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2019-11-06, 02:05 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Those are versatile removals, but you're still hitting the problem of playing a 1-for-1 answer (or something sorta close to it, Cavalier is a weird case) that quite possibly costs more mana than the thing you're answering, and they also got some kind of immediate value out of their walker. Even Bramblecrush would have that problem.
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2019-11-06, 03:23 AM (ISO 8601)
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2019-11-06, 03:24 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2019-11-06, 05:59 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Wizard of the coast quite intentionally gave a lot of stuff made to help polychromatic decks up to the point that using 5 colors does not seems entirely wrong.
It is true that there could be answers in more colors.
That or they could have made planeswalkers count as enchantments instead of creating an entire new targeting type.Last edited by noob; 2019-11-06 at 05:59 AM.
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2019-11-06, 06:50 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
So while conceding the point, your first answer is "why not play ALL the colors"? I feel this is just ignoring the opportunity cost.
Oko is a card that functions in the game, and there are answers to it. But there are disproportionate few for it. Also I need to iterate that.
THE CARD IS NOT THE PROBLEM. THE TEMPO ADVANTAGE THAT COMES WITH IT IS.
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2019-11-06, 07:58 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
This signature is boring. The stuff I write might not be. Warning: Ponies.
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2019-11-06, 10:00 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
That would be just as bad, if not worse - two whole colors have "can't deal with Enchantments¹" as a drawback, and Blue's enchantment removal is tempo-based. If Planeswalkers kept the same amount of value, it would basically force you to play Wx or Gx if you actually wanted to be competitive.
¹ Am I the only one who wants them to re-examine this? White and Green are kinda hogging the whole "removal" thing. And no, "Green has to use creatures to remove creatures!" doesn't count as a limitation, especially since Green's thing is having more efficient creatures.
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2019-11-06, 10:33 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Last edited by Androgeus; 2019-11-06 at 10:33 AM.
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2019-11-06, 10:45 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2019-11-06, 11:11 AM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2019-11-06, 01:21 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
From this article, a WotC representative said on Twitch livestream that they intentionally designed Oko to be a strong card, but not as strong as it turned out to be - they underestimated how strong his +1 is as a removal ability. I guess they were thinking more about turning your own food tokens into elks?
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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Arcane Swordsage: Making it actually work (homebrew)
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2019-11-06, 01:54 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2019-11-06, 04:49 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
And... the lore of the card... is him turning people into elks maliciously...
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2019-11-06, 05:24 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
To be fair I misdiagnosed it too. Pongify doesn't see play, why would it be broken on a planeswalkers?
When I design custom walkers I usually go "+1 is a cmc0-1 spell, -1 is a Cmc 1-2 spell, ultimate is a cmc 4-5 spell" so it checked out.
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2019-11-06, 05:26 PM (ISO 8601)
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2019-11-06, 06:02 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
That is why I have 0-1. +1 is a bad/common 0 to 1 mana spell, -1 is a good 1 mana spell to a bad 2 mana spell.
Easy example:
Vent, Goblin Mine Boss 2RB
+1 target creature gains +1 and gains menace until end of turn.
-1 sacrifice a goblin, put 2 1/1 goblin tolens into play.
-6 untap your creatures and take a second combat phase.
4 loyalty
A bad example would be:
Walter, the One that Knocks 3BB
+1 Search your library for a creature card and put it in your graveyard. Shuffle your library.
-2 each player puts a creature card from their graveyard onto the battlefield.
-7 Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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2019-11-06, 06:03 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2019-11-06, 06:04 PM (ISO 8601)
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2019-11-06, 06:20 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
This has nothing to do with anything but I designed a creature card from Amonkhet that was inspired by Walter White, building his own personalized Eternal's in the aftermath of the Hours, and I will show it to you after I get home from work. Because Same Hat principles demand I do so.
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2019-11-06, 06:25 PM (ISO 8601)
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2019-11-06, 06:47 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Oko gives you elks and is broken, so having -13/-13 after cracking a fetch as a plus ability would be beyond broken XD. Also, its a horrible design guideline because it doesnt take into account that plus abilities allow you to dodge burn / combat, and are free repeatable once-a-turn effects. Boomerang is a pretty mediocre spell, but even as a minus ability its on the most broken PW of all times.
Last edited by LansXero; 2019-11-06 at 07:35 PM.
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2019-11-06, 06:55 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2019-11-06, 07:43 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Heizen, Eternal Crafter 2BB
Legendary Creature - Human Artificer
Whenever you would create a token, instead create a 4/4 black Zombie creature token.
Creature tokens you control have menace.
2/2
Sky Blue. The colour of life...and death.
and pre Hours...
Heizen, Vizer of Planning 2WW
Legendary Creature - Human Artificer
Creature tokens you control have vigilance
WW, T: Creature tokens you control get +2+2 until end of turn.
2/2
"Remember. What we do is for family."
I should clarify that Fatal Push Walker would NOT have it as his Plus, obviously
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2019-11-06, 07:48 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2019-11-06, 07:50 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Removal, like card draw, is tricky on planeswalkers. If the +1 was fatal push plus discard a card it would be roughly the same as fatal push. Jace the Mindy Guy gets away with bouncing a creature because it is advantage neutral in stead of positive.
Heizen, Eternal Crafter 2BB
Legendary Creature - Human Artificer
Whenever you would create a token, instead create a 4/4 black Zombie creature token.
Creature tokens you control have menace.
2/2
Sky Blue. The colour of life...and death.
and pre Hours...
Heizen, Vizer of Planning 2WW
Legendary Creature - Human Artificer
Creature tokens you control have vigilance
WW, T: Creature tokens you control get +2+2 until end of turn.
2/2
"Remember. What we do is for family."
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2019-11-06, 07:51 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
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2019-11-06, 08:00 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
Back in the day, the boomerang was what people complained about the most, as PWs having a way to defend themselves was seen as problematic. Sure, the CA was insane, but it also having an inmediate effect on the board as soon as he landed was just a bit too much.
Also, it wouldnt be the same. Unlike Fatal Push / Tragic Slip that can only ever discard themselves, that +1 has so many ways to play around to make the discard a benefit. Its probably a black walker already, so you have reanimation enabling, madness enabling, dredge, # of creatures in GY, etc. Because, unlike a spell, its not once-and-done and then you have to draw another, its a permanent that will do it again next turn, and again, and again, and keeps getting larger while killing enemy stuff.Last edited by LansXero; 2019-11-06 at 08:02 PM.
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2019-11-06, 08:57 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
I'll be honest, I love it when they make Planeswalkers without +s. Because then they have a sell-by date unless you get tricksy with them.
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2019-11-06, 09:04 PM (ISO 8601)
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Re: Magic the Gathering Thread XXIV: *Slaps Roof* This Thread Can Hold So Many Chand
None of those decks wants a clunky three-four mana discard effect. Dredge and reanimator got hurt bad by the loss of faithless looting because they want to go off fast, unless you are making a 1-2 mana planeswalker they aren't going to want that card. Madness and grindy midrange is the area where it would be good, and I still don't think it would be degenerate.
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2019-11-06, 09:15 PM (ISO 8601)
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