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Thread: Character Development
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2019-07-29, 11:09 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Character Development
Originally Posted by Great DragonOriginally Posted by Tawmis
Races
asking for more PCs in that kind of game, so Characters that are based on this that are already fully done and fleshed out can go there.
Undeveloped SW PCs can go here.
Ok. This is the thread for posting general Character ideas, and getting assistance in making a concept into a PC.
Please include which RPG system you want the Character to be in, at least for mechanical related stuff.
At least Race:
Class, and (5e D&D) Background, if chosen.
For making Tawmis' task a little easier, please also include gender and as much about their Personality as possible.
******** ********** *********
Dropping in completed Characters for others to share, is perfectly fine.
Some fine ideas
Here
Last edited by Great Dragon; 2019-07-29 at 11:28 PM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-07-29, 11:19 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Character Development
I look forward to this thread hopefully taking off like a rocket!
Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2019-07-30, 01:51 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Character Development
As am I. Sadly, it doesn't seem likely.
Here is some more about Maul.
I'll edit in the Crunch for Maul when on my Tablet. Done !
Spoiler: SCARY
Maul
(Vriellimor) * Wookiee (m) Ht 6’1” Wt 226
Start Str 18 Dex 18 Con 18 Int 14 Wis 12 Cha 12
+4 Str -2 Dex -2 Wis -2 Cha
Str 22 Dex 16 Con 19 Int 14 Wis 10 Cha 10
Wookiee Rage: (Swift) (Lasts 5+Con mod rounds. +4 Str, +2/level vitality,
+2 vs For and Will saves. -2 AC.
Cannot use anything Skills/Feats/Features requiring patience.
After has -2 Str and Dex and cannot run or Charge for the same amount of time the Rage lasted.)
Extraordinary Recuperation: Regain 2+con vitality per hour. Regain 2 Wounds per day of rest
Sith Hunter
(01) Force Training Control * Defense (+1 Dodge; reaction?) Feat: Two Weapon Fighting.
Wounds 18 * Vitality 14 (1d10 +4) * Defense +3 * Rep +1
For 2 + 4 Con = 6 * Ref 2 +3 Dex = 5 * Will 1 +0 Wis = 1
AC 10 + 3 def + 3 dex = 16.
Skills (4+2 /lv) Climb 4 + 6 str +2 Race = 12 * Intimidate 4 + 6 Str + 4 Race = 14 *
Pilot 4 + 3 Dex = 7 * Move Silently 4 + 3 Dex = 7
Force Skills: Battlemind Cost 2 + bonus vitality. (move) 4 ranks + 4 Con = 8
(1-4) +1 to hit * (5-14) +2 to hit (15-24) +3 to Hit (25-34) +4 To Hit (35+) +5 to hit.
Force Stealth (Full) 4 + 0 Cha = 4 * Sets DC to detect. Lasts 10 minutes. Costs 2 vitality.
BaB 1 +6 = 7 TWF 5/5+ 6 Str = 11/11 * Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
(02) Bonus Feat b[]Force Rage[/b] (Swift) (Lasts 5+Con rounds.
+4 Str, +2/level vitality, +2 vs For and Will saves. -2 AC
Cannot use anything Skills/Feats/Features requiring patience. +1 Dark Side Point.
Does not stack with Wookiee Rage)
Wounds 18 * Vitality 24 (2d10 +4) * Defense +3 * Rep +1
For 3 + 4 Con = 7 * Ref 3 +3 Dex = 6 * Will 2 +0 Wis = 2
AC 10 + 3 def + 3 dex = 16.
Skills: Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 8
Force Skills: Battlemind 5 + 4 Con = 9 * Force Stealth 5 + 0 Cha = 5
BaB 2 +6 = 8 TWF 6/6+ 6 Str = 9/9 * Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
(03) Force Training Alter * Feat: Power Attack
Wounds 18 * Vitality 34 (3d10 +4) * Defense +3 * Rep +1
For 3 + 4 Con = 7 * Ref 3 +3 Dex = 6 * Will 2 +0 Wis = 2
AC 10 + 4 def + 3 dex = 17.
