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  1. - Top - End - #1
    Bugbear in the Playground
     
    Feirgon's Avatar

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    Default Master Artisans of Vaeldor - OOC

    IC Thread

    Dice Thread

    Discord Link

    Status Sheet - Thanks to Xantin!

    Unlocked Rules - Thanks to JeenLeen!

    Player list:

    Player Name Master Crafter Occupation Status Master Crafter Name
    JeenLeen Curio Crafter Active Donovon Fornsworth
    manwithaplan Weaponsmith Inactive Conrad Mercer
    pi4t Steam Tinkerer Active Tom Dockson
    Xantin Rahl Leathersmith Active Dhakos Coriumfaber

    Spoiler: Map of Vaeldor
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    I have provided a link to the image as it is rather large.
    Spoiler: Link
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    Spoiler: Image
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    Spoiler: Rules
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    Gameplay Overview:
    • Each round represents one month.
    • Each round you will provide three actions for your master crafter.
    • Each round you will provide one action and three practice skills for each apprentice. (Each apprentice under a master crafter may take differing or similar actions and practices. However, a single apprentice may not practice a skill that is used for their action nor may they practice the same skill more than once in a given month.)
    • Skill checks are 1d100+skill level.
    • Skills range from 1-99.
    • Certain actions may generate reputation which will in turn gain you renown. You will be told when an action results in gaining reputation but will not be told how much. You will be informed when your Renown goes up.
    • Renown provides limits on certain things: max skill level of the master crafter and the apprentices, workshop level, and number of apprentices.
      Spoiler: Renown Limits
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      Renown Level 1 2 3 4 5 6 7 8 9 10
      Maximum Workshop Level 1 2 3 4 5 6 7 8 9 10
      Maximum Skill Level 81 84 87 90 92 94 96 97 98 99
      Maximum Number of Apprentices 1 1 1 2 2 3 3 4 4 5
    • In turn, workshop level also provides limits: maximum number of employees, sale price of products, and basic resource maximum.
      Spoiler: Workshop Limits
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      Workshop Level 1 2 3 4 5 6 7 8 9 10
      Monthly Operating Cost 2 4 8 12 20 30 40 50 70 100
      Maximum Number of Employees 1 2 4 6 8 10 12 14 16 20
      Basic Resource Maximum 10 20 30 40 50 60 70 80 90 100
      Sale Price of Normal Products 2 3 4 5 6 7 8 9 10 11
      Sale Price of Premium Products 3 4 6 8 9 11 12 14 16 18
      Sale Price of Masterwork Products 4 6 8 11 13 15 17 19 22 25
      Cost to Upgrade (in wealth and rare resources) 4w + 1rr 9w + 2rr 16w + 4rr 25w + 8rr 36w + 12rr 49w + 16rr 64w + 24rr 81w + 32rr 100w + 40rr N/A
    • Master crafters increase the level of their skills by taking actions.
    • Master crafter experience gain is fixed for each week of the month regardless of how successful the action is. First action +4 to skill level, second +2, third +1. Hiring employees and upgrading the workshop does not provide skill experience.
    • Apprentices gain skill experience by taking actions, practicing skills, and from mentor training.
    • Apprentice experience gain diminishes as they level up. Also, apprentices will gain more experience if they fail (<50) their monthly action.
    • Apprentices will level up as their skills increase.
      Spoiler: Apprentice Levels
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      Apprentice Level Rank 1 Rank 2 Rank 3 Journeyman
      Skill Requirements All skills <= 50 One skill > 50 One skill > 60 and average of all skills > 40 One skill > 70 and average of all skills > 45
      Successful Tasks (>=50) 5 XP 4 XP 3 XP 2 XP
      Unsuccessful Tasks (<50) 10 XP 8 XP 6 XP 4 XP
      Practice Skills 3 XP 2 XP 1 XP 0 XP
    • Apprentice training becomes less effective as the apprentice levels up.
    • When an apprentice becomes a journeyman, they will leave or the master crafter will retire to allow the journeyman to become the new master.
    • Each game turn, your shop will automatically sell the lowest grade product available.
    • Employees act automatically each round and come in three types. Gatherers: +3 basic resources, Crafters: +1 normal product (-1 basic resource), Sellers: +1 sale of lowest grade product
    • Each game turn you will pay the monthly operating cost based on workshop level, +2 for each employee, and +1 for each loan.
    • If you lack sufficient funds, loans will automatically be taken out in your name (+5 Wealth) until you have a sufficient amount to pay for your monthly operating cost.
    • The maximum number of loans you can maintain is 5. If ever you have more than 5; the debt is wiped, you lose one level of renown (to a minimum of 1), and the reputation required to get to the next level of renown is doubled.
    • During a round, you may take any number of the following free actions:
      • Buy resources: 2 basic for 1 wealth, 1 rare for 3 wealth, and (if available) 1 exotic for 5 wealth.
      • Sell resources: 1 rare for 1 wealth, and 1 exotic for 3 wealth.
      • Pay off a loan for 5 wealth
      • Release an employee
      • Trade (no basic resources) with another player
    • Occasionally, your master crafter will get a special event during an action. These will sometimes enhance the outcome of the action or give you different options from which to choose.

