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  1. - Top - End - #1
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Location
    Durham
    Gender
    Male

    Default Setting Design Naming the Gods

    So i got a lot of pantheons and more within my setting that i am creating/writing up and one of the hardest bits that i have been having has been naming the deities and more so i've turned to the playground for ideas, assistance and more for naming along with suggestions for more things in there portfolio etc, and so forth.

    I'm debating Sacred Colours & Animals
    I'm also looking for thoughts and suggestions upon all sorts of Symbols for the various deities
    Also i need to give some gods aspects and/or different ways to be worshiped that shift the alignment focus.

    I've also not come up with names

    So here they are by 'Pantheon'

    Spoiler: Beasts / Beastfolk
    Show
    God of the Beasts : TN : Animal, Feather, Fur, Insect
    Adjective;
    Home;
    Favored Weapon; Shortspear
    Symbol; A Rearing Gryphon on an Emerald Background
    Sacred Animal; All Animals
    Sacred Colours; Green


    God of Centaurs & Minotaurs : NE : Animal, Evil, Ferocity, Protection, Solitude, Strength
    Adjective;
    Home;
    Favored Weapon; Greataxe
    Symbol; A horses head with long pair of pronged horns
    Sacred Animal; Cows and Horses
    Sacred Colours; Black and Tawny Brown

    God of Dogfolk etc. : LN : Animal, Fur, Glory, Heroism, Law, Loyalty
    Adjective;
    Home;
    Favored Weapon; Longsword
    Symbol; A disc with a dogs face along with a long dangling tail talisman
    Sacred Animal; All Canines from Coyotes, Foxes, Dogs, Wolves
    Sacred Colours; Auburn

    God of Bird : CN : Air, Animal, Chaos, Feather, Revelry, Wind
    Adjective;
    Home;
    Favored Weapon; Shortbow
    Symbol; Blue Feathers spreading out in the shape of a flower
    Sacred Animal; All birds
    Sacred Colours; Aero Blue

    God of Kitsune : CN : Arcane, Captivation, Chaos, Charm, Magic, Whimsy
    Adjective;
    Home;
    Favored Weapon; Naginata
    Symbol; An arcane symbol with 9 thin braid talismans dangling from it each tipped with a small brush
    Sacred Animal; Foxes
    Sacred Colours; Amber & Byzantine


    Spoiler: Dragon Deities
    Show
    X?, dragon god of good : LG : Dragon, Good, Judgement, Law, Life, Scalykind, Tactics, War
    Adjective;
    Home;
    Favored Weapon; Longsword
    Symbol; A dragon head in profile with a diamond eye
    Sacred Animal; Fruit & Metallic Dragons
    Sacred Colours; Diamond


    X?, dragon goddess of evil : LE : Dragon, Evil, Fear, Greed, Law, Scalykind, Tyranny, Trickery
    Adjective;
    Home;
    Favored Weapon; Heavy Flail
    Symbol; A group of 3 dragon heads in profile on a purple background
    Sacred Animal; Chromatic Dragons
    Sacred Colours; Purple


    Spoiler: Dark Elf Deities
    Show
    Brynn, freedom moonlight and song : CG : Chaos, Good, Life, Light, Moon, Nature, Night, Winter
    Adjective;
    Home;
    Favored Weapon; Elven Curve Blade
    Symbol; A large full silver moon with the one side in a dark crescent with a faint snowflake design
    Sacred Animal; Silver Striped Animals
    Sacred Colours; Silver

    X, beauty hedonism and fertility : CE : Chaos, Deception, Evil, Innuendo, Nature, Saurians, Scalykind, Trickery
    Adjective;
    Home;
    Favored Weapon; Elven Branched Spear
    Symbol; A flowering rose/mangrove tree
    Sacred Animal; Iguanas
    Sacred Colours; Cadmium Green

