The Order of the Stick: Utterly Dwarfed
The Order of the Stick: Utterly Dwarfed - Coming in December and available for pre-order now
Page 3 of 4 FirstFirst 1234 LastLast
Results 61 to 90 of 111
  1. - Top - End - #61
    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Half-orc barbarian/dungeoncrasher fighter appeared the obvious to me, as well. Suppose I may have bee wrong.

  2. - Top - End - #62
    Ogre in the Playground
     
    Beholder

    Join Date
    Nov 2015
    Location
    A Sauna in Hell
    Gender
    Male

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Glad I didn't go forward with my idea. Would've had a massive overlap with entry 2, mine being a Karcerer.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

  3. - Top - End - #63
    Halfling in the Playground
     
    AssassinGuy

    Join Date
    Aug 2019

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    I only joined the forums yesterday, and only half-finished my entry last night since I wasn't sure how long the extension would last. Would have been different, though - Half-Elf samurai (OA)/Fighter/Warblade, using Half-Elven and Zhentarim subs on the fighter side of things and Half Elf and Human paragon as well. Not the best build powerwise but was a shockingly effective social type (and brutal Iaijutsu Focus user). Also used a variant in the OA book that allows a different set of weapons to be used for the Daisho at DM's discretion (to take Longsword and Dagger).

    Looking forward to the next one of these, though!

  4. - Top - End - #64
    Bugbear in the Playground
    Join Date
    Dec 2017
    Location
    Karrnath
    Gender
    Female

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Glad I didn't enter mine... Goliath barbarian 19 using streetfighter, goliath barbarian, and Fangshield barbarian. I had most of the movement skill tricks too!
    I'll begin judging on Wednesday, however please don't let me stop anyone else from judging, the more the merrier. I may judge someone completely differently than you would!
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  5. - Top - End - #65
    Troll in the Playground
     
    RogueGuy

    Join Date
    Aug 2014

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    This is the build i couldn't get in time.
    I also fell out of love with it a little.

    Wizard on a Unicorn

    Quote Originally Posted by jomo and the possum posse
    One day, the wizard on the unicorn was cruisin around on the plains,
    And he saw a bugbear,
    And he thought to himself "oh man,
    i gotta get away from this bugbear.
    Oh no! He's gonna chase me,
    I better just turn around and chase him back. Guess what, Im on a unicor-orn!"

    Wizard on a unicorn-orn.
    "Hey bugbear, bet you didn't know
    That I'm a wizard on a unicorn."

    Look out, just watch him go!
    Wizard on a unicorn

    Oh no! Wizard on a unicorn.
    Oh no whoa, Wizard on a unicorn!

    One day, the wizard on the unicorn was riding around in the forest,
    And he didn't see that ogre guy crouching down and he popped off a shot, Blam!

    Fell off the unicorn and the unicorn took off runnin, while the ogre guy was reloadin,
    The wizard guy snuck up on him cuz he's invizzbull
    And he said, "Hey, you better watch what you're doin."

    Smite!

    Wizard on a unicorn!
    Break your weapons on a stump!
    And the unicorn wizard will step right on your foot. Ouch!
    Don't wake up!
    Ohhhhoo You don't want ta mess with wizard riding on a unicorn-orn.

    Hey ogres, from now on, don't shoot at wizards on a unicorn
    whoa oh
    Lesser drow elf BAB Fort Ref Will feats features
    1 elf Paladin 1 1 2 0 0 track Ranged Smite Evil (Su): An elf paladin can only deliver his smite evil attacks with a longbow (or composite longbow) or shortbow (or composite shortbow). The target must be within 30 feet for the paladin to use this ability. This ability otherwise functions identically to the normal smite evil class feature described on page 44 of the Playerís Handbook. This substitution feature replaces the standard paladinís class feature of smite evil. At each level at which the paladin would normally gain an additional daily use of smite evil, the elf paladin instead gains a daily use of ranged smite evil.