    Spoiler: Actions
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    Action Cost Goal Result<50 (Mediocre/Failure) 50<=Result<100 (Above Average/Partial Success) Result>=100 (Success)
    Craft: Product 1 Basic Resource Create products to sell. This is the primary source of income for your workshop. 1 Normal Product 1 Premium Product 1 Masterwork Product
    Craft: Recipe One time cost that depends on recipe Use exotic resources to create very valuable products. Name and describe these products as well as what special ability they have. +25% Complete +50% Complete +100% Complete
    Sell - Sell more products at a possibly higher price. You will automatically sell one of your cheapest products each month. Sell +1 product at base price Sell +2 products at base price Sell +2 products at +2 base price
    Gather - Add to stockpile of basic resources. You can never exceed the limit imposed by your workshop level. Gain 2 basic resources Gain 3 basic resources Gain 5 basic resources
    Mentor: Train 1 basic resource per apprentice Increase one skill of each of your apprentices based on the level of that apprentice (1/2/3). +3/2/1 to a skill +5/4/3 to a skill +10/8/6 to a skill
    Mentor: Recruit 2 Wealth Add a new apprentice or replace an existing one. When gaining a new apprentice, make 7 rolls (based on success) and place them in skill order as appearing on the character sheet. Gain a below average apprentice (4d10 skills) Gain an average apprentice (5d10 skills) Gain a gifted apprentice (5d10+10 skills)
    Research: Recipe 1 Exotic Resource(once when starting research) Increase knowledge of a given exotic resource: bonus +5% per level of workshop +0% recipe completion +10% recipe completion +25% recipe completion
    Research: Area 1 Wealth Reveal the location of an exotic resource. +35% location discovered +70% location discovered +100% location discovered
    Hunt: - 2 Wealth +0-3 based on distance Within a chosen area that is either fully mapped or adjacent to a fully mapped area, attempt to discover an exotic resource or gather a known exotic resource. If you are the first to discover an exotic resource, you will be given the option of describing it or giving it a name (I will decide based on the discovery). +3 basic resources +2 rare and +2 basic resources +1 (or +2 if known) exotic resource
    Explore: Mapping 2 Wealth +0-3 based on distance Chart unexplored lands. Once an area has been fully explored, it can no longer be explored +1 rare resource Discover POI Discover/Find Location (bonus exploration in location)
    Explore: Delving Variable, see below Must include the Master Crafter, but an Apprentice may join as their monthly action. Unlock hidden secrets and find hidden treasures. Cost and rewards will differ with the size of the expedition (Solo, Group, Enterprise). Wealth Minor reward(s) Major reward(s)
    Hire Employees Increase Monthly costs by 2 wealth for each employee Can only be done as the first action of a turn by the Master Crafter. Gain a boost in either Crafting, Selling, or Gathering: must be the first action of the month. Cannot have more employees than is allowed by your workshop’s level. N/A N/A N/A
    Upgrade Workshop Wealth and Rare Resources, base on current workshop level Can be done at any time during the month, but only by the Master Crafter. Increase limits and bonuses related to workshop level: this cannot exceed renown. N/A N/A N/A


    Spoiler: Exploring
    Show

    Exploring is a major aspect to life in Vaeldor. And, as such, you will want to get in on some of the action. Especially with talk of hidden knowledge and legendary items to be found out there.

    There are two types of exploring: Mapping and Delving.

    Mapping involves exploring an under-explored region and looking for interesting locations. The grand prize for mapping is finding a delvable location such as ancient ruins, caves, and forgotten temples. If your character is the first to find any points of interest (POI) or locations, you are free to give it a name. Once all POIs and locations have been found in an area, it can no longer be mapped.

    Delving can only happen at discovered locations. If you are the first to discover a location, it is considered a private discovery until you bring a group expedition or an enterprise expedition. A location is considered private for one additional month after bringing a group, but is public immediately after an enterprise. Delving can reveal new recipes, legendary artifacts, and even mythical/unique resources. Delving requires an upfront cost depending on the location, size of the expedition, and number of apprentices you bring as well as a weekly cost which is dependent on the size of the expedition. The entire expedition must complete in a single round/month, so the maximum number of delves in a given month is 3 by the Master Crafter and 1 for each Apprentice. However, a new expedition can be started in the next month as long as funds are available. Like mapping an area, once a location has been fully looted, expeditions can no longer be sent to it.

    Weekly Cost: Solo - 3 Wealth, Group - 7 Wealth, Enterprise - 15 Wealth
    Upfront Cost of Expeditions:
    • Size: Solo 1, Group 3, Enterprise 7
    • Apprentices: +2 per Apprentice
    • Distance: +1-4 Wealth
    • Plains: +0 Wealth
    • Coastal: +1 Wealth
    • Badlands: +2 Wealth
    • Dense Forest: +3 Wealth
    • Mountains: +4 Wealth
    • Tundra: +5 Wealth
    • Ocean: +10 Wealth


    Spoiler: NOTE: When bringing Apprentices
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    Any number of apprentices may join the Master Crafter on an Explore: Delve. Apprentices cannot delve without a master crafter. If delving with a group or an enterprise, only one of the apprentices can leverage these resources and will add to the normal weekly cost. Any other Apprentices will have to do their delves Solo, but will not charge a weekly cost.


