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2019-09-20, 05:50 PM (ISO 8601)
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How much damage overkill to reduce a body to just a skeleton with FIRE magic?
Morbid question, but I gotta strange group lol
Well anyway, how much damage beyond 0 Hit Points wold you need to inflict on a corpse to turn it's skin, flesh and organs all to ash?
Do they need to be -10? -25? -50? -100? etc.
What do you think? (And yes, this was inspired by Mortal Kombat hahaha xD)
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2019-09-20, 06:11 PM (ISO 8601)
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- Jul 2019
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Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
Varies, so, I say -HP.
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2019-09-20, 06:25 PM (ISO 8601)
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- Jan 2012
Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
Well to cremate a body IRL it takes 1-3 hours, let's go with 2 hours or 1200 rounds. It take temperatures between 1400-1800 degrees Fahrenheit for cremation and for a good counterpoint in game terms we look to lava as lava ranges in temp from 1300-2200 degree. Damage ranges for lava are 2d6 for base exposure or 20d6 for immersion. Using 2d6 damage per round as a low range estimate of the burning damage for 1200 rounds gives you and average 8400 damage.
Since you're only trying to burn away the fleshy bits, I'd say a 10th of that?
Or just cast Disintegrate and call it a dayLast edited by Nizaris; 2019-09-20 at 06:30 PM.
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2019-09-20, 07:10 PM (ISO 8601)
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- Dec 2018
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2019-09-20, 07:23 PM (ISO 8601)
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- Jan 2013
Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
For a person, once they are dead, their corpse is an object, so their statistics in life are no longer really relevant. So how many HP does an object made of meat, the size of a person have? Don't forget that fire deals half damage to objects too.
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2019-09-20, 07:25 PM (ISO 8601)
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- May 2015
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Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
A fireball (even cast at minimum caster level) states that it melts low melting point metals and the highest of them is gold at 1064 C (1947.2 F)
i'd say something along the lines of "as long as the target dies outright (as oposed to being entitled death saves to stabilise) from fire damage that deals 5d6 (average 17 fire Damage) or more".Last edited by Asmotherion; 2019-09-20 at 07:27 PM.
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2019-09-20, 10:18 PM (ISO 8601)
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- Dec 2018
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Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
Last edited by BlueWitch; 2019-09-20 at 10:18 PM.
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2019-09-21, 01:17 AM (ISO 8601)
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- Mar 2005
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Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
The closest thing to a RAW answer is presumably based on the object stats of cloth (2 hp/inch) and hide or leather (5hp/inch); presumably these would be limits on the hit points of flesh. (Also, presumably, hardness 0.)
If an average human torso is ~12inches in its narrowest dimension, 24-60hp, or 48-120 points of fire damage, not counting any damage necessary to burn through any clothing and/or armor.
In game, though, one probably will want something more ad hoc than computing exact sizes for any given creature; if one wants something based on what passes for D&D realism, then a corpse’s object hp (not counting anything it is wearing) presumably should be a simple function of its size category, e.g. ~36 hp for an M-sized creature, say, x2 for each size category larger and x1/2 for each size category smaller, roughly.
That said, more cinematic “damage which reduces a creature below -10 results in some sort of Ludicrous Gib” ruling is undoubtedly simpler and may work just fine.
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2019-09-21, 03:16 AM (ISO 8601)
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- Jan 2013
Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
On a formula like that you'd probably want hp to be ×4 or ×8 per size category, rather than 2...
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2019-09-21, 04:12 AM (ISO 8601)
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- Jun 2019
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- in the mountains
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Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
they way my group has always done it is:
If you can bring the creature down to -1/2 hp then it should be enough to destroy everything except the bones, if you want him left in ashes with nothing left at all, - total hp
and this goes for other things as well:
Bashing? turns them into a paste
Slashing? cuts them into tiny pieces
Piercing? breaks all the bones in its body or turns into a pin cushion
what im saying is if you do enough damage you can basically just come up with a story as to what you did to him to make him that way
i mean hell one of the necromancer characters that i played with turned a group of goblins into a blood fountain shrine to the god Nerull.Last edited by OGDojo; 2019-09-21 at 04:20 AM.
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2019-09-21, 12:16 PM (ISO 8601)
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- Aug 2007
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Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
http://www.d20srd.org/srd/exploratio...ashinganObject
Once a body is dead it's pretty much an object. I'd say no more than 4 inches of "leather" and half damage to objects (especially wet ones), so no more than 44 fire damage past -10. And probably less than that. But at least that gives you a ballpark. Dehydrated flesh is going to be a lot like leather but 1/6th as thick. But water does absorb a lot of fire energy, so you can't ignore it. Probably a lot more damage than that for a clean skeleton rather than simply burnt meat. Which is your real problem: almost no matter how much you torch meat, the black burnt crud doesn't really come off. What you have is going to be more like black skin stretched over a skeleton.
Or fudge it as many have suggested.Last edited by ericgrau; 2019-09-21 at 12:19 PM.
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2019-09-21, 02:10 PM (ISO 8601)
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Re: How much damage overkill to reduce a body to just a skeleton with FIRE magic?
If you want to quantify it, I don't think it's an effect you'd get from HP loss. It sounds more like death by massive damage.
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2019-09-21, 02:50 PM (ISO 8601)
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- Dec 2018
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