The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #121
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    Devil

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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Skimbibble: Free action:Load
    Standard action:Fire (d20+6)[11] damage (d4-1)[2]
    Free action:Load
    Move action:Move to interpose the wolf between him and the bear.

    Wolf:Full action: Charge attack (d20+5)[25] damage (d6+1)[6] Free trip attempt (d20+1)[8].
    GNU Terry Pratchett

  2. - Top - End - #122
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    Devil

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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Quote Originally Posted by EvilDMMk3 View Post
    Wolf:Full action: Charge attack [roll2]
    Crit confirm: (d20+5)[25]
    GNU Terry Pratchett

  3. - Top - End - #123
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Quote Originally Posted by EvilDMMk3 View Post
    Crit confirm: [roll0]
    Ha! That's absurd.

    ... try again. If you roll a third natural 20 in a row, all your attacks will crit forever (no they won't).

    Oh. Damn, I thought this was the OOC. For future reference, please spoiler rolls in the IC. In the OOC, do whatever =)
    Last edited by Kaptin Keen; 2019-07-21 at 03:56 AM.

  4. - Top - End - #124
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Quote Originally Posted by Kaptin Keen View Post
    Ha! That's absurd.

    ... try again. If you roll a third natural 20 in a row, all your attacks will crit forever (no they won't).

    Oh. Damn, I thought this was the OOC. For future reference, please spoiler rolls in the IC. In the OOC, do whatever =)
    Not sure if serious
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    (d20)[15]
    GNU Terry Pratchett

  5. - Top - End - #125
    Firbolg in the Playground
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    The Glorious Bear Battle:

    The bear, impressively angry but not tactically astute, charges at Skimbibble. It's struck by a crossbow bolt, doing little more than further enrage it - but then Skimbibble's wolf, aggressively defending it's friend, launches itself straight at the neck, trying to pull the bear over. While the bear resists the trip attempt, the wolfs fangs do a lot of damage, tearing fur and shedding blood.

    The bear, in turn, swings a great paw, claws rending deeply into the flesh of the poor wolf.

    Spoiler: Bear!
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    Charge attack: (1d20+8)[23]
    Damage: (1d4+4)[6]


    The Goblinhunt:

    Chief Plink, along with his trusted lieutenants and the rest of the wolfriders, sets off in pursuit of Pipzy. They follow the same set of tracks that Skimbibble followed - but in another direction, somehow. No one would ever accuse the druid of being an inept tracker, not within earshot at least, but regardless, the hunting party soon arrives at the foot of a steep cliff with a cave opening a good 30 feet up. Nestled among large stones at the opening is Pipzy and her two compatriots. They launch a tirade of goblin curses that could shame a sea hag, or peel paint of the walls.
    Last edited by Kaptin Keen; 2019-07-22 at 12:49 AM.

  6. - Top - End - #126
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    DruidGuy

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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Seeing the cave up ahead, Hekx directs Silkwhisper to take a long route to the side, scaling the cliff a good way fr9m the cave then coming at the cave from above. He makes sure to stay out of range from any goblin weapons but isnít to concerned about being seen.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  7. - Top - End - #127
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Quote Originally Posted by Kaptin Keen View Post

    The Goblinhunt:

    Chief Plink, along with his trusted lieutenants and the rest of the wolfriders, sets off in pursuit of Pipzy. They follow the same set of tracks that Skimbibble followed - but in another direction, somehow. No one would ever accuse the druid of being an inept tracker, not within earshot at least, but regardless, the hunting party soon arrives at the foot of a steep cliff with a cave opening a good 30 feet up. Nestled among large stones at the opening is Pipzy and her two compatriots. They launch a tirade of goblin curses that could shame a sea hag, or peel paint of the walls.
    Dismounting (and mindfully staying between his wolf (this was meant to say keeping his wolf between himself and Pipzy's squad), Plink looks up at the opening, and waits for the tirade to wear itself down. After reminding his "posse" not to attack. and ensuring that at least two sentries are posted watching their rear, Plink tries to be reasonable;

    Pipzy, you come down now, lets go home. Three goblins is not tribe, this not home.. But.. Nice finds, you did good! You mad because you smart, want to hear gobbos call Pipzy Chief.. Maybe that happen someday, but not today. Today, and for many many days, Plink is Chief! But Pipzy and her friends is smart. Not their fault they lose battle. But tribe means family. Tribe means forgive Pipzy for Chief-wanting. As long as Pipzy only does it once! He makes sure to add extra emphasis on that last bit. Pipsy gots moxie, and Plink needs advisors with big moxie, big ideas. You come down, you help Plink make tribe shiny and full. You come down now, everyone happy you come home. We strong together. Weak alone. And you three is alone here..

