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    Default Timor et Fastidium [OOC]

    All right, here we go! For now, I'm going to just put in your character concepts and the setting information; you can expect more information to be added to this post as you learn things, interact with new people, and go new places. Note that I'm also adding two charming real-life locations to the setting guide. If you can all pick your speech colors, we can start hashing out who guest starred with whom and making connections between people.

    Spoiler: Important NPCs
    Show
    Arlene Ghorbani
    She's the hand of Ishtar. Grew up in Iran and saw many people, friends and family, taken by slavers. Eventually they came for her, planning to sell her as a sex slave. She called out to any power that would help, and Ishtar answered. The goddess offered her a bargain: a life of service for a life of power. She accepted. Within a week ringleaders of the slavery ring were getting pieces of her former captors in the mail. Another week and the police busted them all, following a trail of anonymously contributed evidence. Arlene fled to Las Vegas, where Ishtar has a personal stake, finding the way the sex trade proceeds in the city horrifying. Since then Arlene has formed a decent sized cult of Ishtar in the city and works to prosecute her war. She clashes with sex traders, unethical pimps, and especially White Court vampires routinely. She still does the "cut people up and use them as messages" thing when someone is dumb enough to send an assassin after her. She's independently wealthy, has paramilitary training, is supernaturally strong, fast and tough, and utterly ruthless in pursuit of Ishtar's agenda. You cross her at your own risk.

    Kenneth Mayeda
    A follower of Ishtar who doesn't get along well with Arlene. He arranges sacred prostitution and the like. He brings people into the fold - many of their most significant donors were brought in by him. Exactly what he takes as payment is very unclear. He desperately wants to take over Xanadu and is mortal enemies with Silk as a result. Not a nice guy, but he serves a purpose. Arlene hates him and finds his approach to serving the goddess disgusting, but hasn't tried to shut him down, so the exact nature of their relationship is unknown.

    Corin Skavis, AKA Big Corey
    The leading White Court representative in the city. Runs a large and influential company that does branding and development, advertising, video and audio production, events management, and talent representation. He has a stranglehold on much of the gambling and nightclub scene. Feeds well, particularly on the many artists, singers, dancers, and models he "represents." Very wealthy, very powerful. Deeply opposed to the followers of Ishtar, who see his kind as an abomination and him in particular as an utter monster that needs to be rooted out at all costs.

    Silk
    A psychomancer who earnestly wants to help people. It...doesn't usually go well. The first spell she cast was as an underage hooker. She was with the first john she'd liked. She told him that he wanted love, not this, and that he shouldn't settle for anything less than perfect. Six months later he blew his brains out, his suicide note reading "IT'S NEVER PERFECT'." Since then she's tried to help numerous people turn their lives around, usually with disastrous consequnces - there's a forest of bodies and broken minds behind her, most of them people she really loved. She's addicted to trying to help, and also to Red Court venom, which she used to control the previous addiction. Between the two, she's psychologically broken. She's a genuinely good person; it's a shame her only tool to help people tends to crush them instead. She works as a private escort and owns the fetish club Xanadu.

    Moira
    A kinetomancer and acrobat. She grew up Mormon and never believed; this resulted in a deeply unhealthy youth of violence, drinking, and sex. Eventually it came out that she didn't believe and never had; her family staged an intervention. It didn't go well at all. As she was driving home with Brother Isaac and he would not stop talking. She snapped and for the first time in her life she genuinely, fervently prayed. She prayed for things to stop. A wall of force brought the car from 60 to 0. The airbag saved her, while Brother Isaac became one with the passenger dashboard. Her family blamed themselves for his death and eased up on her. But a year later a Warden came, booming things she didn't understand about the Laws of Magic. She prayed again - "save me" - and he was struck by a hammer of force and flew away. She fled to Vegas, changed her name and appearance, and hid. She now runs the Cirque du Bizarre, a group of magically gifted performers who use their talents to augment their show. She still has to pray to use her powers, forcing her to confront questions of faith she ignored as a child.

    Sheila Andrews
    The head of the LVPD Special Vices squad, a semi-official unit which investigates certain vice crimes. She's extremely good at what she does - she's operated for years with no real support, active opposition from the bureaucracy and government, and few allies. She's manipulated the government into convicting their own corrupt allies, while keeping her unit safe from reprisal. Possibly the only person who, without any supernatural powers, has made real headway against the many crimes of the powerful in this city. Recently stumbled on the existence of the supernatural, and hasn't learned anything much about it yet.

    Little Tommy Fieracelli
    The son of a powerful Mafia don who returned to the city after growing up in Missouri. He had romantic notions of the behavior of the Mafia, which didn't endear him to his fellows. He left for a long while, living in the city as a normal guy. When a Red Court vampire attacked the don, he showed up again suddenly, fighting the vampire and every bit as strong, fast, and tough as it was. After it was dispatched, the don soon overcame his shock and saw the use in his son's abilities. Little Tommy now leads a squad of hitmen who hunt and kill supernatural threats; at first they worked exclusively for the family, but now they're freelance. He never talks about where he gets his own powers from, only saying "the city needs me" and "I'm never far from where I need to be."

    Charon
    A gondolier at the Venetian's canals who appeared when they opened. It radiates power and mortals don't seem to notice it at all. It occasionally takes passengers, usually supernatural and sometimes mortal. Always, it asks for the same toll: something priceless, precious, and irreplaceable, something of deep personal meaning to the passenger. In trade it tells them something of value, something they likely couldn't have found out any other way; it's seldom the answer to the question they ask. It seems to have no biases. It protects the neutrality of the canals with terrifying power. It may be the actual Charon of myth; no one really knows.

    Andrea Hunter
    A curator and collector for the Erotic Heritage Museum, Andrea is also a focused practitioner, a witch with a specialty in curses and hexes. She worships Eris (and may derive some power from doing so) but is aligned with the Ishtarians, for whom she does occasional contract work. She's extremely well educated on both the mundane (a doctor of anthropology with a specialty in fashion and sexuality) and the magical. Disgusted by many of the things that happen in Vegas, but loves her job. Spends a lot of time at Xanadu and is good friends with Silk, whom she pities immensely. Easily bribed with expensive lingerie.

    Richard DeWitt
    A wizard of morally ambiguous standing, he lives in the Tunnels, easily the most powerful mage in them and quite probably the strongest in the city. His particular specialty is the use of sex-fueled rituals to power spells, notably summoning and binding spirits and the like, crafting, luck spells, and communing with plants. He always informs the couples (and more) participating in his rituals what he's doing, and gets their free consent to do so. He has substantial power (certainly enough to qualify for the White Council; he says he was once a member, and it's pretty plausible). But he went on one last job (what he did isn't discussed), during which he soulgazed the wrong thing years ago. He won't speak of it; just being reminded it happened can send him into a minor seizure. The experience left his mental functioning a bit impaired, shattered his self-confidence, and made it hard for him to draw upon strong magic, hence why he uses rituals and external power sources for much of his magic. Mostly uses it for decent reasons, and claims to have never violated a Law of Magic.

    Suiko
    She's an elder kitsune, a being of rare power, malice, and whimsical nature. She can shapeshift at will into a fox, a foxlike humanoid, or any human whose body she has ever had a connection with. Her talent for manipulating the minds of others is all but without compare; she can make a disciplined man boil over with lust for her with nothing more than a look and a smile. She works as a high-end escort and a professional gambler, her talents at both making her extremely wealthy. She plays games with people, manipulates them, and torments them, all for her own amusement. She poses as victims for fake (but utterly convincing) blackmail pictures. She makes people lose their last dollar and smirks at them as they try to figure out how they'll pay rent. She tells lies that tear people's minds apart, picking on their vulnerabilities with supernatural ability. Despite all this, she isn't precisely evil - she's quite likely to be good to people. She makes donations to beggars and the homeless. She has zero tolerance for sex crimes and slavery - people who practice such acts tend to meet horrible, horrible ends when she's around. She sometimes gives people exactly the information they need to do justice, or builds a suicidal person's confidence up in exactly the same way she tore another's down. Ultimately, she serves her own whim first, middle, and last. The followers of Ishtar are not sure whether they hate her or want to be her. Unsurprisingly she loves Xanadu (she has been a member for many years) and is friends with Silk - she's taught the psychomancer a little about how to control and use her power.

    Zack Caligat
    A man-shaped thing who is passionately in love (or at least mutual intense lust) with Suiko. His blood looks like black oil and he can control it at will. He has incredible regenerative abilities - he once took a high caliber round to the head. His skull reformed instants later and he laughed before Suiko killed the shooter. He works as a "computer expert" in a grey area of the law, largely bilking naive old people out of their savings. He doesn't need to, with how much money Suiko draws down - he does it for the principle of the thing. He is attracted to monsters and driven, usually, by lust. He steals identities and gives them to Suiko for her amusement. He helped her steal a collection of 25,000 DNA samples from a research lab, giving her almost endless bodies to choose from. If Suiko has few redeeming qualities, Zack has none, except perhaps his seemingly genuine love for Suiko and his distaste for the slave trade. He can usually be found working on his laptop in the bar at Caesar's Palace, stealing money and giving people a reliable way to contact Suiko while she's out at work or play.

    Charles Branson
    He's a Hound of God. That means more or less exactly what it says on the tin. He's a werewolf with a profound conviction and belief that his powers are a direct gift from God that bear with them the responsibility to hunt demons and monsters. He claims that he belongs to a direct lineage leading back to medieval Europe, especially the werewolf Thiess of Kaltenbrun. He generally works alone, but sometimes throws his support behind those he considers to be forces of good, including occasionally the Ishtarians. He is middle aged but still in excellent physical shape. He doesn't appear to have any formal ties to or support from the church.

    Agnibaspa
    A female naga, or nagi, who lives in the near reaches of the Nevernever from Vegas. She's a servant of elder naga and Hindu gods. Sensual, powerful, and quite possibly insane. She's associated with fire. She likes to say that she rewards mortals with pure hearts and punishes those who are corrupt; in practice, "pure" and "corrupt" have unclear and contradictory definitions, so she's just as likely to eat you as help you. Richard DeWitt mentions her sometimes and appears to know her personally.

    Parrot
    An erotic dancer who is rather beautiful, and highly regarded. Rather intelligent and has a definite knowledge of the supernatural, but has never exercised any powers that anyone has noticed. Some suggest that she has supernatural heritage. Others think she's just really, really good at what she does. She just smiles coquettishly when asked, and turns the question around, often with a short poem or witty joke. To her friends, she admits she was "recruited" as a sex slave in her youth and treated very badly before being let go by a guard working for her captors who took pity on the girl. She ran and never looked back. Suiko knows her, as does Silk, and Arlene. She's generally thought of as pretty nice. Decent shot with a pistol, though, and she's astonishingly good at concealing one in skimpy dance costumes.

    Eitaru Ito
    A third-generation Japanese immigrant who maintains a small but popular Shinto shrine at the edge of the city. He's a small-scale practitioner who specializes in purification rituals, and an artist specializing in traditional calligraphy and ink wash paintings with Shinto themes. Usually seen as a nice enough guy, but he's got a dark side - strongly linked to the Yakuza and quite probably an actual member. Fairly common rumor has it that people who try to get his shrine shut down or otherwise cross him have a tendency to disappear. The Fieracelli family regard him as a rival and a spy. They're probably right.

    Mortifax
    This name is a rumor, a shadow, a fearful whisper on the voices of those in the know. Get someone to talk about her and you'll get a vague, contradictory story. Some details, however, are constant. She is either weakest of the true Dragons or a first-generation scion of a Dragon. She is associated with shadows and the element of air. She rarely, if ever, takes physical form to meddle in the world, preferring to act through layers of catspaws and tools, most of whom never know the identity of their mistress. The truly scary bit, though, is her mind. Like most of her kind, she has strong hoarding instincts. But the thing that makes her scary is that this hoarding instinct, this need to collect, doesn't apply to the normal things. Gold and jewels bore her to tears. No, she hoards information, secrets. Her primary wealth is invested in stocks and bonds, and she is very, very good at managing them. Her information base is among the best of anyone, anywhere. She is believed to have a stake in Vegas, though her actions are rare, subtle, and loaded with meaning. She is in all probability the strongest thing in the valley - only the sin demon, the Death Valley Demon, Charon, and the direct intervention of Ishtar have any hope of matching her.

    The Ice Queen
    The ranking representative of the Winter Court in the area, who is trying to muscle in on the action. She's cold, in every sense of the word. Her intellect is very sharp with a particular expertise in calculating odds and probability; listening to her talk about this (which she will, ad nauseum) is enough to make you feel like your eyes are going to bleed. She's obsessed with gambling and an avid gamer; she often visits Wanderland, where she makes bets with stakes that beggar the imagination. Even for the high Sidhe, she is beautiful and gifted with glamours - she never looks the same twice. She's trying to move in on the city, everywhere, making waves. She has an acute appreciation for the value that mortals bring to the table, primarily in their ability to gather information subtly. Uses her beauty and sensuality as a literal weapon.

    Ellie "Anne-Marie" Brunswick
    A maid at Sabaku O Aisuru. She absolutely loves her job; she's heavily into the otaku subculture, finds socially awkward guys with glasses adorable, and thrives on cosplay. Her freckles and slightly buck teeth add a charmingly quirky element to her features that makes her a perennial favorite of regulars. She's cheerfully polyamorous and on rare occasions gives a cute boy her number (while the customers can't ask the maids for contact information, there's no rule against giving it out on your own). She's actually a talented artist (favoring songs from the 1960s, sketches, and animal photography), but she's mastered the art of being charmingly bad instead. She sometimes worries what she'll do when she inevitably gets too old to work as a maid, but usually she's able to take life as it comes, look on the bright side of life, and not take herself too seriously.

