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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Main format I have available is standard/whatever-you'd-call-Arena's-all-the-cards-mode-after-they-start-rotating-sets.
    I think the two main types of decks I've wanted to try are "something with goblins"(so... red and/or green, I think?) and "big green critters".
    Current Gruul (red/green) decks are Dinosaurs (where about 60% of creatures rotate in fall) and Gruul Midrange (mainly a playset of Growth Chamber Guardians plus Legion Warboss plus any creature with Riot you can come up with). Add in Collision//Collosus to connect and maybe a few Rhythms of the Wild.

    I also managed to get a lot of "wolf" cards in a recent draft(the 2020 core set, I think?). But I'm not sure how viable that is as something to build a deck around.
    Not quite but the new Golgari (black/green) Planeswalker is going for some synergies. I assume it will be mostly a meme deck after all.

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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Like, the 4/4 flash wolf(for four mana) that grants +1/+1 to other wolves and spawns a wolf token on any turn I don't cast a spell seems maybe decent? But I'm not sure about the rest of the cards(and... I can't remember its name >///<).
    There's also a 0/1 that spawns a 2/2 token(Ferocious Pup?) and a saddle artifact that spawns a 2/2 as well(Wolfrider's Saddle I think?).
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Togath View Post
    Like, the 4/4 flash wolf(for four mana) that grants +1/+1 to other wolves and spawns a wolf token on any turn I don't cast a spell seems maybe decent? But I'm not sure about the rest of the cards(and... I can't remember its name >///<).
    That's Nightpack Ambusher, and yes it's an excellent card. You really need to build the deck around its token spawn restriction to make the best use of it, though. Simic Flash does that, and it was one of the top meta decks for a while, before the rise of Scapeshift. Scapeshift is about to rotate, but Simic Flash will be around for a while still.

    The other core cards for Simic Flash are Brineborn Cutthroat, Frilled Mystic, Spectral Sailor, and assorted counterspells. Watch out for Teferi, Time Raveler, though - he shuts the deck's core concept down entirely as long as he's on the board.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Togath View Post
    Like, the 4/4 flash wolf(for four mana) that grants +1/+1 to other wolves and spawns a wolf token on any turn I don't cast a spell seems maybe decent? But I'm not sure about the rest of the cards(and... I can't remember its name >///<).
    There's also a 0/1 that spawns a 2/2 token(Ferocious Pup?) and a saddle artifact that spawns a 2/2 as well(Wolfrider's Saddle I think?).
    That bad news is that there aren't any 1 or 2 drop wolves, and the 3 drop wolves aren't that great, so a tribal aggro wolves deck isn't viable.

    The good news is that Nightpack Ambusher and Tolsimir, Friend to Wolves both good cards that provide the wolf synergy themselves. The new Garruk and Wicked Wolf in the new set are good cards that create/are wolves.
    That means you can play a lot of good cards that hopefully become great when you have that much synergy, without worrying about playing bad cheap creatures that rely on the synergy to be good.
    You're then looking at an Abzan midrange deck that plays some wolf synergy as their finishers, along with their removal suite. If that seems interesting to you then I'd say go for it.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Togath View Post
    Like, the 4/4 flash wolf(for four mana) that grants +1/+1 to other wolves and spawns a wolf token on any turn I don't cast a spell seems maybe decent? But I'm not sure about the rest of the cards(and... I can't remember its name >///<).
    There's also a 0/1 that spawns a 2/2 token(Ferocious Pup?) and a saddle artifact that spawns a 2/2 as well(Wolfrider's Saddle I think?).
    I feel that looks nice (http://tappedout.net/mtg-decks/standard-wolf-tribal/) but the giant is actually too expensive and I feel should be replaced by the Thornhide Wolves. Other than that, the deck needs removal (Prison Realms, Rabid Bites) and I would even go as far and play a few white weenies to support the wolves.

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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Why does a statue have powers vaguely similar to (and roughly opposite) the Immortal Sun? The Immortal Sun has a planeswalker's spark in it, whereas as far as I can find the statue is just... a statue.

    I've Googled a lot of different things, and couldn't find any lore behind it, so now I'm asking Zodi, since she has all the offline resources.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by enderlord99 View Post
    Why does a statue have powers vaguely similar to (and roughly opposite) the Immortal Sun? The Immortal Sun has a planeswalker's spark in it, whereas as far as I can find the statue is just... a statue.

    I've Googled a lot of different things, and couldn't find any lore behind it, so now I'm asking Zodi, since she has all the offline resources.
    Statue of Bolas, who had captured the Immortal Sun.

    He also put that statue in the middle of conquered territory if I remember right? As a way to monitor his conquered territory? Prevent a insurgence? Im not very sure about the details of the War of the Spark Saga.

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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Emmerlaus View Post
    Statue of Bolas, who had captured the Immortal Sun.
    Are you saying the statue has powers similar to the Immortal Sun because... it includes the Immortal Sun? That would explain things.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by enderlord99 View Post
    Why does a statue have powers vaguely similar to (and roughly opposite) the Immortal Sun? The Immortal Sun has a planeswalker's spark in it, whereas as far as I can find the statue is just... a statue.

