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    Firbolg in the Playground
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    Default Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Welcome back to the Iron Chef Optimization Challenge E6 Appetizer Edition! The timing is going to be a little weird on this one because I'll be out of the country (and I have zero idea how much web access I'll have; probably not nothing, but probably not as much as usual) for the second half of July, but we'll have a good time anyway.

    The form of this challenge is to take a particular D&D 3.5 base class (our "secret ingredient," or SI) and turn it into a functional E6 build, which must feature the SI as heavily as possible. (The only hard rule about this is that you must take at least one level in the SI, though judges are encouraged to look favorably on builds that take as many levels as possible in said SI.) Your final build submission should consist of your 6 regular levels and your first 10 epic bonus feats, though providing a snapshot at earlier points through the progression is heartily encouraged. Entries are to be PM'd to the Chair (that would be me!), and they will be posted anonymously; our volunteer judges will then grade each build on a 1-5 point scale in four categories: Originality, Power, Elegance, and Use of the Secret Ingredient. The builds with the highest three scores will be awarded medals, with the Honorable Mention award going to the non-medaling build that the Chair likes best and/or that receives the most votes for HM in this thread. (HM may not always be awarded, particularly if the number of builds is very small.) And then we all have cake!*

    *Note: You must provide your own cake.

    This is basically like the regular Iron Chef, and let's be brutally honest with ourselves here: this isn't a gargantuan community, and we basically all know what we're talking about at this point. Make the builds, send 'em in, post some scores, and have fun. If you've got questions, lemme know. Still, let's lay out a few rules!
    • Cooking Time: Builds must be submitted via PM to the Chair by 4:59 PM GMT - 9 on Thursday, July 11, 2019 (1:59 AM GMT on Friday, July 12). The reveal shall be on the first evening the Chair has free following the cooking deadline, which is hoped to be that evening or the immediately subsequent oneóI'll do my best, anyway. Judging is then encouraged to go as quickly as possible; if multiple judges volunteer, we'll set about a two-week window, but if we only get one judge, we'll try to wrap up as soon as possible after that judge presents scores. (I will admit that the deadline time may not be an exact science, but don't hide from me and we'll probably be cool.)
    • Kitchen: Let's break this one down a bit.

      Spoiler: Let's talk about sources
      Show

      • ALLOWED: Almost all D&D 3.5 material published by WotC: Core, Completes, monster books, Races Of books, alternate power source books (Expanded Psionics Handbook, Magic of Incarnum, Tome of Battle, Tome of Magic, etc.), Spell Compendium, Book of Exalted Deeds, Book of Vile Darkness, Eberron material, Forgotten Realms material, and other WotC-published 3.5 material. (This list is NOT exhaustive and there are many other legal books that I did not mention by name!)
      • ALLOWED: Material from the 3.5 archives of the Wizards of the Coast website (including, but not limited to, the Mind's Eye articles). If you use it, link it.
      • ALLOWED: Official errata from WotC. If you're relying on this in a material fashion, it's a good idea to link it and to discuss it.
      • NOT ALLOWED: Unofficial errata, including "class fixes" (regardless of the source, including from the original author if not published in a WotC book) or fan-created content.
      • ALLOWED: Unupdated WotC-published 3.0 material (e.g., Sword and Fist, Masters of the Wild, etc.) except for 3.0 psionics. No 3.0 psionics allowed. If you are using 3.0 material, use the general-purpose skill updates (Wilderness Lore becomes Survival, Innuendo becomes Bluff, etc.) and the general-purpose rules updates (spells with a casting time of "1 action" become "1 standard action," etc.) when appropriate.
      • NOT ALLOWED: 3.0 material for which a direct 3.5 update exists. Use the updated material instead.
      • ALLOWED: Dragon Compendium and its errata.
      • NOT ALLOWED: Content from Dragon Magazine and/or Dungeon Magazine unless said content appears in an otherwise allowed source.
      • ALLOWED: Oriental Adventures, including the 3.5 update to Oriental Adventures from Dragon Magazine #318. This is a specific exception to the "no Dragon" rule!
      • NOT ALLOWED: Pathfinder content, regardless of whether it is "D&D 3.5 OGL" or not. If it didn't come from WotC, we don't want it.
      • ALLOWED: From Unearthed Arcana: racial paragon classes, alternate class features/variant classes, spelltouched feats, and variant races. (Traits and flaws are technically legal, but traits warrant a -0.5 point penalty in Elegance, and flaws warrant a -1 penalty in Elegance.)
      • NOT ALLOWED: Other Unearthed Arcana content, including (but not limited to) bloodlines, LA buyoff, fractional BAB/saves, alternate casting systems, alternate skill systems, item familiars, prestigious character classes, generic classes, gestalt, etc. When you're wondering if UA content is allowed, err on the side of caution and don't mess around with it.
      • NOT ALLOWED: Leadership, regardless of source. Game elements functionally equivalent to Leadership (including, but not limited to, Dragon Cohort, Undead Leadership, and Thrallherd) are similarly banned. (Familiars, Improved Familiar, animal companions, Wild Cohort, psicrystals, elemental envoys, and similar game elements are allowed, and they are not considered to be "Leadership." If the difference isn't obvious, feel free to contact the Chair with specific questions.)
      • NOT ALLOWED: Third-party content, homebrew, or other non-WotC content.
      • NOT ALLOWED: Epic feats from the Epic Level Handbook. Just because you're "epic" in E6 after 6th level doesn't mean that you're that kind of epic.
      • NOT ALLOWED: Any race or template with a level adjustment other than +0. (Or any other source of LA other than a race or template, if any such things exist.)
      • NOT ALLOWED: For our judges: penalizing solely based on legal sources used, regardless of whether those sources are plentiful, sparse, common, obscure, or something in between. If the material is legal, then it doesn't matter how many or how few books it came out of.
      • ALLOWED: Also for our judges: penalizing for using a source (other than material in Core; don't be vindictive about genuinely obvious stuff) that isn't listed in the build writeup. The chef may choose to present the sources in-line with the text, in a consolidated source list, or somewhere else, but if the source is listed (and is otherwise legal), it counts. If the source is not listed, you may choose to penalize for that.

