The Order of the Stick: Utterly Dwarfed
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    Bugbear in the Playground
     
    RangerGuy

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    Default The Divinity: Original Sin games

    I'm thinking of grabbing one of them on the summer sale, but I'm wondering which one. Should I just go in order, or jump straight to 2?

    Some sequels improve on the original in every way. Others are rushed out the door. And then there's the story issue. Story is very important in an RPG, after all. As are characters. Which one shines more in that regard, in your opinion?
    "Is this 'cause I killed the hippie? Is that even illegal?"

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    Barbarian in the Playground
     
    Daemon

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    Default Re: The Divinity: Original Sin games

    The original had the better story and hilarity and singleplayer experience for me while being simpler. The second is the overall superior product especially for multiplayer as it improves on everything. Some people find the original game's story to be too wild and prefer number 2's story. But whatever your preference, the second game has the better combat and balance while learning from mistakes of the first and even eliminating more bugs. It also happens to run ridiculously poorly for me because it's more demanding on resources so take that into consideration if you're running it on a potato.
    Trolls will be blocked. Petrification works far better than fire and acid.

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    Barbarian in the Playground
     
    Beholder

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    Default Re: The Divinity: Original Sin games

    Personally I perfer the first. While its story is worse and has a bunch of issues, I think the combat flows better. DOS2 messes up some of the enjoyable enviromental combat by introducing Curse, which affects surfaces and gets spammed by nearly everything starting with the second act.
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    Troll in the Playground
     
    GnomeWizardGuy

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    Default Re: The Divinity: Original Sin games

    I've tried them both and found the second to be a lot easier to get into. The first game's combat can be murderous if you don't know what you're doing, and it does a poor job of explaining it. I also had issues with some of the sidequests thanks to poor quest tracking. I seem to recall there being a murder mystery where if you fail some skill checks you get locked out of crucial context that tells you where to investigate next, but the quest itself will still sit there in your log. Additionally, if you forget what one of the NPCs tells you as a clue there is no way to look up that information. The second game is much more polished in that regard, with better alternate paths and more robust tracking.

    Since it hasn't been mentioned, playing the second without playing the first is absolutely an option in terms of story. They're set in the same universe, but the second game is set centuries later and you don't need to know any of the plot of the first game.

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    BlackDragon

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    Default Re: The Divinity: Original Sin games

    Second one is overall a better game. First one was good, don't get me wrong, but it had some problems common to the old-school RPGs it was aping, in particular, there being no obvious indication where you could go to find stuff level-appropriate to fight. Second game did that a bit as well, but not right at the beginning where it's more of an issue. Also, the final boss fight sucked *hard* in the first game, the one in the second one was a lot more fun and less grindy.

    Having said that, with the prices the games are currently going for you could easily get *both* for far less than the cost of a newly released AAA title, and both are definitely worth playing.

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    Spamalot in the Playground
     
    Psyren's Avatar

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    Default Re: The Divinity: Original Sin games

    Get them both, but if you HAVE to only get one, the second one has a lot more longevity due to multiplayer + DM client. There are actually custom campaigns being created for the second one that will greatly increase the game's shelf life, and it's still getting balance patches and other updates.

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    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Bugbear in the Playground
     
    RangerGuy

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    Default Re: The Divinity: Original Sin games

    I never touch multiplayer. Ever. So it's a non-factor for me.
    "Is this 'cause I killed the hippie? Is that even illegal?"

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    Spamalot in the Playground
     
    Psyren's Avatar

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    Default Re: The Divinity: Original Sin games

    Quote Originally Posted by Jeivar View Post
    I never touch multiplayer. Ever. So it's a non-factor for me.
    Fair enough - and what about custom campaigns/storylines?

    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Quote Originally Posted by gogogome View Post
    Cheers to Psyren the MVP "naysayer".
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    Bugbear in the Playground
     
    RangerGuy

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    Default Re: The Divinity: Original Sin games

    Quote Originally Posted by Psyren View Post
    Fair enough - and what about custom campaigns/storylines?
    Well... I have played a few for Shadowrun Returns. I'll admit they impressed me.
    "Is this 'cause I killed the hippie? Is that even illegal?"

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    Troll in the Playground
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    Default Re: The Divinity: Original Sin games

    I didnt use the multiplayer or custom campaigns at all and still vastly preferred the second one to the first. Combat flows much better and is much more streamlined, as well as a lot of QoL enhancements over the first.

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    Bugbear in the Playground
     
    RangerGuy

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    Default Re: The Divinity: Original Sin games

    Quote Originally Posted by Chen View Post
    I didnt use the multiplayer or custom campaigns at all and still vastly preferred the second one to the first. Combat flows much better and is much more streamlined, as well as a lot of QoL enhancements over the first.
    It's looking more and more like I'll go with the sequel.

    But what is QoL?
    "Is this 'cause I killed the hippie? Is that even illegal?"

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    DrowGuy

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    Default Re: The Divinity: Original Sin games

    Quote Originally Posted by Jeivar View Post
    It's looking more and more like I'll go with the sequel.

    But what is QoL?
    Quality of Life, a prime example would be the healing mechanics : in 1 , post fight you had to either find a static bed item (usually found only in towns for the most part ) , rest or heal up manually via potions ( a limited resource ) or spells ( and wait for cool down timers )

    In Dos 2 , you can pick up a bedroll and pretty much rest any where outside of combat. (bypassing all the stuff from Dos 1)

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    Ettin in the Playground
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    Default Re: The Divinity: Original Sin games

    Quote Originally Posted by Psyren View Post
    Fair enough - and what about custom campaigns/storylines?

    Quote Originally Posted by Jeivar View Post
    Well... I have played a few for Shadowrun Returns. I'll admit they impressed me.

    As someone who loves both of these games, can either of you suggest a custom campaign that's decent?

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    Bugbear in the Playground
     
    RangerGuy

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    Default Re: The Divinity: Original Sin games

    Quote Originally Posted by Anteros View Post
    As someone who loves both of these games, can either of you suggest a custom campaign that's decent?
    I recently played the Antumbra Saga for Dragonfall, and it's amazing. It's been so long since I played that other one I honestly can't remember the name.
    "Is this 'cause I killed the hippie? Is that even illegal?"

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