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2010-06-12, 11:34 AM (ISO 8601)
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Meat Shield (a 3.5 prestige class) P.E.A.C.H.
Meat Shield
(Drawing by ME!!!)
"Oh, THAT spear that's impaling me. What about it?"
- Brackham Durok, Dwarf Meat Shield
Meat Shields are powerful, slow moving warriors that wear about 2 suits of armor at a time, have sacks of hit points, and wield weapons that weigh more that they do.
Becoming a Meat Shield
ENTRY REQUIREMENTS
Base Attack Bonus +5
Feats Great Fortitude, Improved Toughness
Armor Proficiency Must be proficient with at least 1 kind of heavy armor.
Class Skills
Skills Points at Each Level: 4 + int
Intimidate, Ride, Survival, Jump, Swim, Climb, Concentration, Craft, Diplomacy, Knowledge (dungeoneering), Profession, Sense Motive, Spot.
Hit Dice: d12
{table=head]Level|BAB|Fort Save|Reflex Save|Will Save|Special
1st|+1|+2|+2|+2|Bodyguard, Speed Bump 1/Encounter
2nd|+2|+3|+3|+3|Die Hard, Extreme Hardiness
3rd|+3|+3|+3|+3|Speed Bump 2/Encounter
4th|+4|+4|+4|+4|Heavy Armor Damage Reduction
5th|+5|+4|+4|+4|Speed Bump 3/Encounter
6th|+6/+1|+5|+5|+5|Make it Last, Supernatural Hardiness, Improved Heavy Armor Damage Reduction
7th|+7/+2|+5|+5|+5|Speed Bump 4/Encounter
8th|+8/+3|+6|+6|+6|Shield Other
9th|+9/+4|+6|+6|+6|Speed Bump 5/Encounter
10th|+10/+5|+7|+7|+7|Epic Toughness, Greater Heavy Armor Damage Reduction[/table]
Bodyguard (EX)
SpoilerYou gain the ability to absorb a portion of the damage done to an adjacent ally, when an adjacent ally takes damage you may choose to reduce that damage by half but take damage equal to the damage reduced.
Speed Bump (EX)
SpoilerOnce per encounter after taking damage you may choose to reduce that damage by a number equal to your constitution score.
Make it last (SU)
SpoilerYou may add half your constitution score to the number of HP you regain when healed by magical means.
Die hard (EX)
SpoilerYou gain the Die hard feat weather or not you qualify, if you already have the feat you instead gain the toughness feat.
Extreme Hardiness (EX)
SpoilerYou gain immunity to all non-magical disease and poison
Supernatural hardiness(SU)
SpoilerYou gain immunity to all magical disease and poison
Heavy armor damage reduction (EX)
SpoilerWhile in heavy armor you gain damage reduction /- equal to your constitution modifier.
Epic toughness (EX)
SpoilerYou gain the Epic toughness feat (+30 hp) weather you qualify or not.
Improved heavy armor damage reduction (EX)
SpoilerReplaces Heavy armor damage reduction, Improved heavy armor damage reduction works the same but the total DR is improved by 2.
Greater heavy armor damage reduction (EX)
SpoilerReplaces Improved heavy armor damage reduction, Greater heavy armor damage reduction works like Heavy armor damage reduction but the total DR is improved by 4.
Shield other (SP)
SpoilerYou can use the Shield other spell a number of times per day equal to your constitution modifier.Last edited by Chainsaw Hobbit; 2010-06-16 at 06:43 PM.
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2010-06-12, 11:36 AM (ISO 8601)
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- Jun 2010
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Re: Meat Shield (a 3.5 prestige class)!!! (Incomplete)
Sounds interesting, but I very highly doubt players will be eagerly asking their DMs and bragging about being a Meat Shield. You must re-name it to sound more epic and appealing to possible players.
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2010-06-12, 11:36 AM (ISO 8601)
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- At the moment: In a cage
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Re: Meat Shield (a 3.5 prestige class)!!! (Incomplete)
I know it fits the flavour of the class, but get rid of toughness, NOW!
Toughness is.......Bleh. Just bleh.Steam name: Dragero Add me! (Just click this link)
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2010-06-12, 12:05 PM (ISO 8601)
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- Aug 2008
Re: Meat Shield (a 3.5 prestige class)!!! (Incomplete)
Improved Toughness counts as toughness for prerequisites and is found in Complete Warror, Libris Mortis and one of the monster manuals (I think). That feat is actually half-decent.
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2010-06-12, 02:42 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
Is it overpowered?
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2010-06-12, 02:45 PM (ISO 8601)
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- Dec 2008
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
Also how is the DR overcome or is it /-
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2010-06-12, 02:46 PM (ISO 8601)
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2010-06-12, 02:46 PM (ISO 8601)
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- Aug 2008
Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
No. It's actually pretty weak. The hardiness abilities suck. They should be molded together and given earlier. Disease is generally a non-issue in most games. Bodyguard is quite good, and the DR ability is decent. The other stuff is decidedly weak. The bodyguard ability is good though so this is a viable one level dip, but I'd take only that level.
Last edited by Frog Dragon; 2010-06-12 at 02:47 PM.