    Spoiler: Diplomacy roll to make them see reason
    Show

    Oh sure.. Plink is definitely going to have an eye kept on these three. He realizes he needs to grow eyes in the back of his head to keep an eye on everyone. But he also knows that, at least in the short term, unity is strength. While it may become necessary for Pipzy to have an accident, he is open to the idea that they can reconcile. Goblin grudges don't always last long.

    Diplomacy (1d20+6)[17]


    Plus.. She found some nice digs.. We may want to look into this place..
    Last edited by pife; 2019-07-22 at 07:18 PM.

  8. - Top - End - #128
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Gibs

    Gibs, muttering to himself for most of the afternoon, and even with his twitch fingers and eyes, decides to assist his chief.

    Barking out Gibs yells, "The Mighty One says, you come down now and surrender to Chief Plink! Charmer of Smoke Lady, Wearer of Amulet of Absolute Overlordship, and Victorious Commander at the Battle By Those Three Big Ferns In The Middle Cave! Maglubiyet says to Pipzy with no titles, come home now!"

    Spoiler: Assist Diplomacy Roll
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    DC 15 adds +2 to Plink: (1d20-2)[2]

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  9. - Top - End - #129
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    Devil

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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Skimbibble:
    Standard action:Fire (d20+2)[18] damage (d4-1)[3]
    Free action:Load
    Move action:Move to maximum effective shortbow range.

    Wolf:Full action: Attack (d20+3)[23] damage (d6+1)[7] Free trip attempt (d20)[3].
    GNU Terry Pratchett

  10. - Top - End - #130
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Wolf crit confirm (d20+3)[21]
    GNU Terry Pratchett

  11. - Top - End - #131
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    At the cliffs:

    Pipzy gives a pretty good speech, from her perch high up on the cliff. She adresses not Plink, but the goblins with him. She explains how it wasn't the tribe that wanted Plink as chief, it was the evil, wicked mist woman. She explains how it's not as if anyone really want's Plink as chief, not even now, they're all just afraid of Gibbs and Skog.

    She goes on to proclaim how everything will be better with Pipzy as chief. How the food will be more plentiful, the goblins happier, how there will be decidedly fewer goblin-eating spiders in the caves.

    Spoiler: OOC
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    Her words don't fall on entirely deaf ears - some of the wolf riders mumble and grumble .. although not too loudly, because it's not untrue they're scared of Gibbs and Skog.


    Bear Friend battle:

    In the battle of bear vs wolf (and Skimbibble), it's quickly clear that wolf beats bear. Ferocious fangs tear out the bear's throat, and the poor creature drops, dead as a doornail.

    Spoiler: OOC
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    This is a challenge equivalent to the spider, which means it bags you 600 xp - for at solo-win.

  12. - Top - End - #132
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Survival roll to skin and dress as much of the bear as I and the injured wolf can carry, letting the wolf have first dibs. (d20+3)[12]

    I then try and get back to the caves to find Soz. Bearbitter Gnashy-nash needs healing.
    GNU Terry Pratchett

  13. - Top - End - #133
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    DruidGuy

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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Upon reaching the top of the cliff Hekx dismounts and sends Silkwhisper on ahead while he follows behind.

    Upon reaching the position directly above the crag, Silkwhisper will descend to get as close as possible to Plimsy from above, then throw a blob of web down at Pipsyís position. Silkwhisper then tries to pull the pull the goblin up if the web lands.

    Hide to get close Unnoticed: (1d20+7)[13]
    Web Attack: (1d20+7)[26] -2 for every 10ft beyond 10ft Silkwhisper is before she gets spotted. (Touch Attack)
    Opposed Strength: (1d20)[18] but I think Pipzy gets a -4 for being smaller.
    Last edited by JbeJ275; 2019-07-24 at 06:52 AM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  14. - Top - End - #134
    Firbolg in the Playground
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    With their attention riveted on the goblins below, neither Pipzy nor her allies notice the great big spider scuttling down the cliff above them. When the audience hoots and points in excitement, they think it's support and agreement - right until a strong web closes around Pipzy, and she's pulled up into the air, screaming Kree! Stupid Plink, not feed Pipzy to evil spider pets, Pipzy promises to be good. Promise-promise ... double-promise!

