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    Aug 2012
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    Default Junkyard Wars XXV: SA + SS - S

    Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!

    Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.


    This competition has two Necessary Components and one Forbidden Component. This round's components are...

    • Necessary: Silverwood Arcanist (found here)
    • Necessary: Share Soulmeld (from Magic of Incarnum p.41)
    • Forbidden: Soulcaster (from Magic of Incarnum p.142 )



    Spoiler: RULES
    Show

    • Creation: 32 point-buy is the presumed creation method. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
    • Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, please link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures and the Dragonlance Campaign Setting. Alternate rule systems from UA such as gestalt and fractional saves are not allowed, as they create a different playing field.
    • Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
    • Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
    • Leadership is banned: We're creating one thing, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.
    • Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.


    Spoiler: Handy-dandy Tables You Can Use
    Show

    Due to concerns about standardizing entry format, please use the following table for their entry.
    Spoiler
    Show
    NAME OF ENTRY
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities

    Code immediately below (spoiler).
    Spoiler
    Show
    [table="class: head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]
    For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
    Spoiler
    Show
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code immediately below (spoiler)
    Spoiler
    Show
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [/table]
    For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.


    Spoiler: Judging
    Show


    • Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
    • The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.

      • Originality: Is the build unique? Does it deviate from the obvious? Does it forge its own path, or does it fall back on common, established optimization tricks? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is. Note that the purpose of this category is not to penalize entries that independently came up with the same idea as another entry, but rather to reward entries that explore underutilized and non-obvious areas of optimization, so, judges, try not to base your judging in this category too heavily on what other builds are doing. Multiple entries using the same element may certainly be evidence that the element is unoriginal, but you shouldn't impose anything like a "-1 for each other build using the same class" penalty.
      • Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
      • Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing (meaning any multiclassing that results in an xp penalty), and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, may lose you points. Rule adherence and legality of sources is scored under this category; additionally, reliance on a questionable, controversial, or ambiguous ruling can and should result in a deduction. Neither the number of sources nor their relative obscurity should be penalized--contestants should feel free to use any books they like. Dipping should not be penalized unless it results in a multiclass xp penalty; if the system won't penalize it, neither should judges.
      • Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary?
    • Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include
      • RAW misreadings,
      • arithmetic errors,
      • things missed that are present in the entry,
      • and inconsistently applied criteria.

      Invalid disputes include
      • disagreements on matters of opinion,
      • a judge not catching something not explicitly presented in the entry,
      • and the like.

      Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.



    Completion Time:
    • Contestants will have until 20:59 PM CDT Tuesday July 9, 2019 to create their builds and PM them to the chairman.
    • Builds will then be posted simultaneously to avoid copying.
    • Judges will have until 20:59 PM CDT Tuesday July 23, 2019 to judge the builds and submit their scores. Judging deadline is subject to extension as required.
    • As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.


    Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Set? Get to the junkyard and start building!

