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  1. - Top - End - #151
    Firbolg in the Playground
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by JNAProductions View Post
    Oh, I was under the impression there were ALREADY more spiders.

    I'll get an IC up reflecting accurate knowledge of the situation right now.
    I'm not sure what the plan is, once the spiders hatch. If you guys have a plan and I just missed it, or didn't get it, my apologies. Let me know how you want to proceed, and I'll post.

    I'm guessing the druid tries to tame them, but .. what about other precautions?

  2. - Top - End - #152
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    I should point out that Skimbibble also has Wild Empathy AND Favoured enemy (Vermin), both of which might be helpful when (if) he gets back.
    Last edited by Evil DM Mark3; 2019-07-15 at 03:28 AM.
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  3. - Top - End - #153
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    I should point out that Skimbibble also has Wild Empathy AND Favoured enemy (Vermin), both of which might be helpful when (if) he gets back.
    The tribe is actually supremely well equipped - form an HR perspective - to breed an army of super spiders, fail to control them, and become their slaves/food supply. I foresee much fun with arachnids.

  4. - Top - End - #154
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by Kaptin Keen View Post
    - form an HR perspective -
    GR perspective, thankyouverymuch.
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  5. - Top - End - #155
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    GR perspective, thankyouverymuch.
    My bad! Yes, you are entirely correct.

  6. - Top - End - #156
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by Kaptin Keen View Post
    The tribe is actually supremely well equipped - form an HR perspective - to breed an army of super spiders, fail to control them, and become their slaves/food supply. I foresee much fun with arachnids.
    I have achieved step 1, step 2 is now entirely on Soz.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  7. - Top - End - #157
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by Kaptin Keen View Post
    Forgot to roll for the other guy:

    Assist, untrained: Attack: (1d3)[3] vs 10

    So .. you get a +2 to your alchemy check, ďand produce +(1d3)[3] doses extra.Ē

    Also, one assistant has an 'oops!' moment, tripping over a rogue spider on the floor, dropping a fresh vial of newly destilled poison into the fire, releasing a cloud of poison gas into the caves, killing off (1d3)[3] unfortunate goblins - plus himself, of course.
    ďand produce +(1d3)[1] doses extra.Ē

    Do I get these extra doses?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  8. - Top - End - #158
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    The plan? Imma talk to some spiders and hope it works out.

    I feel like we aren't so much planners as we are doers.
    I have a LOT of Homebrew!

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  9. - Top - End - #159
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Hate to be the rules lawyer here, but technically these ain't animals. They are Vermin, different creature type. It may seem arbitrary but the line has to be drawn somewhere and it raises questions re Magical beasts too.

    GM's call obviously. The wording is vague and uses lower case a for animals, so by come definitions this could include humans.
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  10. - Top - End - #160
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    Hate to be the rules lawyer here, but technically these ain't animals. They are Vermin, different creature type. It may seem arbitrary but the line has to be drawn somewhere and it raises questions re Magical beasts too.

    GM's call obviously. The wording is vague and uses lower case a for animals, so by come definitions this could include humans.
    Notably, the spell doesn't specify Animals (the creature type), it specifies animals (the English word). So... DM's call.

    If this does NOT work, let me know, since with my knowledge check and general nature, I should know this, and so would've prepped different spells.
    I have a LOT of Homebrew!

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  11. - Top - End - #161
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    The dividing line is vermin are mindless and don't have an intelligence score. Animals do have an intelligence score and can use basic tactics to their advantage (wolves move into flanking, vermin don't consider it (or anything they are mindless)).

    Fiendish vermin become magical beasts with an intelligence of 3.
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by Jopustopin View Post
    The dividing line is vermin are mindless and don't have an intelligence score. Animals do have an intelligence score and can use basic tactics to their advantage (wolves move into flanking, vermin don't consider it (or anything they are mindless)).

    Fiendish vermin become magical beasts with an intelligence of 3.
    But these also arenít fiendish, or at least not fully fiendish. They are the descendants of fiendish summons. This pretty much putís it at GM fiat but I think teiflings are humanoids so these might just count as animals /vermin.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  13. - Top - End - #163
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    I'll wait for the DM's ruling. We can talk back and forth all day, but ultimately it's the Kaptain's decision.
    I have a LOT of Homebrew!

