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  1. - Top - End - #1
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    sleepyhead's Avatar

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    Default Wizard of Oz d&difed [PEACH]

    There were comment about it so I should mention that this isn't meant to be balanced exactly. Some races are stronger then others and that's okay.

    Thinking about this for a bit figured I'd get it down somewhere.

    Strawmen- warforged subrace
    Strawmen farmed during war then got freedom to do whatever after it was over, many got decommissioned for work of other races
    Ability Score Increase. Your Dexterity score increases by 2.
    Farmers weapon training You gain proficiency using sickles and pitchforks.
    Damage Resistances You are resistant to bludgeoning and piercing from nonmagical weapons.
    Damage Vulnerabilities You are vulnerable to fire
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    Pitchfork 2 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)


    Winged Monkey
    Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
    Age. Winged Monkeys reach maturity by age 3. Compared to humans, flying monkeys don’t usually live longer than 14 years.
    Alignment. Tend to be lawful and often very between good and evil.
    Size. Your size is small.
    Speed. Your base walking speed is 25 feet.
    Flight. You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.
    Languages. You can speak, read, and write Common.
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    China Persons WIP
    Ability Score Increase. Your Dexterity score increases by 2, and your charisma score increases by 1, your Strength score is decreased by 6 and your Constitution by 6.
    Porcelain Resilience. You were created to
    have remarkable fortitude, represented by the
    following benefits:
    • You have advantage on saving throws against
    being poisoned, and you have resistance to
    poison damage.
    • You are immune to disease.
    • You don’t need to eat, drink, or breathe.
    • You don't lose heath when leveling up based on a negative Constitution score
    Fragile Nature. Whenever you gain health based off level you always gain the minimum amount of health.
    Age. China People reach maturity similar to humans. They stop aging at their prime.
    Alignment. Tend to be lawful and neutral.
    Size. Your size is tiny.
    Speed. Your base walking speed is 25 feet.
    False Appearance. While a China Person remains motionless, it is indistinguishable from an ordinary porcelain doll.
    Mendable. You heal from a mending spell. Gain health normally from spells like cure wounds.
    Languages. You can speak, read, and write Common.
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    Spells

    Bubble
    2nd-level conjuration
    (Bard, Sorcerer, Wizard)
    Casting Time: 1 action
    Range: Touch
    Components: V, S
    Duration: Up to 10 minutes
    Target gets surrounded in a floating bubble caster can move the bubble 30ft in any direction with a bonus action. The target must succeed on a Strength saving throw or be bubbled for the duration. At the end of each of its turns, the target can make another Strength saving throw. On a success, the spell ends on the target.

    The bubble can carry an additional creature with higher spell slots spent 3rd level for 2, 4th level for 3, and 5th for 4.
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    Last edited by sleepyhead; 2019-07-23 at 11:48 PM.
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  2. - Top - End - #2
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    JNAProductions's Avatar

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    Default Re: Wizard of Oz d&difed [PEACH]

    So, yeah. Always-on Rage is far too good as a racial, and as a SUBRACE feature? Good lord!

    Winged Monkey feels underpowered.

    Bubble is unclear. When do they make the saving throw? What's the range on the bubbles? Because right now, it looks like one failed Strength Save lets you move someone up to 3,000'. Possibly straight up.
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    Default Re: Wizard of Oz d&difed [PEACH]

    Yeah forgot to mention this isn't suppose to be balanced per say just most thematic to the stories/movies(mostly movies). Slashing seems like it would be okay to remove just a bit tedious to keep track of.

    Winged Monkey feels underpowered.
    They are basically aarakocra with less languages and small size, but I agree.
    I'll try to whip up something neat for them.

    Also more saves for those who have been bubbled.
    Last edited by sleepyhead; 2019-07-23 at 11:31 PM.
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    Default Re: Wizard of Oz d&difed [PEACH]

    strawmen-
    Damage Resistances You are resistant to bludgeoning and piercing from nonmagical weapons.
    I think that at lower level it's broken, though I understand the fluff


    flight also is a big deal



    the procelain ok-ish?



    well, if it'sshouldn't be balanced. how would you like us to review it?
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    Default Re: Wizard of Oz d&difed [PEACH]

    Quote Originally Posted by igordragonian View Post
    well, if it'sshouldn't be balanced. how would you like us to review it?
    Yeah I was think about this and I have no clue. I kinda just put myself into a corner. Guess how accurate it is and/or how I could improve things.


    On flight most people seem to think it's alright JNAProductions even suggested the winged monkeys were underpowered.
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    Default Re: Wizard of Oz d&difed [PEACH]

    Quote Originally Posted by JNAProductions View Post
    So, yeah. Always-on Rage is far too good as a racial, and as a SUBRACE feature? Good lord!
    So I was thinking and would making it so they couldn't wear armor would make up for this? Ik they could rank it up with magic if they went caster but, this would allow for the Strawmen to be able to be martial characters if they are only taking half damage right?
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    Default Re: Wizard of Oz d&difed [PEACH]

    Quote Originally Posted by thisdude9001 View Post
    So I was thinking and would making it so they couldn't wear armor would make up for this? Ik they could rank it up with magic if they went caster but, this would allow for the Strawmen to be able to be martial characters if they are only taking half damage right?
    No. That's just straight-up too powerful a racial feature to give. Lacking armor is minor for a lot of people, a difference of 0-3 points of AC (and when your AC ain't the highest, a few points don't matter) for ridiculous damage mitigation.
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