      If you have questions about anything in this section (or hell, in this ruleset), feel free to ask the Chair.
    • Character Creation: 32 point buy is assumed. For the purposes of this contest, Level Adjustment greater than +0 is banned. (This may be revised at a later point, but I don't feel that the E6 LA rules are conducive to fun in the context of this contest.) No more than two entries per chef per contest, please; if you submit two builds and somehow are so overcome with inspiration for a third that you can't help yourself, PM me and tell me which two you care about the most.
    • Speculation: Please do not post any form of speculation before the reveal. Just don't do it, guys. It's not cool. This means NOT posting any of the following or anything substantially similar: what you think is going to be common, significant elements of your planned build or of other potential builds, or anything else that could directly influence someone else's build choices for good or for ill. (It's acceptable to ask for rules clarifications as appropriate, but try to avoid tipping your hand too much.) Speculation is bad because it can discourage people from posting builds and can also "taint the judging pool" when it comes to Originality, so please just try to be aware of how other people might react to your speculation.
    • E6: Here's how E6 works for the purposes of this contest. Build your character normally for the first six levels. After you reach level 6, you stop gaining levels and start gaining bonus feats every time you would gain 5,000 XP. Since we aren't actually tracking XP, you'll basically list your first ten epic bonus feats in the order that you take them, and we think of them as being kind of like levels. We will not use the LA-equals-reduced-point-buy rules, instead preferring to just ban races with LA, at least for now. We will not use the "capstone feats"; all feats that you take must be normal legal 3.5 feats, not homebrew E6 ones. You may not use the Epic feats from the Epic Level Handbook, though if for some reason there are non-Epic feats from the ELH that you qualify for, you may take those. (I don't think there are any, but I'm sure someone will prove me wrong.) It is up to the discretion of each judge whether this is a "hard E6" (magic above 3rd level spells is simply beyond mortal reach, items that have a listed CL above 6th are just plain not available, etc.) or a "soft E6" (if you can somehow get the magic on your character, it's yours, regardless of level), though I honestly don't expect it to come up. Don't go crazy with making assumptions about items and we probably won't have to find out.
    • Presentation: Please use the table found below in the spoiler. List your epic bonus feats (in clear order) after the table. If you find a clever way of formatting that that isn't annoying and that doesn't break anything, have fun; if it's portable, I may steal it for the next round. When sending your build or any disputes to the Chair, clearly include your build's name in the subject of the PM, and please present your build exactly as you want the Chair to copy and paste it into the thread.
      If you're using a picture, cite the source and follow any relevant citation rules. Because we have had issues with this in the past, when listing your skills, please make it very clear how many ranks you have at each level. There are multiple ways to do this and we do not wish to cramp anyone's individual style by dictating exactly how this must look, but make sure that somewhere in your entry there's an explanation of how many actual skill ranks you have. It's still fine to list total skill bonuses, if that's your style, but don't only list bonuses; make sure that there is a clear listing somewhere of your ranks alone.
      Spoiler
      Show
      Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
      1st New Class Level +x +x +x +x Skills Feats New Class Abilities
      2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
      3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
      4th New Class Level +x +x +x +x Skills Feats New Class Abilities