    Spoiler: Previous Competitions
    Show

    1. Junkyard Wars in the Playground I: Shadowdancer + Sneak Attack - Rogue
    2. Junkyard Wars in the Playground II: Healing Spells + Ruby Knight Vindicator - Cleric
    3. Junkyard Wars in the Playground III: Dragons + Theurges - Kobolds
    4. Junkyard Wars in the Playground IV: BoED + Undead Type - Completes
    5. Junkyard Wars in the Playground V: Dread Witch + Reaping Mauler - Fighter
    6. Junkyard Wars in the Playground VI: Wonderworker + Profession Skill - Factotum
    7. Junkyard Wars in the Playground VII: Metamagic Feats + LA - Metamagic Reducers!
    8. Junkyard Wars in the Playground VIII: Pounce+Small Size-Barbarian
    9. Junkyard Wars in the Playground IX: Earth Dreamer + Ordained Champion - Cleric
    10. Junkyard Wars in the Playground X: Meldshaping + Natural Attacks - Totemist
    11. Junkyard Wars in the Playground XI: Magical Darkness + Improved Familiar - Wizard
    12. Junkyard Wars in the Playground XII: Dragonmark Heirs + Touchstones - Martial Weapons
    13. Junkyard Wars in the Playground XIII: Mulhorandi Divine Minion + Monk - Any Other Wildshaping
    14. Junkyard Wars in the Playground XIV: Racial Paragon Classes + Spellcasting - Base Classes
    15. Junkyard Wars in the Playground XV: Ruathar + Stoneblessed - Human
    16. Junkyard Wars in the Playground XVI: Trapsmith + Combat Trapsmith - Rogue
    17. Junkyard Wars in the Playground XVII: Elemental Warrior + Jaunter - Fighter
    18. Junkyard Wars in the Playground XVIII: Argent Savant + Holy Scourge - Wizard
    19. Junkyard Wars in the Playground XIX: Incarnum Blade + Exotic Weapon Master - Spiked Chain
    20. Junkyard Wars in the Playground XX: Xorvintaal Exarch + The Pact-Bound Adept - Sorcerer
    21. Junkyard Wars in the Playground XXI: Rebuke Undead + Teamwork Benefits - [Divine] feats
    22. Junkyard Wars XXII: Battle Trickster + Magical Trickster - Uncanny Trickster
    23. Junkyard Wars XXIII: Spellwarp Sniper + Silever Pyromancer - Energy Substitution
    24. Junkyard Wars XXIV: Vow of Peace + Saint - Divine casting

    Last edited by Macabaret; 2019-07-03 at 02:46 PM.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    FAQ:

    Q: So to be 100% Clear: The Wild Cohort is NOT an animal companion, NOT a special mount and NOT a familiar, yeah? It is basically it's own thing from a single source that cannot be augmented by anything?

    A: Although a wild cohort is a friendly animal that you ride (as per Silverwood Arcanist's prereqs) with whom you are well acquainted, it is neither a Mount, an Animal Companion, nor a Familiar. It is a Wild Cohort, and it's progression needs to be tracked separately from other 'friends'. As such, any ability that augments a particular "friend" (e.g., Natural Bond or Enhance Familiar) will not function with a Wild Cohort. Any ability that augments a non-particular "friend" (e.g., Share Soulmeld) does function with a Wild Cohort (provided all other requisites are met, of course).


    Q: What is the chair's interpretation of share soulmeld? Does the cohort get

    1) the base benefit of the soulmeld only
    2) benefit of any essentia invested in the soulmeld
    3) benefit of a bound soulmeld


    A: The "friend" receives the benefit(s) of the soulmeld, in its entirety. The base benefit(s), bound chakra benefit(s), and the benefit(s) of (currently) invested essentia.



    Q: Are we ruling that Share Soulmeld applies to every familiar/mount/animal companion, or only to one of them?

    A: Just as a Druid/Wizard that casts Barkskin can share the spell with both her animal companion and her familiar, so too can a character with Share Soulmeld share her 'melds with all "friends" that meet the qualifications.


    Q: Does every Soulmeld get shared or just one of them?

    A: Each soulmeld shaped has the option of being shared. The Melder must choose for each soulmeld at the time of shaping and the choice remains until unshaped.


    Q: Does an animal have to qualify (high enough Con score, etc) in order to gain benefit from a soulmeld via Share Soulmeld?

    A: A "friend" does not need to maintain a high enough Constitution score to benefit from shared soulmelds. Nor does it need to have opened chakras to benefit from shared soulmelds that are bound. I'm going to rule, for this contest, that the "friend" doesn't even need to have an appropriate body slot to gain a shared soulmelds benefits. (Thus, a viper could still benefit from a shared soulmeld occupying the feet chakra.)
    I will, however, rule that a "friend" under the affect of a bound shared soulmeld will not also be able to wear a magic item in the corresponding body slot.


    Q: Do save DCs of soulmelds shared use the meldshaper's ability score modifier or the "friend"'s?