    Aura of good, detect evil

    join paragnostic assembly for 80 years to gain k.arcana as a class skill phb p.109
    2 Paladin 2 2 3 0 0
    Divine grace, lay on hands
    3 Pelor's blessing (EtCR 208)Paladin 3 3 3 1 1 Obtain Familiar (Complete Arcane, p. 81) [ Aura of courage,

    Pelorís BlessingA lightbringer paladin excels at slaying the undead. Whenhe channels energy to smite his foes, the power he summonsproves doubly effective against the living dead.Level: 3rd.Replaces: Divine health.Benefi t: A lightbringer paladin who uses his smite evilability against undead gains an additional +2 bonus to theattack roll and deals an extra 1 point of damage per twopaladin levels. For example, a 13th-level lightbringer paladinarmed with a longsword would deal 1d8+19 points of damagewhen using her smite evil ability against an undead, plus anyadditional bonuses for high Strength or magical effects thatwould normally apply. This is an extraordinary ability.
    4 planar Paladin 4 4 4 1 1
    Smite Evil Outsider (Su): A planar paladin of 4thlevel or higher can attempt to smite an evil outsiderwith one normal melee attack. She adds her Charismabonus (if any) to the damage dealt by theattack. In addition, the attack is treated asgood-aligned for the purpose of overcomingdamage reduction. If the paladinaccidentally smites a creature that is notan evil outsider, the smite has no effect,but the ability is still used up. A paladinmay use this ability a number of timesper day equal to 1 + her Cha modifi er(minimum 1).If the paladin is on a plane thatis both good-aligned and lawfulaligned(such as the Seven MountingHeavens of Celestia), she alsoadds her Charisma bonus (if any) tothe attack roll.A planar paladin can use smiteevil and smite evil outsider onthe same attack, and the bonusesstack.This benefi t replaces the ability toturn undead gained by a standard paladinat 4th level.
    5 elf Paladin 5 5 4 1 1
    Unicorn Mount (Sp): A 5th-level elf paladin gains the service of a unicorn to serve him in his crusade against evil. This ability is identical to the paladinís special mount class feature, except that the paladin is treated as six levels lower than normal for the purpose of determining the mountís bonus HD, natural armor adjustment, and Strength adjustment (but not other special abilities). The unicorn serves as a loyal steed regardless of the paladinís gender. For example, an elf paladinís unicorn mount doesnít gain the adjusted statistics of a 5th-level paladinís mount (+2 HD, +4 natural armor adjustment, and +1 Strength adjustmentósee page 45 of the Playerís Handbook) until the paladin is 11th level. It gains the other special abilities of a paladinís mount at the normal levels (empathic link, improved evasion, share spells, and share saving throws at 5th level, improved speed at 8th level, command at 11th level, and spell resistance at 15th level). The unicorn mount may only use its command ability on horses, ponies, donkeys, and mules. This substitution feature replaces the standard paladinís class feature of special mount.

    Smite evil 2/day
    6 Planar Paladin 6 6 5 2 2 Sword of the Arcane Order (Champions of Valor, p. 34) Celestial Mount: A paladin who chooses this planar substitution benefi t at 6th level may apply the celestial template (see page 31 of the Monster Manual) to her special mount. The mount gains darkvision out to 60 feet, spell resistance equal to its Hit Dice + 5 (maximum 25), and resistance to acid, cold, and electricity 5 (or resistance 10 if it has 8 or more Hit Dice). If the mount has 4 or more Hit Dice, it also gains damage reduction (5/magic for Hit Dice 4 to 11, or 10/magic for Hit Dice 12 or more), and its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. It also gains a smite evil attack, allowing it to deal extra damage once per day equal to its Hit Dice (maximum +20) with a single melee attack against an evil foe. This benefi t replaces the remove disease class feature gained by a standard paladin at 6th level. From now on, whenever the paladin gains a standard paladin level that allows her to use remove disease more frequently, she gains the indicated number of uses per week minus 1 (1/week at 9th level, 2/ week at 12th level, and so on).
    7 Drakken Familar (DrM 12) Wilderness Companion (UA58) elf (RotW 157) Wizard 1 6 5 2 4 scribe scroll Drakken Familar (DrM 12): Your familiar is a drakken version of a normal animal (see the sidebar on page 107). It gains the dragonblood subtype and all the benefi ts of being a familiar, except as described below. When your familiar would normally gain the ability to deliver touch spells, it gains a breath weapon instead. This breath is a 15-foot cone of fire, usable once per hour, that deals a number of points of damage equal to 1d6 + twice your class level (levels of different classes that are entitled to familiars stack for this purpose). A successful Refl ex save (10 + 1/2 your total class levels for determining the familiarís abilities) halves the damage dealt. When your familiar would normally gain the ability to speak with animals of its kind, it instead gains the ability to speak with creatures of the dragon type.