Skills Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 7
Force Skills: Battlemind 6 + 4 Con = 10 * Force Stealth 6 + 0 Cha = 6
Enhance Ability (attack) Lasts one minute 4 + 4 Con = 8
Str or Dex (15-19) +2 (20-24) +4 (25-29) +6 (30+) +8
BaB 3 +6 = 9 TWF 1/1+ 6 Str = 7/7 * Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
PA/TWF -2/-2 + 6 = 4/4 * Add 6 damage per hit.
(04) Force Training Sense * ASI +1 Con
Wounds 19 * Vitality 44 (42d10 +4) * Defense +3 * Rep +1
For 4 + 4 Con = 8 * Ref 4 +3 Dex = 7 * Will 2 +0 Wis = 2
AC 10 + 4 def + 3 Dex = 17.
Skills: Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 8
Force Skills: Battlemind 7 + 4 Con = 11 * Force Stealth 7 + 0 Cha = 7
Enhance Senses 4 + 0 Wis = 4
BaB 4+6 = 10 TWF 2/2+ 6 Str = 8/8 *
Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
PA/TWF -2/-2 +6 = +4/+4 * Add 8 damage per hit.
(05) Increased Lightsaber Damage 3d8
Wounds 18 * Vitality 54 (5d10 +4) * Defense +3 * Rep +2
For 4 + 4 Con = 8 * Ref 4 +3 Dex = 7 * Will 3 +0 Wis = 3
AC 10 + 5 def + 3 dex = 18
.
Skills: Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 8
Force Skills: Battlemind 8 + 4 Con = 12 *
Force Stealth 8 + 0 Cha = 8
Enhance Ability 6 + 4 Con = 10 *
Force Stealth 6 + 3 Dex = 9
BaB 5 +6 = 11 TWF 3/3 + 6 Str = 9/9 *
Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
PA/TWF -2/-2 +6 = 4/4 * Add 10 damage per hit.
(06) Feat: Pilot Starfighter
Wounds 18 * Vitality 64 (6d10 +4) * Defense +3 * Rep + 2
For 5 + 4 Con = 9 * Ref 5 +3 Dex = 8 * Will 3 +0 Wis = 3
AC 10 + 5 def + 3 dex = 18
Skills: Climb 5 + 6 str +2 Race = 13 * Intimidate 5 + 6 Str + 4 Race = 15 *
Pilot 5 + 3 Dex = 8 * Move Silently 5 + 3 Dex = 8
Force Skills: Battlemind 8 + 4 Con = 12 *
Force Stealth 8 + 0 Cha = 8
Enhance Ability 6 + 4 Con = 10 *
Enhance Senses 5 + 0 Wis = 5
BaB 6/1 + 6 str = 12/7 * TWF 4/4/-1+ 6 Str = 10/10/5 * Damage 4d4 +6 energy.
(18 damage per hit, average, and 22 max)
PA/TWF -2/-2/-3 +6 = 4/4/3 (+3 Battlemind)
Add 12 damage per hit.
Oh, and as a helpful aid, posters please put in whom they are directing their Request to:
Either (Great Dragon) or (Tawmis) before or in the Title of a spoiler.
(Please use full Title ID for me, as there are lots more "Dragon" members on the Forum)
Or just the RPG System in said Spoiler Title.
Legal Note: What's listed as public information (allowed on the Net) for a Topic, and the RPGs are mostly allowed.
Also, all posted content remains the intellectual property of the original Poster, with the understanding that use by others is allowed, but not for profit.
Try not to ask for any of the Novels, or anything involving specific cannon Characters.
Not only am I not familiar with them all; using anything from these isn't really allowed, even if mostly Fanfic.
Not fighting that Battle, thanks.
Links to Wiki-like sites welcome, please no downloads. If you have something in Google Docs/Drive - Cloud, etc - please convert to text and put that in a Spoiler. Not everyone has Access to those.
Thanks.
Here is a list: (limited, will Edit)
* Means I am not familiar with that.
