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Thread: [3.5] Cleric of Retribution
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2019-06-12, 07:57 PM (ISO 8601)
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[3.5] Cleric of Retribution
Hey all,
Tossing around ideas for an NPC (or maybe a PC I might play one day).
St Cuthbert plays in a big part in a lot of our games. One of our favourite parts of his dogma is "Retribution!".
How would you build an ECL 9 Human Cleric, based on that concept? Domains, Feats, PrCs, ACFs etc?
Assume all official 3.5 material is allowed, with my group's usual exclusions: no Dragon mag, no psionics, and as little FR or Eberron material as possible, Definitely no PF.
Cheers - TMy winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2019-06-12, 08:24 PM (ISO 8601)
- Join Date
- Dec 2004
Re: [3.5] Cleric of Retribution
Include DMM: Persist, Fell Weaken, and the Retribution domain. Your 4th and 5th level domain spell slots are Fire Shield and Fell Weaken Fire Shield, cast both of those persistent, one in each mode. Ideally you'll add Fell Frighten onto both of those later on.
I'm not sure what else to add for a retribution theme, but with the above you'll want a melee build.
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2019-06-12, 09:02 PM (ISO 8601)
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- Sep 2011
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Re: [3.5] Cleric of Retribution
I personally am fond of dipping into Binder, taking Improved Binding to get Dahlver-Nar, and using a Metamagic Rod of Chain + Metamagic Rod of Enlarge spell on Shield Other to Shield your whole group, then hit a foe with Dahlver-Nar's Shield Self.
50% of damage to your allies goes to you.
50% of damage that goes to you, goes instead to your enemy.
Seems in line with the retribution theme, though it takes some serious investment.
Special mention if you can get a divine adaptation of Anima Mage, it gives you some free metamagics each day to Persist more useful stuff (like Mass Lesser Vigor and Delay Death to make sure this tactic doesn't go horribly awry).
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2019-06-12, 09:26 PM (ISO 8601)
- Join Date
- Dec 2014
Re: [3.5] Cleric of Retribution
Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2019-06-12, 09:41 PM (ISO 8601)
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- May 2011
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2019-06-12, 10:28 PM (ISO 8601)
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- Feb 2011
Re: [3.5] Cleric of Retribution
Retributive Spell from Complete Mage sounds ideal for this. Someone hits you in melee, and you cast a preselected spell on him as an immediate action. Great way to communicate how you're all about retribution.
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2019-06-13, 12:14 AM (ISO 8601)
- Join Date
- Dec 2004
Re: [3.5] Cleric of Retribution
Also be sure to use DMM: Persistent with Divine Retaliation in PH2. It normally lasts only one round, but the range 0 means it can be made persistent. It has no limit to how many attacks it can make, and every time someone damages you with a melee attack it strikes back at them.
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2019-06-13, 10:35 AM (ISO 8601)
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- Nov 2015
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- A Sauna in Hell
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Re: [3.5] Cleric of Retribution
Fluff-wise you should find a way to give him heavy access to divination-focused domains, to make him as obnoxious as an Inevitable.
Last edited by MisterKaws; 2019-06-13 at 10:35 AM. Reason: I hate autocorrect
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2019-06-13, 11:10 AM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: [3.5] Cleric of Retribution
If I were the DM, I'd break out a Custom magic item: the Sap of Healing. Functions just like a wand of Cure Whatever, but the delivery mechanism is a melee attack roll that does nonlethal damage. "Ow!" "Next time be more careful, doofus."
If he's more of a martial Cleric, Robilar's Gambit would fit right in.
Mostly I'd handle this through characterization, not so much mechanics.
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2019-06-13, 04:50 PM (ISO 8601)
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- Jul 2007
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Re: [3.5] Cleric of Retribution
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2019-06-13, 05:03 PM (ISO 8601)
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- Jan 2014
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- California
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Re: [3.5] Cleric of Retribution
Retribution domain seems like a given. Pious Defense feat rewards you for enacting retribution. Magic Item Compendium has the cudgel that never forgets, which, if you activate its relic power, acts as a bane weapon against any enemy who has ever hit you with a weapon attack.
Rhymes with "Protracted."
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2019-06-14, 02:27 AM (ISO 8601)
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Re: [3.5] Cleric of Retribution
If you're an Outsider (Outsider race or the Otherworldly feat), you can Alter Self (e.g. Transformation-domain or Anyspell) into one and use Assume Supernatural Ability to get the Retributive Aura. Just be careful, it hits your allies as well and pierces all defenses. You can also loop it pretty efficiently if you cast Shield Other on someone in the range of the ability; it's a series that ultimately doubles the damage. Now, do this for a couple of things next to you and it approaches infinity instead (of course obliterating you and the things linked in the process, unless you're under the effect of Delay Death or something).
Psionics could do the same with Metamorphosis, of course, but Alter Self can do this on level 4 (or level 5 with Anyspell) and it lasts for 10 min/level, which is pretty nice.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2019-06-14, 01:42 PM (ISO 8601)
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- Apr 2011
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Re: [3.5] Cleric of Retribution
Wrath domain fits thematically especially the Radiant Shield spell.
Thornskin and Poison Thorns would make sense too but they are on the Druid list.
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2019-06-15, 05:00 AM (ISO 8601)
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- Feb 2016
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Re: [3.5] Cleric of Retribution
I know you said as little as possible Faerun and Eberon as possible, butdo look up the Spite domain, granted by Cas.
Edit: nvm he is in Heros of Horrors.
Edit #2: touchstone stone it from him....
honestly, im sure you can get most spells from other sources, but the domain exclusive one is pure gold imo, and lets be honest, if you want retribution, vampiric touch would be fitting.
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2019-06-15, 05:23 AM (ISO 8601)
- Join Date
- Aug 2015
Re: [3.5] Cleric of Retribution
The obvious high-level solution is of course End to Strife. Your allies can ignore it if they're Mind Blanked, but all enemies risk taking 20d6 damage whenever they attack.