      5th New Class Level +x +x +x +x Skills Feats New Class Abilities
      6th New Class Level +x +x +x +x Skills Feats New Class Abilities
      Code for the table:
      Spoiler
      Show
      [table="class: head alt1 alt2"]
      [tr]
      [th][B]Level[/B][/th]
      [th][B]Class[/B][/th]
      [th][B]Base Attack Bonus[/B][/th]
      [th][B]Fort Save[/B][/th]
      [th][B]Ref Save[/B][/th]
      [th][B]Will Save[/B][/th]
      [th][B]Skills[/B][/th]
      [th][B]Feats[/B][/th]
      [th][B]Class Features[/B][/th]
      [/tr]
      [tr]
      [td]1st[/td]
      [td]New Class Level[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]Skills[/td]
      [td]Feats[/td]
      [td]New Class Abilities[/td]
      [/tr]
      [tr]
      [td]2nd[/td]
      [td]New Class Level[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]Skills[/td]
      [td]Feats[/td]
      [td]New Class Abilities[/td]
      [/tr]
      [tr]
      [td]3rd[/td]
      [td]New Class Level[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]Skills[/td]
      [td]Feats[/td]
      [td]New Class Abilities[/td]
      [/tr]
      [tr]
      [td]4th[/td]
      [td]New Class Level[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]Skills[/td]
      [td]Feats[/td]
      [td]New Class Abilities[/td]
      [/tr]
      [tr]
      [td]5th[/td]
      [td]New Class Level[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]Skills[/td]
      [td]Feats[/td]
      [td]New Class Abilities[/td]
      [/tr]
      [tr]
      [td]6th[/td]
      [td]New Class Level[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]+x[/td]
      [td]Skills[/td]
      [td]Feats[/td]
      [td]New Class Abilities[/td]
      [/tr][/table]
    • Contest houserules: Nearly the same as the main contest's rules here: all creatures are proficient with natural weapons they have or may acquire, bonus feats that are explicitly granted without meeting prereqs are usable even without those prereqs, and feats that affect which skills are class skills for you and/or how you spend your skill points (Able Learner, Martial Study, Truename Training, Apprentice, etc.) apply immediately at the level at which you take them (even though you normally spend skill points before taking a feat).
    • Judging guidelines: The minimum score in a category is 1, and the maximum is 5. Judges are expected to be fair, consistent, and open-minded, and they are expected to make a good-faith effort to engage with any reasonable disputes that arise, especially when RAW is in question. That said, contestants are asked to not dispute more than necessary; let's do everything in good faith and really only dispute when a judge is being inconsistent, being unfair, or is otherwise grossly misinterpreting a build.
      Judges may not penalize Originality solely because a build is a tribute or homage to an existing creative work (in or out of D&D canon; note that this is not the same thing as penalizing Originality for using well-known optimization tactics), nor may judges penalize based solely on sources used (whether those sources are plentiful, sparse, common, obscure, or something in between, you should judge the build elements and how they work together rather than what book or what books they came out of, as long as those books are legal for this contest and are cited in the entry).
      As with the main contest, we will follow the "One Mistake, One Penalty" guideline, and it is very important that the judges adhere to it. I'm going to directly copy and paste this from the main thread, and hopefully the original author won't mind too much:
      Spoiler
      Show
      Judges are only allowed to penalise once for a given mistake. If someone messes up their skills and doesn't qualify for a PrC, ding them as hard as you like. Once. In one category. You don't then get to declare that because they didn't qualify for that PrC, they don't get those levels, and thus don't qualify for anything else. If Ranger is a common ingredient, ding them for Originality. Once. Don't also take off points for Two-Weapon-Fighting being a common ingredient.