    To aid in keeping extra posts just for dice rolls to a minimum, include a [rollv]5d10 for possible different results on multiple hidden tables whenever taking any explore action.

    Last edited by Feirgon; 2019-10-15 at 12:42 AM.

  2. - Top - End - #2
    Troll in the Playground
     
    BardGuy

    Join Date
    Jan 2009

    Default Re: Master Artisans of Vaeldor - OOC

    Will post in teal.
    As our status is kept up-to-date in the Excel file, I'm not updating it here.

    Recipe Progress
    Venetian Seastone: 20% 40% 60%
    Ice Jade (4 Basics, 2 Rare, 1 Exotic) 100% Complete (attachment)

    Trapmage's Intrangabilities
    By speaking a keyword while wearing the armor, the wearer becomes incorporeal and is immune to physical damage. Owning this armor makes delving Locations safer and more likely to yield positive results (does not affect the Explore skill roll).

    Rapport with Adventurers
    -1 to upfront and -2 to weekly costs for group expeditions as word will spread that you are a generous individual to work for

    Region 2
    Spoiler: ”fully mapped”
    Show

    Location: Temple of Sarrokh, trap-laden temple to a lizard god
    Exotic Resource: Ice Jade
    Facault Stillsprings – a swamp
    Watersoul Springs -- a tunnel leading to a floating watery orb thing
    The Eastern Road -- a long-unused road, leading from the city


    Region 3
    Spoiler
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    Giant's War -- remains of a giant wearing a helmet


    Region 6
    Spoiler
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    Exotic Resource: Venetian Seastone


    Region 7
    Spoiler
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    Location: tree-based temple. Maze-like.


    Region 19
    Spoiler
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    Location: Tidehome - ruin built into a rock formation at sea





    Spoiler: Char Sheet at Char-gen
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    ]Master Crafter Name:[/B] Donovon Fornsworth
    Occupation/Craft: curios (wood, stone, gem ornaments), 'good luck' charms, and small wondrous items
    Master Crafter Appearance: thin, ruddy and tan man in his late 40s. Wears spectacles, a wide-brim hat, and a tan professor's robe, albeit with a belt holding various crafting tools, rope, pitons, etc.
    Background: history professor
    Spoiler
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    Donovon Fornsworth grew up in a small, rural area. However, his aptitude for learning got him sponsored by a local merchant to attend schooling. By his 40s, he was a history professor, he finally despaired of the office politics and condescension from those with more esteemed backgrounds, and he desired to pursue his love of crafting and take some of the lessons on being a merchant his sponsor had taught him. Plus, finding some real historical artifacts himself sounds really energizing. He taught for a few more years as he honed his craft, then set out with a student-apprentice.

    His specialty is carving curios, knick-knacks, and other small ornaments out of wood, stone, or gems. He got into it via seeing historical artifacts and wanting to make replicas, both as a teaching tool and for the enjoyment of people's artistic sensibilities.

    Workshop/Store Name and Appearance: Donovan's Curios and Esoteric Wares, currently a ramshackle wooden shack, looking a tad bit more rundown than it is for a historical aesthetic, with goods on display on a shelf and the workroom open for people to enjoy seeing him or his staff work. A locked basement houses supplies.
    Skills:
    Craft: 60
    Sell: 38
    Gather: 56
    Mentor: 52
    Research: 60
    Hunt: 54
    Explore: 81

    Apprentice Name: Janet Steel
    Apprentice Description: look up Kid from Chrono Cross, a former student
    Apprentice Skills:
    Craft: 24
    Sell: 21
    Gather: 20
    Mentor: 20
    Research: 32
    Hunt: 24
    Explore: 32

    Wealth: 10
    Basic Resources: 5
    Last edited by JeenLeen; 2019-10-16 at 04:07 PM.

  3. - Top - End - #3
    Barbarian in the Playground
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    Default Re: Master Artisans of Vaeldor - OOC

    Will post in brass, as appropriate to Tom's craft and the Dockson hair colour.

