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Thread: What? I can't hear you!!
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2019-07-21, 02:03 PM (ISO 8601)
- Join Date
- Aug 2014
- Gender
What? I can't hear you!!
1,090 feet of conversational distance (in either direction), because take 10 and +99 bonus to perception check, and each 10 feet adds +1 DC to the base 0 of hearing the details of a conversation.
How:
So, aside from the all seeing eye of the city just casually hearing every single conversation in the town, what are the most interesting ways of using this perception bonus?
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2019-07-21, 05:42 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- The Old World
- Gender
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2019-07-21, 07:23 PM (ISO 8601)
- Join Date
- Aug 2014
- Gender
Re: What? I can't hear you!!
Last edited by SangoProduction; 2019-07-21 at 07:23 PM.
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2019-07-21, 07:25 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: What? I can't hear you!!
You'll be like Lex Luthor in that S:tAS episode where he gains all of Superman's powers, including his microscopic vision, and is effectively paralyzed by the overwhelming epiphany that results.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2019-07-21, 08:02 PM (ISO 8601)
- Join Date
- Apr 2016
- Location
- No Longer The Frostfell
Re: What? I can't hear you!!
Also, is the distance determined based off of a straight line, disregarding line of sight and line of effect? I would think that obstructions would either change the distance or increase the DC. Either way, you're really high level, being really good at seemingly simple things is kind of a given.
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2019-07-22, 10:35 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: What? I can't hear you!!
In your lair/dungeon/whatever, you have endless self-resetting "traps" that are basically very quiet noisemakers with unique sounds. They're near various remote-triggered traps you control; you wait for people you know the number of by listening to them talk and their conversations to walk by, timing the trap intelligently and possibly taunting them via some sort of distant-speaking magic or mechanism.
Use this all-seeing-eye stuff to know where people looking for you are, and to avoid them by never letting them get close enough to hem you in.
With distant-speech magics of any sort, you can serve as a relay for conversation/mission control. If the whole party has this super-high perception, you can carry on conversations from across the dungeon (provided the dungeon is small enough that the added walls don't reduce distance of your Perception below the distance you're separated).
Have extremely quiet conversations that nobody without your super-hearing can hear.
Practically never fail to pinpoint creatures you can't see.
Use only clairvoyance to both see and hear at your target location.
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2019-07-22, 11:45 AM (ISO 8601)
- Join Date
- Aug 2014
- Gender