Spoiler: List
SWd20 = Core, SW Saga*, SWd6*
SWR= Rebel Era*, SWbf= Battlefront.*
SWne = New Empire.* SW Edge* = Edge of the Empire.
KotoR 1* and 2* = Knights of the Old Republic
(some research needed)
SW Movies need the Episode Number, please.
SW1 = Menace, 2 = Clones, 3 = Revenge.
4 = New Hope, 5 = Strikes, 6 = Return
7 = Force Awakens, 8 = Last Jedi, and
9 = Rise of Skywalker* (not yet released)
Referencing Lore only:
R1 = Rebel One. HS = Han Solo.
***********
SR = Shadowrun. 1e, 2e, 3e, 4e, 5e, 2077.
CP = Cyberpunk. CpG = Generations.
STrpg = Star Trek*
oSt = Original Star Trek,
TNG = The Next Generation,
DS9 = Deep Space 9,
Voyager,
STe = Enterprise*,
STd = Discovery.*
FantasyD&D 0e* (anything before AD&D), 1e*, 2e*, 3x, 4e (learning), and 5e
(* Sure, I played most of these, but it's been a decade since I really did 3x, and lots longer for the rest.
I'd have to find the information again)
PF = Pathfinder 1e, as I don't have the new 2e.
DDC = Dungeon Crawl Classics.*
LL = Labyrinth Lord.*
ACK = Adventurer, Conquer, King.*
SuperheroSHd20 = Super Heroes*
M&M = Mutants and Masterminds,
Vv = Villains and Vigilantes*,
Champions*,
Masks*
Spectaculars*
CCVF = Capes, Cowls & Villains Foul*
MWwG = Macho Women with Guns*
N&S = Ninjas and Superspies*
BR = base Raiders*
DcH = DC Heroes*
MSH = Marvel Superheroes*
SC = Sentinel Comics*
WiP = Worlds in Peril
SpyTop Secret
more.....
Also, I tend to use Abilities and modifers as D&D 3x/5e.
So if wanting an RPG using something different, please let me know in advance. I'll do my best.
You can PM me Dice Rolls for Stats:
You can use (rollv)4d6(/roll) using [square braces] instead of (parentheses), note the "v" in the opening tag, this will display X separate results of rolling a Y-sided die and add them together in bold.
4d6, Reroll Ones only, and take best 3;
do that six times, and arrange as you like.
I'll look up the Race you choose - and I'll tell you their Ability Modifiers.
You can then pick Class/es
Get stuck? By all means ask me!
Email is fastest, but PM works.
*************Tawmis: If you have time: work your magic!
Spoiler: 5e D&D Noble NPC
Name: Emza Fiendreaper.
Female. Variant Human Alert Feat.
Ht 5'9" Wt 176 Eyes Blue Hair Black. Age 56.
Str 20 Dex 10 Con 20 Int 16 Wis 18 Cha 14
Race: Language: Celestial
Background: Noble. History (5 + 3 = 8) and Perception (5+ 4 = 10). Language: Sylvan.
Trait: While tolerant of most Fey, will hunt down any Evil creature.
Family Creed: "If I cannot rid the World of Evil, I will at least expunge of it what I can."
Ideals: Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Responsibility. Rule with wisdom. Defend those in my care. (Lawful)
Bond: The common folk must see me as a hero o f the people.
Flaw: In fact, the world does revolve around me.
(Backstory Idea: From a long line of Heroic individuals dedicated to keeping the World safe from Fiends.)
Skills: Insight (5 + 4 = 9), Persuasion (5 + 2 = 7).
Languages: Common; Undercommon, Abyssal, and Infernal.
ASIs +2 Str +2 Con.
Feats Great Weapon Master, Shield Master, Mage Slayer.