    Master Crafter Name: Tom Dockson
    Occupation/Craft: Steam Tinkerer
    Master Crafter Appearance: Tom is about 25, with carefully trimmed blonde hair, a clean-shaven face, and a pair of spectacles perched on his nose. The neat appearance, however, is somewhat undercut by the way that his face and hair are inevitably marked by black oily streaks, due to his habit of running his equally-oily hands through his hair. He is generally found wearing an apron which used to be a bright blue but nowadays is more of a dark grey.
    Background: Tom is something of a refugee. At the age of twenty, he inherited his father's blacksmithing business. Focussing on his own interests, he began selling small inventions of his own in his homeland. All went well initially - he had a gift for making clever mechanical items, especially from metal. His business prospered despite his youth age, and he was able to provide for his younger sister, now an orphan. But then he overstepped himself. He began making contraptions that could replace the role of men in industry. More efficiently, and more safely. It was nothing compared to what a wizard worth his salt could do, but the wizards in his land had entered into a tacit agreement with the guilds: they wouldn't use their magic to duplicate what the guilds could do, and the guilds would provide the wizards with the materials they needed for their magic rather than, say, a lifetime supply of torches and pitchforks. Tom had no interest in the agreement, and began selling his inventions widely. It was the guild of spinners who was the first to act, declaring his creations to be abominations. One thing led to another, and an angry mob turned up at Tom's workshop. In the ensuing violence, the workshop was burnt down, and Tom and his sister found themselves fleeing his homeland of Albion. They headed for Vaeldor, where the guilds had less power and adventurers would happily buy anything that might keep them alive.
    Workshop/Store Name and Appearance: Tom's workshop, simply called "Dockson's", is in the most industrial part of the city. It's a two story building - the ground floor is a single large room which serves as both the workshop and storefront, while the upstairs contains the living quarters for the two Docksons. The workshop shows Tom's continually frustrated attempts at tidiness - the front of the room contains four tables with several completed pieces carefully arranged to attract customers, and a variety of tools are neatly hung up on the walls, but the floor is littered with half-completed projects and there are generally at least a couple of completed items dumped in a corner "temporarily" until Tom can find somewhere to display them.
    Skills:
    • Craft: 81
    • Sell: 60
    • Gather: 48
    • Mentor: 58
    • Research: 62
    • Hunt:43
    • Explore: 48

    Apprentice Name: Kate Dockson
    Apprentice Description: Ten years younger than Tom, Kate has her brother's yellow hair, but not his temperament. Much more carefree than Tom, she makes little effort to remain tidy. While she's competent at creating things under Tom's guidance, and she does enjoy the work, she lacks his passion for inventing new items. She prefers to spend her time wandering aimlessly in the countryside when she can get away with it. This is, naturally, a frequent source of worry to Tom - particularly when she does so without asking his permission.
    Apprentice Skills:
    • Craft: 25
    • Sell: 33
    • Gather: 24
    • Mentor: 29
    • Research: 23
    • Hunt: 40
    • Explore: 26


    Workshop Level: 1
    Wealth: 10
    Basic Resources: 3
    Last edited by pi4t; 2019-07-31 at 07:42 PM.

  4. - Top - End - #4
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Master Artisans of Vaeldor - OOC

    Conrad Mercer and apprentice craftsman, Kalakelinirus.

    Spoiler
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    Master Crafter Name: Conrad Mercer.

    Occupation/Craft: Weaponmaker.
    Functionally Conrad is a blacksmith, but exchanging his armorsmithing skills for the ability to make all kinds of weapons, even those that are unrelated to smithing, such as bows and arrows.

    Master Crafter Appearance: Rugged and ruddy like a good smith, but a bit on the small side. Close-cut dark hair.

    Background: Master gatherer turned failed Journeyman.

    Spoiler
    Show
    Young Conrad was the son of merchants. Perhaps middle-men was a better word. Either way, growing up he learnt not to deal with the big city's buyers, but its suppliers. He was taught the lumberjack's economics, the mechanics of the miner man, and how to speak each man's language when meeting with them for an exchange. He was raised not as a merchant himself, but as a gatherer for the resources and products that powered commerce. His skills made him easily employable by many smithies as a gatherer, and his merchant's son charm eventually got him an apprenticeship.

    Unfortunately, it turned out, fast-talkers weren't always the best with their hands. Conrad was a serviceable apprentice whose many skills and abilities made him consistently useful around the shop, but not once did he craft any sort of masterpiece. His career ended when he made it to Journeyman - his own shop, his own legacy, was doomed to failure. Without a master to keep profit coming in, he was no master smith, and certainly no man for his wealthy parents to be proud of. Fleeing the capital in disgrace, he fled as far as he could dare himself to flee, to a place where he could leverage all of his skills towards his ill-suited task.


    Workshop/Store Name and Appearance: Traveller's Steel is a small shop-and-home on the corner of a backstreet, with a little forge and grindstone out to the side. It's not much to look at and doesn't seem to produce very many wares.

    Craft: 42.
    Sell: 51.
    Gather: 81.
    Mentor: 60.
    Research: 44.
    Hunt: 60.
    Explore: 48.

    Renown: 1.
    Workshop Level: 1.

    Wealth: 10.
    Basic Resources: 5.
    Rare Resources: 0.
    Exotic Resources: 0.

    ---

    Apprentice Name: Kalakelinirus (or Kal).

    Apprentice Description: Kal is a mythical Wood Elf. Beings of mystery, the High Elves are detached overlords who elegantly float over the world in their flying castles and cities, keeping the clouds between themselves and the lesser developments of civilisation. Those who fail to live up to their nobleman's rigour and courtliness are exiled down to the surface, where they dwell in forests and badlands "as the beasts and monsters whom nature judged not fit for court." These banished Wood Elves make tribes and clans of their own, as humble as their counterparts are arrogant. They are prized for capture by slavers, and their elven blood is rich with unusual properties, making them valuable for all sorts of exploitation. This exploitation did not wipe out Kal's clan, but it left them so few that they were able to be finished off by a roaming pack of wolves. Conrad, travelling the woods to save his face from any more shame, saved their fleetest boy from danger and brought him along to help find him a home.