    X : LE : Ash, Blood, Caves, Curse, Evil, Hatred, Hubris, Law, Luck, Rage
    Adjective;
    Home;
    Favored Weapon; Scimitar
    Symbol; A black disc with a thin red edge
    Sacred Animal; Crickets
    Sacred Colours; Blood Red


    Spoiler: Dwarven Deities
    Show
    God of the Dwarves : LG : Ancestors, Friendship, Glory, Good, Judgement, Law, Repose
    Adjective;
    Home;
    Favored Weapon; Dwarven Waraxe
    Symbol; A Gold Scale
    Sacred Animal; Goat
    Sacred Colours; Gold, and White
    -

    God of Honour & War : LN : Honour, Law, Leadership, Legislation, Loyalty, Nobility, Tactics, War
    Adjective;
    Home;
    Favored Weapon; Dwarven Longhammer
    Symbol; A scroll crossed with an axe with a crown in the foreground
    Sacred Animal;
    Sacred Colours; White

    God of Craftsmen : CN : Artifice, Chaos, Education, Fortification, Knowledge,Protection, Toil
    Adjective;
    Home;
    Favored Weapon; Throwing Hammer
    Symbol; A Gold bee on a rampart or tower
    Sacred Animal; Beeís
    Sacred Colours; Gold & Steel

    God of Medicine : NG : Good, Growth, Healing, Knowledge, Medicine, Memory, Plant
    Adjective;
    Home;
    Favored Weapon; Dagger
    Symbol; A leaf with writing along it
    Sacred Animal; Sheep
    Sacred Colours; Green & Gold


    Spoiler: Elf Deity
    Show
    X? : CG : Primary God of Elves : Arcana, Chaos, Duels, Good, Life, Light, Magic, War
    Adjective;
    Home;
    Favored Weapon; Longsword
    Symbol; A 4 pointed star on a blue background producing gentle silver light
    Sacred Animal; Unicorn
    Sacred Colours;Blue & Silver
    -

    God of Wood Elves : CN : Animal, Fur, Chaos, Nature, Protection. Solitude
    Adjective;
    Home;
    Favored Weapon; Quarterstaff
    Symbol; A small shield symbol with a deer head in profile
    Sacred Animal; Deer & Woodpecker
    Sacred Colours; Green

    God of High Elves : NG : Good, Language, Redemption, Rune, Stars, Void
    Adjective;
    Home;
    Favored Weapon; Longspear
    Symbol; A star with a rune at each of its 5 points
    Sacred Animal; Horses
    Sacred Colours; Silver-White

    God of Nature & Weather : CN : Exploration, Growth, Law, Plants, Seasons, Travel, Weather
    Adjective;
    Home;
    Favored Weapon; Longbow
    Symbol; A cloud with gold vines making a ring.
    Sacred Animal; Falcon
    Sacred Colours; Gold

    God of Crafting : TN : Artifice, Earth, Education, Industry, Knowledge, Metal
    Adjective;
    Home;
    Favored Weapon; Light Hammer
    Symbol; An anvil with a rune upon it
    Sacred Animal; Stag
    Sacred Colours; Red Hot Iron, & Gold

    God of Community : LG : Community, Good, Home, Law, Redemption, Slavery
    Adjective;
    Home;
    Favored Weapon; Spiked Gauntlets
    Symbol; A red square with a whip on it
    Sacred Animal; Lynx
    Sacred Colours; Red

    God of War : CN : Blood, Chaos, Destruction, Murder, Resolve, Riot, Strength, War
    Adjective;
    Home;
    Favored Weapon; Longbow
    Symbol; A Topaz fist with blood on the knuckles
    Sacred Animal; Hound
    Sacred Colours; Electric Blue


    Spoiler: 'Generic' Deities
    Show
    God of Love : CG : Cham, Chaos, Good, Imagination, Love, Lust, Self-Realization
    Adjective;
    Home;
    Favored Weapon; Whip
    Symbol; A pair of swan making a heart
    Sacred Animal; Swans
    Sacred Colours; Salmon, & Cream