      Non-exhaustive list of examples:

      Skills
      Allowed:
      • Giving a penalty for miscalculating the number of skill points gained
      • Giving a penalty for not having enough ranks to meet a prerequisite
      • Increasing the harshness of a skill miscalculation penalty if it affects critical skills including prereqs


      Not allowed:
      • Giving separate penalties for miscalculating skill points and for non-qualification where the non-qualification is solely caused by the miscalculation

      Prereqs
      Allowed:
      • Giving a penalty for not meeting prereqs
      • Scaling the penalty depending on how important the item that the build failed to qualify for is
      • Giving minimum score in UotSI for not qualifying for the SI
      • Not giving credit for (note: not the same as penalising for) tactics using feats or classes other than the SI that were not qualified for (but see below)


      Not Allowed:
      • "Cascading" failures to qualify - declaring that because a build doesn't qualify for a feat, for example, it also doesn't qualify for anything using that feat as a prereq
      • Treating a build as having fewer levels than it does because of FtQ for classes

      Other general things that are no longer allowed:
      • Penalising because someone has chosen to build a tribute to an existing creative work
      • Deciding that a backstory has not met a fluff prerequisite well enough, or because its method of meeting it is "unrealistic". You may penalise if a fluff prereq is not addressed at all, but not for how well it is addressed.


      Note that these are protections, not licenses. Deliberately taking a feat that you know you don't qualify for hoping to just suck up the judging penalty for a feat that you couldn't normally take is not okay, and may lead to your build being disqualified.
    • Other bits and bobs: If there's something major and relevant I haven't mentioned, assume that the way I handle it will probably be the same as the main contest unless stated otherwise or unless doing so would be an obviously absurd result. If you've got questions, I'll give you answers.



    This round's secret ingredient:
    the PALADIN, from the Player's Handbook (and the SRD)!

    Allez Optimizer!

    The Builds:
    Name Alignment/Race Stub Miniman Score Position Chef
    Smit LG/Anthropomorphic monkey Paladin 5/Crusader 1 14 First Quentinas
    Smity McSmiterson LG/Lesser Aasimar Paladin 4/Ordained Champion 2 13.75 Second Maat Mons
    Vitarri Pyhitetty Paranemiseen LG/Lesser Aasimar Paladin 6 13.75 Second thorr-kan
    Sir Munner CG/Silverbrow Human Paladin of Freedom 4/ Conjurer 1/Chameleon 1 13.5 Fourth daremetoidareyo
    Grisindr LG/Silverbrow Human Paladin 6 12.25 Fifth Panosis
    Chargy McChargerson CG/Lesser Aasimar Paladin of Freedom 5/Crafty Hunter Barbarian 1 10.5 Sixth Maat Mons

    Name Alignment/Race Stub Miniman Score Position Chef
    Toy Soldier CG/Mineral Warrior Dragonborn Incarnate Construct Soulfused Construct Toy Soldier Totemist 1/Paladin of Freedom 5 13.75 Disqualified, but Honorable Mention MisterKaws


    Last edited by Zaq; 2019-08-15 at 01:23 AM.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  2. - Top - End - #2
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Here's a few gentle recommendations that are intended to improve scores and make things easier for the judges. As always, THE RECOMMENDATIONS IN THIS POST ARE NOT RULES. Judges and contestants are free to honor them or ignore them; my intent here is only to help, and NONE of what I'm saying here is required.

    Recommendations:
    • Double-check ALL of your prereqs. Every. Single. One. Feats, PrCs, whatever. You might even go so far as to spell out when you meet each one, but again, that's not a requirement. But one of the single biggest causes of point loss is failure to meet prereqs.
    • Tell the judges what's cool about your build! You spent hours or days on this (y'know, probably) and know it inside and out, but the judges are getting a whole bunch of these dishes all at once and don't know the build history of each one. You're significantly more likely to score well if you spell out exactly what makes you awesome than if you try to just let it stand on its own.
    • Make it easy to read! Skill tables are awful, though they're an incredibly necessary evil. Full Monster Manual-style statblocks are occasionally useful but are also insanely dense if not formatted well. Judges are very likely to miss something if you aren't careful with how you present your info. Remember that judging takes a lot of time, energy, and focus, so don't rely on the judge being willing/able to decode something in order to see what makes you interesting!
    • Be memorable. Remember that we're all using the same ingredient here. What makes you different?



    Okay, just to cut down on PMs, yes, the paladin variants in Unearthed Arcana (freedom, tyranny, slaughter) count and are legit. Still gotta make it feel like a paladin, of course, whatever that means to you!

    Beyond that? This is a round where I feel like telling a good story is going to be helpful when it comes to making you feel like you're doing your job. Doesn't mean that you have to (or should) write a novel in your intro! Just means that what you're doing with your game elements is probably almost as important as what elements you've brought together, if that makes sense. Some of our best rounds have a lot of similarity with this one: the class has a very clear intended flavor but doesn't always do a great job of supporting that flavor with its class features. Take that, run with it, spin it into something greater than the sum of its parts, and blow us all away!