    Jackie "The Spider" Thompson
    The most popular bartender (call him a mixologist and he'll deck you) at Ralph's. He's an ex-Marine who saw multiple tours in war zones, and a current hardcore biker. He mixes drinks like an absolute boss, is great at subtly steering conversations and moods, and while he probably won't remember your name (he tends to call people cutesy nicknames), he knows exactly how you like your booze. In fact, when someone new walks in the door, he's able to guess exactly what they want more often than not. His features are seamed by numerous knife scars, and his nose is crooked after being repeatedly broken and not healing properly. He's been in more bar fights than he can remember, quite literally. He drinks hard liquor like it's water and considers a shot of whiskey to be pretty much a nicer form of a handshake. Has absolutely no patience for rude customers; sassy at the mildest, he often crosses the line into outright rude and openly makes fun of people's drink orders, sometimes even punching someone's lights out. Despite the hard-as-nails exterior, he's actually got a softer side: he often gives regulars free drinks and a listening ear when they're having a bad day, gently steers lonely singles together with people he thinks will be good for them, and keeps customers' secrets no matter what. He did a few years in a penitentiary for shooting a guy who liked to beat on his hookers. Nobody in their right mind would call him "nice," but generally speaking, people don't think he's a bad guy. He's got ties to the Fieracelli family (fairly common rumor has it that he and Big Tommy served together in the Marines, and neither one has denied it) and Ralph's is one of the favorite hangouts of the family's people.


    Spoiler: Important Locations
    Show
    The Strip
    The center of gambling in the town, and thus the center of the economy. It's where most of the biggest casinos are, along with many large and important nightclubs. White Court vampires prey here, and wyldfae entice gamblers with glamour and promises. Corin Skavis has an iron grip here for the most part.
    Threat: The Neon Also Gazes Into You

    The Venetian Canals
    The Venetian casino features numerous indoor and outdoor canals. It's a popular tourist attraction, but it's also used for a convenient location to be isolated while making deals by both mortals and the supernatural. The running water grounds out magical energies, providing a measure of safety to it. In addition, Charon haunts the canals, and lashes out violently at those who violate the neutrality here.
    Theme: Deals Within Deals Within Deals

    The Hanging Gardens
    An ultralounge nightclub that is the center of Ishtar's influence in the city, owned by Arlene. The decor is inspired by the Babylonian phenomenon of the same name; twisted paths wind through lush imported plants. The walls are stark stone; the artwork is bas reliefs, most depicting Ishtar, and shrines. Entrance is very exclusive - a previous guest must invite you in with them. There's no dress code, as the Ishtarians believe that one should appear as one is, without pretense. This doesn't prevent the staff and most of the attendees from collectively looking like a Paris fashion show.
    Theme: The Seat of Ishtar

    (Unless there's a pressing reason to assume otherwise, you can all have invitation to go here. You're working for the same basic goal, after all.)

    The Lucky Penny
    A small casino that you really shouldn't go to. It's a haven for the most desperate, broken, cast-off dregs of the city. If you're here you probably either have a serious addiction of some kind or are absolutely out of your mind. It's the feeding ground of the White vampires at the absolute bottom of the food chain. Higher ranking vampires come sometimes to engage in a seriously twisted pastime - they kidnap mental patients, drag them here while they're still reeling in terror and confusion, and feed on them, often lethally. They enjoy adding a dash of psychosis to the despair they feed on. This is a very bad place.
    Theme: The Weight of Inevitability

    Synecdoche
    A large and extraordinarily well-stocked bar across the street from the campus of the University of Nevada, Las Vegas. Noted for huge selections of alcohol (other bars often call them to stock up) and homemade chili, the recipe of which changes from week to week. Entertainment varies - local and indie bands, alcohol tastings, and eclectic movie nights. Students and professors commonly use it as a gathering place, since it's close, cheap, and fashion-flexible. It's one of the few places intentionally geared towards locals, and draws a large crowd of them.
    Theme: An Oasis of Culture

    Club Xanadu
    An enormous pleasure dome in an otherwise ravaged neighborhood, Club Xanadu is a massive fetish club. Inside it's plush and oversexed, with numerous lounges that can be subdivided to create intimate settings or left open for large party spaces. Many rooms have the standard stripper stage, but others cater to numerous strange and specific fetish scenarios. As long as everyone involved is a consenting adult, almost anything goes here. All mind-affecting drugs are strictly banned. Sometimes they have live entertainment of various kinds. Aside from the front lobby, clothing is generally optional. The interior is set up deliberately, using various methods, to scatter magical energies, making the use of magic inside rather hard. The proprietor, Silk, gives free memberships to anyone with supernatural talent and sets some rooms aside for their use.
    Theme: Excess and Abandon

    The Erotic Heritage Museum
    A two-story building on Industrial road between a bar and a strip club, the museum advertises the largest collection of history and art related to erotica in the world. They feature numerous exhibits, a small theater, and a sex positive, all inclusive atmosphere. Exhbits range broadly and feature an enormous collection of ancient art, a library, histories of pornography and sex work, and more. The staff are largely well-educated, courteous, and quite shameless.
    Theme: Everything You (N)Ever Wanted To Know

    The Tunnels
    An enormous collection of drainage tunnels under the Strip, inhabited by over a thousand people. They tend to be horrifically broken; many are mentally ill, addicted, or both. Some are hiding from crimes they're wanted for above. Others are just victims of the city's tendency to crush souls and eat dreams. Rain sends water rushing through the tunnels at random, dooming you to drown in the dark if caught. Disease is rampant. Supernatural predators of the worst, most brutal kind stalk the deeper reaches. Practitioners find out of the way corners. Most of them are either the victim of uncontrollable powers that make them a danger to themselves and everyone around them, fell through the cracks and were driven mad before finding a mentor to help guide them through their new reality, or both. The other residents speak of them in frightened whispers, but they are often the people who hold the line when aforementioned predators come hunting, and keep the losses to a minimum.
    Threat: The Shadows Do Not Welcome You

    Wanderland
    A demesne of Faerie that shifts and overlaps with casinos in Vegas - mortals can and often do wander in and out without ever realizing they've brushed up against the supernatural. It tends to appear when someone is going to be crushed by an unfair wager or harsh odds, especially when the stakes matter. Inside, gambling is as fair as it ever could be. It's impossible to make a wager without knowing the exact terms, the exact odds. No cheating, no fine print, no hustles or scams. Losses here are supernaturally binding, though, with horrible curses for those who intend to default on their debts. For the supernatural (residents of the Nevernever come here often), wagers can be much more than just money - any kind of supernatural currency, from debts and oaths to power and pleasure to memories and dreams. You can win something you're woefully unprepared to handle.
    Theme: Always On Level Ground

    Love and Hisses
    A cat cafe near the University which opened three years ago and has become extremely popular with locals. The coffee and pastries are decent, but not great. The real draw is the cats. There are dozens of them here, playing on elaborate cat towers, playing with customers, and napping. Patrons are encouraged to play with and gently pet the cats. Any act of abuse is treated as grounds to instantly throw a person out and bar them from ever coming back. The owner, Patrick Miller, is a pure mortal who is extremely passionate about animals. He keeps many pets, rehabilitates wild animals, and is generally regarded as a decent guy. He works very closely with local animal shelters; most of the cats at the cafe are available for adoption to good homes. While he isn't supernatural, the cafe commonly plays host to visiting bakeneko and similar beings, and the local cult of Bast is closely tied to them. Suiko has also placed the cafe under her personal protection. As such, those who adopt an animal and neglect or abuse it often face horrific supernatural consequences.
    Theme: So Cute I Could Cry

    Bonne Chance
    A very, very French cafe on Industrial road, between two strip clubs. The coffee, pastries, and sandwiches are all regarded as some of the best in the city. The owner is a French woman Amélie. You may also have interacted with Derek Becker, a barista whose skills are just disgusting. He specializes in lattes and makes incredibly detailed art with the foam. There's no supernatural involvement to speak of, but the general crowd is quite well-educated and strange, fascinating conversations are common.
    Theme: Café Sans Égal

    Sabaku No Haru Shrine
    A small Shinto shrine at the edge of the desert, set up to worship and honor the kami of the desert. Run by Eitaru Ito. Many Japanese-heritage people come here for good luck charms and ritual purification rites. Rumor has it there's an underground gambling ring linked to the Yakuza here. Regarded as a moderately effective sanctuary from supernatural threats.
    Theme: More Than One Kind of Purity

    St. Joan of Arc Church
    A Roman Catholic church and the oldest church in the city. Exhbits remarkable diversity in attendants - Mass is offered in Spanish, French, Tagalog, Polish, Vietnamese and Korean, as well as Latin. The church is sadly overcrowded, with many people celebrating Mass from the parking lot. They offer extensive counseling for gambling and addiction, as well as reference to secular counseling, therapy, and support groups. The church was dedicated to Joan of Arc before her actual sainthood because, in the words of the founder, "when I was in the desert I felt like I was burning at the stake!"
    Theme: The Maid of Orleans

    The Nevada Site
    The location of most of the nuclear weapons tests carried out by the US during the cold war, not far outside the city. The mushroom clouds were seen as a tourist attraction. Various counties in Nevada and Utah experienced significantly higher cancer rates during this time, likely due to the tests. Numerous protests against nuclear proliferation were carried out here, and thousands of people were arrested, many quite prominent. Many detonations occurred directly in aquifers. The notorious Area 51 Air Force base is located nearby. Limited tours are available, but practitioners tend to avoid them, citing a strong feeling of corrupted energy in the area.
    Threat: Cesium-137

    Sabaku O Aisuru
    A Vegas take on the maid cafe, a modern Japanese innovation catering to anime and manga geeks who have a fondness for the cute. The essence of it is that the waitresses are cute girls in French maid costumes (often with cat, fox, and rabbit ears for extra adorable), and they do everything in their power to create an immersive experience of innocence, loving service, and kind affection for their (mostly younger male) customers. Patrons are greeted at the door with an enthusiastic call of "Welcome home, master (or mistress)!" The maids introduce themselves by traditional names and never, ever break character. They typically kneel at your table to be at your eye level. You pay a small fee for each hour you spend - which is in part because many regulars like to spend most of the day, even bringing work to do there. Coffee and tea are the drinks of choice (their tea is perhaps the best in the city). The signature food item is omelettes with cute, personalized designs drawn on them in ketchup. For a small fee you can play simple card, board, and video games with your maid. Another few bucks gets you a Polaroid picture with your maid, which she then hand-decorates the border of with markers and glitter before handing it to you. Arts and crafts activities are common. Karaoke, focusing on innocent old-school songs, is a popular activity and the maids are experts at applying puppy eyes to get you to sing; they will enthusiastically clap and cheer, no matter how bad you are. While they openly advertise and recommend brothels and strip joints with similar themes (this is Vegas, after all), there's absolutely no overlap - touching a maid or asking for her contact information is strictly forbidden. Some people say that the cafe is misogynistic or perverted, but for many people, it really is simply an opportunity to immerse oneself in a cute, innocent, and loving environment.
    Theme: Otaku Heaven

    Ralph's
    The most popular local dive bar, and they take the "dive bar" part seriously. You might get a funny look for asking for a cocktail that has more than two ingredients, but nobody bats an eye when you order a double shot of whiskey for breakfast. The booze is cheap and hard - while beer and whiskey are the most common drinks, they also serve plenty of tequila, rum, vodka, and gin. There's even a variety of flavors of Jello shots, sprinkled with pop rocks. The food is highly regarded and varied; Southwestern is the specialty, but if it's cheap, greasy, doesn't require a fork, and something you'd never eat sober, they've probably got it. Hot dogs, served Chicago-style or smothered in chili; tacos; nachos; chimichangas; enormous hamburgers topped with cheese, bacon, and tarter sauce; fried chicken and biscuits soaked in gravy; fried fish sandwiches; shrimp po' boys; gyros; falafel; currywurst; deep dish pizza (if you ask for New York style, you're probably going to get laughed out of the bar); fat sandwiches; deep fried pickles and avocados. The windows are dingy and the lights dim. It smells of tobacco smoke so deeply that the air will never be clean. The primary decoration is old lingerie. The TV plays some of the strangest and most unsettling hardcore pornography you will ever see; there are no women with flawless complexions and breast implants, but the quadruple amputees are always popular. Classy it ain't, but if you want to get trashed, eat something that makes your colon want to stab you, have sloppy sex with a drunk stranger, and wake up at noon in the parking lot regretting every single one of your life choices, there's no better place in town. Oddly enough it's not a Skavis joint - possibly because most of the barflies don't so much struggle with alcoholism as revel in it.
    Theme: But Liquor Is Quicker

    The Heart Attack Grill

    Easily the most infamous restaurant in Vegas, and quite likely in the world. This place is, well, exactly what it sounds like. Everything about it is designed to encourage, promote, and reward extremely unhealthy eating habits that lead to sickness, obesity, and death. Patients are dressed in hospital gowns and wear medical bracelets, while waitresses wear erotic nurse outfits. The primary meals are burgers named "the [X] Bypass," where X stands for how many patties are on it. The Quadruple Bypass consists of two pounds of beef, twenty strips of bacon, eight slices of American cheese, a whole tomato, and lettuce, with lard instead of mayonnaise; it clocks in at 9,982 Calories. The French fries are fried in pure lard and you can have as many as you want. If you can't finish your wildly unhealthy meal, the nurse will paddle you. Patrons weighing over 350 pounds eat free. If you finish a Triple Bypass or more, you get put in a wheelchair and taken out to your car by a nurse. Unsurprisingly the restautant has been mired in controversy since it opened; numerous customers have literally died from heart attacks, many while eating, and several spokespersons have also died this way. It's not uncommon for other patrons to laugh and take pictures when this happens. It's also unsurprising that the restaurant is funded by the Skavis, who find it to be a feeding ground even more than the patrons do. The cocktail of shame and humiliation over one's weight and eating problems is delicious to them, and if they feed too heavily and kill a victim, no one will question it - after all, it's not like anyone is surprised when one of these people has a heart attack.
    Threat: Nutritional Pornography