    God of the Moon : LN : Ancestors, Darkness, Flowing, Moon, Repose, Water
    Adjective;
    Home;
    Favored Weapon; Kukri
    Symbol; A full moon with water swirling around its edges
    Sacred Animal; Dolphins
    Sacred Colours; Silver & Jade

    God of the Sun : LG : Community, Day, Family, Fire, Light, Smoke, Sun
    Adjective;
    Home;
    Favored Weapon; Glaive
    Symbol; A bold gold sun with red edges
    Sacred Animal; Lion
    Sacred Colours; Red & Gold

    God of the Sea : ? : Ocean, Rivers, Storms, Water, Weather
    Adjective;
    Home;
    Favored Weapon; Trident
    Symbol; A pearl with a lightning bolt
    Sacred Animal; Rocs and Lionfish
    Sacred Colours; Pearl

    God of War : LN : Ambush, Duels, Glory, Heroism, Hubris, Law, Legend, Tactics Tyranny, War
    Adjective;
    Home;
    Favored Weapon; Estoc
    Symbol; A pair of crossed estocs over a scroll
    Sacred Animal; Boar & Velociraptor
    Sacred Colours; Cerulean

    God of the Grave/Death : TN : Catastrophe, Death, Destruction, Fate, Portal, Travel
    Adjective;
    Home;
    Favored Weapon; Scythe
    Symbol; A purple crow in silhouette, with gentle silver edges
    Sacred Animal; Crow
    Sacred Colours; Purple, and Silver

    Good God of Death : NG : Death, Friendship, Good, Protection, Purity, Resurrection
    Adjective;
    Home;
    Favored Weapon; Halberd
    Symbol; A white skull with a pair of coins on the eyes
    Sacred Animal; Beetles
    Sacred Colours; Black & White

    Evil God of Death : NE : Death, Evil, Fate, Fear, Luck, Plague
    Adjective;
    Home;
    Favored Weapon; Dagger
    Symbol; A rats skull with glowing green embers for its eyes
    Sacred Animal; Rats
    Sacred Colours; White & Green

    Mad Scholar : CN : Alchemy, Chaos, Insanity, Madness,Resurrection, Rune, Undead
    Adjective;
    Home;
    Favored Weapon; Heavy Mace
    Symbol; A rotted arm grasping an alchemist's flask
    Sacred Animal; Badger
    Sacred Colours; Orange & Purple

    God of Industry : ? : Artifice, Community, Construct, Cooperation, Industry, Knowledge, Thought
    Adjective;
    Home;
    Favored Weapon; Pickaxe
    Symbol; A stone open book
    Sacred Animal; Cats, Dogs, and Moles
    Sacred Colours; Slate Grey and Granite

    God of Strength : CG : Chaos, Competition, Freedom, Liberation, Storms, Strength, Weather
    Adjective;
    Home;
    Favored Weapon; Spiked Gauntlet
    Symbol; A spiked gauntlet grasping a storm cloud
    Sacred Animal; Seagulls, Iguanas
    Sacred Colours; Yellow

    God of Magic : LN : Arcane, Artifice, Divine, Education, Knowledge, Law, Legislation, Magic
    Adjective;
    Home;
    Favored Weapon; Dart
    Symbol; An hourglass with swirling sand
    Sacred Animal; ?
    Sacred Colours; Purple & White

    God of Corrupt Love : CE : Chaos, Charm, Corruption, Evil, Love, Lust
    Adjective;
    Home;
    Favored Weapon; Sabre Sawtooth
    Symbol; A silver sabre with pink gem stone on the pommel
    Sacred Animal; Gorillas, Pigs
    Sacred Colours; Pink & Silver

    God of Tyranny : LE : Evil, Fist, Nobility, Law, Leadership, Strength, Tyranny
    Adjective;
    Home;
    Favored Weapon; Greatsword
    Symbol; A black lion with a gold crown atop its head
    Sacred Animal; Tyrannosaurus Rex, Lion
    Sacred Colours; Gold & Black