    As always, I will be as attentive and responsive as I can be, but I know in advance that I'm a little stretched for time and focus for the next month or so. Still ask me questions and still reach out for whatever help you need, of course! I wouldn't do this if I didn't care. But since I know already that I'm not going to be able to devote quite as much attention to this as I usually do, I figure it's only fair to tell everyone that in advance. In particular, since the judging portion is going to take place while I'm overseas, I may not be able to post all disputes immediately. For that reason, I'm going to ask that everyone really minimize their disputes unless a judge gets something categorically wrong by RAW. Let's all be adults, please. I have faith in all of you!
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  3. - Top - End - #3
    Ogre in the Playground
     
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Paladin? This is gonna be hard.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    For our purposes, do the paladins of Freedom, Tyranny, and Slaughter count as the secret ingredient?

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    Ogre in the Playground
     
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by Maat Mons View Post
    For our purposes, do the paladins of Freedom, Tyranny, and Slaughter count as the secret ingredient?
    Already answered in the second post. In bold red, actually.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

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    Barbarian in the Playground
     
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    How embarrassing.

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    I'll try to get something in for this one.

    Iron Chef Medals
    Spoiler
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    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Assuming inspiration doesn't strike, I'll aim to judge this time.

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    Pixie in the Playground
     
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    I had an inspiration now i have to see if it is legal what i have thinked

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    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    No one has yet sent me a build that has problems with this and so this isnít directed at anyone in particular, but as a public service announcement, remember that the paladin has weird and stupid restrictions on multiclassing away from it.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  11. - Top - End - #11
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by Zaq View Post
    No one has yet sent me a build that has problems with this and so this isnít directed at anyone in particular, but as a public service announcement, remember that the paladin has weird and stupid restrictions on multiclassing away from it.
    That is easily over come with a simple feat.

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    Ogre in the Playground
     
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by Hunterx View Post
    That is easily over come with a simple feat.
    All those feats have requirements that can't be easily achieved in E6. Now, let's stop talking about possible builds since that's against the rules.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    I just got a build in! It's my first Iron Chef build. Now lets hope I did not horribly screw up :D

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by PanosIs View Post
    I just got a build in! It's my first Iron Chef build. Now lets hope I did not horribly screw up :D
    If you remembered to list your sources, you're probably good :P
    Jasnah avatar by Zea Mays

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by SRD
    Another kind of mount, such as a riding dog (for a halfling paladin) or a Large shark (for a paladin in an aquatic campaign) may be allowed as well.
    Just out of curiosity, how.... open .... are we going to be with the above quote?

  16. - Top - End - #16
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by Macabaret View Post
    Just out of curiosity, how.... open .... are we going to be with the above quote?
    Up to the judges.

    The better you sell it, the more likely it is that a judge will play ball with you. But I wonít fault a judge for saying yes or for saying no.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  17. - Top - End - #17
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Happy weekend, folks! Or at least folks with traditional schedules. Donít wanna presume too much.

    Reminder: deadlineís this Thursday, and I canít do any extensions this time. If you want to compete in this round, the clockís ticking!
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  18. - Top - End - #18
    Pixie in the Playground
     
    Beholder

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Yes i'm finishing my build , maybe i will come with another idea for monday i should send one

  19. - Top - End - #19
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Keep Ďem coming! A bit over 72 hours remain!
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  20. - Top - End - #20
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Iíve got a few builds. Iíll be honestóI thought thereíd be more. As I said, though, I really canít push this out any farther, so please get me what youíve got soon!
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  21. - Top - End - #21
    Troll in the Playground
     
    RogueGuy

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    Aug 2014

    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    What is the hard deadline?

  22. - Top - End - #22
    Ogre in the Playground
     
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by daremetoidareyo View Post
    What is the hard deadline?
    Tomorrow night. look at the main post.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

  23. - Top - End - #23
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Tomorrow (Thursday) evening, whenever I get home. The time specified in the OP is about the earliest I can reasonably get home, but it may be an hour or two later because Iíve gotta run around prepping for this trip (which is, of course, the reason I canít offer any day extensions).

    Basically stick to the time in the OP if you want something ironclad. If you happen to submit after that time and before I get home to post, cool, but Iíd try not to gamble on that if you can help it. (You all know I usually try to be chill about getting in entries, but thatís exactly why Iím making such a big deal about the fact that external pressures are going to prevent me from being as flexible as usual.)
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  24. - Top - End - #24
    Halfling in the Playground
    Join Date
    Jan 2018

    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    I had an idea and was planning on submitting it, but I just never got around to it. I might throw one together last minute, but I have a game tonight, so probably won't happen.