    Use the ability modifier of the "friend".
    Last edited by Macabaret; 2019-06-24 at 04:23 PM.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Ooh. This is very neat. I have some thoughts. I'll see if I can actually get them together into something interesting.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    How does a wild cohort interact with abilities that add creatures to selectable animal companions? Iirc it doesn't count as an animal companion for most things, but for determining what is available as a wild cohort it did.
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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by Falontani View Post
    How does a wild cohort interact with abilities that add creatures to selectable animal companions? Iirc it doesn't count as an animal companion for most things, but for determining what is available as a wild cohort it did.
    I'm not exactly sure what the scope of your question is here, so I'll say this:

    The wild cohort feat gives a list of animals that can be chosen. That list is identical to a druid's choice of animal companions (except in the case of aquatic campaigns, where a druid would have more options). As you gain levels, your choices expand to larger creatures, much like a druid and her animal companion. Such advancement, in fact, uses the same list, though at a slower progression.

    A wild cohort, however, is not the same thing as an animal companion. Any feats, class features, magic items, etc that are usable with, or that augment, an animal companion (specifically) will not function with/for a wild cohort. (The feat Natural Bond, for example, requires an animal companion and, as such, would not be usable with a wild cohort.)

    I hope that helps. :)

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    Default Re: Junkyard Wars XXV: SA + SS - S

    wild. I've never even heard of this class before. in to cook.
    fight my brute! it's a lot of fun
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    Default Re: Junkyard Wars XXV: SA + SS - S

    I mean, I guess? Does not really feel like that forbidden ingredient limits much of anything though.

    EDIT: So to be 100% Clear: The Wild Cohort is NOT an animal companion, NOT a special mount and NOT a familiar, yeah? It is basically it's own thing from a single source that cannot be augmented by anything?
    Last edited by weckar; 2019-06-18 at 02:10 PM.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by weckar View Post
    I mean, I guess? Does not really feel like that forbidden ingredient limits much of anything though.

    EDIT: So to be 100% Clear: The Wild Cohort is NOT an animal companion, NOT a special mount and NOT a familiar, yeah? It is basically it's own thing from a single source that cannot be augmented by anything?
    Soulcaster would be a natural way to go for an arcane caster with meldshaping in a lot of cases. It does leave things pretty open though, I agree.

    The premise of the contest is that it can be augmented by Share Soulmeld once you have Silverwood Arcanist's Share Spells. Other than that, that's basically correct.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by weckar View Post
    I mean, I guess? Does not really feel like that forbidden ingredient limits much of anything though.

    EDIT: So to be 100% Clear: The Wild Cohort is NOT an animal companion, NOT a special mount and NOT a familiar, yeah? It is basically it's own thing from a single source that cannot be augmented by anything?
    I believe, but it might be good for the chairperson to weigh in on this, that the silverwood arcanist's share spells feature means that you can then also use the share soulmeld feat with the wild cohort, but that's not 100% clear (basically, the feature means you've got the prerequisites, but it's not 100% clear whether the feat can then actually be applied).
    Last edited by DeTess; 2019-06-18 at 02:45 PM.
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    Default Re: Junkyard Wars XXV: SA + SS - S

    I can immediately see two very obvious ways(which I obviously won't mention) of completely sidestepping the restriction, which would easily lead to a full power score, but a low originality. There's also another obvious way to get an easy full power score, but which would ding use of components instead. And then, of course, you could run without trying to sidestep the restriction and end with low power.

    Overall feels like a weird mix of components which makes it look more like a zero-sum between originality, power and component use.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by WhamBamSam View Post
    Soulcaster would be a natural way to go for an arcane caster with meldshaping in a lot of cases. It does leave things pretty open though, I agree.
    ... Would you believe I misread Soulcaster as Soulborn?

    Makes total sense to me now, though.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    What is the chair's interpretation of share soulmeld? Does the cohort get

    1) the base benefit of the soulmeld only
    2) benefit of any essentia invested in the soulmeld
    3) benefit of a bound soulmeld

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    Default Re: Junkyard Wars XXV: SA + SS - S

    no adjudication required, it affects your pet as you, so that's shaped, essentia, and bound.
    fight my brute! it's a lot of fun
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    Default Re: Junkyard Wars XXV: SA + SS - S

    This is one of the best junkyard wars ingredients that I've seen

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Are we ruling that Share Soulmeld applies to every familiar/mount/animal companion, or only to one of them?