    Craft: 25
    Sell: 25
    Gather: 30
    Mentor: 35
    Research: 22
    Hunt: 33
    Explore: 22
    Last edited by manwithaplan; 2019-07-26 at 02:42 AM.

  5. - Top - End - #5
    Troll in the Playground
     
    BardGuy

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    Default Re: Master Artisans of Vaeldor - OOC

    I meant to post it here, but I posted a first round of actions in the recruitment thread, since I'll possibly be unable to get online when the game starts.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Feirgon's Avatar

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by JeenLeen View Post
    I meant to post it here, but I posted a first round of actions in the recruitment thread, since I'll possibly be unable to get online when the game starts.
    Hopefully, you get this message before you leave.

    @Everyone
    I updated the OP with a map of the Vaeldorean area. When stating a mapping action, designate a location. Do note that even the nearby area hasn't been completely mapped.

    Let me know if you have any questions.

  7. - Top - End - #7
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Master Artisans of Vaeldor - OOC

    Hey, that's a neat map.

    Should we post our actions here in this thread?

    Edit: More questions!

    Can you just take out a loan whenever you want? Does it take an action? Are there any consequences for having loans? One section says that your number of loans affects your total monthly costs, but I don't think it says anywhere what the actual increase is.

    What's the relationship between Research Area and Hunt? Research seems to imply that you can research any zone to discover an exotic resource. But Hunt says that you can only Hunt in an area that is fully mapped, or adjacent to a fully mapped area. Does that mean you can use Research to discover an exotic resource in an area that you aren't able to Hunt in, because it's totally unmapped?
    Last edited by manwithaplan; 2019-07-26 at 03:44 AM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Feirgon's Avatar

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by manwithaplan View Post
    Hey, that's a neat map.

    Should we post our actions here in this thread?
    I will be creating an IC this weekend.

    Can you just take out a loan whenever you want? Does it take an action? Are there any consequences for having loans? One section says that your number of loans affects your total monthly costs, but I don't think it says anywhere what the actual increase is.
    I'll have to double check my post, but a loan increases monthly costs by 1 for each loan. Taking out loans is a free action, so is paying them off. You can personally maintain 5 loans. If you ever gain a 6th, you will go into a mini bankruptcy (all loans are paid-off, you loose one level of renown to a minimum of 1, and the reputation necessary to gain the next level of renown is doubled).

    What's the relationship between Research Area and Hunt? Research seems to imply that you can research any zone to discover an exotic resource. But Hunt says that you can only Hunt in an area that is fully mapped, or adjacent to a fully mapped area. Does that mean you can use Research to discover an exotic resource in an area that you aren't able to Hunt in, because it's totally unmapped?
    Research Area will help you find the location of a discovered exotic resource. Hunt retrieves said resource. Of course, you can simply hunt and hope to stumble on a discovery as well.
    Last edited by Feirgon; 2019-07-26 at 09:56 AM.

  9. - Top - End - #9
    Troll in the Playground
     
    BardGuy

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by Feirgon View Post
    Hopefully, you get this message before you leave.

    @Everyone
    I updated the OP with a map of the Vaeldorean area. When stating a mapping action, designate a location. Do note that even the nearby area hasn't been completely mapped.

    Let me know if you have any questions.
    Do diagonals count as "adjacent" and cost no additional wealth to explore?
    If the square that the city is in count as fully mapped?

    If yes to both, Master explores 7 and apprentice 2.
    If no to diagonals, Master explores 6 and apprentice 2.
    If no to "city counts as mapped" (regardless of diagonal status), Master explores 1 and apprentice 2.

    Thanks for letting me submit early.

    Additional Questions, but not pertinent to this round
    Is the additional cost of 0-3 based directly on how far from the city? E.g., spaces 1 away cost 0, 2 away cost 1, and so on?

    I'm wanting to try to get a lead on finding locations or exotic stuff. Is Explore (Mapping) the best way to do that, or is Hunting better?
    (I'll still stick with dual-Explore this round, but could impact future.)

  10. - Top - End - #10
    Bugbear in the Playground
     
    Feirgon's Avatar

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by JeenLeen View Post
    Do diagonals count as "adjacent" and cost no additional wealth to explore?
    If the square that the city is in count as fully mapped?

    If yes to both, Master explores 7 and apprentice 2.
    If no to diagonals, Master explores 6 and apprentice 2.
    If no to "city counts as mapped" (regardless of diagonal status), Master explores 1 and apprentice 2.
    Yes to both, so 7 and 2.

    Thanks for letting me submit early.
    You are welcome, but hopefully you can add some color to your actions if you have internet available.

    Is the additional cost of 0-3 based directly on how far from the city? E.g., spaces 1 away cost 0, 2 away cost 1, and so on?
    That is correct.