Class: Ancients Paladin 16th
Saving Throws: Wisdom 5 + 4 = 9 * Charisma 5 + 2 = 7
HP 225 (15d10 + 75)
AC 24 (18 + 2 magic + 4 shield)
Melee 6 +5 + 3 = 14 to hit times two * Damage: 1d10 (6) +5 str +3 magic
01 Divine Sense, Lay on Hands (75 hp)
02 Fighting Style: Protection
03 Divine Health; Nature’s Wrath. Turn the Faithless.
05 Extra Attack
06 Aura of Protection
07 Aura of Warding
10 Aura of Courage
11 Improved Divine Smite
14 Cleansing Touch
15 Undying Sentinel
SpellsFirst (4 slots) Compelled Duel, Shield of Faith, Wrathful Smite
Second (3 slots) Branding Smite, Find Steed, Locate Object.
Third (3 slots) Aura of Vitality, Crusader's Mantle, Revivify.
Fourth (2 slots) Aura of Life, Death Ward.
Equipment: +2 Adamantine Plate (calling), +2 shield (calling), +3 Longsword (calling), Portable Hole, Decanter of Endless Water, Boots of Spider Climbing, Neckless of Adaptation, Amulet of Proof from Detection and Location, Backpack, 10 days rations, Everlit Hooded Lantern.
Great !!Last edited by Great Dragon; 2019-09-05 at 07:18 PM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-08-07, 12:19 PM (ISO 8601)
- Join Date
- Jan 2019
Re: Character Development
I could definitely do with a hand. I have several concepts/things I like and have kind of sort of maybe narrowed it down in my own thread about the subject, but am struggling mechanically.
Here's the shape of things: it's a DnD 5e game involving 2 PCs, one of which is me, the other of whom is a ranger. They will be decent at melee (two short sword fighting) and great at things like stealth and survival. We are using point buy for stats.
Classes I am particularly fond of are fighters, bards, sorcerers and druids. Paladins, warlocks and wizards are ok. The character needs to have social skills (say Cha 14+ and Persuasion min), as well as be ok at holding their own in melee - after all, with only two of us it's likely that he'll get pounced on at some point. He should probably be able to neutralise traps and locks. Oh, and a little healing ability probably wouldn't go amiss in case the ranger falls over.
In terms of races I would prefer human (either kind), elf or half-elf. We're starting at level 1, so a single class concept would be good. And if possible I'd rather avoid silly things like staff and shield, dagger and shield, or stuff that just generally doesn't look that cool. I'm sorry - I'm shallow!
Is this at all feasible or am I asking too much?
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2019-08-08, 01:58 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Character Development
@Jaryn: Thank you very much for posting !!!
Ok. Let me see what I can do.
Point Buy options:
Power: 15, 15, 15, 08, 08, 08.
Good: 15, 15, 11, 10, 10, 10
Balanced: 13, 13, 13, 12, 12, 12.
Spoiler: Ranger PC
I'm going to assume that negative modifiers are kinda not wanted, here.
So, go withBalancedGood Option.
Forest Gnome
+2 to Int and +1 Dex. Advantage on Int, Wis, and Cha Saves.
Str 10 Dex 16 Con 15 Int 13 Wis 10 Cha 10
Background: Personally, I'd avoid Outlander, since double stacking Food Gathering (which the DM can limit to terrain based on either Home or Favored Region, or perhaps one Gathering applying in each) isn't really needed with only two PCs. It can still be used, just offering some non-standard options.
Good picks:
Folk Hero (Robin Hood type)
Soldier (Scout type)
Class skills: two from Background.
Stealth, Perception, and Survival
(Remember that a duplicate skill can be exchanged for a different skill)
Favored Terrain: Player Choice.
Favored Enemy: Goblinoids and Kobolds.
Class: Two Weapon Fighting Style.
Bonus Feat: Duel Wielder (allows double Rapiers with TWF for 1d8+2 damage per hit)
Languages: Gnomish (race) Common (free); Goblin (Race); Draconic (Class)
SubclassI'd go with either:
1) Hunter
2) Monster Slayer
3) Gloomestalker
For you, since your wanting a PC that has several Abilities contained within it, including healing, I have two PC options to choose from.
Spoiler: Your First option for PC
Take the Good option for Abilities.