    God of Cannibalism : LE : Cannibalism, Evil, Innuendo, Law, Slavery, Trickery
    Adjective;
    Home;
    Favored Weapon; Scorpion Whip
    Symbol; A heart on an iron stake
    Sacred Animal; Chickens, Salamanders
    Sacred Colours; Red, Cream, Black

    God of Torture : NE : Destruction, Evil, Fear, Restoration, Revelation, Torture
    Adjective;
    Home;
    Favored Weapon; Sap
    Symbol; A octagon cracked and almost looks to be crumbling
    Sacred Animal; Snakes, Spiders
    Sacred Colours; Green

    The Maimed God : CE : Chaos, Corruption, Entropy, Evil, Liberation, Self-Realization
    Adjective;
    Home;
    Favored Weapon; Pike / Ranseur
    Symbol; A severed foot with a broken shackle around the ankle
    Sacred Animal; Shrike
    Sacred Colours; Bone-White and Auburn Leather

    God of the Void : NE : Curse, Evil, Isolation, Luck, Truth, Void
    Adjective;
    Home;
    Favored Weapon; Heavy Crossbow
    Symbol; A pure matte black triangle
    Sacred Animal; Fireflies, Peacock
    Sacred Colours; Black, Midnight Purple, and Blue

    Illithid Moon Goddess : LN : Darkness, Moon, Night, Portal, Radiation, Travel, Truth
    Adjective;
    Home;
    Favored Weapon; Unarmed Strike
    Symbol; A crescent moon around a 4-points green star
    Sacred Animal; Cats
    Sacred Colours; Midnight Purple, Ruby Red


    Spoiler: Giants Deities
    Show
    Annamís, the Giants Forebringer : N : Education, Knowledge, Resolve, Strength
    Adjective;
    Home;
    Favored Weapon; Longsword or Longspear
    Symbol; A giantís head in profile with a scroll below it. The scroll is in the colour of the aspect it represents
    Sacred Animal; Goats
    Sacred Colours; Base(Grey). As the Hunger(Grey & Bile), As the Forge Father(Grey, Red, Orange), As the Frozen Hunter(Grey, Sky Blue), As the Uniter(Grey, Purple)

    As The Hunger; Neutral Evil : He gains the following Domains(Competition, Evil, Insanity, Madness)
    As Forge Father; Lawful Neutral : He gains the following Domains(Fire, Law, Metal, Tyranny)
    The Frozen Hunter; Chaotic Neutral : He gains the following Domains(Chaos, Destruction, Ice, Wards)
    As The Uniter; Neutral Good : He gains the following Domains(Community, Cooperation, Good, Healing, Medicine)


    Spoiler: Gnome Deities
    Show
    X?, gnome god of trickery and wiles : LG : Espionage, Good, Law, Loyalty, Redemption, Trickery
    Adjective;
    Home;
    Favored Weapon; Dagger
    Symbol; A badger in profile wearing a hood
    Sacred Animal; Badgers
    Sacred Colours; Silver and White
    -The head of the Gnomish Pantheon a god of trickery, good mirth, and more.
    -

    God of Malicious Will : LE : Ambush, Evil, Fear, Law, Trickery, Tyranny
    Adjective;
    Home;
    Favored Weapon; Gnome Hook Hammer
    Symbol; A bloody document/scroll
    Sacred Animal; Weasels & Cats
    Sacred Colours; Gold

    God of Magic : CG : Chaos, Divine, Good, Magic, Revelry
    Adjective;
    Home;
    Favored Weapon; Sling
    Symbol; A pan flute with runes along them
    Sacred Animal; Weasels and Rabbits
    Sacred Colours; Green, and Gold

    God of Earth : LN : Caves, Earth, Greed, Judgement, Law,
    Adjective;
    Home;
    Favored Weapon; Maul
    Symbol; A pile of coins with a magpie resting upon them
    Sacred Animal; Magpies
    Sacred Colours; Lavender & Black