    I'm wanting to try to get a lead on finding locations or exotic stuff. Is Explore (Mapping) the best way to do that, or is Hunting better?
    (I'll still stick with dual-Explore this round, but could impact future.)
    Finding sources of exotic resources require you to Hunt (or Research if you know what you are looking for but not where it is). Exploring is all about finding locales and points of interest.

  11. - Top - End - #11
    Bugbear in the Playground
     
    Feirgon's Avatar

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    Default Re: Master Artisans of Vaeldor - OOC

    I have added a link to the IC and the Discord server in the OP

  12. - Top - End - #12
    Troll in the Playground
     
    BardGuy

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    Default Re: Master Artisans of Vaeldor - OOC

    Here's what I'm envisioning for my two items.

    100+ item: a true Venetian arrow ward. The ancient Venetian Empire had researched various magical arts that enabled his warriors to conquer most of the northern continent, before decadence and plague laid waste to most of its power and knowledge. Through his research, Donovan has learnt the correct gem in-lays to replicate the magical flow of energy for this charm. It is a small bronze medallion that can be embedded into a wooden or metal shield. Often replicas are just used as a 'good luck charm', but he has managed to replicate the gemstone patterns in order to truly make the ward function as intended: to make the shield slightly draw ranged projectiles towards it. (In D&D terms, a +1 Shield bonus to ranged attacks.)

    Let me know if that's too much. I figured a 100+ item being an actually functioning, if weak, magical curio could be valid. But I'm fine with it just being a really good replica, such that one might buy it in hopes of it working, if I'd need to research a real magical item.

    50+ item: the wizard's mess set. A small cube 6 by 6 by 6 inches, it is made of metal and wood. The pieces can be extracted in the right order to form a full mess kid: bowl, cup, spoon, knife, fork, and a plate. The concept behind it was to give wizards traveling with troops entertainment via an intellectual puzzle (literally) of taking apart and putting back together the kit, plus providing a light-weight and easily-stored kit. (Not great utility, but something some adventurers might enjoy. And it is lighter than a normal mess kit.)
    Last edited by JeenLeen; 2019-07-30 at 12:19 AM.

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by JeenLeen View Post
    Here's what I'm envisioning for my two items.

    100+ item: a true Venetian arrow ward. The ancient Venetian Empire had researched various magical arts that enabled his warriors to conquer most of the northern continent, before decadence and plague laid waste to most of its power and knowledge. Through his research, Donovan has learnt the correct gem in-lays to replicate the magical flow of energy for this charm. It is a small bronze medallion that can be embedded into a wooden or metal shield. Often replicas are just used as a 'good luck charm', but he has managed to replicate the gemstone patterns in order to truly make the ward function as intended: to make the shield slightly draw ranged projectiles towards it. (In D&D terms, a +1 Shield bonus to ranged attacks.)

    Let me know if that's too much. I figured a 100+ item being an actually functioning, if weak, magical curio could be valid. But I'm fine with it just being a really good replica, such that one might buy it in hopes of it working, if I'd need to research a real magical item.

    50+ item: the wizard's mess set. A small cube 6 by 6 by 6 inches, it is made of metal and wood. The pieces can be extracted in the right order to form a full mess kid: bowl, cup, spoon, knife, fork, and a plate. The concept behind it was to give wizards traveling with troops entertainment via an intellectual puzzle (literally) of taking apart and putting back together the kit, plus providing a light-weight and easily-stored kit. (Not great utility, but something some adventurers might enjoy. And it is lighter than a normal mess kit.)
    This is wonderful. This is a big part of why I've been wanting a game like this. Add as much detail to your craft as you want.

    Also, a point on a pacing. Don't feel like you need to decide all your actions in a single post. If your later actions are dependent on the success or the result of an earlier action, you can post that and see the result before making a new post. However, I would like to keep rounds to complete within one week of turn starting.

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    Default Re: Master Artisans of Vaeldor - OOC

    Extra roll, now I know the result of my others:

    (1d100+23)[99] Research

    I'll add the text description of my actions tomorrow.

    I can't seem to find the XP gain for apprentices taking actions or practicing. It's probably because I'm half asleep, but could someone point it out to me?

    Also, my understanding is that the "Research (Area)" action will, once completed, reveal the existence and location of one exotic resource (though of course, the area still needs to be explored and hunted to actually get that resource). Is that correct? If not, I'll need to redo my actions.
    Last edited by pi4t; 2019-07-31 at 07:45 PM.

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by pi4t View Post
    Extra roll, now I know the result of my others:

    [roll0] Research

    I'll add the text description of my actions tomorrow.

    I can't seem to find the XP gain for apprentices taking actions or practicing. It's probably because I'm half asleep, but could someone point it out to me?

    Also, my understanding is that the "Research (Area)" action will, once completed, reveal the existence and location of one exotic resource (though of course, the area still needs to be explored and hunted to actually get that resource). Is that correct? If not, I'll need to redo my actions.
    I seem to have made the Research (Area) a bit harder to understand. The idea is that if you know of an exotic resource, you can do research to figure out where you could find it.

    Let me know if this still doesn't make sense. I may need to rename it to something like Research (Source) or something along those lines. Essentially, this exists in case you find an exotic resource from other sources instead of Hunting.