  15. - Top - End - #135
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    DruidGuy

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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    As Silkwhisper pulls Pipzy up Hekx tries to weave further magic, trying to neutralise the goblin before it becomes trouble. Silkwhisper continues pulling on the strand to reel the goblin in.

    Initiative: Hekx (1d20+1)[13]
    Silkwhisper (1d20+3)[16]

    Hekx will cast Daze on Pipzy as soon as goblinly possible.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  16. - Top - End - #136
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Spiders like dat one?

    Making up a title on the spot, Plink raises both his arms and his voice, turning slowly to ensure he makes momentary eye contact with all of the goblins present. Pipzy and her friends is one of us. Maybe, he adds ominously. Because they tribe, Plink wants words from the Mighty Council of Way Important Deciders to advise. Hexz, Skog, Gibs, Krog.. What says you? Pipzy is bad goblin, she try to overthrow Chief, say bad things about spider allies. But she one of us. Is she trusty still? You thinks live? Or die?

    Plink assumes a posture of patient confidence, content with the knowledge that these, the wisest and strongest members of the tribe, will provide good counsel..
    Last edited by pife; 2019-07-24 at 11:34 AM.

  17. - Top - End - #137
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Hekx does not formally give an opinion, but between the salivating spider at his side, the arcane threads being manipulated to try and disable Pipzy and him hopping around as he waves a sacrificial dagger above his head, itís clear that he would not readily advocate for clemency.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  18. - Top - End - #138
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Krog looks contemptuously at the writhing form of Pipzy and thuds his spearhaft into the ground.

    "Live. They live, you show you have nothing to fear from them. They know cost of opposing you. They take blade or arrow meant for worthier goblin."

  19. - Top - End - #139
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Gibs

    Gibs shouts loudly for all to hear, "Mighty One says time to crush weakness from tribe! Feed them to spiders!"
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  20. - Top - End - #140
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Skog looks around uncertainly. For all the world, it seems like Skog isn't quite sure how he's gotten where he is.

    "Stabbing goblins bad! Stabbing mist lady good! Teach goblins stab better! Then STAB MIST LADY!!!!"
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  21. - Top - End - #141
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Plink waits for each of his trusted advisors to chime in, then nods decisively.

    Speaking loudly enough to be heard by all, he pronounces sentence.

    Pipzy cannot be trusted. She made secret pact and tried to usurp Chiefness from Plink, but I tries to forgive her. I tries to bring her back to cave, to make nice, so tribe is stronger. I tries to convince Pipzy that she smart and can help us get even more happy shiny fullness. But Pipzy is stubborn. Pipzy tries to make others turn on Plink, for second time! Pipzy will try and try, doesn't care about the rest of us, just wants her own shinies. Plink listens to wise advice of Mighty Council of Way Important Deciders.. Two says live, and two says die.. No Chief can trust Pipzy, never ever! And if no Chief can be trusting her... Plink looks to Hexz, and nods.. Then she has no place among us.


    Spoiler: Depending on what happens next
    Show

    If Hexz takes action and either kills her himself or allows Silkwhisper to spin her up, Plink will address her two misguided followers.

    You two gets third chance to be smart, because you not the brain that betrays tribe twice. You just stupid goblins who listen to pretty Pipzy. Now listen to Plink! You comes down, do your sorrys, and you gets the stinky-bad chores for two moon-gones.. Then you is forgiven. This is your last chance!

    If they comply immediately, all is well. If not.. We'll do something else..



  22. - Top - End - #142
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    DruidGuy

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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Hekx continues with the process of hauling Pipzy up the cliff and trying to get Silkwhisper to wrap her up and neutralise her with venom.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  23. - Top - End - #143
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    While Pipzy's fate is being discussed, Silkwhisper continues to reel her in - eager to feed, and oblivious to the mindless chatter of mammals. She deftly uses a few of her many legs to haul the goblin up, sink her venomous fangs deep in the defenceless victim, and paralyze her. Then, she wraps her up in a neat little bundle, a silky white cocoon which she sticks to her belly, where it will be nice and safe, to ripen for later consumption.