  25. - Top - End - #25
    Dwarf in the Playground
     
    HisHighestMinio's Avatar

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Hey, Paladin! A class that I have preexisting ideas for! A class that, despite usually being awful, is pretty good in E6! And I have a whole two hours to write up a build!

    This would have been a good round if I had noticed it earlier, but I can't submit anything this late.
    Last edited by HisHighestMinio; 2019-07-11 at 06:41 PM.
    My username should have been HisHighestMinion, with an N.
    15 is an unusual character limit.

    Avatar by Honest Tiefling

  26. - Top - End - #26
    Orc in the Playground
     
    ElfPirate

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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    How do I keep missing these?
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.
    Spoiler: Trophies
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    Iron Chef XCVII, Aerial Avenger, Gold: Hank, the Highly Endangered Northwest Pacific Tree Octopus

    Gamerwarper's Optimization Challenge #4, Great and Terrible Werebeasts, Gold: The Wendigo, aka Paul

    Villainous Competition XXXII, Oh Hell No!, Bronze and HM: Futility

    Gamewarper's Optimization Challenge #5, E8 Madness, Silver: The Siege Tower

    Junkyard Wars XXV, SA+SS-S, Silver: Jackie the Jinx, and the Joker Up(on) Her Sleeve

  27. - Top - End - #27
    Ogre in the Playground
     
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by PoeticallyPsyco View Post
    How do I keep missing these?
    Just stalk the chairmen.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

  28. - Top - End - #28
    Firbolg in the Playground
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    Default Re: Iron Chef Optimization Challenge: E6 Appetizer Edition (Round XVIII)

    Quote Originally Posted by PoeticallyPsyco View Post
    How do I keep missing these?
    I mean, I'm doing my best to shout from the rooftops without getting banned for outright spam, so I dunno, man.

    Anyway! Life is crazy and never stops. Yes, I did just get home, plus or minus the time it takes to format the builds into something postable and maybe ingest a few calories. Six normal builds and one separate exhibition piece incoming!
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently cooking for Round 19, so come show us what you've got!

    My compiled Iron Chef stuff!

  29. - Top - End - #29
    Firbolg in the Playground
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    Default Chargy McChargerson

    Imagining a total bromance with this guy.

    Quote Originally Posted by Chargy McChargerson
    Lesser Aasimar
    Paladin of Freedom 5 / Barbarian 1

    Chargy McChargerson, of the clan McChargerson, was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. He likes charging.

    Str: 16
    Dex: 12
    Con: 14
    Int: 12
    Wis: 10 = 8 base +2 racial
    Cha 18 = 15 base +2 racial +1 level

    Level Class (ACFs) Feats Special
    1 Paladin of Freedom (Holy Warrior) Power Attack Aura of Good, Detect Evil, Smite Evil
    2 Paladin of Freedom Divine Grace, Lay on Hands
    3 Paladin of Freedom Improved Bull rush Aura of Resolve (immune to compulsions), Divine Health
    4 Paladin of Freedom Travel Devotion (bonus) Turn Undead
    5 Paladin of Freedom (Charging Smite) Charging Smite
    6 Crafty Hunter Barbarian (Spiritual Totem [lion]) Shock Trooper Favored Enemy (evil outsiders), Pounce

    Epic Feats: Leap Attack, ???

    Skill Point Expenditure
    Level Diplomacy Jump Knowledge (Religion)
    1 4 4 (cc) 4
    2 1 1 (cc) 1
    3 1 1 (cc) 1
    4 1 1 (cc) 1
    5 1 1 (cc) 1
    6 - 5 -

    Sources
    Aasimar: Monster Manual, p209
    Barbarian: Player's Handbook, 24
    Charging Smite: Player's Handbook II, p53
    Crafty Hunter: Unearthed Arcana, p58
    Holy Warrior: Complete Champion, p49
    Improved Bull Rush: Player's Handbook, p95
    Lesser Planetouched: Player's Guide to Faerun, p191
    Paladin: Player's Handbook, p42
    Paladin of Freedom: Unearthed Arcana, p53
    Power Attack: Player's Handbook, p98
    Shock Trooper: Complete Warrior, p112
    Spiritual Totem: Complete Champion, p46
    Travel Devotion: Complete Champion, p62

  30. - Top - End - #30
    Firbolg in the Playground
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    Default Grisindr

    I will not make a Grindr joke. I will not make a Grindr joke. I will notÖ aw, crap.