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    Default Re: Master Artisans of Vaeldor - OOC

    Dhakos Coriumfaber will join the fray and speak in Dark green

    Spoiler: Dhakos Coriumfaber & Aprentice
    Show


    Master Crafter Name: Dhakos Coriumfaber
    Occupation/Craft: Leathersmith
    Master Crafter Appearance: Dhakos is about 34, with dark raven hair reaching his shoulders, he usually has a 1 or 2-day beard not always remembering to shave. His green emerald eyes tend to drill people as if looking into their soles he has a scar under his eye but does not like talking how he got it.
    Background: Dhakos was always interested in animals especially their skins, he loved the touch of fur and the smoothness, he started making shoes, hats and armours, experimenting in how to knit and join them together. Unfortunately, the town he was born in had no interest in his works, as such, he ventured out to find new markets
    Workshop/Store Name and Appearance: Dhakos'es workshop, simply called "Dhakoses Leathers", is in the outskirts of the city as Dhakos thought the wages there would be lower. It has 2 rooms one serves as a display of some of his works and the other is a storage room and workshop. he lives in a house just next door
    Skills:

    Craft: 49
    Sell: 81
    Gather: 60
    Mentor: 30
    Research: 47
    Hunt: 44
    Explore: 60


    Apprentice Name: Valeria Nhaos
    Apprentice Description: This young, beautiful curvy redhead, had enough of being some kind of trophy prise that should marry and bare kid after kid, as such she took the first opportunity to leave the mage city and became a leatherworker apprentice, anything is better than guys drooling all over you.
    Apprentice Skills: (roll these stats in order)


    Craft: 37
    Sell: 29
    Gather: 27
    Mentor: 36
    Research: 28
    Hunt: 32
    Explore:13


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    Default Re: Master Artisans of Vaeldor - OOC

    So Actions

    Dhaos:

    1: Hire a crafter (+2 upkeep per month), 1 product produced for 1 resource
    2: Craft a leather hat: (1d100+49)[77], + 2 craft (51)
    3: Explore Area 8: Mapping (as forests should have some animals that can provide hide)
    [roll]1d100+49[roll]; (5d10)[10][7][7][10][1](35), Cost, Size: Solo - 1, Distance 1(??), (Dense forerst??) so betwwen 1-4

    Valeria Nhaos (apprentice):
    Craft leather boots: [roll]1d100+37[roll] (+x exp)
    practice skills: Mentor, hunt; gather

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    Default Re: Master Artisans of Vaeldor - OOC

    Sorry rerolling the explore (1d100+60)[101]

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    Default Re: Master Artisans of Vaeldor - OOC

    And the craft for Valeria (1d100+37)[117]

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by Feirgon View Post
    I seem to have made the Research (Area) a bit harder to understand. The idea is that if you know of an exotic resource, you can do research to figure out where you could find it.

    Let me know if this still doesn't make sense. I may need to rename it to something like Research (Source) or something along those lines. Essentially, this exists in case you find an exotic resource from other sources instead of Hunting.
    Ah, I see. So it can't be done without prior knowledge (typically acquired by special events) of an exotic resource? So normally, to find resources, we need to simply explore and then hunt in a region? I think I need to revise my actions then.

    Also, can exotic resources run out?

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by pi4t View Post
    Ah, I see. So it can't be done without prior knowledge (typically acquired by special events) of an exotic resource? So normally, to find resources, we need to simply explore and then hunt in a region? I think I need to revise my actions then.

    Also, can exotic resources run out?
    An area doesn't need to be fully explored to Hunt in it.

    A successful hunt will always find at least one exotic material. If you knew that they could be found here, then you would find an additional one. Many locations are a source of more than one type of exotic resource.

    At the moment, considering how low the acquisition rate is, sources of exotic resources is limitless.

    So, once you find a source of Exotic Resources, you can Hunt ([specific name of resource]) and attempt to get two, instead of one, of said resource if you are successful.

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    Default Re: Master Artisans of Vaeldor - OOC

    I've updated the OP with additional details on XP gain for Apprentices based on their actions and their level.

    Also, I've included a link to to a status sheet on Google for everyone's reference that was created by Xantin!

    Also also, I've created a Dice Thread which is posted in the OP. If you are the type to want see your dice rolls as your posting your IC post, use this thread instead of posting in the OOC. However, I do ask that you copy the roll results and paste them in a spoiler in the associated IC post.
    Last edited by Feirgon; 2019-08-04 at 02:07 AM.

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    Default Re: Master Artisans of Vaeldor - OOC

    Sorry for the late update, life sometimes slows ya down!

    Anywho, let me know if you have any questions about the update. Month 2 begins!

    Also, I have updated the spreadsheet with all relevant information.
    Last edited by Feirgon; 2019-08-05 at 06:04 PM.

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    Default Re: Master Artisans of Vaeldor - OOC

    The locations we have found a special place in, are those areas now fully mapped or not?
    I'm guessing not, and that means there are more POIs in those areas which we could find. Is that correct?