    East Flamingo Road and Koval Lane

    This intersection, out front of the Maxim Hotel, is where one of the most infamous crimes in Las Vegas history happened: the murder of the world-renowned rap artist Tupac Shakur. The musician was riding in a car with the head of his record company after watching a Mike Tyson boxing match. Their car was boxed in and another vehicle opened fire on them. Tupac was hit four times, twice in the chest, once in the arm, and once in the leg. The record executive was able to drive over a mile despite his own injuries and a flat tire before the police picked them up. Tupac was taken to a nearby hospital. He was placed on life support, heavily sedated, and eventually put into an induced coma. He died six days later of respiratory and cardiac failure after the removal of his right lung, which was badly damaged in the shooting. Members of Death Row Records and Tupac himself refused to cooperate with or provide any real information to the police. To this day, there are no confident suspects in the murder, although it is believed to have been a Crips gang shooting. Several of the witnesses and suspects were themselves fatally shot; in most cases, these shooters were never caught either. The rival rapper most suspected of arranging the hit was himself fatally shot in a drive-by shooting six months later; again, no suspect has ever been identified. Unsurprisingly, due to the violent nature of the death and the sheer impact that the artist and the death had on the world, there is a very strong ghost story surrounding the event. Apparently, the intersection where it happened is haunted by Tupac's ghost. On certain nights, even the uninitiated can hear his raps on the wind, and those who are magically inclined or listen to hip-hop sometimes have a conversation with the spirit, which is invariably cryptic and confusing. There may be some substance to the stories; the sensitive often get a disturbing feeling in the area. Some say that Tupac was himself a member of the supernatural community, and the murder (and associated murders) was in fact not gang violence but rather a targeted assassination to prevent Tupac from revealing someone's secrets and doing to them what Dracula did to the Black Court.
    Theme: 2Cool 2Be 4Gotten


    Player: Character: High Concept: Trouble:
    Celticbear Harold Phillips Accidental Lich My Phylactery
    Wuff Delphine Lenfestay Heiress of the Witch Queen Legacy Murderous Older Brother
    Mr Stereo1 Carlos Oramas Tool-Totin' Urban Fantasy Survivalist Upsetting Their Natural Order
    The Unborne Harvey Logan Middleman for the Fallen Doing the Devil's Dirty Work
    Halae Alice Cold Half-Naagloshi Hero The Girl Without A Face
    Please don't capitalize my name.

    I wrote an original urban fantasy series. You can read it for free at http://emrysvaughn.com/

    I'm currently writing an epic fantasy series, which you can read for free at http://www.brokenlandserial.com/

    Cho avatar by Noel. Thanks!

  2. - Top - End - #2
    Bugbear in the Playground
     
    The Unborne's Avatar

    Join Date
    Jul 2007
    Location
    Zhuhai, China

    Default Re: Timor et Fastidium [OOC]

    Harvey Logan
    Spoiler
    Show

    Refresh Rate: 10; Fate Points: 2
    Physical Stress: [ ][ ][ ]
    Social Stress: [ ][ ][ ][ ][/B] (+1 Mild)
    Mental Stress: [ ][ ][ ][ ]
    Consequences:
    [2]:
    [4]:
    [6]:

    Aspects
    High Concept: Middleman for the Fallen
    Trouble: Doing the Devil’s Dirty Work


    Background Phase: “Pay Out”
    Phase Aspect: Uncanny Luck

    Spoiler
    Show
    A native of Sin City, Harv spent most of his life working at a used car lot making the meagerest of commissions in a city otherwise known for visitors making extravagant purchases. Then again, people typically like extravagant choices rather than frugal ones. It’s what made every deal a hard one for old Harv, no one wanted to buy old and shabby just outside Glitter Gulch.

    To Harv, though, such was life. A little bad luck in business usually meant some premium jackpots down at the slots. The casinos at Vegas always seemed to fix the used cars salesman’s mood. The flashing lights, the shouting and laughter of fellow patrons, and the noise of coins clinking against metal trays. Especially the coins. As someone homegrown in Vegas, Harv never really had the same apathy towards the casinos as his fellow neighbors. No, he always loved them, especially those still preserving the old traditions like Fremont who still had a few coin-operated slot machines. Harv was a little superstitious when it came to his luck at casinos. He felt the older the machine, the better. Just something about those modern digital displays and ticket payouts made him feel unlucky.

    And then one day at his favorite joint on his favorite machine, Harv won a big jackpot; except, only a single coin fell out...

    Rising Conflict Phase: “Angel’s Advice”
    Phase Aspect:
    “I got something up my sleeves...and in my head”
    Spoiler
    Show
    After many arguments with staff (who would only offer that his machine was simply in demo mode), Harv walked away from Fremont with his silver coin in hand. Weeks later, he almost completely forgot about the coin until striking up a rather impressive sale at his lot. “Rather” is an understatement. More like, Harv sold his entire lot to a young inheritor looking to start up her first business in Vegas.

    Usually such decisions take time and planning, but the ridiculous price Harv jokingly told the young entrepreneur was quickly agreed upon by what at the time seemed like almost desperation in the young woman’s voice. Not one to look at a gift horse’s mouth, Harv took the giant sum.

    Soon after the deal was signed, the former car salesman used to buy his wife a surprise (belated, also) anniversary gift and set up a college fund for his high school daughter. It was about this time, Harv started hearing voices in his head.

    The Story Phase: “Deadly Gambit”
    Phase Aspect:
    Always Wanting More
    Spoiler
    Show
    After a year of becoming acquainted with Ronoviel (or Ronny as Harv is used to calling it) and others from the Order of the Blackened Denarius, life becomes pretty good for Mr. Logan: new business, new car, new wife, daughter staying close to home at good ol’ UNLV. Well, life was good until Big Corey ruined one of his new projects with Club Xanadu.

    With a whole lotta moolah sunk, Harvey recruits some help from local Xanadu patrons like Suiko and Zack to throw the biggest flash event the club has ever seen to convince Xanadu’s Silk to partner with Logan Group for all of their future marketing plans. Of course, the only things standing in his way is a whole clan of White Court vamps and a new werewolf in town.


    Guest Starring: "x"
    Phase Aspect: "I'm Starting to Hate My Competition"
    Spoiler
    Show
    When Carlos starts investigating the Skavis family in connection his wife's murder, Harvey agrees to help him out in order to rub even more salt into Big Corey and his crew's open wounds. Harv sets up and holds a sham meeting with Corey's group, Carlos tags along to find more info; however, everything doesn't go without a hitch. While the Skavis family discovers the scam and confronts the team, Carlos, Harv, and everyone else manages to get out alive with Carlos finding some clues to follow (and a pissed off Big Corey to boot).

    Guest Starring Redux: "X"
    Phase Aspect: "The Things I Do for Love"
    Spoiler
    Show
    text

    Skills
    +5 (Superb): Rapport, Presence
    +4 (Great): Discipline, Resources (Arcane Library)
    +3 (Good): Deceit, Conviction
    +2 (Fair): Fists, Contacts, Intimidation
    +1 (Average): Lore, Performance (Writing), Endurance, Empathy, Scholarship (+Spanish)

    Stunts and Powers
    Marked by Power [-1]
    Incite Emotion (Desire, Lasting, Potent) [-3]
    Battleshift [-6]
    *Human Form [+1]
    *Demonic Co-Pilot [-1]
    *Venomous Fangs [-2]
    *Inhuman Toughness [-2]
    *Inhuman Recovery [-2]
    The Catch [+2]: For both: Blessed swords, holy water, faith magic, that sort of thing.

    Other Characters and Places
    Ronoviel, Fallen Angel
    Spoiler
    Show
    After their fateful (or was it planned?) encounter, Harv learns only the basics about his inner Fallen Angel. Namely, "Ronny" most likely uses a sort of mentor facade to draw Harv closer to fuller giving into Ronoviel's coin. The Fallen deals with information mostly, seemingly giving Harvey the understanding that he knows way more than he ever lets on. Often times, however, when dealing with people possessing sanctified powers, Ronoviel becomes quite defensive over Harvey's survival. While Ronny finds Harv's business exploits as cute as a toddler's first steps, he's been trying to nudge Harv to use their powers for more...ambitious schemes.

    Laura Logan, Daughter
    Spoiler
    Show
    Typical, starry-eyed freshman at UNLV. Laura, against Harv's wishes, has taken up a major in Religious studies. When she's not complaining to Harv about his new wife, both of them can be found drinking lattes at the popular Love and Hisses.

    Vera Logan-Gonzalez, the New Wife
    Spoiler
    Show
    An easy-on-the-eyes Latina with humor to match, Vera perpetually serves Harv sharp quips the like even Ronoviel is impressed. She helps manages Harv's finances while he goes out sealing deals with clients.

    Maria Miller, the Ex
    Spoiler
    Show
    Probably Laura's best friend, which continues to cause some friction between Harv and his own daughter. The less said about Maria and Harv's divorce, the better.

    The Logan Group
    Spoiler
    Show
    The newest kid on the block when it comes to advertising, copywriting, influencer networking, and the whole lot. They might be small (seriously, it's just Harv, Vera, and local recruits from UNLV's business school) but they are packing a punch when it comes to the Vegas club and bar scene.

    Harvey's New "Library"
    Spoiler
    Show
    Stored away at the Logan Group's offices is a eclectic array of articles, tomes, and sometimes little knickknacks concerning Demonology. One of Harv and Ronny's first deals was that Harvey would collect a vast collection of artifacts that interested the Fallen Angel in exchange for access to more of the Fallen's powers without sacrificing all of Harv's free will. At least, that's what Harv believes. With a Fallen Angel that basically serves as the whole Order's quasi-legislator...who knows what the newbie Nickelhead has agreed to. This library is rated at Good (+3) and is limited only to information concerning Christian Demonology.

    Time to get this party started!

    For speech colors, Harvey will speak in "#cc4125"
    Last edited by The Unborne; 2019-06-19 at 08:57 AM.

  3. - Top - End - #3
    Troll in the Playground
     
    ylvathrall's Avatar

    Join Date
    May 2015
    Location
    Elsewhere
    Gender
    Male2Female

    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by The Unborne View Post
    Harvey Logan
    Spoiler
    Show

    Refresh Rate: 10; Fate Points: 2
    Physical Stress: [ ][ ][ ]
    Social Stress: [ ][ ][ ][ ][/B] (+1 Mild)
    Mental Stress: [ ][ ][ ][ ]
    Consequences:
    [2]:
    [4]:
    [6]:

    Aspects
    High Concept: Middleman for the Fallen
    Trouble: Doing the Devil’s Dirty Work


    Background Phase: “Pay Out”
    Phase Aspect: Uncanny Luck

    Spoiler
    Show
    A native of Sin City, Harv spent most of his life working at a used car lot making the meagerest of commissions in a city otherwise known for visitors making extravagant purchases. Then again, people typically like extravagant choices rather than frugal ones. It’s what made every deal a hard one for old Harv, no one wanted to buy old and shabby just outside Glitter Gulch.

    To Harv, though, such was life. A little bad luck in business usually meant some premium jackpots down at the slots. The casinos at Vegas always seemed to fix the used cars salesman’s mood. The flashing lights, the shouting and laughter of fellow patrons, and the noise of coins clinking against metal trays. Especially the coins. As someone homegrown in Vegas, Harv never really had the same apathy towards the casinos as his fellow neighbors. No, he always loved them, especially those still preserving the old traditions like Fremont who still had a few coin-operated slot machines. Harv was a little superstitious when it came to his luck at casinos. He felt the older the machine, the better. Just something about those modern digital displays and ticket payouts made him feel unlucky.

    And then one day at his favorite joint on his favorite machine, Harv won a big jackpot; except, only a single coin fell out...

    Rising Conflict Phase: “Angel’s Advice”
    Phase Aspect:
    “I got something up my sleeves...and in my head”
    Spoiler
    Show
    After many arguments with staff (who would only offer that his machine was simply in demo mode), Harv walked away from Fremont with his silver coin in hand. Weeks later, he almost completely forgot about the coin until striking up a rather impressive sale at his lot. “Rather” is an understatement. More like, Harv sold his entire lot to a young inheritor looking to start up her first business in Vegas.

    Usually such decisions take time and planning, but the ridiculous price Harv jokingly told the young entrepreneur was quickly agreed upon by what at the time seemed like almost desperation in the young woman’s voice. Not one to look at a gift horse’s mouth, Harv took the giant sum.

    Soon after the deal was signed, the former car salesman used to buy his wife a surprise (belated, also) anniversary gift and set up a college fund for his high school daughter. It was about this time, Harv started hearing voices in his head.

    The Story Phase: “Deadly Gambit”
    Phase Aspect:
    Always Wanting More
    Spoiler
    Show
    After a year of becoming acquainted with Ronoviel (or Ronny as Harv is used to calling it) and others from the Order of the Blackened Denarius, life becomes pretty good for Mr. Logan: new business, new car, new wife, daughter staying close to home at good ol’ UNLV. Well, life was good until Big Corey ruined one of his new projects with Club Xanadu.