    Pipzy for her part objects loudly, until the poison takes effect, at which point only her desperate eyes and a bit of drool shows any further discontent with her harsh fate.

    Her two compatriots - presumably wildly loyal to Plink, now the alternative has been demonstrated to be a gruesome death-by-spider - cheer and dance: Long live Chief Plink, may his reign be legendary, and blessed by the Gods!!

  24. - Top - End - #144
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    DruidGuy

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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Well, looks like this has been wrapped up. Letís head back.

    With that Hekx descends the cliff into the cave on Silkwhisper, has a quick look around the cave to see if it could be of any use in future. Then descends the rest of the way, leaving a silk line for the other goblins to follow.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  25. - Top - End - #145
    Firbolg in the Playground
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    A quick check of Pipzy's cave reveals it to be fairly shallow, carved in some unknowable past by water streaming down from above. The cave ends in what was once a great underground waterfall, smooth polished stone walls ascending into the utter darkness - goblins can see in the dark, of course, but also quite vividly imagine the terrible dangers lurking just beyond their 60' darkvision.

    It's possible a spider mount could carry a rider up the walls, but at present only one spider mount exists, and perhaps a custom saddle would be advisable for vertical exploration.

    Back at the Three Caves, things are progressing well, industrious goblins building homes, raising crops, and unsuccesfully trying to mine the cave - maybe there simply aren't any metals to be found here.

    The spiders in the Spider Cave were breeding happily, multiplying less explosively than one might imagine, due the fact that cannibalism is quite rampant among such creatures.

    All in all, the situation is peaceful, which naturally should fill any goblin of sound mind with the very deepest of dread.

  26. - Top - End - #146
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Skimbibble puts the bear head down once he is safely inside the cave, turns to a random goblin and says "You gets Soz now."
    GNU Terry Pratchett

  27. - Top - End - #147
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Quote Originally Posted by EvilDMMk3 View Post
    Skimbibble puts the bear head down once he is safely inside the cave, turns to a random goblin and says "You gets Soz now."
    The goblin, looking around in a very conspiratorial fashion, whispers back: Ok - I runz now!

  28. - Top - End - #148
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Quote Originally Posted by Kaptin Keen View Post
    The goblin, looking around in a very conspiratorial fashion, whispers back: Ok - I runz now!
    When the goblin arrives, Soz is overviewing the fungi production. Her magic is, for the moment, insufficient to really help with it, but she uses her expertise to help ensure a good haul. The goblin tells Soz of Skimbibble's request for her presence. I'll be right there-thanks. And you look a little frightened-take a deep breath, calm down. We're doing okay, she says with a smile.

    She heads to the entrance of the cave system, and waves to Skim. What's the word?
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  29. - Top - End - #149
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    "Word? What word? What is word? Why is word Skimbibble not know? Wait, clever Soz, yes, special word we should have for goblins who come and go, make sure they are really them. Yes. Word is... jentacular."

    Skimbibble looks pleased at this clever plan (OOC I do have a wisdom penalty here...).

    "Anyway, need Soz's help. First, Bearbiter Gnashy-Gnash here hurt. By bear. That he bit. And is dead, head is here. Is why I call Bearbiter. Gnashy-Gnash."

    Skimbibble waits to see what reaction this causes and readies to run if Soz seems angry.

    "Also I think bear was having little bears. Maybe if clever, animal friend Soz is coming little bears can come here? Be goblin friends? Make people not interested in why tracks and sounds in caves? Eat peoples too clever or stupid to stay away?"
    GNU Terry Pratchett

  30. - Top - End - #150
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management)

    Soz seems prepared to get angry over the dead bear, but sighs instead. Alright. Let me see Bearbiter, she says, and intones a few words to help speed the healing.

    Spoiler: OOC
    Show
    Cure Minor Wounds is the best healing I have prepped at the moment, so that'll have to do.


    And she was a mother? Well, we'll have to take in the cubs. But just to be clear-Bearbiter and you are to leave them to me, understood? she says. Lead me to where you found the bear, and I'll see about finding the cubs so we can get some more allies. She whistles for Soz Jr., who bounds up happily.

    Soz mounts up, and lets Skim lead the way.
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