The Power Option is going to really hurt Class Abilities and other skill based checks.
Bard, with either College of Valor (Inspiration to help a buddy hurt foes as well as the usual stuff) or College of Swords (use Inspiration for doing flashy moves - like Zoro - that actually benefit you)
For Race, I'd go with Half-Elf, +2 Cha
Put one 15 into Cha, for 17 total.
Now, for best results, put the second 15 into Dex and give it one of the +1 race bonuses, for 16 total.
Put 11 into Con and give it the other +1, for 12 total. And 10 in everything else.
Background: choose either Urchin (Sleight of Hand and Stealth) or Criminal/Spy (Deception and Stealth) for skills and Thieves Tools.
Personally, I would have swapped Disguise Kit and the Gaming Set between these two Backgrounds, since the Criminal having Disguise makes more sense. Ask your DM.
SkillsBackground: Stealth +1 skill.
Race: Perception, Insight
Class: Investigation, History, and Acrobatics.
Tools: Thieves Tools. Any three instruments.
Plus one from background.
Spoiler: Your Second option for PC
Now, this one I'm making a Powerhouse, but perhaps a little thick. Not easy to fool, though.
Power Option.
15+1 Str, 15+1 Con, and 15 Wis.
08 Dex, 08 Int and 08 Cha.
Variant Human Paladin. Subclass left to Player.
Background: Acolyte: Insight and Religion.
Common +2 Languages: Infernal and Abyssal.
Skills: Athletics and Persuasion
Great Weapon Fighting Style.
Bonus Feat: Great Weapon Master.
Equipment: Longsword and Light Crossbow, backup Warhammer, Chainmail, and Explorer's Pack.
Well, let me know what you think.Last edited by Great Dragon; 2019-08-12 at 09:25 AM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-08-08, 02:35 AM (ISO 8601)
- Join Date
- Jan 2019
Re: Character Development
Thank you, that's really helpful! One tweak and one question...
First off, the ranger player would like to be a forest gnome. Sorry - I really should have mentioned that at the beginning.
Secondly, I'm leaning towards the bard option. A Zorro-esque swords one sounds a little more fun - I just wanted to check that they would be resilient enough. Leather armour and Dex 16 is an AC of, what, 14? Hoping that's enough to get through first level 🙂
Edit: Good news - backgrounds are pretty customisable.Last edited by Jaryn; 2019-08-08 at 02:48 AM.
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2019-08-08, 05:43 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Character Development
Ok. I'll edit in Race when on my Tablet.
Done.
Secondly, I'm leaning towards the bard option. A Zorro-esque swords one sounds a little more fun - I just wanted to check that they would be resilient enough. Leather armour and Dex 16 is an AC of, what, 14? Hoping that's enough to get through first level 🙂
Edit: Good news - backgrounds are pretty customisable.
Here are two more options:
Spoiler: Sorcerer
Divine Soul. (XgE)
Good Abilities.
Race: Drow (female) +2 Dex (17) +1 Cha (16)
Spell attack +5. Spell DC 13
SkillsBackground: Survivor: Insight and Survival
Race: Perception
Class: Arcana, Religion.
(4th level) Drow High Magic.
Equipment: Dungeoneer's Pack, Light Crossbow, Rapier (race), Dagger. 5 gold.
Spells0 Fire Bolt, Message, Light, Mage Hand.
1 (2 slots) Mage Armor, Cure Wounds.
{I don't consider myself to be anywhere near Tawmis, when it comes to writing stories.}
But, here's an idea:
Spoiler: Fluff for RP
I have a connection to the Divine, but I am free from the restraints of any Church.
As told to me by my Mentor, who learned it from his, back beyond recorded History:
Everyone talks about how the Drow Fell.
All the Lolth Priesthood talks about is the Power she has and offers.
There are two things that neither talk about:
The first is, how Corellon has learned to temper his anger, and control his impatience, and come to care about the Elves overall.
The Second is, How Elistreaee defies her Mother, and yet remains independent of her Father. While never distancing herself from the Elven Race, and always seeking to bring the Drow back into the Light. Moonlight, at least.