    With a whole lotta moolah sunk, Harvey recruits some help from local Xanadu patrons like Suiko and Zack to throw the biggest flash event the club has ever seen to convince Xanadu’s Silk to partner with Logan Group for all of their future marketing plans. Of course, the only things standing in his way is a whole clan of White Court vamps and a new werewolf in town.


    Skills
    +5 (Superb): Rapport, Presence
    +4 (Great): Discipline, Resources (Arcane Library)
    +3 (Good): Deceit, Conviction
    +2 (Fair): Fists, Contacts, Intimidation
    +1 (Average): Lore, Performance (Writing), Endurance, Empathy, Scholarship (+Spanish)

    Stunts and Powers
    Marked by Power [-1]
    Incite Emotion (Desire, Lasting, Potent) [-3]
    Battleshift [-6]
    *Human Form [+1]
    *Demonic Co-Pilot [-1]
    *Venomous Fangs [-2]
    *Inhuman Toughness [-2]
    *Inhuman Recovery [-2]
    The Catch [+2]: For both: Blessed swords, holy water, faith magic, that sort of thing.

    Other Characters and Places
    Ronoviel, Fallen Angel
    Spoiler
    Show
    After their fateful (or was it planned?) encounter, Harv learns only the basics about his inner Fallen Angel. Namely, "Ronny" most likely uses a sort of mentor facade to draw Harv closer to fuller giving into Ronoviel's coin. The Fallen deals with information mostly, seemingly giving Harvey the understanding that he knows way more than he ever lets on. Often times, however, when dealing with people possessing sanctified powers, Ronoviel becomes quite defensive over Harvey's survival. While Ronny finds Harv's business exploits as cute as a toddler's first steps, he's been trying to nudge Harv to use their powers for more...ambitious schemes.

    Laura Logan, Daughter
    Spoiler
    Show
    Typical, starry-eyed freshman at UNLV. Laura, against Harv's wishes, has taken up a major in Religious studies. When she's not complaining to Harv about his new wife, both of them can be found drinking lattes at the popular Love and Hisses.

    Vera Logan-Gonzalez, the New Wife
    Spoiler
    Show
    An easy-on-the-eyes Latina with humor to match, Vera perpetually serves Harv sharp quips the like even Ronoviel is impressed. She helps manages Harv's finances while he goes out sealing deals with clients.

    Maria Miller, the Ex
    Spoiler
    Show
    Probably Laura's best friend, which continues to cause some friction between Harv and his own daughter. The less said about Maria and Harv's divorce, the better.

    The Logan Group
    Spoiler
    Show
    The newest kid on the block when it comes to advertising, copywriting, influencer networking, and the whole lot. They might be small (seriously, it's just Harv, Vera, and local recruits from UNLV's business school) but they are packing a punch when it comes to the Vegas club and bar scene.

    Harvey's New "Library"
    Spoiler
    Show
    Stored away at the Logan Group's offices is a eclectic array of articles, tomes, and sometimes little knickknacks concerning Demonology. One of Harv and Ronny's first deals was that Harvey would collect a vast collection of artifacts that interested the Fallen Angel in exchange for access to more of the Fallen's powers without sacrificing all of Harv's free will. At least, that's what Harv believes. With a Fallen Angel that basically serves as the whole Order's quasi-legislator...who knows what the newbie Nickelhead has agreed to. This library is rated at Good (+3) and is limited only to information concerning Christian Demonology.

    Time to get this party started!

    For speech colors, Harvey will speak in "#cc4125"
    Lots of good stuff here. I've got a few additions and adjustments, however.
    • Ronoviel is very, very good at presenting itself as a mischievous but benevolent mentor figure. It claims that it Fell not because it was evil, but because it beat Raphael in a riddle contest, angering God and the other angels. It says that their encounter was an accident - it was locked in that slot machine for years and couldn't get out. It always seems to know much more than it says, and teasingly hints at details without giving them up. And yes, it nudges Logan towards deeper waters - usually politics and law - and often does so saying things like "it would let you do more good for your friends." Up to you how much you buy all this stuff...but Logan has never been able to catch Ronoviel in a definitive lie.
    • You're a bit of an odd figure at Love and Hisses. The patrons like you, and the owner hasn't banned you or anything - he just obviously feels uncomfortable when you're there. Mostly because the cats all seem to get a little weird when you're in the cafe; some pace, others hiss and yowl, and a rare few shower you with constant affection and ignore everyone else. It's like the animals can smell the Fallen on you.
    • That library's focus is limited enough that I'm willing to also allow it to serve as a mundane library with the same focus, meaning that you not only have arcane texts and relics and such, but also scholarly articles and papers on the topic of Christian demons, Fallen angels, and the like.
    Please don't capitalize my name.

    I wrote an original urban fantasy series. You can read it for free at http://emrysvaughn.com/

    I'm currently writing an epic fantasy series, which you can read for free at http://www.brokenlandserial.com/

    Cho avatar by Noel. Thanks!

  4. - Top - End - #4
    Dwarf in the Playground
     
    Wuff's Avatar

    Join Date
    Oct 2018

    Default Re: Timor et Fastidium [OOC]

    I think Delphine will go for a fey/French green?

    #3D5229

    Delphine Lenfestay
    ~~~
    Heiress of the Witch Queen Legacy

    Spoiler: Character
    Show



    True Believer

    Bless This House (1)
    Guide My Hand (1)
    Righteousness (2)
    Witch Queen's Circlet (4) Externalised (Hard to Conceal), Greater Glamours, Mana Static, Marked By Power, Wizard's Constitution (The bearer of the circlet is supernaturally long-lived???)

    Delphine will often be forced to take compulsions due to her low fate points, which represents the weight placed on her and the burden of her legacy.

    Skills
    Superb: Presence, Conviction.
    Great: Discipline, Contacts.
    Good: Empathy, Rapport.
    Fair: Resources, Performance, Stealth.
    Average: Guns, Lore, Scholarship, Craftsmanship, Endurance.

    Specialities
    Singing, Dancing, Handguns, French/English, Clothier.

    Trouble: Murderous Older Brother

    Background: An Unknown Legacy
    Aspect I Can Stand By Myself
    Spoiler: Background
    Show
    Delphine's upbringing was one of extreme privilege and luxury. Raised on a rich English estate by her mysteriously wealthy mother, she had few cares or worries in the world, except for what was hinted at a legacy that Delphine would one day have to claim. Over time, the memories of her home country of France began to fade away, but French stuck with her. The reasons for moving were left unexplained, though Delphine put this down to her mother's tendency to simply not age, while others greyed and weakened as the years passed by. It was obvious from this, that her mother was not entirely normal. Strange guests visited as Delphine began to blossom into a young lady and soon after, her mother began to invite her into discussions with a high society of a different kind.

    Delphine could see the signs of what her older brother felt about his exclusion from the limelight she was placed under. If there was one thing that Delphine understood about the power she would one day get, it was that it specifically excluded him. Resentment began to take root in her sibling as more about the matrilineal nature of their mother's power became clear. Her relationship with her brother soured over the following years, but this was not noticed too much by her mother, who became deeper and deeper embroiled in her business, and began to fade slowly from Delphine's life, slowly, until one day she didn't return from a trip at all, leaving Delphine in a state of panic, with no real friends to turn to, only the many faces of visiting strangers who held nothing but pity for her, and sometimes hints of knowledge left unshared.

    Delphine stood against blow after blow, as contacts of her mother all demanded her debts be repaid, threats of death and more eerie ones of damnation were delivered to the doorstep. Responsibilities stacked on the shoulders a young woman who, up until now, had been completely sheltered. Isolated from everyone, and forced to take up all the duties her mother must have somehow managed, Delphine found herself sinking into dark moods frequently, sinking deep into the house to scream at the walls privately.

    But this could only go on for so long. Although she was mourning about what she knew must be true, facing such a deep and seemingly unjust hurt, Delphine knew that she had to claw herself out from beneath the paperwork and the sheets that she retreated to all too often. Through sheer determination, mounds of paperwork after paperwork could begin to be filed away, and some sense of order was beginning to be restored to the estate, albeit with the help of a few old contacts. Where she found this strength, Delphine had no idea, but she knew that as of late, her thoughts had turned more and more to her legacy, and deep inside, something had been wailing for some sort of help, no matter where it came from.


    Rising Conflict: Revelation of Betrayal
    Aspect The Circlet of the Witch Princess
    Spoiler: Rising Conflict
    Show
    It took a long time for a corpse to be found. At this point, Delphine had mostly regained control, and was becoming a competent manager of her home, even if she was unsure to the true extent of how much money her mother had truly possessed, and where it all was. After the death of her mother was confirmed, it was revealed that there were a number of investigations being carried out by a police force which had similar questions.

    It seemed as if the pressure was mounting once more, with Delphine once again left alone under a barrage of questions and accusations. This time, Delphine held firm, standing her ground against the rude investigators and debtors that rose up once again, as if provoked by something. Her brother emerged, making many spiteful and time-consuming requests of Delphine, ordering that she sort out particular services for him, and secure some strange ingredients. Something had pushed him beyond the boundaries of his bitterness, leaning towards outright hate and spite.

    It took one of her mother's old friends reporting her brother's communications with them to push her into action. Her brother's involvement in the violent threats she had been receiving in her time of crisis was becoming obvious as more people came forward to say that they too, had been approached. Still, she refused to take direct action. Instead, she waited for the right time to act against him, to confirm his guilt.

    At the first opportunity alone in the estate, she tried her brother's room. When it didn't open, she smashed it down with the nearest heavy object, and grabbed a number of items that were close to the door, taking a number of books and a circlet surrounded by tools that looked as if they had been dulled by attempts to destroy it.

    She could hear her brother arriving home far earlier than he should have been as she scaled a drainpipe outside of his window, then withdrew everything she could from her accounts in moments, securing it somewhere more safe. She knew he would see the plans she had made in a paper trail, but at this point, she was a few steps ahead of him and his schemes. Now, he would have to deal with the estate for once, or risk losing it all, giving her plenty of time to hide, to plot, and to strike back. She had deprived him of his collection too, leaving him with only a few books, which she understood now to be tomes containing magical knowledge.

    It wasn't until Delphine had opened the first book in her collection, on the first flight out and away, that she began to realise the significance of the accessory she had taken, and the power she now held as the possessor of it. There wasn't a moment of doubt in her mind about the truth of what was contained within. Instead, all the things that happened to her up until this point began to make a lot more sense, as well as the depth of her brother's hate for her.


    The Story: The Princess and The Mob Boss' Son
    Aspect Idol of Hope In A Faithless City
    Spoiler: The Story
    Show
    Delphine had been in Las Vegas for a short while before she decided to take a stand against what she saw as clear signs of corruption and decay. Her foray into the new world had left her disgusted at how people were being treated in this place. Her networking was starting to pay off, and soon, she was beginning to get back into the flow of things, although still reeling from her losses somewhat.

    Delphine began to hear about the issues from others, and in an attempt to distract herself from her own self-pity, decided to throw herself into the deep end. Her first assignment? Freeing a number of captives from a man who was described to her as a violent psychopathic thug. By now, she was growing in confidence with her veils, all she had to do was to find the right time to do it, and develop of a plan of attack. For that, she would need to draw on some of her newfound contacts and friends, but she was absolutely confident that it work out the way she expected it to.


    The Werewolf Witch Princess
    Aspect I Don't Play Fair Anymore
    Spoiler: The Story
    Show
    Delphine stalls a Werewolf by tricking him and leading him away from an important meeting event which was to be held by Harvey. At this point, she realised that her high ideals about justice and fairness often got in the way of doing the right thing, and she took a more dire approach to justice.


    Life Isn't All Fairytales
    Aspect La Belle et la Bête
    Spoiler: The Story
    Show
    Delphine was helped by the Lich during one of her missions. She admires his willpower despite all that he has suffered, and feels a great deal of sympathy and pity for the undead man. Their shared language and loneliness has perhaps given him a privilege that not many will have: Delphine's complete trust.



    Positive relationships with:
    Parrot - Seen as a friend and even a bit of a mentor in some regards. Parrot convinced Delphine that her fear of guns was holding her back.
    Suiko - Seen as a particularly close friend, and a link to her mother. She would happily lend the books she stole from her brother to her, but perhaps not books that reference her own power and legacy.
    Andrea - Valuable in making Delphine feel safe again, and helping her back onto her feet after her great fall. Delphine owes a lot to her.
    Derek Becker and possibly Amélie - A reminder of her normal, former life. She is frequently a patron of Bonne Chance, and enjoys some mortal company. A useful source of mortal information.

    Negative relationships with:
    Big Corey - Even if she hasn't interacted with him, his reputation precedes him, and Arlene's opinions on what is moral and immoral shape Delphine's heavily.
    Little Tommy - Whether Tommy is doing good or bad, Delphine was forced to take a stand against him, as he was potentially set against her by her brother, and she questions his vigilante justice.
    Nelson Brinks - Rumours slip through to Delphine, and even the minor players within the system come to her attention. Although she might not have interacted with him, he is certainly on her radar.

    Locations:
    Club Xanadu - A place which perhaps acts as a temporary home for Delphine. She offers her blessed presence to reinforce the thresholds of the building, although they seem to be secure enough.
    Bonne Chance - A place for Delphine to network with more mortal folk, and a sweet reminder of her mother and home. She rarely meets with non-mortals here.
    Wanderland - A place that intrigues and draws Delphine to it in a strange way. For what reasons, she is unsure, but perhaps, she thinks, it may be tied to her distant heritage.
    Last edited by Wuff; 2019-07-13 at 10:23 AM.

