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  1. - Top - End - #31
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    That's a very pessimistic way to look at things.
    Hm? Am not sure you are getting my point...

    Is not that players never acomplish anything cool, or make interesting choices, is that those choices, cool or otherwise, are theirs to make. As a Gm Your job is to set up situations for them to react to in whatever way they see fit. It's not up to you to judge them, if you think their choices are boring and whatever, you should either get comfortable with that or get a new group to play with.

    The point is, Your players are doing allright, they have the right to take a boring choice if they so choose. You are the one who either is ok with that, or gets a new group.
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  2. - Top - End - #32
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    Default Re: I messed up and gave my players a wish.

    I mean, gold is a pretty boring choice. On the other hand, one single Wish is hard to share among a group. It sounds like the main issue is that "Bob" is dragging everyone down to that level by having very specific criteria for what's acceptable.

    I'm not sure if it would make sense to do it for now, but for future situations like this I'd go with a lottery system. Everyone makes a Wish, determine randomly which one comes true.

  3. - Top - End - #33
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    Daemon

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    Default Re: I messed up and gave my players a wish.

    Players: "We wish our DM would allow us to actually make our own decisions."
    DM: "Oh this wish is getting corrupted hardcore. BELIEVE IT!!!"
    Trolls will be blocked. Petrification works far better than fire and acid.

  4. - Top - End - #34
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by zinycor View Post
    Hm? Am not sure you are getting my point...

    Is not that players never acomplish anything cool, or make interesting choices, is that those choices, cool or otherwise, are theirs to make. As a Gm Your job is to set up situations for them to react to in whatever way they see fit. It's not up to you to judge them, if you think their choices are boring and whatever, you should either get comfortable with that or get a new group to play with.

    The point is, Your players are doing allright, they have the right to take a boring choice if they so choose. You are the one who either is ok with that, or gets a new group.

    Quote Originally Posted by Mr Beer View Post
    Just give them what they wish for, like you literally handed the players a chance to do something nice for themselves and now you're bitching because they're going to do something for them instead of for you.

    If you want some other stuff to happen that's more interesting for you, stick that into the campaign next episode. This is such a non-issue.

    The problem is none of them WANT to make a boring choice, they all have interesting ideas, but because they all have different OOC desires for the game and are all somewhat competitive / jealous of one another that they are going to go with the most bland thing possible.

    Its not about what I want, frankly the blander the wish the easier my job is as it doesn't disrupt the plot / game balance and I can just keep running the game as is. But I wanted a wish to feel awesome, and as one of the players said today, wishing for gold or XP is "The lamest of all possible wishes."

    Heck, I could have sidestepped the entire problem by saying "As a reward I am going to grant you one wish, each."


    Quote Originally Posted by icefractal View Post
    I mean, gold is a pretty boring choice. On the other hand, one single Wish is hard to share among a group. It sounds like the main issue is that "Bob" is dragging everyone down to that level by having very specific criteria for what's acceptable.

    I'm not sure if it would make sense to do it for now, but for future situations like this I'd go with a lottery system. Everyone makes a Wish, determine randomly which one comes true.
    That could work, although it could also be a bitch storm from the losers.

    Quote Originally Posted by Excession View Post
    Yes, how dare players wish to be fair, balanced, and not break the game. How dare they! Better players would use their wishes to further your story, not benefit their characters.
    I know you are joking, but seriously, wow is giving the players the ability to shake up the narrative in an unexpected way furthering my story? Isn't it the complete opposite of that?

    Quote Originally Posted by The Library DM View Post
    Others above forgot to continue the quote a bit further “...and everything that comes with it.”

    That’s where the DM steps in— not with a cruel interpretation of the wish, but with the perfectly natural and logical consequences of the wish.