    God of Crafting Gnomes & Halflings : LN : Aristocracy, Captivation, Honour, Language, Nobility
    Adjective;
    Home;
    Favored Weapon; Light Hammer
    Symbol; A disc with halfling along one edge and gnome along the other around a crown
    Sacred Animal; Prairie Dog
    Sacred Colours; Gold & Lavender


    Spoiler: Goblins Only Major Deity
    Show
    Kiiron God of the Goblins : CG : Fertility, War, Knowledge, Goblins, Good, Love, Life, Duels
    Adjective;
    Home;
    Favored Weapon; Longsword
    Symbol; An upright longsword with a wedding band along the blade crossing with a scroll
    Sacred Animal; Cows, Seals, and Dogs
    Sacred Colours; Green & Pink


    Spoiler: Halfling Deities
    Show
    God of the Halflings : CN : Chaos, Charm, Deception, Freedom, Liberation, Lust, Trickery
    Adjective;
    Home;
    Favored Weapon; Shortbow
    Symbol; A domino mask
    Sacred Animal; Rabbit, Sparrow
    Sacred Colours; Green
    -
    -

    Trade & Travel : LN : Fortification, Law, Legislation, Protection, Trade, Travel
    Adjective;
    Home;
    Favored Weapon; Light Crossbow & Hand Crossbow
    Symbol; A road leading to a gate
    Sacred Animal; Albatross, Pronghorn
    Sacred Colours; Green and Grey

    Stars : TN : Fate, Language, Luck, Seasons, Stars, Void, Weather
    Adjective;
    Home;
    Favored Weapon; Starknife
    Symbol; A night sky dotted with stars
    Sacred Animal; Bat, Cuckoo
    Sacred Colours; Green and Purple

    Cairn : NE : Cannibalism, Death, Decay, Evil, Plant, Undead
    Adjective;
    Home;
    Favored Weapon; Scimitar
    Symbol; Vines growing out of a decaying skull
    Sacred Animal; Vultures
    Sacred Colours; Crimson & Green


    Spoiler: Merfolk Deity
    Show
    Adro, merfolk deity of the sea : N : Nature, Oceans, Storms, Tempest, Water, Weather
    Adjective;
    Home;
    Favored Weapon; Trident
    Symbol; A dolphin leaping from the sea with storm clouds above
    Sacred Animal; Dolphins, Sharks
    Sacred Colours; Grey and Navy Blue

    Merfolk #2 : L : Air, Clouds, Deception, Espionage, Law, Trickery
    Adjective;
    Home;
    Favored Weapon; Ranseur
    Symbol; A pair of eels encircling a closed eye
    Sacred Animal; Eels, and Manta Rays
    Sacred Colours; Black and Sky Blue

    Merfolk #3 : C : Chaos, Community, Glory, Heroism, Family
    Adjective;
    Home;
    Favored Weapon; Horsechopper
    Symbol; An up raised shield
    Sacred Animal; Orcas, and Polar Bears
    Sacred Colours; Navy Blue & White


    Spoiler: Orc Deity
    Show
    X, orc god of storms and war : NE : Duels, Evil, Fear, Ferocity, Storms, Strength, War, Weather
    Adjective;
    Home;
    Favored Weapon; Greataxe
    Symbol; A flexing armoured arm
    Sacred Animal; Hogs
    Sacred Colours; Black & Green(For Women), Red(For Men)

    X-1 Hobgoblin : LE : Evil, Glory, Law, Legend, Resolve, Strength
    Adjective;
    Home;
    Favored Weapon; Battleaxe
    Symbol; A shining breastplate
    Sacred Animal; Baboons
    Sacred Colours; Orange and Purple

    X-2 Half-Orc : TN : Competition, Language, Repose, Runes, Souls, Strength
    Adjective;
    Home;
    Favored Weapon; Spear
    Symbol; A soul within a maze of words
    Sacred Animal; Goats and Reindeer
    Sacred Colours; Mahogany

    X-3 ; CE : Arson, Chaos, Community, Evil, Fire, Revelry
    Adjective;
    Home;
    Favored Weapon; Heavy Crossbow
    Symbol; A burning flaming home
    Sacred Animal; Gophers
    Sacred Colours; Red and Orange


    Spoiler: Lizardfolk/Kobold/Snake Deities
    Show
    X, : XX : ?
    God of the Kobolds : NE : Cannibalism, Evil, Saurian, Scalykind, Whimsy
    Adjective;
    Home;
    Favored Weapon; Dagger
    Symbol; A cracked kobold skull
    Sacred Animal; Skinks
    Sacred Colours; Purple, Green, and Gold

    God of the Lizardfolk : LE : Evil, Healing, Judgement, Law, Medicine, Saurian, Scalykind
    Adjective;
    Home;
    Favored Weapon; Khopesh
    Symbol; A scale with a scroll of law on one side and a turtle shell on the other
    Sacred Animal; Iguanas and Turtles
    Sacred Colours; Dark Green, and Silver

    God of Snakes : LN : Earth,Law, Petrification, Scalykind, Slavery, Venom
    Adjective;
    Home;
    Favored Weapon; Garrote
    Symbol; A coiled serpent dripping venom
    Sacred Animal; Snakes
    Sacred Colours; Dark Gray, and Emerald Green

    The Truth Speaker : TN : Darkness, Medicine, Portal, Restoration, Truth
    Adjective;
    Home;
    Favored Weapon; Club
    Symbol; A swirling portal into darkness
    Sacred Animal; Tuatara
    Sacred Colours; Dark Grey, & Silver


    Spoiler: The Setsu Deities
    Show
    Setsu, The 7 Oni Lords : Dependant on the Oni Lord : Dependant on the Oni Lord
    Adjective;
    Home;
    Favored Weapon; Longsword
    Symbol; Smith(An anvil with the sun behind it), Hunter(A road leading home), Wild One(A burning banner), Drunk(A bottle of spirits), Mystic(A face twisted in agony), Iron Skinned(A metallic fist clenching)
    Sacred Animal; Dogs(Lawful), Raccoon(Chaotic), Orangutan(Good), Wasps(Evil)
    Sacred Colours; Purple & Silver
    The 7 Oni Lords, are a group of minor gods who make a pantheon of deities that many Oni follow as the ĎBossí subscribing to one or more paths. Each Lord has there own alignment, identity and paths. The 7 lords are powerful, strong wise Oni who earned their position and power
    The 7 Lords are
    (The Smith) : LN : Artifice, Construct, Fortification, Law, Sun, Thirst, War
    (The Hunter) : TN : Community, Exploration, Healing, Home, Knowledge,Medicine, Travel
    (The Wild One) : CN : Chaos, Liberation, Revelry, Revolution
    (The Drunk) : CG : Chaos, Decay, Friendship, Good, Innuendo, Riot, Trickery
    (The Mystic) : CE : Chaos, Corruption, Entropy,Evil, Magic, Nightmare, Rites
    (The Guardian) : LG : Good, Home, Law, Leadership, Nobility, Protection, Tyranny
    (Iron Skinned) : NE : Evil, Ferocity, Fist, Glory, Honor, Metal, Strength


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  2. - Top - End - #2
    Barbarian in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Oct 2011
    Location
    the Netherlands
    Gender
    Male

    Default Re: Setting Design Naming the Gods

    I'm a bit confused here, so I'm going to ask you a couple of questions.

    1: What system are you using? I know, it's 1st edition Pathfinder. The problem is that I had to look at the alignments and domains, realize the domains were in fact domains and subdomains because you didn't label them as such, and then verify that they were indeed domains and subdomains to know that you are using Pathfinder.
    So, your presentation isn't too great. You can fix that later, it's not that important now.

    2: Why does the god of beasts have only one domain and 3 subdomains? A cleric can't choose different versions of the same domain, so he should have at least one more domain, unless you're using houserules.
    Gods in Pathfinder have 5 domains, including the domains of their alignment. (Simply said, a good god can't be good if it doesn't have the good domain. Or, if a god is good they automatically get the good domain.)

    3: Have you thought about other divine gifts? Oracle mysteries, inquisitor inquisitions, variant channeling? The other divine classes would also like to know which god they should worship.

    4: Why? No, seriously. Why? This is not a pantheon. These aren't gods. They're just a bunch of words that make very little sense together. The portfolios are a bare minimum of what's needed. There's no mythology, no history, no dogmas, no meaning of life. This is just a long list of tropes that have no better reason to exist than: "I guess we need a god of agriculture too." Even if you'd give them the best names ever, no player would be interested in your pantheon. It's bland.
    Compare this to Cayden Cailean who gained divinity by doing the test of the Starstone while he was drunk. There's nothing interesting about your deities.

    Sorry kid, it had to be said. I don't think you're really ready for homebrew, but if you really want to do it, there's a lazy DM's trick that Gary Gygax used before people started pestering him to write a Deities & Demigods.

    Ask your players: Who does your character worship? Yes, I know. It's really that simple. You don't need to put in all that work! And for the evil deities? It really doesn't matter! You can just pull one out of your arse whenever you need it. You don't need every little detail of your setting. Just make it up as you go along.
    Last edited by the_david; 2019-08-01 at 07:22 PM.

  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Location
    Durham
    Gender
    Male

    Default Re: Setting Design Naming the Gods

    Quote Originally Posted by the_david View Post
    I'm a bit confused here, so I'm going to ask you a couple of questions.

    1: What system are you using? I know, it's 1st edition Pathfinder. The problem is that I had to look at the alignments and domains, realize the domains were in fact domains and subdomains because you didn't label them as such, and then verify that they were indeed domains and subdomains to know that you are using Pathfinder.
    So, your presentation isn't too great. You can fix that later, it's not that important now.

    2: Why does the god of beasts have only one domain and 3 subdomains? A cleric can't choose different versions of the same domain, so he should have at least one more domain, unless you're using houserules.
    Gods in Pathfinder have 5 domains, including the domains of their alignment. (Simply said, a good god can't be good if it doesn't have the good domain. Or, if a god is good they automatically get the good domain.)

    3: Have you thought about other divine gifts? Oracle mysteries, inquisitor inquisitions, variant channeling? The other divine classes would also like to know which god they should worship.

    4: Why? No, seriously. Why? This is not a pantheon. These aren't gods. They're just a bunch of words that make very little sense together. The portfolios are a bare minimum of what's needed. There's no mythology, no history, no dogmas, no meaning of life. This is just a long list of tropes that have no better reason to exist than: "I guess we need a god of agriculture too." Even if you'd give them the best names ever, no player would be interested in your pantheon. It's bland.
    Compare this to Cayden Cailean who gained divinity by doing the test of the Starstone while he was drunk. There's nothing interesting about your deities.

    Sorry kid, it had to be said. I don't think you're really ready for homebrew, but if you really want to do it, there's a lazy DM's trick that Gary Gygax used before people started pestering him to write a Deities & Demigods.

    Ask your players: Who does your character worship? Yes, I know. It's really that simple. You don't need to put in all that work! And for the evil deities? It really doesn't matter! You can just pull one out of your arse whenever you need it. You don't need every little detail of your setting. Just make it up as you go along.

    1 : The basic system is 1e Pathfinder but i want the gods and setting to be universal for just general use as well


    2 : Setting Logic a gods power is made up of mantles. Each thing they are a god of is one of there mantles and there can be multiple interpretations of the same mantle.
    Meaning some of the gods can be worshiped as different alignments also why multiples of the same domains etc. because its a different version of that mantle

    3 : Answer yes i have why are you bringing it up

    4 : I have about 90 pages of mythology that is not being posted because that is not what I need. I need to figure out names based on the bare minimum so i provided the bare minimum to get some thoughts and ideas based on those qualities.