So, you may ask "Which deity grants you're powers?" To which I reply: "I don't know."
Now, I go out into the World, and see if I can affect the Destiny of the Elves, while finding my own.
Spoiler: Warlock
Celestial. (XgE)
Good Abilities.
Variant Human: Spell Sniper feat.
Str 10 Dex 11 Con 16 Int 10 Wis 10 Cha 16
Background: (SCAG) Far Traveler.
Insight, Perception.
Class: Arcana and Religion.
Languages: Common (free), Celestial (race).
Spells0 Eldritch Blast, Green Flame Blade (SCAG)
1 (1 slot) Witch Bolt, Cure Wounds.Last edited by Great Dragon; 2019-08-12 at 09:23 AM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-08-08, 06:30 AM (ISO 8601)
- Join Date
- Jan 2019
Re: Character Development
How come spell sniper for the warlock? That's a feat I've never really paid any attention to.
Hmm - it feels to me that it's the skills and out of combat utility of the swords bard vs the slightly greater robustness of the celestial warlock (once I can get mage armour from that invocation at level 2).
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2019-08-08, 09:02 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Character Development
I didn't put the below in, because these were meant to be your PC/s, and so I left as much open for you to put in Backstory and personal Quirks and Goals;
While still showing the Mechanics behind how some of these things could help with the building of the PC's Personality.
But: I envisioned this Warlock as being the type that didn't want their Foes to easily escape, and the increased ranges to all but one of their known spells would help with this; especially Eldritch Blast, since at second level, they could take the Eldritch Spear Invocation for a 600' attack that ignored all but full cover.
Spoiler: Heh
People might wonder why I'm always nay-saying their various "powerful" PC builds, and then making one myself.
I'm actually not against optimized Characters, I'm against these being nothing else: Where they have no Backstory, or anything to make them different from any other member of either their Race or Class.
It's just as easy to make, say, a Hill Dwarf Celestial Warlock (making the appropriate changes) and take the Sniper feat at 8th or 12th level, depending on what you want before then.
Hmm - it feels to me that it's the skills and out of combat utility of the swords bard vs the slightly greater robustness of the celestial warlock (once I can get mage armour from that invocation at level 2).
Note: There are things in the books that I didn't list, since I am actually supposed to be limited to what is in the SRD, and I figured that most people would be able to look in the books for that information themselves.Last edited by Great Dragon; 2019-08-09 at 01:58 PM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
-
2019-08-11, 06:58 AM (ISO 8601)
- Join Date
- Jan 2019
Re: Character Development
Awesome, thank you! This is quite handy to see how mechanics can enhance a character.
I suspect we shall use these as inspiration for the final characters (as you mentioned, just putting our own final spin on the characters), but it's been super useful to have you talk through options with us 😁
Also: like the edits to the ranger!Last edited by Jaryn; 2019-08-13 at 06:00 PM.
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2019-08-15, 03:15 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Character Development
Here is something that I'm really having problems with. I got all the Mechanics figured out, but I'm terrible with Histories beyond just listing basic information.
So, while I would welcome Tawmis' magic touch, he seems rather busy right now.
As has been mentioned in (FR Homebrew) Ancient Realms, I'm working on a New Pantheon.
Right now, I could use some help with replacing Mystra as the Deity of Magic.
(I removed the Weave. Arcane Magic being Elemental and "Quantum" mechanical manipulation)
I'm not talking "Knowledge" Domain, just to make sure that's clear. (That's covered by a Lore Bard/Know Cleric Deity - details ASAP)
But, other than being the "Good" side of the Magic/Arcane Domain, I'm drawing a blank.
No Name. (Human, Half-Elf or Half-Orc)
(NG) Personality is very friendly and helpful. Wanting to make the World a better place with magic, but spells should serve a purpose.
Abusers of magic shall be punished.
(Possible Flaw)
Opposed to making Undead.
No History on how s/he became the Good Deity of Magic.