  5. - Top - End - #5
    Bugbear in the Playground
     
    The Unborne's Avatar

    Join Date
    Jul 2007
    Location
    Zhuhai, China

    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by steinulfr View Post
    Lots of good stuff here. I've got a few additions and adjustments, however.
    All of those work for me. I'll be spending the rest of today thinking up how Harv guest stars with others.
    Last edited by The Unborne; 2019-06-14 at 04:29 AM.

  6. - Top - End - #6
    Dwarf in the Playground
     
    Wuff's Avatar

    Join Date
    Oct 2018

    Default Re: Timor et Fastidium [OOC]

    Delphine would probably feel safest around Alice and Harold but it could mix things up to have Harvey possibly work on something with her. I can’t really imagine much she could help Carlos with or be helped by Carlos. In a crisis her power move is to just go invisible or shoot (badly) at things.

    I suppose she could be useful to Carlos if her Holy Power was relied upon?
    Last edited by Wuff; 2019-06-14 at 07:14 AM.

  7. - Top - End - #7
    Ogre in the Playground
     
    Celticbear's Avatar

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    Aug 2016
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    R'lyeh
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    Default Re: Timor et Fastidium [OOC]

    Harold Philippe (can I change his name to "Philippe?" it's more French) will speak in some nice #9932CC

    Spoiler: Harold Philippe (Emissary of Power)
    Show
    Spoiler: Aspects
    Show
    Spoiler: High Concept: Accidental Lich
    Show
    Back in World War Two, where Kemmler's following had increased to its peak, Harold had been a common French Baker who's town was subjugated by the invading Germans. Kemmler had taken a wide swath of the French population as slaves or experimental guinea pigs. Harold was a member of the Guinea Pigs, and was to be a sacrifice in a ritual to give Kemmler a huge power boost. The White Council interrupted the ritual, however, and the power went into Harold instead of Kemmler. Harold awoke shortly after the battle, cradling a glass bottle that held his soul in skeletal hands.


    Spoiler: Trouble: My Phylactery
    Show
    Harold ran far away from Europe to escape the Kemmlerites trying to steal his phylactery, the White Council members who were trying to destroy his Phylactery, and the war that plagued the country itself. Everyone seemed to want to destroy this fragile glass bottle that Harold held in his hands, the bottle that promised eternal life and eternal power to the sad man. He hates it, and yet he needs it to survive.


    Spoiler: Aspect 1: The Horrors Of War
    Show
    Harold had served as part of the pitiful french force that fought and lost against the germans, and had seen and survived Blitzkreig, a horrific and brutal way the germans fought. After this he had been given to the dark cult of Kemmlerites as a slave, and been used in a number of sick and twisted experiments. These events have jaded Harold, but they've scarred him as well.


    Spoiler: Aspect 2: Everybody's Against Me (I Think)
    Show
    After escaping Kemmler with newfound powers he barely understood, Harold quickly found out about the rest of the supernatural world the hard way. Every faction he encountered either wanted to research what he was in order to advance their own power, or completely destroy him from the face of the Earth. Harold grew untrustworthy of every entity he met in his travels, and tried to find ways of avoiding them entirely eventually.


    Spoiler: Aspect 3: Slave of a Goddess (Story: Debt Paid)
    Show
    When Ishtar takes Harold's Phylactery during his travels in modern day Mesopotamia, Harold agrees to provide her his undying loyalty in order to get it back. But will he succeed when she asks him to Las Vegas to scare away some White Court officials from making moves on The Hanging Gardens?


    Spoiler: Aspect 4: Beyond Morality
    Show
    During one of Harold's first missions, he was directed by Arlene to help young business enthusiast Harvey Logan in his upcoming business venture. Arlene acted as the intermediary between Harvey and Harold, so he wouldn't freak out at the skeletal figure. Harvey needed help against a White Court Presence infringing on Club Xanadu. Harold went to Big Corey, and lied to his face when the White Court Vampire called him a "Necromancer of Masterful Proportions" by saying "Yes, I'm that." Lies like that have started to come more naturally to Harold since his paranoia has started kicking in, and even though the one he told Big Corey began a rumor mill that has more or less spiraled out of control, he hasn't learned his lesson yet.


    Spoiler: Aspect 5: Helper of the Helpless
    Show
    Harold wasn't called to aid Carlos during a raid on white court vamps, but thinking about a bunch of magically unarmed people going against an entity like the White Court couldn't make him sit idly by. He dissuaded anything the Ishtarans told him, and came to Carlos's aid, his story appealing to Harold. He'd come to help others in a similar fashion as well, and soon enough Harold had built up his reputation as a powerful necromancer turned lich, which is still wrong, who fought for the good guys.


    Spoiler: Skills
    Show
    Superb: Conviction, Discipline
    Great: Lore, Endurance
    Good: Presence, Intimidate
    Average: Deceit, Scholarship, Athletics
    Mediocre: Alertness, Stealth, Might, Craftsmanship, Survival


    Spoiler: Powers and Stunts
    Show
    Marked By Power (Kemmlerin Necromancy, -1, all social skills are at +1, people associate me with Kemmlerites even though I'm not one)

    Item of Power (Phylactery, +2, All Item of Power Rules are the same with these alterations: It's a glass bottle and can be destroyed, it cannot be loaned to others, it does not have to be on my person in order for its usage to affect me, if it is destroyed I lose all of its associated powers, affects the following: {Living Dead, -1, consequences do not heal until some method is taken to heal them, death is not permanent until Phylactery is destroyed, gain +1 to intimidation and -1 to every other social skill against those who aren't accustomed to living dead with increased bonuses based on consequences taken

    Inhuman Speed (-2, +4 to alertness to determine initiative, all athletics checks are at +1 with bonuses when sprinting, can move one free zone without taking penalties, difficulty factors based on speed for stealth are treated as two lower)

    Supernatural Toughness (-4, Armor:2 against all physical stress, four extra boxes of physical stress capacity)

    The Catch (+4, bashing or bludgeoning items (maces, golf clubs, frying pans), +2 for easy accessibility, +2 for easy to come by knowledge (The toughness is to emulate his skeletal frame, a sword or knife will cut a bone off, but a blunt instrument will bash the ribcage in)

    Physical Immunity (-8, does not take stress or consequences unless it satisfies the stacked catch)

    Stacked Catch (+5, only protects against cold or ice based magic or damage, +2 for protecting against one specific thing, +2 for "not ice" being easy to come by, and +1 because research would reveal this)

    Evocation (-3, see spellcasting spoiler for more information)

    Ritual (-2, see spellcasting spoiler for more information)})


    Spoiler: Spellcasting
    Show
    Spoiler: Evocation
    Show
    Knows the Spirit, Wind, and Water elements

    +1 control bonus for spirit spells

    Rotes: Crânes Rieurs (Weapon:6 Spirit attack that looks like ghostly laughing skulls biting into a target, Requires Crimson Ring)
    Crains Moi (Places the aspect "Aura of Fear" on a scene, strength 6 spirit maneuver affects people with Conviction up to Great and can be invoked 3 times)
    Être Tranquille (Places the aspect "Paralyzed" on a target, strength 6 spirit maneuver affects people with Conviction up to Fantastic)
    Bouclier (Provides Armor:4 for 3 exchanges, strength 6 spirit block that looks like laughing skulls enveloping Harold, requires Crimson Ring)


    Spoiler: Ritual
    Show
    Can perform Biomancy, the application of magic to heal flesh or bone

    Most common use: Mot de Guérisone (This spell begins the healing process for consequences without other preparation, and allows Harold to actually heal when he normally can't due to his Living Dead status. He has enough Lore to Cover for Mild and Moderate Consequences, but needs to get two shifts in order to deal with Severe ones.)


    Spoiler: Magic Items
    Show
    Dark Robes (2 enchantment item slots, Armor:4 that can be used for 3 hits)

    Crimson Ring (2 Focus Item Slots, Grants +1 offensive and defensive power to spirit spells)

    Turquoise Ring (1 Focus Item Slot, Grants +1 Maneuver Power to spirit spells


    Spoiler: Picture
    Show


    Spoiler: Fate and Consequences
    Show
    Refresh Spent: 9

    Fate Points: 1

    Physical: 0000(0000 Armor:2)
    Mental: 0XX0 (Extra Mild Consequence)
    Social: 000

    Mild: Splitting Headache
    Mild (Extra): Slightly Disheartened
    Moderate: Depressed


    Spoiler: NPC Relationships
    Show
    Arlene: When Harold first came to Vegas basically via blackmail on Ishtar's part, Arlene was the first person he made his presence known to. They had a rocky relationship at first, Arlene tried to kill him, but they've come to an understanding, and Arlene has found him to be quite pitiable. Harold frequently checks with Arlene on whether she wants any help or if their mutual benefactor wants something done.

    Big Corey: Harold crossed Big Corey at one point, and when the White Court Vamp saw him and thought "A great and powerful Necromancer who deserves my respect", Harold didn't really tell him he was wrong. It helped his mission's goals at the start, but now rumors were being spread about his unnatural character, rumors Harold wished wouldn't spread.

    Silk: Harold does his best to stay away from Silk, the first time she offered to provide Harold income by having someone grind against his literal boney pelvis really set him off.

    Little Tom: Tom's probably heard rumors about Harold, and probably ones spread by Big Corey. Harold hasn't met him personally though.

    Richard DeWitt: Harold jumped immediately on the offer of setting up in the tunnels. Not only were there semi experienced mystical folks down there, it was a dark place where no one would see him and cry out "holy ****, walking body, somebody call the cops" Harold's done his best to show his respect and gratitude to Richard, and would probably try his best to treat him as a friend, perhaps the only one he has.

    Suiko: Harold would have been trusting of Suiko at first, but as time passed he probably realized he was in over his head. He still keeps up a business relationship with her, and politely refuses to go to Kitsune parties, but he doesn't stay in touch with her often.

    Charles Branson: Harold hasn't heard of Branson, but undead abomination lurking in the sewers probably sounds like "crusade" to the Hound of God.
    Last edited by Celticbear; 2019-07-23 at 04:09 PM.
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  8. - Top - End - #8
    Bugbear in the Playground
     
    Mr Stereo1's Avatar

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    Default Re: Timor et Fastidium [OOC]

    Carlos Oramas
    Spoiler: Carlos
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    Spoiler: Portrait
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    Aspects

    High Concept Tool Totin' Urban-Fantasy Survivalist
    Trouble Upsetting Their Natural Order

    Background Aspect Born Again Family Values

    Spoiler: Background
    Show

    Carlos came to the US from Mexico fleeing the narco gang violence of his home as a young man, taking work in construction then rising up the ranks to become a union rep. As a union rep Carlos fought ruthlessly for the rights of his fellow workers to due pay and safe conditions but was always ready to work with management to get the job done. Knowing their power well Carlos had to learn how to navigate the mob's role in the city's labor unions working with "Big Tom" Fieracelli especially. With a young family and his colleagues to look out for Carlos did favors for Tom like getting off the books work done, passing him blueprints on buildings and having packages moved quietly across the city. In exchange when he fought for fair pay and conditions the leg breakers stayed out or better were on his side.

    It made him arrogant, made him feel like he owned a piece of the city. When a new company, he later found out was tied to friends of Corin Skavis, tried to make him take a fall on conditions around a hazardous chemical he pushed back. But unlike Big Tom these strangers weren't willing to talk to an ant like him and he discovered what was left of his wife dumped in a duffel bag by his front door. Tom wouldn't meet his eyes when he went to him and he wouldn't help, but he reminded him surprisingly gently that his children would need a father. Furious, shocked but recognizing Power at work Carlos didn't waste time with the police. He signed the deal and resigned from his position the next day.

    Taking his hard earned skills and hiring on a few trusted hands Carlos took work as a contractor while he searched for answers. Tom wouldn't tell him what he later learned was the truth of the world, but he told him who to keep away from, and pointed Carlos towards Richard DeWitt. Journeying through the sewers with the cash to buy his answers Carlos found the Broken Wizard and asked his questions. What he learned terrified Carlos. The world belongs to monsters. They were everywhere and he wasn't just powerless. He was doomed to remain so.

    The only path for a worm like him was safety in numbers, caution and faith. So Carlos took what he could get. He moved and fortified his home. He stopped drinking and smoking. He studied his enemy. He returned to his childhood Catholicism and took his family to church every day. He armed himself and encouraged those who would listen to do the same. He set curfews for his children. He taught them to fight. He kept his family and workers away from the drugs and pornography the monsters would use to get to them.



    Rising Conflict Aspect Paranet Profiteer

    Spoiler: Rising Conflict
    Show

    Carlos' company was limited to small-time work. People getting extensions on their homes, doing up an old place or needing interior work done. With the rising crime rate most who could afford it wanted locks upgraded, windows secured, safe rooms built. Carlos did it all and found himself sharing his insights with customers, helpfully pointing out vulnerabilities and guiding them towards the best security they could afford. He earned himself a reputation as the man to go to and a modest fortune. He might be expensive, but damn he was thorough.

    When the city's Paranet cell was formed Carlos was one of it's founding members. Some of the others doubted a magicless mortal like him, but the whole point was everyone was welcome. He ate up all the knowledge they had to offer integrating every advantage he could find into his defenses and daily life. When he shared his ideas the weaker members began to express an interest trying to talk down his rates for the sake of the Paranet. No matter the pressure brought on him though Carlos wouldn't give in. His advice he'd share but if they wanted his work they'd have to pay, and most did. One way or another. If someone had a little magic to them they could put it to work for Carlos, and if they didn't then they could come work for him to do the hocus pocus that normal hires were hard to convince to ever do properly.