    5 : ...That statement was neither helpful nor needed. And i'm well aware i could pull one out whenever, and make it up as i go along.
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  4. - Top - End - #4
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Dec 2018
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    Portland, Oregon
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    Default Re: Setting Design Naming the Gods

    @Vknight:
    For Alternate Alignment interptations, I believe that Eberron has some possible information that you could use.

    Personally, the idea that a Deity is both Good and Evil is counter productive to my games.
    Seems to me that in 5e, Alignment is little more than something written on the PC sheet, and unless the DM is using/enforcing Ideals (which I do), it is ignored.

    In 3x D&D, Clerics and worshipers could be one step from the Deity's Alignment.
    LG to NG, ect. Do you really need more than that?

    Why would you want Factions of the same Deity/Church to be in conflict? Instead of being United (even if not always in agreement) against their Deity's foes?

    I'm not very good at Naming People/Places/Things, but I'll read over your list and see what I can think of for variations.

    Edited:
    God of the Kobolds : NE : Cannibalism (Traps / Dragon?), Evil, Saurian, Scalykind, Whimsy Trickery?
    Adjective; To prove that Kobolds are the Master Race. "The weak feed the strong."
    Home; (Pandemonium?) Not sure how you have your Outer Planar Cosmology named or set up
    Favored Weapon; Dagger
    Symbol; A cracked kobold skull
    Sacred Animal; Skinks
    Sacred Colours; Purple, Green, and Gold
    Last edited by Great Dragon; 2019-08-03 at 11:51 AM.
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    No offense is intended by anything I post.
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    *I am learning valuable things, here. So thanks, everyone!

  5. - Top - End - #5
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Jun 2010
    Location
    Durham
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    Default Re: Setting Design Naming the Gods

    Quote Originally Posted by Great Dragon View Post
    @Vknight:
    For Alternate Alignment interptations, I believe that Eberron has some possible information that you could use.

    Personally, the idea that a Deity is both Good and Evil is counter productive to my games.
    Seems to me that in 5e, Alignment is little more than something written on the PC sheet, and unless the DM is using/enforcing Ideals (which I do), it is ignored.

    In 3x D&D, Clerics and worshipers could be one step from the Deity's Alignment.
    LG to NG, ect. Do you really need more than that?

    Why would you want Factions of the same Deity/Church to be in conflict? Instead of being United (even if not always in agreement) against their Deity's foes?

    I'm not very good at Naming People/Places/Things, but I'll read over your list and see what I can think of for variations.
    Its not full on good and Evil. A gods mantles can be worshiped in 1 step removed.
    Its why the god of giants has 4 major alternate ways of being worshiped.

    If you worship him directly he's True Neutral and you must be 1 step from that.
    But if you are worshiping him in the forge father aspect he counts as a Lawful Neutral
    Its mostly a lore thing for why an evil god can be worshiped by good people because they are worshiping the good or neutral aspects of said deity

    And making them in conflict adds fun schisms and ways for new gods to pop up but yeah its part of how the way a god is made.

    It gets into complicated metaphysics but

    If you are the best at war you can develop a war mantle it won't mean you become a war god, unless you die first.

    And if your a demi-god you already have a bit of a mantle based on your parent, why the goblin deity has war because she is the daughter of the head of the orc pantheon so though she is a love good she has a war mantle.
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    Quote Originally Posted by Miscast_Mage View Post
    You're a frickin' ninja below me, too!? You got mad skills, Vknight.
    Quote Originally Posted by Arbane View Post
    Rogue vs. Dog. (The new Cat vs. Commoner, only not amusing!)
    Quote Originally Posted by Jay R View Post
    You are making the assumption of rational planning. After 37 years of dungeon crawling, I still have zero evidence that the average dungeon was designed by the sane.
    "Sleep is optional, just ask Vknight" Someone I Forget but thanks... I don't

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