    For example, if they wish they’d won the “wish” lottery, they’d also get:
    The tax man coming to collect his share. Or else.
    Relatives/old friends/new old friends crawling out of the woodwork for a “loan for my great investment/tied me over/save the family farm, etc., etc..”
    Lots of attention from people who absolutely love them and want to get married, super-quick...
    Strong encouragement to make a sizable donation to the local temple/shrine/Thieves Guild.
    Oh, yeah. Other unwanted attention by the Thieves Guild.
    So much gold the local economy collapses due to hyperinflation (Google Mansa Musa), and everyone now hates them.
    The arrival of a dragon whose treasure horde it once was.
    The close attention of the BBEG, who could use the treasure for his own nefarious ends.

    Not to mention the issues of how to move it (gold weighs A LOT), where to store it, how to access it, how to keep others from accessing it without approval, and so on.

    Mundane wishes can have very interesting results.

    As for the “I want my ‘stats’ to go up” dude, I say (as the genie): “Prithee, little brother, what meaneth thee by ‘stats’? This word I knoweth not, and thus may not complete thy wish.”
    Asking for specific game mechanic enhancements is a non-starter with me, as the characters don’t think in such terms, nor do the beings they encounter. It’s the character who is making the wish, not the player!
    So, no wishes that they all “level up” (“This term I knoweth not”). Similarly, no wishes that their hit points go up, or their Constitutions, or anything of the sort, or any other reference to rule specific concepts. And thus, no “rules lawyer” wishes can be made.
    If “Bob” can be made to understand that, then maybe he’ll shift to suggesting more imaginative wishes that benefit the group.

    Or they can vote, and “Bob’s” character can be given a consolation gift of a big bonus on the next treasure find.
    I really don't want to screw them over with this. If they are going to wish for something boring, that is "punishment" enough, I am not going to compound it with GM jackassery.
    Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.

  5. - Top - End - #35
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    The problem is none of them WANT to make a boring choice, they all have interesting ideas, but because they all have different OOC desires for the game and are all somewhat competitive / jealous of one another that they are going to go with the most bland thing possible.

    Its not about what I want, frankly the blander the wish the easier my job is as it doesn't disrupt the plot / game balance and I can just keep running the game as is. But I wanted a wish to feel awesome, and as one of the players said today, wishing for gold or XP is "The lamest of all possible wishes."
    If there are OOC reasons for the group not working well, you should address those before continuing to play, if you (As in your group) are unable to solve these problems, wrap up the adventure and find a new group.

    No gaming is better than bad gaming.
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    thog is the champion, thog's friends! and thog keeps on fighting to the end!

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  6. - Top - End - #36
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by zinycor View Post
    If there are OOC reasons for the group not working well, you should address those before continuing to play, if you (As in your group) are unable to solve these problems, wrap up the adventure and find a new group.

    No gaming is better than bad gaming.
    Its not a "problem" per se, different gamers enjoy different things. The odds of finding a gaming group where everyone wants exactly the same thing out of the game is vanishingly small, I would be surprised if there is a single group on the planet where everyone even falls into the same general player archetype (meaning in Bartle's Taxonomy, the old Munchkin / Loony / Real Man / Real RPer divide, or something like https://gamified.uk/UserTypeTest2016...p#.XQLxGPZFwy-)
    Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.

  7. - Top - End - #37
    Bugbear in the Playground
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    The problem is none of them WANT to make a boring choice, they all have interesting ideas, but because they all have different OOC desires for the game and are all somewhat competitive / jealous of one another that they are going to go with the most bland thing possible.

    Its not about what I want, frankly the blander the wish the easier my job is as it doesn't disrupt the plot / game balance and I can just keep running the game as is. But I wanted a wish to feel awesome, and as one of the players said today, wishing for gold or XP is "The lamest of all possible wishes."

    Heck, I could have sidestepped the entire problem by saying "As a reward I am going to grant you one wish, each."
    Cool, do that then.

    If giving them agency means they do boring stuff and it annoys you, game elsewhere.
    Re: 100 Things to Beware of that Every DM Should Know

    Quote Originally Posted by Jay R View Post
    93. No matter what the character sheet say, there are only 3 PC alignments: Lawful Snotty, Neutral Greedy, and Chaotic Backstabbing.