    Naturally becoming stinking rich off the terror of the common man and turning a significant portion of the city's minor talent into his indentured servants hasn't done much good for Carlos' reputation, however a generous and protective employer he is.


    First Story: "New Names and Old Faces"
    First Story Aspect Feudal Contract Theorist

    Spoiler: First Story
    Show

    While their income is almost entirely legal, with a few planning and weapon legislation violations on the side, in a lot of ways Oramas Security resembles a gang. Carlos only wants people he can trust on his side. If you work for him he has you checked out, and you'll be expected to live a good life. Meaning absolutely no more going to White Court night clubs and going to church every sunday. (Though Carlos can be flexible on which religion as long as he knows it works.) He gets to know all of his people and regularly hosts parties and events for them and their families to socialize like a lord holding court. His employees' homes are kitted out as a perk of the job and everyone gets combat training he expects them to be ready to use.

    It's Carlos' dream to build a strong enough community to no longer have to fear the things that prowl the night. Until then he seeks out help and protection from those who are able and trustworthy to give it, in turn offering them his assistance and resources.

    When the time came Carlos set out to avenge his wife with their help and the help of two of his new friends, Harold the Lich and Harvey the... businessman. Carlos' people searched the city's streets, and Harvey set up a sham meeting with Big Corey's people to lure out their middle managers. During the meeting Carlos learns the alias of the underling who'd threatened him, and steals some documents showing their location. The Whites catch onto the ruse and attack, but with his friend's help Carlos manages to escape unscathed.

    While the Ishtarans sympathized they refused to help, except for Harold who wasn't dissuaded by their commands, so joined by the mighty lich sorcerer Carlos gathered his band one night outside the home of the vampire. Armed like SWAT troopers Carlos and his men felt confident in their chances. They broke through the home's security with contemptuous ease, but no monster ever dies easily. The White waded through their fire towards them with stunning speed. Only Harold's intervention saved the lives of the men, beating the white down before it could reach them. He did however allow Carlos the satisfaction of dealing the killing blow.


    Guest Star in "Predatory Instinct"
    Aspect: Arsenal of Freedom


    Spoiler: Guest Star I
    Show

    Richard Dewitt's magics could track the Rawheads back to their lairs, but he couldn't exactly give Alice a septic map of the city to make her way there. So he used one of his many favors with a man who could for help. A bemused old hispanic man picked 'the hero Protean!' up in a weathered but immaculately maintained pick-up truck, a shotgun and a lockbox in the rear seat. Introducing himself as 'Carlos Oramas' he drove her out to the manhole DeWitt's scrying had pointed to then he passed her the box and a ****ty prepaid cell phone. A little homemade explosive he told her, speed dial 1 for a five second fuse. Picking up his shotgun and a big flashlight he waded along with her in septic maintenance gear, marking off corners and navigating their way through the maze. While the hero Protean fought the beast her trusty sidekick was left out of harms way, but stood ready to guide her back to the surface and break open a big box of good alcohol-free Mexican beer and healthy snacks out of the back of the truck in celebration. If 'Protean' was old enough to fight a monster like that then she was old enough to be treated like an adult, but good health is important at any age!


    Guest Star in "The Princess and The Mob Boss' Son"
    Aspect: Better Safe than Sorry


    Spoiler: Guest Story II
    Show

    There are always the little guys, usually mortals, who get caught up in the wake of the granlier critters. When Tommy hunts down the leaders and puts down the real traitors to humanity on the spot he's never sure what to do with the patsies. The more determined and knowledgable were to dangerous to live but some of the pressganged could simply be watched by the Church or Ishtarans. That day he'd had his men lock them up in one of Carlos' warehouses for 'sorting' while he made arrangements with Arlene and others to have the duped checked out. Carlos was inspecting the site when a pair of women buzzed in claiming to be sent by Arlene for the prisoners. Tommy's men on the door seemed to recognise them so he let them go, only for Tommy to storm into his office later to tell him they'd been duped. Only Big Tom's intervention, and a couple muggings gone wrong the next day, kept the cops off their backs. Since then Carlos has stepped up his game with passcodes and both he and Tommy's men have become more cautious about taking on risky prisoners.


    Mechanics

    Spoiler: Mechanics
    Show

    Skills

    Superb (+5) Craftsmanship, Resources
    Great (+4) Guns, Rapport
    Good (+3) Contacts, Scholarship
    Fair (+2) Athletics, Discipline, Alertness
    Average (+1) Endurance, Conviction, Presence, Might, Fists

    Scholarship Languages: Spanish (Native), English, French, Italian
    Resources Workspace: Craftsmanship Workshop (Superb)

    Stress

    Physical 1 [] 2 [] 3 []
    Mental 1 [] 2 [] 3 []
    Social 1 [] 2 [] 3 []

    Refresh [10] (1)

    Stunts

    True Mortal Bonus [+2]

    Hand-Eye Coordination (Guns) [-1]: Can use the Guns Skill for thrown weaponry.

    Lush Lifestyle (Resources) [-1]: Assumed to own any item equal to or less than Resources skill.

    Working Man (Rapport) [-1]: Use Rapport in place of Presence to represent his good reputation when dealing with tradespeople and laborers. This can also cause problems with snobby folks and bad bosses who don't like his values.

    I Installed One of Them Last Month! (Craftsmanship) [-1]: Use Craftsmanship in place of Burglary for the Casing and Lockpicking trappings when dealing with mundane security features.

    Ear to the Ground (Contacts) [-1]: Lower the difficulty of Getting the Tip Off by two.

    Paranet Notebook (Scholarship) [-1]: Use Scholarship in place of Lore for purposes of the Answers and Declaring Minor Details trappings.

    Monster Guidebooks (Scholarship) [-1]: Use Scholarship at +2 in place of Lore to Create Advantages or make Maneuvers related to creature's vulnerabilities.

    High Quality Workspace (Resources) [-1]: Gain a Workspace equal to your resources. (A Superb Craftsmanship Workshop.)

    Demolitions Training (Craftsmanship) [-1]: You can use explosives with the Craftsmanship skill to make Attacks or Maneuvers.

    Basement Armory (Craftsmanship) [-1]: Gain +2 Craftsmanship to the Build trapping to create improvised weaponry.

    Filthy Lucre (Resources) [-1]: Gain +2 to Resources when used for illicit purposes.



    Family Members and Associates


    Spoiler: NPCs
    Show

    Sofia: His 24 year old daughter, married with two kids Martina and Valentina Carlos' toddler and infant granddaughters. She lives nearby with her husband and is very active in St Joan Church's community work and outreach programmes. As the eldest child, six at the time of her mother's death, she has the most memories of her and took on a lot of responsibility for her younger siblings growing up.

    Santiago: His 23 year old son, getting serious with a girl from church. Finished an apprenticeship with Carlos a couple of years ago and is now running jobs for the family business he stands to inherit. Still lives at home but he's looking for a fixer upper nearby mostly so he can make the space his own.

    Mateo: His 21 year old son an electrical engineering student who works for Carlos during the summers. Gay but shy so currently single. Staying in dorms at his school against Carlos' better judgement. His religious upbringing and father's paranoia of nightlife left him with a few hangups even if Carlos has only ever been supportive.

    Mary: His 19 year old daughter, working for him in the office while she decides what to do with her life. As the youngest she can't remember her mother but grew up overprotected by the family as a result of the loss. Carlos is trying to set her up with Little Tommy, who is admittedly an exciting guy but part of her is offended by the thought it was her father's idea.

    Last edited by Mr Stereo1; 2019-07-24 at 04:31 AM.
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  9. - Top - End - #9
    Ogre in the Playground
     
    Halae's Avatar

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    Default Re: Timor et Fastidium [OOC]

    For text, Alice is going to speaking with Saddle Brown

    Alice Cold
    Spoiler
    Show
    Name: Alice Cold
    High Concept: Half-Naagloshi Hero
    Trouble: The Girl Without A Face
    Template: Scion

    Where Did You Come From:
    Alice's earliest memories are scenes of mundane life; until she turned twelve, by all indications, she was a normal human child living with her mother and step-father. For much of this time, she was her mother's stable point in life - plagued by nightmares and depressive episodes, Janice Cold was in and out of the psychiatric ward of the hospital several times. Alice and her step-father Owen always did their best to welcome her back with nights out, dinner, and more, but it cast a constant pall over the family. When Alice was thirteen, however, her mother claimed to see something watching her from the rooftops, and over the next week became worse and worse, until she finally managed to commit suicide by throwing herself off a skyscraper.

    Owen took to drinking and working constantly, though never heavily enough to seriously hurt himself. Now and then Alice would have to stop by Ralph's in order to help him get home, which was fine by Alice; she always appreciated the feeling of helping someone, even if it was in small ways. He held a similar sentiment, intending to make sure Alice had all she needed, which was how he justified working constant overtime to himself, though for anybody watching they could see it was how he dealt with grief.
    Aspect: Origin Stories Are Always Tragic

    What Shaped You:
    Las Vegas is a dangerous place, both in mundane and supernatural aspects, so it wasn't a terribly grand surprise when one of her classmates went missing. But Alice's own need to helping people led her to trying to track down her missing classmate led her to tracking the other girl down. This nearly led to Alice's death when she walked down the wrong alleyway and was cornered by a gang of toughs. if not for her shapeshifting awakening due to the stress and thus allowing her to scale a wall away from her would-be attackers. She only barely managed to get away, and never found out what happened to her classmate.

    Still, this was an opportunity to take a hold of - Alice has spent several years getting better at shapeshifting, and making vigilante forays into the world is much easier when eye-witnesses see someone that doesn't match your description. The one problem with this is that she lost her face; Alice's control over her shapeshifting doesn't come with templates attached, so when she moved away from her normal face as an experiment, she'd forgotten to record what she looked like at the time. She still has old photographs and her mom's pictures to work off of, but she's never quite managed to get it perfect again, which is an awful feeling. She has a picture of herself together with her mom over her vanity; to help her get her face right and for obvious sentimental reasons.
    Aspect: In Over My Head

    Your First Story:
    While partying at a friend's birthday party, like before, one of Alice's friends vanished. Aware that her friend was likely dead, she decided it was finally time to do something with the powers she'd been developing. She took to the night, using a police scanner and her own supernatural senses to track down criminals for information, breaking bones along the way and at one point needing to evade a police ambush because they're smart enough to know when someone is using a police scanner for vigilante acts.

    Having found the lair of the beast that killed her friend, Alice squares off against the Rawhead in the Tunnels below Las Vegas. It overwhelms her physically, and it's only the fast thinking of Richard DeWitt that saves her life, a debt she has yet to fully repay. Taking stock, Alice decides she needs help to deal with the monster below.
    Aspect: Predatory Instinct

    Whose Path Have You Crossed: Carlos Oramas
    Getting the help of one of the best mortal security experts in Las Vegas isn't cheap, but it's damn effective. Through Carlos's maps, tools, and connections, she was able to lure the Rawhead into a trapped room with explosives, which did enough damage for her to finish the thing off once and for all. Not a perfect ending to the story, but it wouldn't be threatening anybody again. Though Alice has since paid off her debt to Carlos by working for him, they work together now and then when Carlos needs a very strong extra hand on a job.
    Phase Aspect: Preparation is Key

    Who Else's Path Have You Crossed: Delphine Lenfestay

    Phase Aspect: Spider-man's School of Superheroing


    Physical Stress: OOOO
    Mental Stress: OOOO
    Social Stress: OOO

    Consequences:


    Languages:
    English, Spanish, French, Navajo

    35 Skills

    +5 Superb skills: Fists, Athletics
    +4 Great skills: Might, Endurance
    +3 Good skills: Intimidate, Scholarship (Psychology)
    +2 Fair skills: Investigation, Contacts, Conviction
    +1 Average skills: Alertness, Discipline, Resources, Lore, Rapport
    +0 Mediocre skills: The Rest


    1 Refresh

    Current Fate: 1

    Stunts:


    Supernatural Powers:
    Modular Abilities [-9]: A floating 7 Refresh worth of powers that can be changed as a full action. Very useful, but doesn't give you skills or stunts.
    The Catch [+1]: Native American Holy Magic. Only applies when Modular Abilities has granted a toughness or recovery power.
    Wizard's Constitution [-0]: Alice's shapeshifting affords her longevity, among other benefits.


    Spoiler
    Show
    Arlene: Alice views Arlene through the lens she's been working with for quite a while; she thinks of the priestess of Ishtar as a superhero, sort of like a magical version of the Punisher. This is pretty inaccurate, and our scion hero is aware it's probably a stupid notion to hang onto, but why mess with a good thing? If Arlene asked Alice to do something, she would. Perhaps not without question, but she trusts that Arlene is trying to do right by the world. Arlene is very likely the one who told Alice about the demon and the seal.

    Big Corey: Alice views the Skavis part of the city with wariness. She hasn't directly interacted with any Skavis in the city long enough to have formed anything more nuanced than a broadly negative opinion without teeth.

    Sheila Andrews: She likes leaving baddies roughed up for the detective; even if evidence against them isn't strong enough to put them away, the broken bones are usually enough to keep them off the streets for a while. Alice usually tries to send along evidence about their wrongdoings, marked with "From Protean", which no doubt is incredibly frustrating.

    Little Tommy Fieracelli: Given his hunting of supernatural threats and Alice's work in taking down criminals, it's entirely possible they've clashed once or twice. Alice avoids him like the plague - it's clear what he wants to do with his power is hunt monsters, so whenever he appears she does her best to scram and let him handle whatever's going on. Maybe if she's nowhere to be found, he'll focus on the bad monsters.

    Richard DeWitt: Alice thinks he's a weirdo, but an extremely useful one with his heart in the right general area, if not actually the right place. She owes him for saving her life, so is willing to help him out with his rituals, as long as she's not asked to do anything too dirty.

    Charles Branson: Charles has likely run across Alice a couple times, and she feels a certain level of kinship with him. If he asked her for help, she probably would, but otherwise she mostly just tries to stay out of the big guy's way.

    Eitaru Ito: Alice respects him and respects the shrine he maintains, but avoids visiting. something about the place just feels weird to her - not bad, just weird. She hasn't tried going inside.

    Jackie "The Spider" Thompson: With her father being a regular at Ralph's and Alice often coming by to pick him up, the pair know each other reasonably well at this point, though Jackie absolutely knows more about her from the way her father talks. She wouldn't trust the big guy with a lot, but she's damn certain he makes sure the bar is well kept.
    Last edited by Halae; 2019-06-16 at 06:18 PM.
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  10. - Top - End - #10
    Troll in the Playground
     
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    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by Mr Stereo1 View Post
    Character sheet post. What's the verdict on the made up stunts? If possible I'd like to extend Working Man to all uses of Presence to represent his experience and good rep as a foreman, but I can understand why that'd be a problem. I Installed One of Them Last Month! could be explicitly limited to conventional buildings if there are lots of magic places about. Basement Armory honestly I'd want to synergise with Demolitions Expert for homemade molotovs, napalm, nailbombs etc and use to make mod aspects like putting a silver spearhead onto a harpoon gun for werewolf hunting. All that kind of sloshy action-horror flick nonsense when we have enough prep time. Paranet Notebook and Monster Guidebooks basically amount to rolling Superb monster weakness declarations. He doesn't know rituals, origins or the rest of it but he does know when blessed rosewood gifted by your godfather is the only way to kill the horse-zombie.

    Spoiler: Stunts
    Show

    Working Man (Rapport) [-1]: Use Rapport in place of Presence for the Command trapping when dealing with tradespeople and laborers.

    I Installed One of Them Last Month! (Craftsmanship) [-1]: Use Craftsmanship in place of Burglary for the Casing and Lockpicking trappings.

    Paranet Notebook (Scholarship) [-1]: Use Scholarship in place of Lore for purposes of the Answers and Declaring Minor Details trappings.

    Monster Guidebooks (Scholarship) [-1]: Use Scholarship at +2 in place of Lore to Create Advantages or make Maneuvers related to creature's vulnerabilities.

    Basement Armory (Craftsmanship) [-1]: Gain +2 Craftsmanship to the Build trapping to create improvised weaponry.



    For text color I'd like a dark orange.

    Carlos Oramas
    Spoiler: Carlos
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    Spoiler: Portrait
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    Aspects

    High Concept Tool Totin' Urban-Fantasy Survivalist
    Trouble Upsetting Their Natural Order

    Background Aspect Born Again Family Values

    Spoiler: Background
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    Carlos came to the US from Mexico fleeing the narco gang violence of his home as a young man, taking work in construction then rising up the ranks to become a union rep. As a union rep Carlos fought ruthlessly for the rights of his fellow workers to due pay and safe conditions but was always ready to work with management to get the job done. Knowing their power well Carlos had to learn how to navigate the mob's role in the city's labor unions working with "Big Tom" Fieracelli especially. With a young family and his colleagues to look out for Carlos did favors for Tom like getting off the books work done, passing him blueprints on buildings and having packages moved quietly across the city. In exchange when he fought for fair pay and conditions the leg breakers stayed out or better were on his side.

    It made him arrogant, made him feel like he owned a piece of the city. When a new company, he later found out was tied to friends of Corin Skavis, tried to make him take a fall on conditions around a hazardous chemical he pushed back. But unlike Big Tom these strangers weren't willing to talk to an ant like him and he discovered what was left of his wife dumped in a duffel bag by his front door. Tom wouldn't meet his eyes when he went to him and he wouldn't help, but he reminded him surprisingly gently that his children would need a father. Furious, shocked but recognizing Power at work Carlos didn't waste time with the police. He signed the deal and resigned from his position the next day.

    Taking his hard earned skills and hiring on a few trusted hands Carlos took work as a contractor while he searched for answers. Tom wouldn't tell him what he later learned was the truth of the world, but he told him who to keep away from, and pointed Carlos towards Richard DeWitt. Journeying through the sewers with the cash to buy his answers Carlos found the Broken Wizard and asked his questions. What he learned terrified Carlos. The world belongs to monsters. They were everywhere and he wasn't just powerless. He was doomed to remain so.

    The only path for a worm like him was safety in numbers, caution and faith. So Carlos took what he could get. He moved and fortified his home. He stopped drinking and smoking. He studied his enemy. He returned to his childhood Catholicism and took his family to church every day. He armed himself and encouraged those who would listen to do the same. He set curfews for his children. He taught them to fight. He kept his family and workers away from the drugs and pornography the monsters would use to get to them.



    Rising Conflict Aspect Paranet Profiteer

    Spoiler: Rising Conflict
    Show

    Carlos' company was limited to small-time work. People getting extensions on their homes, doing up an old place or needing interior work done. With the rising crime rate most who could afford it wanted locks upgraded, windows secured, safe rooms built. Carlos did it all and found himself sharing his insights with customers, helpfully pointing out vulnerabilities and guiding them towards the best security they could afford. He earned himself a reputation as the man to go to and a modest fortune. He might be expensive, but damn he was thorough.

    When the city's Paranet cell was formed Carlos was one of it's founding members. Some of the others doubted a magicless mortal like him, but the whole point was everyone was welcome. He ate up all the knowledge they had to offer integrating every advantage he could find into his defenses and daily life. When he shared his ideas the weaker members began to express an interest trying to talk down his rates for the sake of the Paranet. No matter the pressure brought on him though Carlos wouldn't give in. His advice he'd share but if they wanted his work they'd have to pay, and most did. One way or another. If someone had a little magic to them they could put it to work for Carlos, and if they didn't then they could come work for him to do the hocus pocus that normal hires were hard to convince to ever do properly.

    Naturally becoming stinking rich off the terror of the common man and turning a significant portion of the city's minor talent into his indentured servants hasn't done much good for Carlos' reputation, however a generous and protective employer he is.


    First Story Aspect Feudal Contract Theorist

    Spoiler: First Story
    Show

    While their income is almost entirely legal, with a few planning and weapon legislation violations on the side, in a lot of ways Oramas Security resembles a gang. Carlos only wants people he can trust on his side. If you work for him he has you checked out, and you'll be expected to live a good life. Meaning absolutely no more going to White Court night clubs and going to church every sunday. (Though Carlos can be flexible on which religion as long as he knows it works.) He gets to know all of his people and regularly hosts parties and events for them and their families to socialize like a lord holding court. His employees' homes are kitted out as a perk of the job and everyone gets combat training he expects them to be ready to use.

    It's Carlos' dream to build a strong enough community to no longer have to fear the things that prowl the night. Until then he seeks out help and protection from those who are able and trustworthy to give it, in turn offering them his assistance and resources.

    (The details I'll get to after the back and forth over the NPC opinions.)

    The First Story would be Carlos rallying his newfound henchmen and overlord's support to take revenge on people linked to, or are, responsible for his wife's murder. I'm thinking a lower ranked Skavis and their mortal slave/underling managers but I don't feel too strongly on who it is so I'd prefer to leave the details up into the air to be flexible over the politics.


    Mechanics

    Spoiler: Mechanics
    Show

    Skills

    Superb (+5) Craftsmanship, Resources
    Great (+4) Guns, Rapport
    Good (+3) Contacts, Scholarship
    Fair (+2) Athletics, Discipline, Alertness
    Average (+1) Endurance, Conviction, Presence, Might, Fists

    Scholarship Languages: Spanish (Native), English, French, Italian
    Resources Workspace: Craftsmanship Workshop

    Stress

    Physical 1 [] 2 [] 3 []
    Mental 1 [] 2 [] 3 []
    Social 1 [] 2 [] 3 []

    Refresh [10] (1)

    Stunts

    True Mortal Bonus [+2]

    Hand-Eye Coordination (Guns) [-1]: Can use the Guns Skill for thrown weaponry.

    Lush Lifestyle (Resources) [-1]: Assumed to own any item equal to or less than Resources skill.

    Working Man (Rapport) [-1]: Use Rapport in place of Presence for the Command trapping when dealing with tradespeople and laborers.

    I Installed One of Them Last Month! (Craftsmanship) [-1]: Use Craftsmanship in place of Burglary for the Casing and Lockpicking trappings.

    Ear to the Ground (Contacts) [-1]: Lower the difficulty of Getting the Tip Off by two.

    Paranet Notebook (Scholarship) [-1]: Use Scholarship in place of Lore for purposes of the Answers and Declaring Minor Details trappings.

    Monster Guidebooks (Scholarship) [-1]: Use Scholarship at +2 in place of Lore to Create Advantages or make Maneuvers related to creature's vulnerabilities.

    High Quality Workspace (Resources) [-1]: Gain a Workspace equal to your resources.

    Demolitions Training (Craftsmanship) [-1]: You can use explosives with the Craftsmanship skill to make Attacks or Maneuvers.

    Basement Armory (Craftsmanship) [-1]: Gain +2 Craftsmanship to the Build trapping to create improvised weaponry.

    Filthy Lucre (Resources) [-1]: Gain +2 to Resources when used for illicit purposes.



    Family Members and Associates


    Spoiler: NPCs
    Show

    Sofia: His 24 year old daughter, married with two kids Martina and Valentina Carlos' toddler and infant granddaughters. She lives nearby with her husband and is very active in St Joan Church's community work and outreach programmes. As the eldest child, six at the time of her mother's death, she has the most memories of her and took on a lot of responsibility for her younger siblings growing up.

    Santiago: His 23 year old son, getting serious with a girl from church. Finished an apprenticeship with Carlos a couple of years ago and is now running jobs for the family business he stands to inherit. Still lives at home but he's looking for a fixer upper nearby mostly so he can make the space his own.

    Mateo: His 21 year old son an electrical engineering student who works for Carlos during the summers. Gay but shy so currently single. Staying in dorms at his school against Carlos' better judgement. His religious upbringing and father's paranoia of nightlife left him with a few hangups even if Carlos has only ever been supportive.

    Mary: His 19 year old daughter, working for him in the office while she decides what to do with her life. As the youngest she can't remember her mother but grew up overprotected by the family as a result of the loss. Carlos is trying to set her up with Little Tommy, who is admittedly an exciting guy but part of her is offended by the thought it was her father's idea.

    Okay, regarding the stunts. Working Man to represent any use of his reputation as a union rep and worker is fine, with the caveat that it might sometimes be a bad thing - if you're talking to a non-union worker, a guy who thinks your lower-class status is shameful, that sort of thing. I Installed One Of Them Last Month! is great (love the name) but you can only use it for mundane security - no declaration that the enemy ward has a hole. The Basement Armory interaction with Demolitions Expert is great. The Scholarship stuff is fine.
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    Default Re: Timor et Fastidium [OOC]

    Okay, so I took some time to read over everybody's sheets again and think about how Alice views everybody, and this is what I came up with

    Harvey Logan: Alice is wary of Harvey; she isn't supernaturally attuned enough to really understand why he feels kind of off, but he makes the hair on the back of her neck stand up. Still, he's working with Arlene, so she'll just have to deal with the feeling; if/when she learns the source of said feeling, this opinion may change.

    Delphine Lenfestay: Similarly to Harvey, Alice isn't sure what to make of the odd feeling Delphine gives her, but it's not a bad feeling like it is with Harvey. She'd find Delphine personable and friendlyAnd be willing to spend time with her, particularly if it's for the purposes of accomplishing something - whether that something is big, or something more mundane, like helping to paint a room.

    Harold Philippe: Alice tries to spend as little time as possible with Harold. She understand why the things that happened to him weren't his fault, but everything about him sets off fight-or-flight instincts; his skeletal visage, the aura of deathly magic that clings to him, and likely even his voice. The only reason she'd be willing to work with him, tragic story or no, is because she trusts Arlene. She's terse and polite, but she doesn't hide the fact that Harold spooks her something fierce.

    Carlos Oramas: A fair amount of respect for Carlos is in Alice. He's a little brutal, but that's business, and when the business is protecting people from superhuman nasties, you can't afford to pull punches.
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    Default Re: Timor et Fastidium [OOC]

    I've been thinking about Guest Stars and wanted to throw some idea grenades at people and see if they agree with my explosive creativity.

    Spoiler: Harv and Ronny
    Show
    I mentioned that I had dealings with Big Corey in my NPC relationships, and maybe my guest staring in your "Deadly Gambit" story might be that since you mentioned the White Court as well. Perhaps Ishtar, through some reason or another, ordered Arlene to send me to provide aid in exchange for a good relationship between Ronoviel and the Goddess during the future. I helped get Corin off your back with my "Why yes I'm totally a powerful awesome Necromancer who figured out lichdom" act, and I probably get an aspect like Beyond Morality due to my ability to lie for my betterment and the dark path I'm slowly slipping down into.


    Spoiler: Delphine
    Show
    I was thinking as Harold is already connected to Arlene with her Patron currently holding my Phylactery as blackmail, she might send me to help your plan to free the captives from your story's baddy, but when he heard you wanted help freeing people, Harold probably would have leaped at the chance. He's tried his hand in captivity, and he doesn't want others to experience the same trials. I'd probably swing an aspect like Helper of the Helpless out of it since none of Harold's aspects so far paint him in a protagonistic light.