    Quote Originally Posted by Grisindr
    Grisindr, the Dragonblooded
    Lawful Good Silverbrow Human Paladin of Bahamut 6

    Spoiler: Ability Scores
    Show
    Stat Score
    Strength 16
    Dexterity 12
    Constitution 14
    Intelligence 12
    Wisdom 8
    Charisma 15 + 1

    Spoiler: Build Outline
    Show
    This build is using 3 ACFs for the Paladin, the Harmonious Knight substitution levels from Champions of Valor, the Holy Warrior from Complete Champion and the Drakkensteed Mount from Dragon Magic.

    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Paladin 1 +1 +2 +0 +0 Diplomacy 4 ranks, Knowledge (Religion) 2 ranks, Perform(Dance) 4 ranks, Preform(Oratory) 2 ranks Shape Soulmeld (Claws of the Wyrm)B, Dragonfire Inspiration Aura of Good, Inspire Courage, Smite Evil
    2nd Paladin 2 +2 +3 +0 +0 Diplomacy 5 ranks, Knowledge (Religion) 2 ranks, Perform(Dance) 5 ranks, Preform(Oratory) 3 ranks - Divine Grace, Lay on Hands
    3rd Paladin 3 +3 +3 +1 +1 Diplomacy 6 ranks, Knowledge (Religion) 3 ranks, Perform(Dance) 6 ranks, Preform(Oratory) 3 ranks Law Devotion Aura of Courage, Lay on Hands
    4th Paladin 4 +4 +4 +1 +1 Diplomacy 6 ranks, Knowledge (Religion) 3 ranks, Perform(Dance) 6 ranks, Preform(Oratory) 3 ranks, Ride 3 ranks Power Attack Turn Undead
    5th Paladin 5 +5 +4 +1 +1 Diplomacy 6 ranks, Knowledge (Religion) 3 ranks, Perform(Dance) 6 ranks, Preform(Oratory) 3 ranks, Ride 6 ranks - Drakkensteed Mount
    6th Paladin 6 +6 +5 +2 +2 Diplomacy 6 ranks, Knowledge (Religion) 4 ranks, Perform(Dance) 6 ranks, Preform(Oratory) 3 ranks, Ride 8 ranks Song of the Heart Inspire Competence

    Epic feats for this build are quite flexible, with only the first 3 being truly essential. Some rules fuzziness is present when it comes to the harmonious knight substitution level and bardic music, see below.

    Feat Name
    Bonus Essentia
    Improved Natural Attack (Claws)
    Open Least Chakra (Hands)
    Snowflake Wardance
    Improved Unarmed Strike
    Snap Kick
    Martial Study: Leading the Attack
    Martial Stance: Bolstering Voice
    Song of the White Raven
    Share Soulmeld

    Spoiler: Level Breakdown
    Show

    Spoiler: Level 1
    Show
    Straight from level 1, Grisindr fulfills his character concept. As a holy knight of Bahamut with an exceptional connection with his dragon ancestors he is able to manifest both powerful claws through the Shape Soulmeld: Claws of the Wyrm feat, as well as channel the power of the dragon spirits to imbue said claws, as well as the weapons of his allies with silver flames through Dragonfire Inspiration.

    Mechanically, Grisindr is a strong striker, being able to make 2 attacks right away from the first level and buffing himself and all his allies with Dragonfire Inspiration at the start of combat.

    Spoiler: Level 2
    Show
    Grisindr's faith and devotion swells as he gains the protection of his deity. This allows him to be more survivable, a necessity for his frontline fighter role. Grisindr also picks up a small reserve of healing through Lay on Hands. This allows him to both aid his allies as well as himself when he is injured in combat.

    Spoiler: Level 3
    Show
    At this level, Grisindr picks up Law Devotion, allowing him some exceptional accuracy with his draconic claws. This will also help him outweight the penalties of the Power Attack feat which he gains on the next level.

    Spoiler: Level 4
    Show
    Grisindr is ready to smite the enemies of his faith with rightous fury and holy wrath. He forfeits spellcasting to gain the Power Attack feat.

    His attack routine now involves 2 attacks, striking for 1d6+7 damage each, plus of course the additional damage from Dragonfire Inspiration.