    Generalist Wizardry: A 1st-level elf wizard begins play with one extra 1st-level spell in her spellbook. At each new wizard level, she gains one extra spell of any spell level that she can cast. This represents the additional elven insight and experience with arcane magic. The elf wizard may also prepare one additional spell of her highest spell level each day. Unlike the specialist wizard ability, this spell may be of any school. This substitution feature replaces the standard wizardís ability to specialize in a school of magic.

    Wild Companion: A sorcerer or wizard might desire a more durable companion to accompany him on excursions into the wilderness.Gain Animal companion (as druid; treat sorcerer or wizard as a druid of half his class level). Lose Familiar.
    8 High One Warrior-Wizard Substitution (champions of Valor web p.5) 2 6 5 2 5
    Wizardly Smiting (Su): At 2nd level, a High One warrior-wizard can smite evil as a paladin (see page
    44 of the Playerís Handbook). Her wizard levels stack with her paladin levels for the purpose of determining
    how many times per day she can use this ability. This benefit replaces the 1st-level spell that a standard
    wizard gains at 2nd level. From this point forward, the character has one fewer 1st-level spells that she can
    prepare per day than a standard wizard does.
    9 Wizard 3 7 6 3 5 natural bond
    10 High One Warrior-Wizard Substitution (champions of Valor web p.5) 4 7 6 3 6
    Reduce Armor Hindrances (Ex ) : The HighOne warrior-wizardís training in spellcasting allows herto ignore some of the hindrances of armor. The arcanespell failure chance imposed by her armor is reducedby 20% (minimum 0%). Thus, she can wear light armorwithout penalty, or medium or heavy armor withreduced penalties.This benefit replaces the 2nd-level spell that a standardwizard gains at 4th level. From this point forward,the character has one fewer 2nd-level spells that shecan prepare per day than a standard wizard does.
    11 High One Warrior-Wizard Substitution 5 7 6 3 6
    Familiar Mount: If a High One warrior-wizard has access to a special mount based on her paladin levels, this creature gains the characteristics of a familiar as well as those of a paladin mount. The High One warrior-wizard must dismiss her familiar (if she has one) to gain this benefit, but she takes no penalties for doing so. She then uses her wizard level to determine the natural armor bonus, Intelligence, and special abilities that her familiar should have and applies those to her special paladin mount. Her High One warriorwizard levels count as wizard levels for this purpose. The mountís natural armor bonuses from both sources stack, and it gains the greater of the two Intelligence scores. Thus, the mount has all the abilities of a special mount appropriate to the characterís paladin level and a familiar appropriate to her wizard level. Bonuses of the same type do not stack, except as noted above, and the mount cannot gain the same ability twice; it takes the better version to which it is entitled. The High One warrior-wizard does not lose experience points if the familiar mount is killed because she can summon a new one according to the rules given for paladins. This benefit replaces the bonus feat that a standard wizard gains at 5th level.
    12 Wizard 6 8 7 4 7 Initiate of Nobanion ( Champions of Valor, p. 31) [Initiate]
    13 Wizard 7 8 7 4 7

    14 Wizard 8 8 7 4 8

    15 Wizard 9 9 8 5 8 Devoted Tracker (Complete Adventurer, p. 108) [General] get tempest breath on unicorn
    16 Wizard 10 9 8 5 9