    I've Googled a lot of different things, and couldn't find any lore behind it, so now I'm asking Zodi, since she has all the offline resources.
    Quote Originally Posted by enderlord99 View Post
    Are you saying the statue has powers similar to the Immortal Sun because... it includes the Immortal Sun? That would explain things.
    That's not true.

    Okay so, the reason why Bolas made the statue is to be an intimidating distraction. You look more like a world conquering ******* if you make a gigantic statue of yourself. Thus, the tax it puts on your enemies spell casting. It's a symbol of terror, and makes it harder to fight back. It's all part of Bolas' big plot to make everyone thing he's here to take over, when that couldn't be further from the truth.

    Lore wise, the statue has no real power. It's something Bolas made to distract people from stopping anything he cared about, and something to distract from his true plan. It's a big scary statue he has no actual care for. This backfires when destroying it actually inspires the populace quite a bit, tying into how Bolas really doesn't understand people as much as he does. He underestimates people a lot.

    The Immortal Sun is hanging out in the center of the Azorius guild, you can see it in Hallowed Fountain's new art, and a couple other cards in War of the Spar.
    Last edited by LaZodiac; 2019-09-15 at 10:37 AM.


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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by LaZodiac View Post
    Lore wise, the statue has no real power.
    Oh. Kind of weird that the card it represents would be so excessive, then.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by enderlord99 View Post
    Oh. Kind of weird that the card it represents would be so excessive, then.
    Bolas is someone who does nothing in half measures. He is an absurd dragon with a flair for the dramatic a thousand years long.

    He is the most extra dragon in the multiverse.


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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by LaZodiac View Post
    Bolas is someone who does nothing in half measures. He is an absurd dragon with a flair for the dramatic a thousand years long.

    He is the most extra dragon in the multiverse.
    Right, but I'm talking about the card's mechanics, not it's art. Like, it's first ability isn't equal-and-opposite to the Immortal Sun's discount ability; it's double-and-opposite!

    Then again, it's hard to make a card that will scare your opponent without making it strong... so I guess that's why they made it strong! Having it be combo-fodder would make more sense though, IMO.
    Last edited by enderlord99; 2019-09-15 at 11:07 AM.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by enderlord99 View Post
    Right, but I'm talking about the card's mechanics, not it's art. Like, it's first ability isn't equal-and-opposite to the Immortal Sun's discount ability; it's double-and-opposite!
    Yeah. It also costs like 6.

    One of the most important things o remember about the actual physical card game is that sometimes, mechanics will beat out flavor. They try to keep the two together, but ultimately mechanics that make the game play better will be used over mechanics that fit the flavor better. So Bolas's Statue needed to be this big weighty artifact for mechanical reasons. It's flavor is somewhat connected, but trying to compare it's power level to the Immortal Sun on a pure card-mechanical standpoint only has meaning for the card-mechanical aspect of the game, not flavor.


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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by LaZodiac View Post
    Yeah. It also costs like 6.
    Just like the Imm- well, you know.

    One of the most important things o remember about the actual physical card game is that sometimes, mechanics will beat out flavor. They try to keep the two together, but ultimately mechanics that make the game play better will be used over mechanics that fit the flavor better. So Bolas's Statue needed to be this big weighty artifact for mechanical reasons. It's flavor is somewhat connected, but trying to compare it's power level to the Immortal Sun on a pure card-mechanical standpoint only has meaning for the card-mechanical aspect of the game, not flavor.
    Having it be combo-fodder that is only somewhat* strong independently would make more sense, since it would let players bluff that they had such a combo ready, and thus use it purely for intimidation, as Bolas did. Still, the way they did it works.

    *like, a very pushed 4-coster.
    Last edited by enderlord99; 2019-09-15 at 11:13 AM.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    It's a massive statue of the guy who came out of nowhere and conquered half the city really quickly. Of course that is going to keep people from trying to mess with him.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Here's another question about the intersectiohn of mechanics and flavor:

    Why does the Selesnya Conclave have wurms that are larger than Emrakul?
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by enderlord99 View Post
    Here's another question about the intersectiohn of mechanics and flavor:

    Why does the Selesnya Conclave have wurms that are larger than Emrakul?
    Because flavor wise Emrakul is stronger, but she only exudes the power that feels appropriate given her plans. She's on Innistrad, she's gotta have the 13/13 stat line. It's perfect.

    Also, to put it bluntly, Ravnica is a ****ing hellscape. The wurms aren't routinely large enough to be a CONSTANT problem, but it's the thing where every couple months the earth shakes and everyone holds their breath and hopes that the neighborhood Selesnyan wurm tamer keeps their babies calm. Then they get shived in the aftermath by a goblin and found by a Simic who uses their dying body to make a crab lizard hybrid (because you're a viashino in this hypothetical).

    That's just Ravnica,baby.


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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    So, that was just part of Emrakul, then? And the one in the original Zendikar block was also not her full power?