    Spoiler: Level 5
    Show
    Grisindr has been training in Ride for the last two levels preparing for this moment. He gains the service of a loyal Drakkensteed which allows him to deal with flying enemies as well as easily get around the battlefield despite his lower speed. His mount also gets to gain an additional feat due to the extra hit dice. Grisindr's Drakkensteed chooses Martial Study: Sudden Leap for some swift action movement once per combat. If that is deemed unappropriate, most any feat will do. Grisindr is partial to Improved Toughness so that his Drakkensteed is more survivable.

    Grisindr makes sure to acquire a Mithral Breastplate barding for his Drakkensteed, providing it with a formidable 20 AC while he trains to be able to be more efficient in mounted combat.

    Spoiler: Level 6
    Show
    Grisindr's connection to the dragon spirits strengthens, and with Song of the Heart the bonus from his dragonfire inspiration improves to +2d6 fire damage. A significant increase to both his own damage as well as that of his allies, including his faithful steed.

    Spoiler: Epic Feats
    Show

    For his first four epic feats, Bonus Essentia, Open Least Chakra: Hands, Improved Natural Attack and Snowflake Wardance Grisindr focuses on improving his own combat capability. By this point his claws are +2 weapons that deal 2d6 base damage each and wardance allows him yet another accuracy boost in combat.

    His next two feats include some unarmed training, Grisindr was fighting with his claws for several levels now but Improved Unarmed Strike and Snap Kick allow him an additional attack which is formidable due to dragonfire inspiration even if its base damage is only 1. More importantly the attack can be used on a standard attack, allowing him to make 2 attacks on a charge while riding his Drakkensteed.

    For his next three feats, Grisindr becomes an expert battlefield commander, learning the techniques of the White Raven school. Martial Study: Lead the Attack and Martial Stance: Bolstering Voice allow him to further assist his allies while Song of the White Raven ensures that he is able to act right from the start of combat, without needing to take a round to get his dragonfire inspiration going.

    Grisindr's last feat, Share Soulmeld allows him to grant claw attacks to his Drakkensteed as well, which already has a powerful Strength 24. Along with its rider's assistance, the Drakkensteed now has quite high damage output, being able to make three dragonfire-infused attacks on a full attack.

    Spoiler: Final Level Tactics
    Show
    After attaining the entirety of his arsenal, Grisindr's tactics in combat go as follows:

    Ride in combat on the flying Drakkensteed. On the first round, activate Dragonfire Inspiration as a swift action and Snowflake Wardance as a free action and then charge the enemies, smiting and utilize Lead the Attack with his claw, while applying Power Attack for 6.

    Claw +13 to Hit, 2d6+17 slashing damage plus 2d6 fire.

    His Drakkensteed will attack with its bite.

    Bite +14 to Hit for 1d8+7 piercing damage plus 2d6 fire.

    On the second round, both Grisingr and his mount make full attacks, and Grisingr activates Law Devotion and utilizes Snap Kick to make 3 attacks still utilizing Power Attack if he reckons his opponents are not heavily armored.

    2 Claws +9 to Hit, 2d6+11 slashing damage plus 2d6 fire. Unarmed Strike +7 to Hit, 10 bludgeoning damage plus 2d6 fire.

    And for the drakkensteed:

    2 Claws +10 to Hit, 1d8+7 slashing damage plus 2d6 fire. Bite +5 to Hit, 1d8+3 piercing damage plus 2d6 fire.

    Grisingr's saves are Fortitude +10, Reflex +6, Will +6


    Spoiler: Gear
    Show
    Grisindr doesn't need any specific gear, his armor of choice is a Mithral Breastplate and he will actively look for a Badge of Valor to further enhance his dragonfire inspiration. Other than that, any item that allows him to improve his natural attacks is welcome, especially if it allows Grisingr to improve his accuracy.

    A masterwork saddle for his mount is also something that Grisindr will look for, given his mediocre riding skills.

    Otherwise Grisindr will look to shore up his defenses, as they are quite low for a frontline character, even disregarding his respectable HP.

    Spoiler: Rules Concerns
    Show
    It is unclear if the Harmonious Knight substitution levels allow you to take feats that work based off Inspire Courage, as most of those work off Bardic Music in the sense that they require the Bardic Music class feature which Harmonious Knight doesn't explicitly grant. Sadly although some components of this build work without some of the feats that require bardic music (Snowflake Wardance and Song of the Heart), Dragonfire Inspiration, which is a core part of both the mechanics and the flavor behind this character is required. Thus I decided to submit the build as is and let the judges decide how this actually works.

    Although I suspect that by rules as written this whole build is invalid, I like the concept quite a lot, and I'd allow it in my games on behalf of it making sense under rules as intended.

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