    17 Wizard 11 9 8 5 9

    18 Wizard 12 10 9 6 10 natural bond
    19 Wizard 13 10 9 6 10

    20 planar wizard 14 10 9 6 11
    "Enhanced Magic (Su): A 14thlevel planar wizard learns how to channel the essence of a specific planeís enhanced magic trait through her spells. Upon gaining this ability, the wizard must choose a specifi c plane that she has visited (other than the Material Plane). Three times per day, the wizard may spend a standard action to channel that planeís magical essence. The next spell she casts (if cast within 1 minute) is enhanced as if she were casting it on that plane, applying any magic traits normal to that plane. This ability doesnít apply any other planar magic traits to the wizardís spells, such as wild magic or impeded magic. For example, a planar wizard who chose to channel the essence of the Elemental Plane of Fire would maximize and enlarge the next spell she cast after activating this ability (as if she had applied the Maximize Spell and Enlarge Spell meta magic feats, but without adjusting the spell slot used), as long as that spell has the fire descriptor. This benefi t replaces the 7th-level spell slot gained by a standard wizard at 14th level. From now on, the wizard can prepare one less 7th-level wizard spell than indicated on Table 3Ė18, page 55 of the Playerís Handbook."


    Firebreathing celestial unicorn, and a buttload of smites

  6. - Top - End - #66
    Orc in the Playground
     
    Macabaret's Avatar

    Join Date
    Aug 2012
    Location
    MN, USA
    Gender
    Male

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Have we any updates from prospective judges?

    On another note, are there any particular ingredients that interest the peanut gallery for future rounds? I have ideas of my own, but I'm always willing to entertain other notions.

  7. - Top - End - #67
    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    I'm still interested in seeing a challenge that requires particular weapons or armor but forbids proficiency in them.

  8. - Top - End - #68
    Orc in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by Macabaret View Post
    Have we any updates from prospective judges?

    On another note, are there any particular ingredients that interest the peanut gallery for future rounds? I have ideas of my own, but I'm always willing to entertain other notions.
    My tentative and admittedly stupid suggestion is the Truespeak skill check. Besides the Truenamer itself who is an intruguing mess, you have the various Truename-related spells that could work for other classes, and several PrCs that require Truespeak that don't necessarily require the player to start with Truenamer levels.

  9. - Top - End - #69
    Bugbear in the Playground
    Join Date
    Dec 2017
    Location
    Karrnath
    Gender
    Female

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    I started Judging, but something came up which robbed me of time on Wednesday. Still working on it though
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  10. - Top - End - #70
    Barbarian in the Playground
     
    ElfPirate

    Join Date
    Sep 2018

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    This may be me living up to my username, but I'd kinda like to see something with Symbiotic Creature.

    Maybe Symbiotic Creature template + Human Heritage feat -- natural attacks (not married to that omission, but Human Heritage opens up a lot of possibilities for Symbiotic Creature)

    Or Symbiotic Creature -- Human Heritage + Skills (focusing on the skill-boosting aspect of the template while closing off the options provided by Human Heritage)

    Or something else cool. I'm not super attached to either of the above, but I do think Symbiotic Creature would make for a varied and memorable round.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.
    Optimization Trophies

  11. - Top - End - #71
    Ogre in the Playground
     
    Beholder

    Join Date
    Nov 2015
    Location
    A Sauna in Hell
    Gender
    Male

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by PoeticallyPsyco View Post
    This may be me living up to my username, but I'd kinda like to see something with Symbiotic Creature.

    Maybe Symbiotic Creature template + Human Heritage feat -- natural attacks (not married to that omission, but Human Heritage opens up a lot of possibilities for Symbiotic Creature)

    Or Symbiotic Creature -- Human Heritage + Skills (focusing on the skill-boosting aspect of the template while closing off the options provided by Human Heritage)

    Or something else cool. I'm not super attached to either of the above, but I do think Symbiotic Creature would make for a varied and memorable round.
    Human Heritage can only be taken at level 1, and Symbiotic Creature would arguably override its type change because of that.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

  12. - Top - End - #72
    Barbarian in the Playground
     
    ElfPirate

    Join Date
    Sep 2018

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by MisterKaws View Post
    Human Heritage can only be taken at level 1, and Symbiotic Creature would arguably override its type change because of that.
    I was thinking Human Heritage to make more things qualify for Symbiotic Creature1 in the first place, but that's a good point: we'd definitely need a ruling as to whether the total creature needs to meet the prerequisites of guest's feats (received as bonus feats), and if so whether that includes 1st level only feats.