  8. - Top - End - #38
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Mr Beer View Post
    If giving them agency means they do boring stuff and it annoys you, game elsewhere.
    The players are not having fun because the group has agency but the individuals within it do not.

    Are you seriously saying that a GM shouldn't be "annoyed" that something they thought would be fun for the players is instead turning into a massive disappointment for the players?
    Last edited by Talakeal; 2019-06-13 at 08:36 PM.
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  9. - Top - End - #39
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    Its not a "problem" per se, different gamers enjoy different things. The odds of finding a gaming group where everyone wants exactly the same thing out of the game is vanishingly small, I would be surprised if there is a single group on the planet where everyone even falls into the same general player archetype (meaning in Bartle's Taxonomy, the old Munchkin / Loony / Real Man / Real RPer divide, or something like https://gamified.uk/UserTypeTest2016...p#.XQLxGPZFwy-)
    First, I didn't imply that you need a group where everyone has the same interests, you said

    Quote Originally Posted by Talakeal View Post
    The problem is none of them WANT to make a boring choice, they all have interesting ideas, but because they all have different OOC desires for the game and are all somewhat competitive / jealous of one another that they are going to go with the most bland thing possible.
    (Emphasis mine)

    If they are competing and being jealous of one another on a cooperative game, that is not enjoying the game in a different way, that's a problem that needs to be addresed since it goes against the very basics of the game. (since I understand you are playing a DnD adjacent game, and not something like paranoia)

    If your group can't work as a team, in regards to everyone at the table having a good time, then you better start working on that.

    Again, this doesn't mean there can't be players focused on mechaics while there are players more focused on RP (Or any other Archetype), those interactions are fun and players get to learn from one another, make jokes and enjoy. The point is that your table needs to work together, By which I mean, Players need to trust one another as players, trust that the GM will havetheir interests in mind, and the Gm to trust the players on playing within the world. Not to mention that the group needs to respect eachother on the basic levels as people.

    Hope it works.
    Last edited by zinycor; 2019-06-14 at 01:36 AM.
    Last son of the Lu-Ching dynasty

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  10. - Top - End - #40
    Ettin in the Playground
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    Default Re: I messed up and gave my players a wish.

    Interesting things are more likely when an individual decides rather than a committee. I think it's important to give players a way to justify making personally motivated decisions through metagame design.

    For example, the genie contacts each character in private and asks 'what is your driving purpose?', then offers a Wish based on what it heard from everyone. Or the genie says 'you have 5 minutes to decide' which at least cuts down on the back and forth.

    Of course, if one person picks one time, you should make sure there are comparable opportunities for everyone else in the near future.

  11. - Top - End - #41
    Bugbear in the Playground
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    The players are not having fun because the group has agency but the individuals within it do not.

    Are you seriously saying that a GM shouldn't be "annoyed" that something they thought would be fun for the players is instead turning into a massive disappointment for the players?
    That isn't how you put it in your opening post. It was sad and boring for you but not for them.

    If you hand your players a Wish and they are bored and sad about it, that seems like it's on them. Again, if you think this would be fixed by giving them a Wish each...do that.
    Last edited by Mr Beer; 2019-06-13 at 11:04 PM.
    Re: 100 Things to Beware of that Every DM Should Know

    Quote Originally Posted by Jay R View Post
    93. No matter what the character sheet say, there are only 3 PC alignments: Lawful Snotty, Neutral Greedy, and Chaotic Backstabbing.

  12. - Top - End - #42
    Pixie in the Playground
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    Default Re: I messed up and gave my players a wish.

    You guys are being kinda insane shoving this guy for wanting the wish to be used for something that actually matters. The GM is allowed to have fun too--amazing, right?

  13. - Top - End - #43
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    So, any idea on how I can nudge them into wishing for something a bit more dramatic?
    Get rid of "Bob"? More seriously I'm going to go with the "free them from restrictions" routine, so tell them the genie hears them discussing and offers to split it up into a wish each. You know "ands" are generally considered bad form in wishes but if you want to do "this for her and that for him and this thing for those two" as long as the whole thing is doable I can do that.

    I switched to kind of narrating the genie part way through but it should get the idea across.