I've got lots of Arcane Casters, and I'm lucky no one has made an Arcane Cleric yet.
I'll keep pondering, and will edit in anything I can somehow come up with.
Thanks!!My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-08-18, 10:16 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Character Development
I tied her to your own character's origin to explain who she was better than.
There's also references to this kobold and this kobold.
This one is kind of short and sweet; but because it's tying to a module, I didn't want to take too many liberties with it.
I leave the mystery at the end open to tie to the module, or just be something else entirely!
It's also posted in my thread as well.
Enjoy!
================================================== =====
“Have you heard the news?” Vippi looked around to ensure others were not listening. Her emerald scales glistened like precious stones as several Kobolds leaned closer to see what she had to say. “Turn out,” she wiggled her finger, her high pitch voice drawing even more (perhaps intended?) attention towards her. “Ol’ Blezzel’top knows Naknak and Sindear!”
“Isn’t Sindear the one that got herself captured by Drow, or something?” Joo’kar, one of the Kobolds who had not originally been intended to hear the news, spoke up as he couldn’t help over hearing Vippi’s squeaky voice.
Vippi turned to face Joo’kar, an old friend of hers who had taken up guarding Silverstream’s treasure trove. Silverstream was an ancient Silver Dragon who had taking a liking to the Kobolds who swore loyalty to her after her arrival; her true name was Sruthairgid, but it was nearly impossible to pronounce with the way true Dragons used inflections.
“I hear that Drekekno is going to go after the Drow and try to rescue Sindear,” Vippi added, taking a seat on a jagged piece of stone, seeing a crowd gather around her. Drekekno was one of the few and exceptionally rare Dragonwrought; a Kobold, whose bloodline somehow directly ties into that of the Dragonkin – or so that’s how Kobolds explain it.
“I don’t see why Drekekno would risk his life for someone from a different tribe,” Puuntar jumped into the conversation. He had one eye (the other lost to a Displacer Beast) and that one eye always seemed to be unfocused on anything in particular.
“Because they came to us seeking help,” Vippi replied. “Apparently a war between Drow and Mind Flayers broke out in their home and spilled into their area of the cavern so they were forced to flee. Sindear was apparently captured by trying to do something heroic and save her ex-partner, who had managed to permanently turn himself invisible. So Drekekno, being the hero that he is, thought that her heroic deeds deem her as someone worth saving!”
“Didn’t you have a thing for Drekekno?” Crune, a golden scaled Kobold asked, popping up from around the corner to see this odd crowd that had gathered. “Does it bother you he’s going to rescue a female? What if they fall in love?”
Vippi laughed. “Me? Have feelings for Drekekno? The only feelings I have for him is admiration! You know me! I love everyone! If Drekekno ever needed me, he is a dear friend, nothing more – and I would always be there for him if he called on me.”
She pulled out a dagger and juggled it in the air. “That said, despite the fact that he’s a Dragonwrought, I am pretty sure I am better at everything he does!” She spun her dagger in the air, caught it by the hilt and threw it across the cavern so it stuck to a small piece of wood. “And what I can’t beat him in melee with,” her hands began to glow, “I was also born with magic!”
At this, everyone – having heard the same story about how she was better than Drekekno for the fiftieth time – quickly began to disperse.
“Wait! Come back! I still haven’t told you what else Ol’ Bleezel’top told me! About the passage in the mountain that he found! Come back!” But no one came back. Vippi did indeed love everyone; her genuine passion for her people allowed her to be close to everyone; and this allowed her to gather information that she shared with her guild; but sometimes couldn’t keep the secrets to herself and told anyone who would listen. She loved a good crowd. She would have made for an excellent bard in a another life.
“Fine,” she muttered to herself, sliding off the rock. She looked at her dagger and used the arcane magic that burned in her veins to call the dagger back to her. “I will go check out what’s in the cavern below by myself…”Last edited by Tawmis; 2019-08-18 at 10:19 PM.
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2019-09-16, 02:48 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Character Development
@Tawmis:
The Player was happy to get this.
Thanks !!!My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!