    1: and if the host has Human Heritage, it doesn't matter whether it loses the copy of the feat from the guest (if the guest had it too), because it definitely still qualifies for its own. At least, I think that's the most obvious interpretation.
    Last edited by PoeticallyPsyco; 2019-08-17 at 11:44 PM.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.
    Optimization Trophies

  13. - Top - End - #73
    Orc in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by MisterKaws View Post
    Human Heritage can only be taken at level 1, and Symbiotic Creature would arguably override its type change because of that.
    Symbiotic Creature would be an interesting ingredient though. I'd consider cooking with it.

  14. - Top - End - #74
    Bugbear in the Playground
    Join Date
    Dec 2017
    Location
    Karrnath
    Gender
    Female

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Arcane Archer + War Domain - Elf
    Quote Originally Posted by Zaq View Post
    I feel like telling the ghost of Gary Gygax to hold your beer is a good way to suddenly stop being the GM, but I have to admit that this would probably be remarkably effective. At what, I dunno, but effective.
    Quote Originally Posted by Zombulian View Post
    I am continually astounded by how new you are here in contrast to how impressive your mind is.

  15. - Top - End - #75
    Ogre in the Playground
     
    Beholder

    Join Date
    Nov 2015
    Location
    A Sauna in Hell
    Gender
    Male

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by Falontani View Post
    Arcane Archer + War Domain - Elf
    Half-Drow is a thing, so that's not much of a restriction.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

  16. - Top - End - #76
    Halfling in the Playground
     
    AssassinGuy

    Join Date
    Aug 2019

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Intimidation + Ninja (or anything really) - Zhentarim Fighter.

    Wizard + Fighter - Full BAB PrCs

    Assassin + Exotic Weapon - Rogue (harder mode: -Any base class with Sneak Attack or similar)

    Any sort of challenge that restricts use of the core book classes and/or PrCs.

  17. - Top - End - #77
    Barbarian in the Playground
     
    ElfPirate

    Join Date
    Sep 2018

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Side Note: The way Symbiotic Creature works with LA is beyond abusable (epic level character guested onto an ECL 1 character for +1 LA, I'm looking at you), but the rules for calculating its CR are much more reasonable (as long as you can't take it multiple times).
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.
    Optimization Trophies

  18. - Top - End - #78
    Orc in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by PoeticallyPsyco View Post
    Side Note: The way Symbiotic Creature works with LA is beyond abusable (epic level character guested onto an ECL 1 character for +1 LA, I'm looking at you), but the rules for calculating its CR are much more reasonable (as long as you can't take it multiple times).
    It would be pretty simple and reasonable to rule that you could only combine L1 characters in a contest involving Symbiotic Creature.

  19. - Top - End - #79
    Orc in the Playground
     
    Macabaret's Avatar

    Join Date
    Aug 2012
    Location
    MN, USA
    Gender
    Male

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by weckar View Post
    I'm still interested in seeing a challenge that requires particular weapons or armor but forbids proficiency in them.
    This has left me with something of an intriguing thought ... but I don't think people would like it much. Mwhahahaha....

  20. - Top - End - #80
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Thumbs up Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    I have another suggestion for a future round: Arctic Priest feat (Fr) + Priest of the Waste feat (Sa) - Cleric.

    Saying that someone reading RAW differently than you is "home brewing or house ruling, but that's fine" doesn't make you right, it just makes you seem pompous.

  21. - Top - End - #81
    Troll in the Playground
     
    RogueGuy

    Join Date
    Aug 2014

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by Thurbane View Post
    I have another suggestion for a future round: Arctic Priest feat (Fr) + Priest of the Waste feat (Sa) - Cleric.
    In that vein, greenbound summoning -druid would be fun

    Also, the spell templates from dragon compendium - arcane casters

  22. - Top - End - #82
    Ogre in the Playground
    Join Date
    Nov 2010

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by Macabaret View Post
    This has left me with something of an intriguing thought ... but I don't think people would like it much. Mwhahahaha....
    Arcane Casting + Heavy Armor - Heavy Armor Proficiency? :P

  23. - Top - End - #83
    Ogre in the Playground
     
    Beholder

    Join Date
    Nov 2015
    Location
    A Sauna in Hell
    Gender
    Male

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by weckar View Post
    Arcane Casting + Heavy Armor - Heavy Armor Proficiency? :P

    And then watch as people pull ways to Still spells out of their asses.
    Quote Originally Posted by noob View Post
    Honestly the fastest way to make a paladin fall is to cast the grease spell or to trip the paladin.