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2010-06-12, 02:48 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (Incomplete)
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2010-06-12, 02:56 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
Fixed!!!!!!!!
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2010-06-12, 04:08 PM (ISO 8601)
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- Apr 2010
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
I was highly disappointed by the lack of a special ability that lets you wear two suits of armor at once.
If build a man a fire, he'll be warm for a day.
If you set a man on fire, he'll be warm for the rest of his life.
My Homebrew
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2010-06-12, 05:07 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
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2010-06-12, 05:43 PM (ISO 8601)
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- Apr 2010
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2010-06-12, 05:45 PM (ISO 8601)
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- Jul 2009
Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
An effective meatshield needs to do two things.
1. Take attacks. Class gets bonus hp and damage reduction, but no boost to AC, so something like a dwarven defender is going to be better against normal attacks. Because it has two poor saves and no special abilities, it's not going to be as effective at taking magical attacks as, say, a monk.
2. Draw attacks. Bodyguard does this a bit, but it glues your allies to you, rather than gluing the enemy to you. If the enemy is using something with a status effect, not going to be effective.
Speed Bump is an effective ability, but simply getting more uses per day is a bit boring. I think it would be better suited as a once per encounter ability, becoming twice per encounter at higher level.
Skill list and points are a bit harsh.
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2010-06-12, 05:57 PM (ISO 8601)
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- Jun 2009
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
It can't meatshield effectively. It can stop HP damage and that's it, and that requires your allies to all be hindered by your terrible move speed, making any quick hitters or anybody who prefers flight screwed.
It's... eh. I wouldn't take it, because I become weaker at hitting things and take two bad feats in order to... force my allies to be near me to gain minor benefits against direct damage. Blech.
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2010-06-12, 06:24 PM (ISO 8601)
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- Dec 2009
Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
Speed Bump actually has a fair amount of synergism with the Bodyguard and damage reduction class features, which is nice, but as pointed out the pre-requisites are awful and being limited to being next to an ally is... restrictive, to say the least.
I would definitely change Speed Bump to per encounter uses. This could work as is if you simple expanded Bodyguard's range to something beyond adjacent (like 15' + 5'/class level, just to give an example). A more complicated solution might look something like the mechanic I've used here.
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2010-06-15, 05:30 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
Epic Toughness gives +30 HP, not +20
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2010-06-16, 02:13 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
Last edited by Chainsaw Hobbit; 2010-06-16 at 02:14 PM.
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2010-06-16, 02:29 PM (ISO 8601)
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- Aug 2009
Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
Thematically, this is a great class, and the name is funny. Mechanically, you have considerable opportunity to add/improve powers before you need to worry about becoming overpowered.
Some suggestions to consider:
- Change base attack requirement to +5. This class isn't powerful enough to justify delaying entry until level 7.
- Change Feat Requirements to: Great Fortitude, Improved Toughness. These are similar to, but more effective than, the feats you're currently requiring.
- Increase skills per level to 4. You need to be able to do more stuff.
- Add Concentration, Craft, Diplomacy, Knowledge (dungeoneering), Profession, Sense Motive and Spot to the list of class skills. The Meat Shield is an all-around bodyguard, which means he's wary for ambushes or dirty tricks, and can sometimes talk his way out of trouble. He's also handy with the skills required for many martial maneuvers, as many Meat Shields are warblades or crusaders.
- Replace bodyguard with the ability to use Shield Other as an at-will ability.
- The phrase you're looking for is "speed bump".
- Implement some method of forcing monsters to attack you, penalizing them when they attack others, and making it difficult for them to move away from you.
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-06-16, 02:48 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete)
Added better skills.
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2010-06-16, 05:57 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete and fixed)
Is it now overpowered?
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2010-06-16, 06:05 PM (ISO 8601)
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- The Final Chapter
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete and fixed)
Here's a table for you; copy, paste, & enjoy:
{table=head]Level|BAB|Fort Save|Reflex Save|Will Save|Special
1st|+1|+2|+2|+2|Bodyguard, Speed Bump 1/Encounter
2nd|+2|+3|+3|+3|Die Hard, Extreme Hardiness
3rd|+3|+3|+3|+3|Speed Bump 2/Encounter
4th|+4|+4|+4|+4|Heavy Armor Damage Reduction
5th|+5|+4|+4|+4|Speed Bump 3/Encounter
6th|+6/+1|+5|+5|+5|Make it Last, Supernatural Hardiness, Improved Heavy Armor Damage Reduction
7th|+7/+2|+5|+5|+5|Speed Bump 4/Encounter
8th|+8/+3|+6|+6|+6|Shield Other
9th|+9/+4|+6|+6|+6|Speed Bump 5/Encounter
10th|+10/+5|+7|+7|+7|Epic Toughness, Greater Heavy Armor Damage Reduction[/table]
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2010-06-16, 06:09 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete and fixed)
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2010-06-16, 08:53 PM (ISO 8601)
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- Jun 2010
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2010-06-19, 07:23 PM (ISO 8601)
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Re: Meat Shield (a 3.5 prestige class)!!! (now complete and fixed)