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  14. - Top - End - #164
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by JbeJ275 View Post
    But these also arenít fiendish, or at least not fully fiendish. They are the descendants of fiendish summons. This pretty much putís it at GM fiat but I think teiflings are humanoids so these might just count as animals /vermin.
    Oh sweet mother of mudcrabs, PLEASE don't tell me we just created a batch of Half-fiendish spiders...

    EDIT Hang on a tick, we can talk to mindless creatures anyway...
    Last edited by Evil DM Mark3; 2019-07-15 at 09:38 AM.

  15. - Top - End - #165
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    Oh sweet mother of mudcrabs, PLEASE don't tell me we just created a batch of Half-fiendish spiders...

    EDIT Hang on a tick, we can talk to mindless creatures anyway...
    We definitely did. That was the goal. I think it's going well so far!
    Last edited by Stevesciguy; 2019-07-15 at 09:51 AM.
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  16. - Top - End - #166
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    Oh sweet mother of mudcrabs, PLEASE don't tell me we just created a batch of Half-fiendish spiders...

    EDIT Hang on a tick, we can talk to mindless creatures anyway...
    It should be noted that theyíre half fiendish, not half fiend. No flying magic mounts until I get a few more powerful spells.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  17. - Top - End - #167
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by JbeJ275 View Post
    It should be noted that theyíre half fiendish, not half fiend. No flying magic mounts until I get a few more powerful spells.
    And the difference between half-fiend and half-fiendish is?

    EDIT: You know what, lets all just stop giving the DM ideas...
    Last edited by Evil DM Mark3; 2019-07-15 at 09:56 AM.
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  18. - Top - End - #168
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    And the difference between half-fiend and half-fiendish is?

    EDIT: You know what, lets all just stop giving the DM ideas...
    Half-fiendish isnít a thing and full fiendish just gives SR and some energy resistance, half-fiend gives wings AC, stat boosts and a lot of SLAís.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  19. - Top - End - #169
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by JbeJ275 View Post
    Half-fiendish isnít a thing and full fiendish just gives SR and some energy resistance, half-fiend gives wings AC, stat boosts and a lot of SLAís.
    OK, to clarify, what is the difference between a fiend and a fiendish creature? Fiend and Celestial for that matter are not defined in the SRD.
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  20. - Top - End - #170
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    OK, to clarify, what is the difference between a fiend and a fiendish creature? Fiend and Celestial for that matter are not defined in the SRD.
    Fiends are evil outsiders, they only exist on other planes. Much much more powerful that humanoids.

    Fiendish creatures are like regular creatures only they originated on one of the hellish planes rather than our own. They are slightly more powerful that their material plane equivalents.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  21. - Top - End - #171
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by JbeJ275 View Post
    Fiends are evil outsiders, they only exist on other planes. Much much more powerful that humanoids.

    Fiendish creatures are like regular creatures only they originated on one of the hellish planes rather than our own. They are slightly more powerful that their material plane equivalents.
    You know I think we are arguing in circles here. I meant what I first said as an offhand joke and I know the system very well, which is partly why I pointed out the ambiguity of animal/Animal in the spell description. I am sure you aren't coming across as condescending deliberately and are just trying to help but all we really need is a few DM calls.
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  22. - Top - End - #172
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    You know I think we are arguing in circles here. I meant what I first said as an offhand joke and I know the system very well, which is partly why I pointed out the ambiguity of animal/Animal in the spell description. I am sure you aren't coming across as condescending deliberately and are just trying to help but all we really need is a few DM calls.
    Oh yeah, at this point Iím just talking about things while I wait for the DM to make a judgement. I just thought the tone of your last post suggested and honest question rather than being sarcastic or joking. My bad, and Iím happy to stop and just wait for the DM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  23. - Top - End - #173
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Just FYI I am not angry in person, although I do feel that, for the moment, we are pretty much stuck as vampire's minions.
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  24. - Top - End - #174
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by JbeJ275 View Post
    ďand produce +[roll2] doses extra.Ē

    Do I get these extra doses?
    Yes. I looked for that and couldn't find it. For all I know I was looking in the wrong thread =) you get 9 doses total.