  14. - Top - End - #44
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    Heck, I could have sidestepped the entire problem by saying "As a reward I am going to grant you one wish, each."
    Midway through the last page I was thinking this very thing. Since one of the main complaints is that most of the players have interesting, plot-shaking wishes that have the disadvantage that they primarily benefit one character, tell your players you're retconning it so everybody gets something cool. That's more campaign shakeup for you, and every player gets to feel like they get something they wanted. Come right out and say that you didn't realize that one player getting their wish would use it up for everybody else, offer to retcon it to one wish each, and I don't think anybody will complain too loudly.

  15. - Top - End - #45
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    Default Re: I messed up and gave my players a wish.

    A giant mountain of gold can totally shake things up.

    They can get a castle, bribe their way into nobility, get an army of mercenaries, hire people to look into legends and magic to help deal with the evil they wish to defeat, fund research to new magic.

    Of course, that only depends on what they want to spend the gold on.

    You can also start giving them political enemies if they go that direction, because how dare these upstarts get so rich!

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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    To free one of the player's souls that was sold to a devil, to remove the curse off a powerful cursed artifact they found, to resurrect a dead ancestor, to kill the BBEG.

    Three of them were shot down for not having a mechanical benefit, the fourth because the artifact would make one of the PCs very powerful which would be unfair to the rest of the party.
    Whether or not it has a mechanical benefit shouldn't be an issue. All of those sound like things that, realistically, their characters would want. I'd argue that, in particular, freeing the one player's soul would be a very good idea... Devils have this nasty habit of having the people they deal with hunted down and killed to collect early on their souls and to prevent them from seeking atonement or otherwise removing the devil's claim from their soul. Whether or not you intend for this to be the case or whether you consider it to be a "mechanical effect," this is still a huge threat from the character's perspective that is constantly looming over him and something that he would want to be free of.

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    frown Re: I messed up and gave my players a wish.

    I have to say, giant amounts of money isn't a bad wish at all, now every character would be able to advance in the story in whatever way they feel like with the huge asset of being rich.

    Edit: btw, how rich are we talking about? And what form would this amount of money take? A big pile of gold? assets such as land or property? Is it a whole country, a continent, or just a big house?

    I do think that as the GM you Could take this wish and make it very, very interesting.
    Last edited by zinycor; 2019-06-14 at 10:36 AM.
    Last son of the Lu-Ching dynasty

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  18. - Top - End - #48
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by zinycor View Post
    I have to say, giant amounts of money isn't a bad wish at all, now every character would be able to advance in the story in whatever way they feel like with the huge asset of being rich.

    Edit: btw, how rich are we talking about? And what form would this amount of money take? A big pile of gold? assets such as land or property? Is it a whole country, a continent, or just a big house?

    I do think that as the GM you Could take this wish and make it very, very interesting.
    15000 gp.
    it is the cap from wish in gold when it have one(looking at you dnd 3).

  19. - Top - End - #49
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Segev View Post
    I know: they can wish for the bound soul of the BBEG, then trade that for a dual favor from the devil: the (far less awesome) soul of the PC back, and the devil cleansing the artifact. The devil, thinking he's clever, obliges by shoving a new soul into it. One he grabs from the past ties of the party. It's the dead ancestor! Now the artifact isn't cursed, but is a sentient item with the soul and memories of the dead ancestor and with a motive to help the party as a whole (or at least his decendent), while it is still best used by the guy who you said would benefit most greatly. He just...has more ties to use his power to help others in the party out, now.
    This is a great way to connect several dots together... Or....

    Quote Originally Posted by Anymage View Post
    Come right out and say that you didn't realize that one player getting their wish would use it up for everybody else, offer to retcon it to one wish each, and I don't think anybody will complain too loudly.
    The Djinn could even do this in-game, claiming that "fate has decreed," or "the powers have spoken," or some such. Or, if they settle on one wish that is obviously a compromise they are not all happy with, say the Djinn has decided to reward them for their ability to compromise by granting each a wish, but it must be done now. Presumably, they each had their own wish anyway that didn't get chosen by the party and will be ready to go.