    Incidentally, it looks like Share Soulmeld will only work on the wild cohort if you're currently riding it (and have all 5 levels in Silverwood Arcanist).
    Last edited by PoeticallyPsyco; 2019-06-19 at 12:28 AM.
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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by MisterKaws View Post
    I can immediately see two very obvious ways(which I obviously won't mention) of completely sidestepping the restriction, which would easily lead to a full power score, but a low originality. There's also another obvious way to get an easy full power score, but which would ding use of components instead. And then, of course, you could run without trying to sidestep the restriction and end with low power.
    Hope my way isn't the one you're thinking of!
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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by PoeticallyPsyco View Post
    Hope my way isn't the one you're thinking of!
    They're the most obvious and least investment-intensive ways, but saying any more than that would be against the rules.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    There have been questions asked, both in thread and out. The FAQ upthread (second post) has been updated accordingly. If there are more questions (or if I missed something), please feel free to ask.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by Macabaret View Post
    There have been questions asked, both in thread and out. The FAQ upthread (second post) has been updated accordingly. If there are more questions (or if I missed something), please feel free to ask.
    Save DCs of soulmelds shared: use the companion's/cohort's ability score modifier or the meldshaper's?

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by Macabaret View Post
    There have been questions asked, both in thread and out. The FAQ upthread (second post) has been updated accordingly. If there are more questions (or if I missed something), please feel free to ask.
    Thanks! Now, we can get to work...

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    Default Re: Junkyard Wars XXV: SA + SS - S

    a lot on my plate right now, but in for a bookmark at the least :p

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    Default Re: Junkyard Wars XXV: SA + SS - S

    That 3rd level spells prereq keeps grumping me out. On my 4th attempt now.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Not really sure if I have an idea, but very interested regardless... We'll see if inspiration strikes!

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    Default Re: Junkyard Wars XXV: SA + SS - S

    So now that I've gotten my cheesy, somewhat obvious, and not especially inspired build out of my system, I've got an idea I actually quite like. The first build... probably not going to see the light of day unless I come up with a really good backstory for it.
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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by daremetoidareyo View Post
    Save DCs of soulmelds shared: use the companion's/cohort's ability score modifier or the meldshaper's?
    The companion's/cohort's.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    I know that in Iron Chef, 3.5 updates to 3.0 material are allowed no matter the source. For instance, the Dragon Magazine update to Oriental Adventures is allowed. Is that also the case for Junkyard Wars?
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    Default Re: Junkyard Wars XXV: SA + SS - S

    Well, I got an answer from chairman that pretty much invalidates my idea, so I'll be volunteering to judge. July is likely going to be a very boring month for me.
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    Default Re: Junkyard Wars XXV: SA + SS - S

    Sorry a question (inherent to the silverwood arcanist) can someone take 10 on handle animal to teach a trick or a general purpose to the wild cohort?

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by PoeticallyPsyco View Post
    I know that in Iron Chef, 3.5 updates to 3.0 material are allowed no matter the source. For instance, the Dragon Magazine update to Oriental Adventures is allowed. Is that also the case for Junkyard Wars?
    Now, now .... let's be careful with the words "no matter the source". If a third party source has updated some 3.0 material, or if someone has homebrewed an update of their own, that would not be valid in this competition.

    Updates in Dragon Magazine, on the other hand, have been allowed in IC. I can't say that I've read through them myself, so I'm not exactly sure what's there or how game breaking (if at all) it might be. But there haven't been any issues with it in Iron Chef (as far as I know), so go ahead and use the Dragon 3.0-to-3.5 updates here, too.

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    Default Re: Junkyard Wars XXV: SA + SS - S

    Quote Originally Posted by Quentinas View Post
    Sorry a question (inherent to the silverwood arcanist) can someone take 10 on handle animal to teach a trick or a general purpose to the wild cohort?
    I see nothing about the Silverwood Arcanist that changes Handle Animal skill checks to teach tricks to her wild cohort. They would use the skill just as anyone else would.

    As far as taking 10 on a Handle Animal check to teach tricks, I see no reason why you couldn't, so long as you are "not being threatened or distracted" for the entirety of the time that you're preforming the action.

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