  24. - Top - End - #84
    Orc in the Playground
     
    Macabaret's Avatar

    Join Date
    Aug 2012
    Location
    MN, USA
    Gender
    Male

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    How fares the judging process?

  25. - Top - End - #85
    Orc in the Playground
     
    Macabaret's Avatar

    Join Date
    Aug 2012
    Location
    MN, USA
    Gender
    Male

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    UPDATE
    I have heard from our prospective judge. There has been ... well, stuff, that has happened. (I won't go into any of it here.) We've all been there a time or two, I'm sure, when life just happens, so I'm sure you can all sympathize. As a result, judging will be severely delayed.

    That said, we have room for more than one judge here. If anyone else would like to step in as a judge, we certainly welcome your input. No experience necessary.

  26. - Top - End - #86
    Orc in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    I'd like to have a go at judging. Anyone got any tips for me before I start going through each of the entries in detail?

  27. - Top - End - #87
    Bugbear in the Playground
     
    DeTess's Avatar

    Join Date
    May 2017
    Gender
    Female

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by pabelfly View Post
    I'd like to have a go at judging. Anyone got any tips for me before I start going through each of the entries in detail?
    Thanks for stepping up!

    If I where you, I'd create a basic grading guideline somewhere, or steal one from a previous judge. You don't even need to share it, but it helps with keeping your judging consistent in my experience.
    Jasnah avatar by Zea Mays

  28. - Top - End - #88
    Barbarian in the Playground
     
    ElfPirate

    Join Date
    Sep 2018

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by pabelfly View Post
    I'd like to have a go at judging. Anyone got any tips for me before I start going through each of the entries in detail?
    Uh, let me see. I still don't have a hard and fast system for when I'm judging (typically I go with some variation on "detailed analysis for every category, but ultimately go with my gut for the final score in each"), but here's a couple of tips:

    As a rule, the more detail you go into the happier the contestants are. You have to balance this with how much time you're willing to sink into it as well as how much detail you actually need to explain your score (one thing I've often seen is a (+0) or (-0) after details that were worth mentioning but didn't actually affect the score, to make that perfectly clear).

    As mentioned above, consistency is pretty important.

    Oh! One tip that is a little less intuitive. The Power category is a more a measure of optimization than raw power; you don't give wizards a 4-5 by default and fighters a 1-2 by default, even spellcasting is as a rule far more powerful and versatile than swordplay. It is however fair to judge a build's Power based on it's utility (social, exploration, traps, etc.) in addition to its combat prowess. It's also fair to dock points for a build that's weak for a significant chunk of its career (level brackets) even if it's 'sweet spot' is really strong.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.
    Optimization Trophies

  29. - Top - End - #89
    Orc in the Playground
     
    ElfWarriorGuy

    Join Date
    Apr 2019

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Quote Originally Posted by PoeticallyPsyco View Post
    Oh! One tip that is a little less intuitive. The Power category is a more a measure of optimization than raw power; you don't give wizards a 4-5 by default and fighters a 1-2 by default, even spellcasting is as a rule far more powerful and versatile than swordplay. It is however fair to judge a build's Power based on it's utility (social, exploration, traps, etc.) in addition to its combat prowess. It's also fair to dock points for a build that's weak for a significant chunk of its career (level brackets) even if it's 'sweet spot' is really strong.
    Your whole post was full of really good advice and this bit in particular solved the question of how I'd score for power, which I was trying to work out.

  30. - Top - End - #90
    Barbarian in the Playground
     
    ElfPirate

    Join Date
    Sep 2018

    Default Re: Junkyard Wars XXVI: RSL + ACF - PrCs

    Happy to help!
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.
    Optimization Trophies

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •