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  1. - Top - End - #1
    Bugbear in the Playground
     
    ZenBear's Avatar

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    Default Conjure Animals Encounter CR

    I'm working on some homebrew spellcasters, and I want them to have Conjure Animals on their spell list. The question I have is, how do I balance an encounter with this in mind? The spellcaster is only CR 2 by itself, but it can conjure 8 CR 1/4 beasts which immediately turns a Medium encounter for 4 2nd level characters into a Deadly encounter for 4 4th level characters. I understand the party would sensibly focus the caster, but if the caster maintains distance and concentration then it's an easy TPK. How should I handle this? Is it a bad idea to put this spell on a monster? It really fits the spellcaster in question, so I really want to grant it.
    Last edited by ZenBear; 2019-06-18 at 06:18 PM.

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    Ogre in the Playground
     
    ElfWarriorGuy

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    Default Re: Conjure Animals Encounter CR

    The spellcaster doesn't necessarily have to summon 8 of something, it's could be 4, 2 or 1, making the encounter less deadly. Also if it's gonna open with that maybe just tally the xp as if every monster was part of it, but halve it on account of the "weak point"

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    Xihirli's Avatar

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    Default Re: Conjure Animals Encounter CR

    NPC spellcasters can break a few rules. In this case you could make a weaker version of the spell, and halve or reduce the number of beasts.
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    Tanarii's Avatar

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    Default Re: Conjure Animals Encounter CR

    My experience is player definitely focus fire any caster that conjures animals. With everything they've got.

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    BlackDragon

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    Default Re: Conjure Animals Encounter CR

    Greetings!

    The first thing to keep in mind is that Monsters and NPCs don't follow the same rules as Player Characters.

    Now, your putting the Spellcaster as a CR 2.
    It also depends on how many times they can cast Conjure Animals.

    Ok, the Evil Mage (Lost Mines of Phandelver in the Starter Set) is CR 1, and is a 4th level caster.

    So, making your Caster a 5th level Druid is most likely a CR 2.

    Suggestion
    Hit Points: 35

    Save: +5 Wis.

    Str 12 Dex 12 Con 14 Int 10 Wis 17 Cha 10

    AC 15 (Hide, shield, Dex) or
    AC 16 Barkskin (Wild Shape)

    So, able to cast (if chosen like a PC)
    3 Cantrips: Produce Flame, Shillelagh, Guidance

    4 First level. Cure Wounds, Entangle, Faerie Fire.

    3 Second level. Barkskin, Hold Person, Moonbeam

    2 Third level. Conjure Animals. Call Lightning.

    ****
    Now, you are correct, in that a swarm of 8 CR 1/4 beasts (wolves) can overwhelm a 4 person party.

    But, with the low AC 13 and 11 HP taking one wolf down isn't too hard.

    This can encourage players to work together to either take down the wolves or focus on the caster in order to break the Caster's Concentration.
    This also applies to Call Lightning.
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    ZenBear's Avatar

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    Default Re: Conjure Animals Encounter CR

    For context, this is the stat block of the caster in question. It's a Plague Priest, from Warhammer: Fantasy, that I'm converting to 5e. I want it to have a version of the Vermintide spell from Total War: Warhammer where they summon a unit of clanrats, but in this case I'm thinking Giant Rats (Diseased) or Swarms of Rats. I intend to use these in multiple campaigns, so party composition will vary.