    Something like that..
    Last edited by Lord of Shadows; 2019-06-14 at 12:10 PM.
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by zinycor View Post
    If they are competing and being jealous of one another on a cooperative game, that is not enjoying the game in a different way, that's a problem that needs to be addresed since it goes against the very basics of the game. (since I understand you are playing a DnD adjacent game, and not something like paranoia)

    If your group can't work as a team, in regards to everyone at the table having a good time, then you better start working on that.

    Again, this doesn't mean there can't be players focused on mechaics while there are players more focused on RP (Or any other Archetype), those interactions are fun and players get to learn from one another, make jokes and enjoy. The point is that your table needs to work together, By which I mean, Players need to trust one another as players, trust that the GM will have their interests in mind, and the Gm to trust the players on playing within the world. Not to mention that the group needs to respect eachother on the basic levels as people.

    Hope it works.
    I'm guessing you aren't familiar with Talakeal's gaming stories, right?

    Basically, this group is deeply dysfunctional and has been for ages, a lot of attempts have been made to fix things which have all failed, and Tal won't just walk away from them for a variety of reasons.

    It's not really a solvable problem at this point.
    If you like my ideas, why not take a peek at my Patreon? New RPGs and campaigns on a constant drip!

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    Default Re: I messed up and gave my players a wish.

    Sorry if this has been suggested already, but if they wish for the death of the end boss, grant it by creating a stronger creature that killed the boss.

    Big bad dragon their nemesis? Now they have to contend with the Fire Giant who just killed it.

    Powerful wizard or evil king the object of their ire? Well now they have a demon or a neighboring kingdom who invaded and killed the king to contend with instead.

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    Default Re: I messed up and gave my players a wish.

    Get them to discuss it in character!

    Should be hilarious to see who snaps first, one of the adventurers, or the djinn.

  23. - Top - End - #53
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    Default Re: I messed up and gave my players a wish.

    I'd just let them do whatever. As a GM it doesn't bug me if they wish for a mountain of gold or a turkey sandwich.

    At least since it's not a screwjob-wish they won't have to specify that they don't want zombie turkey, or to turn into a turkey, or any other weird surprises.

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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by antiochcow View Post
    I'd just let them do whatever. As a GM it doesn't bug me if they wish for a mountain of gold or a turkey sandwich.

    At least since it's not a screwjob-wish they won't have to specify that they don't want zombie turkey, or to turn into a turkey, or any other weird surprises.
    The screwjob is that the turkey is a little dry.

    That'll get them to curse you forever.

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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Merellis View Post
    The screwjob is that the turkey is a little dry.

    That'll get them to curse you forever.
    *impotently shakes fist in rage* Came here to post this.

  26. - Top - End - #56
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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Merellis View Post
    The screwjob is that the turkey is a little dry.

    That'll get them to curse you forever.
    But would it be dry if it's not a screwjob wish? :-O

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    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    I really don't want to screw them over with this. If they are going to wish for something boring, that is "punishment" enough, I am not going to compound it with GM jackassery.
    I’m not suggesting GM jackassery. I’m suggesting that even a seemingly boring wish, even when fulfilled in a completely above board not-gonna-jerk-you fashion, has the potential to trigger far from boring story possibilities. Story rises from conflict— no conflict, no story, and no D&D adventure. As the DM it is your job to bring conflict to the players. Rather the point of the game!

    If they wish for gold, then yes, the mere existence of the gold in their possession has plot consequences and story potential, of which I listed a few possibilities. Some were just role playing opportunities or even just potentially humorous. But others have great potential to add to your campaign, and thus their fun, even if it takes everyone into unexpected directions— which is what you’re saying you want. So use that.

    As to what others are saying regarding jealousy, I wouldn’t reward that by granting more wishes. If anything, I’d take the wish away and instead have the djinn gift each of them with a specific, plot-aiding boon suited to that particular character, offered in the way the djinn would think is best. For one it might be a magic item. For another, it might be an improved stat. For a third, it might simply be useful knowledge. Whatever the djinn thinks will make the character’s life or mission better. And note that yes, this gift will be what the djinn approves of, according to the alignment and nature of the djinn. (So an evil character might receive something that pushes him towards redemption. Yes, the player can decide the character rejects it, but there’s story potential in there as well.) What this solution does is twofold: It moves the story forward and out of the “what to wish” loop y’all seem to be caught in, AND it is a subtle message to the players that if they can’t work together, then agency is going to be removed until they learn how.

    Or you could decide that the djinn is fed up with this, and declares which character gets to make the wish (who will be closest to the djinn in nature and alignment), and the others have no say. (Or ignore alignment and simply pick the player who either has the most sense— or maybe rather the player who has the least sense, so that he won’t storm off in a huff... unless maybe that would actually be best for the gaming group...)

    Personally, I don’t like these latter suggestions. I’m all about the story possibility. But I include them as things to consider.
    Last edited by The Library DM; 2019-06-15 at 10:37 PM.
    “New rule! DON’T PICK UP THE EVIL NECROSTICK!”— One of my teen players.
    So of course, one of the others immediately did.

  28. - Top - End - #58
    Troll in the Playground
     
    ~Corvus~'s Avatar

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    Default Re: I messed up and gave my players a wish.

    Here's another great way to resolve this "wish issue." Ask each person to translate their OOC desires into an IC-motivation. It would create conflict, which can be resolved thusly...

    As the characters bicker and argue, they find themselves wandering within the Genie's cave. Minutes turn into hours, and with aid from the Genie's magic, they don't realize they've made their way deeper into his cave. They've entered a section deep within the winding depths of the cave, and there's both a coolness to the walls and a low, ambient warmth from the magical torches that line the chamber.

    Seven figures, well-clothed and with tipping crowns, slump over in their individual thrones, each clasping--barely--an item of great finery and craftsmanship. Each of them would look magnificent if it wasn't for the fact they're all skeletons.

    "Ah, the genie says with a smile. The Hall of Sleeping Monarchs. Once, a great number people of Nabdah, believing they would be better rulers of the Sultanate, asked to be rulers of the city.

    ...I was more foolish, then, and vindictive, so I let them become rulers but bound them to these chambers. Their tasks were many, and the city did well...for a time. Eventually, the city was invaded and, because the rulers were bound here, I had them sleep and, well...
    He gestures to the figures. "Perhaps you all can resolve your frustrations here?

    (At this point, you probably have an idea of the items that each player would enjoy, right? They have to take the items from each of the "Sleeping rulers," which are tough Skeletons, all with appropriate class levels + d12s)

    I leave the combat details up to you, but you now have the PCs on good footing, and will get more loot AND XP, which is essentially what they'd wished for in the first place, but they just WORK for it.

    This also gives a nod to the possibility that the genie could have tried to screw them over harder, but is giving them a fighting chance. Anyways, I hope it gets your thoughts stirring.
    Last edited by ~Corvus~; 2019-06-16 at 07:57 AM.
    Quote Originally Posted by Stegyre View Post
    But, but – This is the internet! Everyone argues everything. You can't just let me think I'm right. That's not how things are done in this age.
    GM for Rokugan ItS | Shinomen | OOC
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  29. - Top - End - #59
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    Talakeal's Avatar

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    Default Re: I messed up and gave my players a wish.

    Well, we played again.

    The PCs couldn't agree on a wish, and we were short on time because someone had to work early, so I just told them that the genie said they could come back once they had made up their minds.

    At this rate I doubt the PCs will ever actually make a wish as they will never agree; so in effect I really messed up by giving them a reward that is wholly illusory.
    Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.

  30. - Top - End - #60
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Jun 2018

    Default Re: I messed up and gave my players a wish.

    Quote Originally Posted by Talakeal View Post
    At this rate I doubt the PCs will ever actually make a wish as they will never agree; so in effect I really messed up by giving them a reward that is wholly illusory.
    Hey, if they can't agree on it, don't beat yourself, it's their own fault.

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