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Thread: Seeking Module or Campaign Ideas
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2019-06-12, 01:51 PM (ISO 8601)
- Join Date
- Jun 2018
Seeking Module or Campaign Ideas
I am currently DMing a medium sized group of characters, most gestalt:
1. Male Human Cleric/Paladin of Pelor {i allowed this gestalt to happen}
2. Male Human Rogue/Fighter, {more of an NPC that travels with them}
3. Male Human Fighter, follows tempus
4. Female Elf Rogue, follows tymora.
5. Male Human Fighter, follows Pelor now.
6. Female [party thinks this player is Male] Halfling Bard, follows brandobaris
the Characters are all currently 3rd level. My idea for this group was to try and focus a module on each character. the 1st one was a small module that focused on the Cleric/Paladin finding his brother: character #2. then the second module involved a temple of Pelor so fully focused on the Cleric/Paladin as well as converted character #5. the one they are running right now is just open for all of them I guess? (module: Dry Spell).
What I am asking is there a module out there whether homebrew or licensed, that focuses towards Brandobaris? if there isn't, can you give me some ideas so that I can homebrew one myself?
Thank You in advance :)
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2019-06-12, 05:07 PM (ISO 8601)
- Join Date
- Jul 2018
Re: Seeking Module or Campaign Ideas
Apparently he had a fling with Tymora so maybe doing something around Arabel or connected to that relationship would work.
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2019-06-12, 10:18 PM (ISO 8601)
- Join Date
- Jun 2018
Re: Seeking Module or Campaign Ideas
It doesn’t fully need to be about Brandobaris, but I want it to be something that would peak the Halfling Bard’s interest. The player eventually wants to open a bar/tavern type place.
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2019-06-13, 05:38 PM (ISO 8601)
- Join Date
- Jul 2018
Re: Seeking Module or Campaign Ideas
Most bards are looking for a good story they can tell/sing. Love normally makes good subject matter.
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2019-06-14, 07:57 AM (ISO 8601)
- Join Date
- Apr 2019
Re: Seeking Module or Campaign Ideas
Brandobaris is a god of adventure and thievery, so what about have the characters prep and run a heist to get some sort of magical artifact, and said artifact leads to the next part of your adventure? Prep might include sneaking around or disguising themselves to obtain information that will assist said heist, having less sneaky characters set up traps for an ambush location, all of which results in an ambush battle against some lackeys of a big bad guy who were delivering the magical artifact to another location.
No idea what sort of story you've run so far, but maybe this might give you some ideas for a few sessions of play suitable for your game's story.