    EDIT: I'm on mobile and my hand slipped, don't judge me, I'm getting to the other two
    Last edited by Celticbear; 2019-06-14 at 03:34 PM.
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    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by steinulfr View Post
    Okay, regarding the stunts. Working Man to represent any use of his reputation as a union rep and worker is fine, with the caveat that it might sometimes be a bad thing - if you're talking to a non-union worker, a guy who thinks your lower-class status is shameful, that sort of thing. I Installed One Of Them Last Month! is great (love the name) but you can only use it for mundane security - no declaration that the enemy ward has a hole. The Basement Armory interaction with Demolitions Expert is great. The Scholarship stuff is fine.
    Sounds good to me.

    Quote Originally Posted by Halae View Post
    Carlos Oramas: A fair amount of respect for Carlos is in Alice. He's a little brutal, but that's business, and when the business is protecting people from superhuman nasties, you can't afford to pull punches.
    I expect Carlos sees Alice as somewhere between Daphne and Arlene. Powerful, well intentioned but maybe not wise enough on her own. Her more down to earth background would make her more relatable to him though so he'd probably be a little more open with Alice. As always he appreciates the help and would do his best to help Alice be prepared and properly cautious on her hunts.

    Now, Guest Stars. My ideas for Carlos getting involved.

    Alice: He might have used some mob or force contacts to make any charges or evidence over the vigilante thing go away. Maybe DeWitt called in a favor for Carlos' help with the Rawhead. He could've gotten the sewer blueprints out of city hall, driven Alice out to the right manhole and guided her the spot DeWitt scried the Rawhead to.

    Harvey: Depending on how baldly Harvey was playing the counterattack Carlos could've been signed up by Arlene or someone to help kill some Whites. He might've helped Harvey's team get into the club by bribing workers he knew or busted in to cut off the power or help Zack get access to the computer systems to **** up the company's day and give Harvey a giant pile of sensitive data. Maybe making the counter-offensive operation a heist Harvey ran with Suiko and Zack if you've not decided on the details.

    Delphine: I'm not clear on who the psychopath is, but Little Tommy is a mob boss' son so Carlos would be a complication in that's who it is. If it's someone else he might've been out canvassing the locals for clues and talking to families to help her find the final lead, if it was Tommy Carlos might've been one of the guards holding the prisoners. If he knew and recognised some of the people Delphine was fighting with he might've caused a big mexican (get it?) stand-off as everyone tried to figure out what was going on.

    Harold: For this I like the idea that Carlos was along to buff Harold up. Arlene asked him for a favor so he got Harold set up to look something mighty scary with a giant water tank full of bones on the roof and an industrial strength power cable ready to go. When Harold gave the signal he dropped it all on the Whites and now Big Corey's crew think Harold's got even more magical mojo than he does.

    Carlos' first adventure is the revenge hit on the white court vamps who killed his wife, so anything to help with the attack or figuring out who was responsible could apply. Some suggestions.

    Harvey: As someone able to deal a little more freely than Carlos maybe Harvey helped trick some of the vamps into a meeting to set them up? He might've paid off a lower ranked White to look the other way or not pick up their phones during the attack. The targets might've had a summoned demon guarding their home Harvey helped Carlos deal with.

    Delphine: As well as having magical power Delphine's more comfortable than Carlos dealing with fey creatures, so she might've helped him out getting Suiko's help for the job whether that was information, a magical trinket or her joining the fight. Delphine might've glamored the ambush or prayed in some wards that boxed the fleeing killers in for Carlos. She could've saved Carlos from some powerful mind whammy that almost got to him.

    Harold: If he came along as backup Harold's rep might've kept some fellow Whites who weren't strictly with them from getting involved, or maybe in desperation they summoned something powerful only Harold could put down. If things went bad Harold might have saved Carlos with his biomancy.

    Alice: If they fled into a building Alice might have saved Carlos from getting killed in a melee fighting one of the Whites hand to hand. A tense nighttime chase through a forest outside town or similar could've seen Alice using nightvision or a canine sense of smell to help track them when Carlos' merely mortal senses were failing him.
    Last edited by Mr Stereo1; 2019-06-14 at 06:07 PM.
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    Default Re: Timor et Fastidium [OOC]

    One of the things I think we need to establish is the people who have guest stars with who first off. Most groups pair people off in a circular fashion, so that everybody's guaranteed to have someone they guest starred with, and someone they guest starred for.

    so, for example, we could go in the order of:
    Harold
    |
    V
    Harvey
    |
    V
    Carlos
    |
    V
    Alice
    |
    V
    Delphine
    |
    V
    Harold

    So in that order, Carlos would be helping Alice with the Rawhead problem, and then Alice helped Delphine with the hostage extraction - maybe as the loud distraction while she slipped in the back? Don't know if that order works for everybody, though.
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    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by Halae View Post
    One of the things I think we need to establish is the people who have guest stars with who first off. Most groups pair people off in a circular fashion, so that everybody's guaranteed to have someone they guest starred with, and someone they guest starred for.

    so, for example, we could go in the order of:
    Harold
    |
    V
    Harvey
    |
    V
    Carlos
    |
    V
    Alice
    |
    V
    Delphine
    |
    V
    Harold

    So in that order, Carlos would be helping Alice with the Rawhead problem, and then Alice helped Delphine with the hostage extraction - maybe as the loud distraction while she slipped in the back? Don't know if that order works for everybody, though.
    This method works for me if it works for everyone else.
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    Default Re: Timor et Fastidium [OOC]

    Oh, one other thing; Alice does try to keep the supernatural side of her life separate from her normal life, doing the superhero secret identity thing. Most of the group would be aware she's a young woman, but she'd be going by a "Hero" name of Protean, for all the shapeshifting she does.
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    Default Re: Timor et Fastidium [OOC]

    I can use my Holy Power to scare away some White Vamps most likely. Their feeding off of people's misery definitely goes against her values. I could also create wreathes of Nevernever garlic? Would we know White Court weaknesses from Arlene?

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    Default Re: Timor et Fastidium [OOC]

    Yeah! Arlene is reasonably well-educated, especially about White vamps, and she'd tell you all about it.
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    Default Re: Timor et Fastidium [OOC]

    Delphine would probably take La Belle et la Bête for her role in Harold's adventure, in which her role would basically just be pumping out positive emotions and acting like walking-talking vampire repellent as much as possible, though whether she would go as far as to put one down is a question I'm not sure if I can answer yet.

    Alternatively, there doesn't seem to be any particular way of creating holy water, and I'm not sure if Delphine is really attuned to create that sort of stuff, or if such a thing would in any case be useful against practically any enemies we come up against.

    I'm actually considering dropping Holy Touch after having reviewed some stuff. I'm unsure as of yet though...

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    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by Halae View Post
    One of the things I think we need to establish is the people who have guest stars with who first off. Most groups pair people off in a circular fashion, so that everybody's guaranteed to have someone they guest starred with, and someone they guest starred for.

    so, for example, we could go in the order of:
    Harold
    |
    V
    Harvey
    |
    V
    Carlos
    |
    V
    Alice
    |
    V
    Delphine
    |
    V
    Harold

    So in that order, Carlos would be helping Alice with the Rawhead problem, and then Alice helped Delphine with the hostage extraction - maybe as the loud distraction while she slipped in the back? Don't know if that order works for everybody, though.
    I think this is a great idea.

    That would put Harvey as a Guest Star for Carlos. I think I have an idea:

    If you go the route of Skavis being connected to Carlos' wife's murder, then it might make sense that he'd approach Harvey for details on Big Corey and his crew. Harv could probably hold a sham meeting with Corey's group, Carlos tags along to find more info. Obviously things hit the fan and there's a big kerfuffle where everyone gets out barely alive but Carlos gets some clues to follow (and a pissed off Big Corey to boot).

    At this point, Harv's probably making a habit out of screwing around with Corey.

    Possible Phase Aspect: "I'm Starting to Hate My Competition"
    Last edited by The Unborne; 2019-06-14 at 09:01 PM.

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    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by Halae View Post
    One of the things I think we need to establish is the people who have guest stars with who first off. Most groups pair people off in a circular fashion, so that everybody's guaranteed to have someone they guest starred with, and someone they guest starred for.

    so, for example, we could go in the order of:
    Harold
    |
    V
    Harvey
    |
    V
    Carlos
    |
    V
    Alice
    |
    V
    Delphine
    |
    V
    Harold

    So in that order, Carlos would be helping Alice with the Rawhead problem, and then Alice helped Delphine with the hostage extraction - maybe as the loud distraction while she slipped in the back? Don't know if that order works for everybody, though.
    Seems like a good way to go about this, but it'd be nice to know who the second guest star matches are as well.

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    Quote Originally Posted by The Unborne View Post
    I think this is a great idea.

    That would put Harvey as a Guest Star for Carlos. I think I have an idea:

    If you go the route of Skavis being connected to Carlos' wife's murder, then it might make sense that he'd approach Harvey for details on Big Corey and his crew. Harv could probably hold a sham meeting with Corey's group, Carlos tags along to find more info. Obviously things hit the fan and there's a big kerfuffle where everyone gets out barely alive but Carlos gets some clues to follow (and a pissed off Big Corey to boot).

    At this point, Harv's probably making a habit out of screwing around with Corey.

    Possible Phase Aspect: "I'm Starting to Hate My Competition"
    That can work, though Carlos would probably be trying to keep a low profile with a false of obscure identity. Maybe Carlos was trying to lift some documents from Corey but got caught, which caused the big kerfuffle?
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    Default Re: Timor et Fastidium [OOC]

    Strangely enough, I've already written how I might guest star for Ronoviel and Harvey up in an earlier spoiler. I think my posit still stands. Also fun happy joyous thoughts to purge the not so happy, dreary, and melancholic vampires that wuff posited should work out as well for me.
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    Default Re: Timor et Fastidium [OOC]

    Yeah. That'll work, you served as a distraction as everyone else was setting up or getting the Xanadu event started. Obviously, something goes wrong and there needs to be mayhem, but we'll save that maybe for the second guest star to help with.

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    Default Re: Timor et Fastidium [OOC]

    Edit: Removed dumb ideas.

    I'm going to just drop Holy Touch and fill the space later with something else depending on how things go.

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    Default Re: Timor et Fastidium [OOC]

    Are we ready to do second guest stars? If so, how should we divvy it up?
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    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by Celticbear View Post
    Are we ready to do second guest stars? If so, how should we divvy it up?
    I feel like I should note that this group's been doing phase 4 and 5 rather... weirdly. Normally, most groups write a new story entirely for phase 4 and 5, not launch off of phase 3 for their group connections. Taking Harry as an example, his Phase 3 was Storm Front, Fool Moon was his Guest Star story with Billy and the Alphas, and Grave Peril was his Phase 5 story, with Michael Carpenter.

    Might be easier to manage this of we handle it that way instead of trying to shoehorn two additional characters into everybody's phase 3s
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    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by Halae View Post
    I feel like I should note that this group's been doing phase 4 and 5 rather... weirdly. Normally, most groups write a new story entirely for phase 4 and 5, not launch off of phase 3 for their group connections. Taking Harry as an example, his Phase 3 was Storm Front, Fool Moon was his Guest Star story with Billy and the Alphas, and Grave Peril was his Phase 5 story, with Michael Carpenter.

    Might be easier to manage this of we handle it that way instead of trying to shoehorn two additional characters into everybody's phase 3s

    I see your point, but personally I find it simpler to just have the one adventure. Once we know who the matches are I don't think it'll take long to compromise something we're happy enough with.
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    Default Re: Timor et Fastidium [OOC]

    Quote Originally Posted by Halae View Post
    I feel like I should note that this group's been doing phase 4 and 5 rather... weirdly. Normally, most groups write a new story entirely for phase 4 and 5, not launch off of phase 3 for their group connections. Taking Harry as an example, his Phase 3 was Storm Front, Fool Moon was his Guest Star story with Billy and the Alphas, and Grave Peril was his Phase 5 story, with Michael Carpenter.

    Might be easier to manage this of we handle it that way instead of trying to shoehorn two additional characters into everybody's phase 3s
    Interestingly enough, the core book actually uses everyone's phase 3 for the guest stars. You'll notice the examples they for Dresden is actually the first stories for other characters.

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    Default Re: Timor et Fastidium [OOC]

    Fair enough; I only really skimmed that section of the book, as the way I just explained it was how it was explained to me.

    Well, with the way we've set up the already existing guest stars, we just need to swap two parts of the list slightly. once again, this is assuming everybody is okay with the chart I'm laying out:

    Alice
    |
    V
    Harold
    |
    V
    Delphine
    |
    V
    Carlos
    |
    V
    Harvey
    |
    V
    Alice

    I think that gives everybody someone they haven't crossed paths with yet, but I'm writing this at 5 AM so It wouldn't be shocking to find out I flubbed it somehow.

    For Alice, this means Harvey and Carlos have both had a hand in her Rawhead trouble. Carlos I can see being a huge help for her - a nailbomb, sewer maps, and a detonator would be all she really needs to turn the tide on the thing, so long as they know where it is. Harvey is a harder sell - the brute nature of the trouble means there's not a ton that realistically can be done with his fast-talking style... unless Harvey's the one they got the information on what precisely the Rawhead is. He could have been the one to inform them that it's a fey, a tidbit he provided in exchange for a favor from Alice down the road.
    Last edited by Halae; 2019-06-16 at 06:14 AM.
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    Default Re: Timor et Fastidium [OOC]

    How old is Alice right now? For some reason, I got the image of maybe Harv's daughter and Alice being friends. That might make a nice connection, so maybe Harv would risk his free will and make deals with Ronoviel for information on Alice's behalf (plus, it would help keep his daughter safe in the long run, right?).

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