fluorescent Algae Great:

    The ocean planet has seas that are covered by thick mats of Fluorescent Algae that glow bright blue when exposed to infrared light and emit peculiar radiation signatures

    All three Trade Posts are currently unoccupied.



    Spoiler: Philosophy
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    The colony has not yet spread the balance to this system and the learning centre lies open.
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  27. - Top - End - #87
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    New Region

    Spoiler: Summary
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    System: Baryshev

    Resource Centres:
    Resource: Hyper Honey [Good]
    1. Ulaiy Beehives: [vacant]
    2. Vedvek Honey Market: [vacant]
    3. Chelovoy Refinery: [vacant]

    Learning Centre: Samiyed Nunnery [The One]


    Spoiler: Region
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    Baryshev is a binary star system orbiting both a blue and a yellow star. Although there are ten planets orbiting it, only the fourth is suitable for life. It is cold and icy, but with developed cities dotting its surface. Most of the remainder of the planet has been mined of most resources before being abandoned, but projects to reclaim this territory and build cities on it are under progress. Other than the Ogatvezhiy, the planet is home to whitewasps, which produce Hyper Honey, the region’s main crop.


    Spoiler: People
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    The people of Baryshev are Ogatvezhiy, a race of humanoid bears with exceptional intelligence. Theirs is a culture of intrigue and scheming, of cold and heartless political maneuverings, and of unrestrained capitalism. They are led by a council of oligarchs, the wealthiest and most powerful politicians, who make decisions regarding the laws and the distribution of wealth. Every Ogatvezhiy’s dream is to become a member of this council, but very few possess enough wealth and power to achieve such a position. The Ogatvezhiy’s heavy coats of fur enable them to survive the freezing cold weather of Baryshev, however they also wear tailored suits and dresses. Clothing and appearance are very important to the Ogatvezhiy, and as such they go to great pains to always be in style. They have extremely quick metabolisms and a complex digestive system which allow them to go for long periods of time on nothing but Hyper Honey or other food extremely high in glucose.


    Spoiler: History
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    The Ogatvezhiy have inhabited Baryshev for as long as anybody can remember; most assume that the race is native to the system. Over the course of many millenia, they developed technologies and civilization, and they are now so far from their roots that there is little memory of the savages that they once were.


    Spoiler: Philosophy
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    The One

    The Ogatvezhiy are devoted to the philosophy of The One, after they were introduced to it by the Sisterhood of Silence. The Sisterhood now has a base on the planet and is working hard to convert as many of the Ogatvezhiy as possible to The One. Many, but not all, are now devotees. The main Learning Center on Baryshev is the Samiyed Nunnery, a convent for the Sisterhood of Silence that now houses many of the Ogatvezhiy that do not wish to engage in the backstabbing, coldhearted political maneuvering of the rest of the planet.


    Spoiler: Resources
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    The main resource in Baryshev is Hyper Honey, which is produced by whitewasps. This honey is extremely energy-rich, and acts as a stimulant to those that ingest it. The Ogatvezhiy consume it regularly, because of their fast metabolisms, but other races who take it become hyperactive, unfocused, and act almost as if in a trance. Some of the Rothuun have discovered that this substance can be used to enter a berserker fury in which they are faster, stronger, and deadlier, and can even withstand the vacuum of space for a short amount of time.

  28. - Top - End - #88
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by bc56 View Post
    Re-invading? Returning the favor? You never invaded in the first place, and we never fought! I'll be sending you a strongly worded letter in my n&r later today, but the gist is that you have no claim on the region because you didn't even attempt to take control of it.
    I mean, IC neither party is really morally in the right here: we both attacked an undefended region because we wanted it, with no further justification. And who's legally in the right doesn't come into it because there's no system of overarching law to rule on these things, so it's every man for himself.

    As far as the Empire sees it, it called dibs on the region by exploring it and sending ships to occupy, then made a strategic withdrawal in the face of a Syndrome invasion, but in no way forfeiting the "right" ever to come back.

    Doing a deal over the region would probably be in everyone's best interest, but it's not just about the antispice (though that is certainly desirable): there's also the question of the territory itself, maintaining a buffer zone around the capital, and the principle of the thing in demonstrating that people can't muscle in on Imperial explorations without consequence.
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  29. - Top - End - #89
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    Quote Originally Posted by Aedilred View Post
    I mean, IC neither party is really morally in the right here: we both attacked an undefended region because we wanted it, with no further justification. And who's legally in the right doesn't come into it because there's no system of overarching law to rule on these things, so it's every man for himself.

    As far as the Empire sees it, it called dibs on the region by exploring it and sending ships to occupy, then made a strategic withdrawal in the face of a Syndrome invasion, but in no way forfeiting the "right" ever to come back.

    Doing a deal over the region would probably be in everyone's best interest, but it's not just about the antispice (though that is certainly desirable): there's also the question of the territory itself, maintaining a buffer zone around the capital, and the principle of the thing in demonstrating that people can't muscle in on Imperial explorations without consequence.
    See, the Syndrome see it as them prodding at the region in their interest in Antispice, and then your ships back down. You don't even tell them that you want the region, and backing down increases the belief that you don't. Since opportunism is one of the Syndrome's highest virtues (after secrecy), they take the opportunity to gain a region. Since you didn't attempt to defend the region or take it for yourself, they see you as not having a claim to it (which, from a mechanical standpoint, you don't).

    The Syndrome also want the region in order to have a buffer around the capital and to control the Antispice supply. I'm certainly amenable to a different deal, but this is close to my ideal trade. For the purpose of helping you make a counteroffer, some other things I can supply would be the S21.3 trade post for Genetic Engineers, a promise not to interfere with your exploration in the future, or an offer to explore a region neighboring T22 on your behalf.
    Honestly, your desire for retribution can't be fulfilled by a trade deal at all, so if that's important enough, just attack.
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    Default Re: EMPIRE5! - CWBG - Now in Galactic Size

    By popular request, here is an updated version of the Abbreviation Map. This version is current for Round 3.

    I may or may not do this map every round. It's an additional step that takes me more time to generate, but probably less time than other players having to recreate my file.

    Spoiler: Abbreviation Map, Round 3
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
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    That way, you'll be a mile away, and have their shoes!

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