    Quote Originally Posted by JNAProductions View Post
    The plan? Imma talk to some spiders and hope it works out.

    I feel like we aren't so much planners as we are doers.
    Generally, there's more fun to be had doing than planning.

    On the topic spiders, fiends, animals and vermin:

    You get the best possible result. Don't mistake that for generosity - it's that way because it's the most fun. So they count as fiendish when that applies, animals where that applies. The druid can talk to them, although he'll notice straight away that they are unnatural abominations - and to avoid further confusion: No, not Abominations :p

    Um, does that answer all of the back and forth?!

  25. - Top - End - #175
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by EvilDMMk3 View Post
    Just FYI I am not angry in person, although I do feel that, for the moment, we are pretty much stuck as vampire's minions.
    Lol, I had no intention of trying to make Plink the chief. And I agree, being vampire minions isn't optimal, but it beat being vampire brunch. Having killed her sentries, I felt like we were going to be solidly on the vampires hit list, unless some kind of deal was struck. We wouldn't have had any options with her/them. Now we do. We now have some time to prepare, and we have a task that might rate high on the risk vs reward scale. And a possible ally of sorts, (who most definitely doesn't care about our well-being, but we conversely don't care about hers, lol). The way I see it, we now have more options than we did. We can still decide to either avoid her or attempt to take her out (while being much better prepared for the assault), OR we can see where cooperating takes us. Heck, we now even have the option to try to make a deal with the humans, telling them that we can get close to the vampire to spring an ambush on her when she/they least expect it. If they want her gone bad enough, if she has been terrorizing them for generations, they might be willing to ally with us to get rid of her. See.. Options, lol.

  26. - Top - End - #176
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by Kaptin Keen View Post
    On the topic spiders, fiends, animals and vermin:
    So.... to clarify we are treating the word "animal" in "Speak with animals" means, to modify the google definition "a non-humanoid living organism that feeds on organic matter, typically having specialized sense organs and nervous system and able to respond rapidly to stimuli and lacking significant magical properties." NOT "A creature of the Animal type."
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  27. - Top - End - #177
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by Kaptin Keen View Post
    Yes. I looked for that and couldn't find it. For all I know I was looking in the wrong thread =) you get 9 doses total.



    Generally, there's more fun to be had doing than planning.

    On the topic spiders, fiends, animals and vermin:

    You get the best possible result. Don't mistake that for generosity - it's that way because it's the most fun. So they count as fiendish when that applies, animals where that applies. The druid can talk to them, although he'll notice straight away that they are unnatural abominations - and to avoid further confusion: No, not Abominations :p

    Um, does that answer all of the back and forth?!
    So looks like a duck, quacks like a duck rules?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  28. - Top - End - #178
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by pife View Post
    Lol, I had no intention of trying to make Plink the chief.
    Oh I do.

    My current plan:
    1. Plink gets to be Chief, as punishment. We can all kick him when things go wrong. Meanwhile we choose a Boss to be in charge.
    2. We work for the vampires and hope someone rolls the Knowledge Relgion or Badic Knowledge needed to realise we should steal any garlic or holy water we come across.
    3. We use the fact that we are working for vampires to intimidate threats and build out own power base.
    4. Once we are certain we know what the vampire is about we kill her and take the castle as our own.
    Last edited by Evil DM Mark3; 2019-07-15 at 11:25 AM.
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    We could also just bugger off, and pretend we never met vampire lady. Drop the amulet somewhere - it's definitely a tracking device - then go do goblin stuff until we're strong enough to kill her, or just bring the whole tribe and use Skaven tactics.
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    Default Re: The Tribe! 3.5 goblin only with GGM (General Goblin Management) OOC

    Quote Originally Posted by Stevesciguy View Post
    We could also just bugger off, and pretend we never met vampire lady. Drop the amulet somewhere - it's definitely a tracking device - then go do goblin stuff until we're strong enough to kill her, or just bring the whole tribe and use Skaven tactics.
    Vampires get upset when defied and Skaven tactics are EXACTLY what I have been recommending. Keep secret, keep hidden, don't let anyone know you exist, crush with overwhelming force out of nowhere. That the overwhelming force is divided up into tiny bits and random explosions doesn't change the fact that, Lore wise, Skaven care mostly about being hidden.
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