    Cool!
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    Quote Originally Posted by enderlord99 View Post
    So, that was just part of Emrakul, then? And the one in the original Zendikar block was also not her full power?

    Cool!
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Fable Wright View Post
    ELDER GOD OF THE BLIND ETERNITIES vs FIFTEEN SQUIRRELS

    Really, the big E has to be jobbing that fight. Checks out.
    I'm pretty sure any reasonable person who had to fight 15 flying squirrels would just go "screw this, I'm going back to bed."
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by enderlord99 View Post
    So, that was just part of Emrakul, then? And the one in the original Zendikar block was also not her full power?

    Cool!
    Yeah. And it's important to remember that, from what we can gather from Jace's delightful chat with her, that the eldrazi are not directly, explicitly world DESTROYERS, they're doing something for a purpose.


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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by enderlord99 View Post
    So, that was just part of Emrakul, then? And the one in the original Zendikar block was also not her full power?

    Cool!
    Let me quote a wiki article:
    Each titan lives outside of the planes. When one wants to feed, it extends a part of its "body" into the plane, to create a physical manifestation of itself there, as well as an army of drones that are extensions of its body and will.

    The spirit dragon Ugin compared this to a man sticking his hand into a pool of water; the man being the Eldrazi titan and the water a plane. The fish—those who dwell on the plane—see only a part of the man—his hand. Likewise, the inhabitants of a plane can see only a part of each titan. Even if the titans appear to be independent beings, their physical forms are just part of a greater entity outside the plane. The same is true for every drone that the Eldrazi had created; they are all just part of the titan that made them.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Sporeegg View Post
    I feel that looks nice (http://tappedout.net/mtg-decks/standard-wolf-tribal/) but the giant is actually too expensive and I feel should be replaced by the Thornhide Wolves. Other than that, the deck needs removal (Prison Realms, Rabid Bites) and I would even go as far and play a few white weenies to support the wolves.
    "White weenies"? Like, low cost white creatures?
    I did notice there's a 3(or 2? Memory is rough) mana green enchantment that lets you turn any land into a "gain 2[any color] mana" land. Plus draws you a card. So it seems like green might be friendly-ish to other color dips to fill out weak spots?
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Arena doesn't like it when I try to use Planewide Celebration to Proliferate four times over 4 targets. That, or I have a crappy internet connection; either way, I had hoped to win this match, but...
    Last edited by enderlord99; 2019-09-16 at 10:09 AM.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Togath View Post
    "White weenies"? Like, low cost white creatures?
    Yes. It can also refer to a deck type that uses lots of them, trying to flood the board and finish off the opponent before their deck can get its game plan going. Here's one deck I have like that:

    4 Dauntless Bodyguard
    4 Law-Rune Enforcer
    4 Leonin Vanguard
    4 Skymarcher Aspirant
    4 Adanto Vanguard
    4 Benalish Marshal
    4 Venerated Loxodon
    4 Teferi, Time Raveler
    4 Legion's Landing
    4 History of Benalia
    4 Glacial Fortress
    4 Hallowed Fountain
    12 Plains

    3 Tocatli Honor Guard
    4 Demystify
    2 Spell Pierce
    2 Unbreakable Formation
    4 Baffling End

    Counting Legion's Landing as a creature, this deck has 20 1-drops, 12 of which will be swinging for 2 damage each (the Leonin Vanguard will commonly be triggering its ability as early as turn 2). Playing this deck, I tend to be running out of cards around turn 4 or 5. If the game is going well, that's also about when my opponent runs out of life and I win.

    Quote Originally Posted by Togath View Post
    I did notice there's a 3(or 2? Memory is rough) mana green enchantment that lets you turn any land into a "gain 2[any color] mana" land. Plus draws you a card. So it seems like green might be friendly-ish to other color dips to fill out weak spots?
    Yes, green has a lot of ways to produce any-color mana, and that does make it easier to mix with other colors. For some really spectacular multicolor mana generation, though, it's hard to beat Chromatic Lantern.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Hmm... so... specific card question; how the heck do I deal with Divine Visitation?
    It seems like as soon as it comes out, the field is flooded with angels and there's no real way for me to recover. And it's only five mana.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Togath View Post
    And it's only five mana.
    Aside from enchantment removal (MORTIFY in B/W) which is the obvious answer, bouncing token (blue), player removal (red) and more bigger stuffs (green) you might just create board states that disallow a turn 5 do nothing.

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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by Togath View Post
    Hmm... so... specific card question; how the heck do I deal with Divine Visitation?
    It seems like as soon as it comes out, the field is flooded with angels and there's no real way for me to recover. And it's only five mana.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    PSA: Don't try to combine Planewide Celebration and Simic Ascendancy as a win-condition in Arena. The game crashes.
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    Default Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand

    Quote Originally Posted by enderlord99 View Post
    PSA: Don't try to combine Planewide Celebration and Simic Ascendancy as a win-condition in Arena. The game crashes.
    How many things where you trying to proliferate? I feel it should be able to handle a decent number of triggers before crashing.
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