    Also, for delving, could you tell me the cost for delving either of the sites I've found, as a Solo action.
    What's the benefit for doing it as a Group or Enterprise venture?
    Is there any benefit to Delving for 2 weeks as opposed to 1 week this month and one the month? In other words, does spending multiple weeks in a given month just give more chances to roll better dice, or does it make the 'target number' easier to meet as you have more time to delve deeper?

    If I took out a loan to do something expensive, but made enough money in the same month to pay it off, could I pay it off before needing to pay the +1 upkeep interest fee?
    That is, if I took a loan to do a lot of Delving, and found a lot of wealth, could I use that to pay off the loan before interest hits me?

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    Default Re: Master Artisans of Vaeldor - OOC

    Question about Game: Can you map the same region again and if yes do we know how much the regions are mapped?
    dose the "100" result fall into the middle table when taking actions or the middle one says <100, and the right >100 so the 100 does not seem to be included :P
    Lastly i dont see workshop limits wich should be based on renown, im assuming i cab rais mine if not ill just redo the turn"

    Also, I added a formula to the apprentice ranks based on the conditions specified this should change automatically as their stats grow

    Lastly Kudos to the update and system as a whole loving it for now.
    Last edited by Xantin Rahl; 2019-08-06 at 12:40 AM.

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by JeenLeen View Post
    The locations we have found a special place in, are those areas now fully mapped or not? I'm guessing not, and that means there are more POIs in those areas which we could find. Is that correct?
    No, there are POIs and possibly other locations in some places.

    Also, for delving, could you tell me the cost for delving either of the sites I've found, as a Solo action.
    To delve both locations solo would cost 1 Wealth up front, then 4 Wealth each week.


    What's the benefit for doing it as a Group or Enterprise venture?
    Larger groups have better odds of finding the best stuff. It is unlikely a location can be fully delved by solo person. Even if they do nothing but go there every turn.


    Is there any benefit to Delving for 2 weeks as opposed to 1 week this month and one the month? In other words, does spending multiple weeks in a given month just give more chances to roll better dice, or does it make the 'target number' easier to meet as you have more time to delve deeper?
    All Delves are completed within the month, so the maximum number of sequential weeks you can spend delving is 3. You need to pay the up front cost each time you start a new delve.

    If I took out a loan to do something expensive, but made enough money in the same month to pay it off, could I pay it off before needing to pay the +1 upkeep interest fee?
    That is, if I took a loan to do a lot of Delving, and found a lot of wealth, could I use that to pay off the loan before interest hits me?
    No, you will spend one month paying the interest as the most results of the month happen at the end of the turn. (Hiring Employees and Gathering are the exceptions)

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by Xantin Rahl View Post
    Question about Game: Can you map the same region again and if yes do we know how much the regions are mapped?
    Yes. When an area is fully mapped, it will be noted at the end of a given turn so that all players are aware.

    dose the "100" result fall into the middle table when taking actions or the middle one says <100, and the right >100 so the 100 does not seem to be included :P
    Not sure where you are seeing this, under actions I have three result headers: Result<50 (Mediocre/Failure), 50<=Result<100 (Above Average/Partial Success), Result>=100 (Success)

    Let me know if this is not what you are talking about.

    Also, I added a formula to the apprentice ranks based on the conditions specified this should change automatically as their stats grow
    Thank you for that!

    Lastly Kudos to the update and system as a whole loving it for now.
    Awesome to hear! Hope to keep you all interested.

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    Default Re: Master Artisans of Vaeldor - OOC

    manwithaplan brought up an interesting point. As such, I am making an addendum to the rules.

    Any number of apprentices may join the Master Crafter on an Explore: Delve with the up front cost of +2 Wealth per Apprentice. This will make it possible to delve more than three times in a single month. Apprentices cannot delve without a master crafter also delving. If delving with a group or an enterprise, only one of the apprentices can leverage these resources and will cost the normal weekly cost. Any other Apprentices will have to do their delves Solo.

    Example:
    An artisan has two apprentices and decides to take both of them on a delve to area 11. He hires a group of adventurers to assist and sets out for the entire month. His upfront cost is 9 Wealth (3 for the group, 2 for distance, 2 for each apprentice). Each week of delving will cost 3 Wealth for four weeks that comes to 12 Wealth for the whole month. The first three delves will be made at the Master Crafter's Explore skill. The fourth will be done by one of the other Apprentices. A fifth roll will also occur, by the other Apprentice, but it will be done as a Solo delve.

    Let me know if this makes sense to everyone.
    Last edited by Feirgon; 2019-08-06 at 10:58 AM.

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    Default Re: Master Artisans of Vaeldor - OOC

    Do you mind if I add the workshop & action tables to the reference spreadsheet? The former will allow me to write a function that will have the monthly upkeep calculated automatically, the other would allow easier deciding of actions (with 1 source open ).

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    Default Re: Master Artisans of Vaeldor - OOC

    Quote Originally Posted by Xantin Rahl View Post
    Do you mind if I add the workshop & action tables to the reference spreadsheet? The former will allow me to write a function that will have the monthly upkeep calculated automatically, the other would allow easier deciding of actions (with 1 source open ).
    Sure, that sounds fine.

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