    Armor Class 12
    Hit Points 91 (14d6 + 42)
    Speed 35 ft.
    STR 10 (+0) DEX 15 (+2) CON 16 (+3) INT 10 (+0) WIS 16 (+3) CHA 8 (-1)
    Damage Immunities Poison
    Condition Immunities Poisoned
    Senses Darkvision 60 ft., Passive Perception 13
    Languages Common, Undercommon
    Challenge 2 (450 XP)

    Sunlight Sensitivity. While in sunlight, the skaven has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
    Keen Smell: The skaven has advantage on Wisdom (Perception) checks that rely on smell.
    Pack Tactics: The skaven has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.
    Tough: If damage reduces the plague priest to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the plague priest drops to 1 hit point instead.
    Pestilent: Devotees of Clan Pestilens are immune to the effects of poison and disease, though they remain capable of carrying such afflictions.
    Spellcasting: The Plague Priest is a 5th level caster. It’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It knows the following spells:

    Cantrips (at-will): Infestation, Poison Spray, Spare the Dying
    1st level (4 slots): Bane, Ray of Sickness
    2nd level (3 slots): Blindness/Deafness, Ray of Enfeeblement
    3rd level (2 slots): Stinking Cloud, Vermintide (Conjure Animals - Rats)

    Actions
    Multiattack: The plague priest makes two attacks with its plague censer.
    Plague Censer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 13 CON saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Conjure Animals Encounter CR

    I'm not familiar with Warhammer, so can only give D&D examples.

    I'm thinking that the 91 HP (14d6 +40) is closer to a CR 8.

    For a 5e D&D CR 2, between 5d8 or 8d6 (plus Con) might be better.

    ****
    The diseased giant rat can work for straight Conjure Animals. Netting eight per casting.
    So, depends on how many times the summon spell can be cast.

    Swarms are a little trickier.
    A Rat Swarm has at least 20 "normal sized" rats (figuring 1 HP each) in it, and covers an area which affects multiple creatures.

    Individual rats cannot usually be targeted, instead all attacks affect the entire Swarm.
    The DM decides if damage reduces the number of rats in the Swarm(1), or if only reducing the Swarm to Zero HP eliminates it.(2)

    The first option means the DM does more paperwork tracking number of rats in relation to the new size of the Swarm, and then deciding if that changes the Swarm's damage.

    The second option is tougher on the PCs, since the Swarm is just as effective from the start of the fight to the end.
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    Troll in the Playground
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    Default Re: Conjure Animals Encounter CR

    Folks are always quick to point out that you don't get to choose what you summon. The DM decides. Why would that be any different for an NPC? Just pick fewer creatures of a higher CR.

    I had a DM who ruled no more than 4 creatures ever, but he let me pick what I wanted. He never changed the creatures. So I typically picked 4 CR 1/2s or 2 CR 1s, like dire wolves.
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    Bugbear in the Playground
     
    BlackDragon

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    Default Re: Conjure Animals Encounter CR

    Quote Originally Posted by Dalebert View Post
    Folks are always quick to point out that you don't get to choose what you summon. The DM decides. Why would that be any different for an NPC? Just pick fewer creatures of a higher CR.
    Upon research, I only found
    PHB 225: "The DM has the creatures' statitics".

    Nothing saying that the Player could not pick what was Summoned, only the CR limit.

    This is also true for:
    Conjure Celestial
    Conjure Elemental
    Conjure Fey
    Conjure Woodland Beings

    As always, the DM has final say for their game.
    My Knowledge, Understanding, and Opinion on things can be changed
    No offense is intended by anything I post.
    *Limited Playtest Group - I'm mostly Stuck in the White Room.
    *I am learning valuable things, here. So thanks, everyone!

  10. - Top - End - #10
    Troll in the Playground
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    Default Re: Conjure Animals Encounter CR

    This is what it says you can pick, cut & pasted:

    Choose one of the following options for what appears:
    * One beast of challenge rating 2 or lower.
    * Two beasts of challenge rating 1 or lower,
    * Four beasts of challenge rating 1/2 or lower.
    * Eight beasts of challenge rating 1/4 or lower

    It never says you get to pick specific beasts; just their CR ("or lower", i.e. DM can lower it) and #. So I have to correct myself a little. You get to pick the #. DM might lower the CR. So he could say don't pick 8 creatures our you'll get CR 0 rats or something.
    If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?

    In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.

    Crystal Mage -- a homebrewed arcane tradition

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