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Thread: Pathfinder 2 Release
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2019-09-19, 02:34 PM (ISO 8601)
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- Mar 2016
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2019-09-19, 03:15 PM (ISO 8601)
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Re: Pathfinder 2 Release
I'm wondering what makes you say that. I mean, PF1 allows hyper-specialization to break the game, I'm not sure what can be more "rewarding" than that (I don't think such a "reward" is worth having, but that's besides the point).
Not without a dedication feat, yes.
Precisely. Also, you can't hyper-specialize in a skill, either. Well, you can, but it won't get you to PF1 levels, and it will leave you with plenty of feats to do other things.
Also, and more importantly: This remains to be tested with longer experience, but I definitely think that in PF2, being not as good as someone who specialized isn't such a critical issue, because the difference in numbers isn't massive. The non-specialist is playable, and has potential for fun. Of course, I do realize that this argument will sound utterly lame to those players who take an important part of their fun in the build optimization part of the game.
The answer to that question is yes. For details, however, you'll probably be better off asking this question on the Paizo forum than this threadDM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7
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2019-09-19, 03:26 PM (ISO 8601)
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- Jun 2007
Re: Pathfinder 2 Release
Last edited by Kurald Galain; 2019-09-19 at 03:27 PM.
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2019-09-19, 04:00 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Pathfinder 2 Release
That'd only matter if either of specialists or non-specialists got non-boring abilities. Which at least in my view they don't. That's far more of a contention than "are non-specialists playable", which for reference they always have been in all but the highest-op tables in PF1.
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2019-09-19, 04:19 PM (ISO 8601)
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- Apr 2009
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- Ontario
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Re: Pathfinder 2 Release
DM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7
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2019-09-19, 04:48 PM (ISO 8601)
- Join Date
- Jul 2015
Re: Pathfinder 2 Release
"Reward" might have been imprecise; what I meant was that it's still necessary to hyper-specialize, you're just being forbidden from dedicating 100% of your build resources to that end. You still need to take optimal options for your build to avoid falling behind, but the number of things you can optimize for combat purposes is greatly reduced (basically just class feats).
Not without a dedication feat, yes.
This is basically like if PF 1e didn't have any general TWF feats and your solution to playing a TWF Barbarian was "just take two levels of Ranger for the basic TWF ability!"
Like, yes, this technically allows you to be a Barbarian and derive a benefit from having two weapons, but your ability to wield two weapons is literally prevented from improving because you can't take any further TWF feats until your level is double what a Ranger needs to do the same thing.
Precisely. Also, you can't hyper-specialize in a skill, either. Well, you can, but it won't get you to PF1 levels, and it will leave you with plenty of feats to do other things.
Also, and more importantly: This remains to be tested with longer experience, but I definitely think that in PF2, being not as good as someone who specialized isn't such a critical issue, because the difference in numbers isn't massive. The non-specialist is playable, and has potential for fun. Of course, I do realize that this argument will sound utterly lame to those players who take an important part of their fun in the build optimization part of the game.
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2019-09-20, 11:56 PM (ISO 8601)
- Join Date
- Aug 2018
Re: Pathfinder 2 Release
There is the Str/Dex monk who flurries a lot with an agile unarmed attack, or the Str only monk who uses mountain style for AC and who's probably relatively good with combat maneuvers, to the extent that those are useful - they all use the athletics skill, which is based off Str. Weapon use and ki use aren't good enough to build around for a monk. Since they don't get AoOs unless they multiclass into fighter they're not great spellcaster-killers. They are mobile and flurry works with that mobility.
On AoOs note that anything which uses the Interact action triggers an AoO from those enemies which can take them. This includes a lot of things which you'd think should work in melee (e.g. using the parry function of a weapon), watch out for it.
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2019-09-21, 01:07 AM (ISO 8601)
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Re: Pathfinder 2 Release
That was so silly that I had to check.
Yup. Using the parry ability is an interaction, which is a manipulation type action, which provokes AoO. To rub salt in the wound I believe that AoOs take place before the provoking action completes. So parrying allows people to hit you before you can parry.
Weird man, just weird.
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2019-09-21, 09:03 PM (ISO 8601)
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Re: Pathfinder 2 Release
They wen't like "hey, players like feats, so let's make literally everything a feat and call this mess a Pathfinder Second Edition!"
Hard pass for me.Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
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