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  1. - Top - End - #271
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Okay, Urgrim has WP 41, +10 for Stout-hearted, -20 since it's a Terror test, so rolling against 31: (1d100)[81]

    So that's bang on 5 degrees of failure. If Sieghard intends to retreat, will that cover Urgrim's retreat? Or Urgrim can try to kick at the horse, which might flee of its own accord.

    Edit: also, a question regarding the house rules: which, if either, of the Terror penalty and the Stout-hearted bonus apply to consequential WP tests to "snap out of it"?
    Last edited by Thragka; 2019-09-08 at 05:08 AM.
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  2. - Top - End - #272
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    Default Re: [WFRP] The Bloody Crown OOC XI

    It will be amusing (sort of) if Adelbert meets you guys fleeing before he reaches the Temple.

  3. - Top - End - #273
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    Default Re: [WFRP] The Bloody Crown OOC XI

    It's Warhammer - all our failures are tinged in comedy.
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  4. - Top - End - #274
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Quote Originally Posted by Thragka View Post
    So that's bang on 5 degrees of failure. If Sieghard intends to retreat, will that cover Urgrim's retreat?
    Yeah, if you're being carried away you're fulfilling the requirements.

    Edit: also, a question regarding the house rules: which, if either, of the Terror penalty and the Stout-hearted bonus apply to consequential WP tests to "snap out of it"?
    Both.

    about how large is this chest? If we could get to it, would it be feasible to try to make a run for it, or would it slow us too much?
    It's big and heavy. Two people could carry it without penalty but one person would struggle.
    Last edited by LCP; 2019-09-08 at 10:58 AM.
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  5. - Top - End - #275
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Okay then, just so that there's no possible confusion, Urgrim won't be saying anything to the vampire before Sieghard pulls them back.
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  6. - Top - End - #276
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Nobody wants to talk to poor old Nahorek :'(.

    Speaking of which, the NPC index was getting quite out of date, so I've re-organised it and added some new mates/updated the pictures of some old ones.
    Last edited by LCP; 2019-09-08 at 05:59 PM.
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    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
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  7. - Top - End - #277
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    Default Re: [WFRP] The Bloody Crown OOC XI

    I will try and find time for a post tomorrow, but I assume Ludo and Adelbert are a little ahead of Sieghard and Urgrim anyway, since there's travel time. How many people has Ludo been able to get together in the time he had with that critfail command check.
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  8. - Top - End - #278
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Doesn't seem to me like a situation where the failed check would make things worse - I think he'll be leaving the castle with the first squad of 20, as per the earlier plans.
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    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
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  9. - Top - End - #279
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Alright, will post tomorrow (it has been Hell Day at work today.) Love the new pictures, especially Rhadegund and Bertelis.
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  10. - Top - End - #280
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Wow those are amazing LCP! I agree with LeSwordfish, Rhadegund and Bertelis in particular look incredible (and adorable in the second case!)

    Also good getting a picture of our enemy.

  11. - Top - End - #281
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    Default Re: [WFRP] The Bloody Crown OOC XI

    You made me burst out laughing with your description of Nahorek. My coworkers think I'm crazy now. I hope you're proud of yourself.

  12. - Top - End - #282
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Very

    On an IC matter:

    Elsa sat upright on her bed as she listened to Morrslieb describe the unfolding situation to her
    I think Morrslieb probably needs a Terror test too if he wants to hang around.
    Last edited by LCP; 2019-09-08 at 09:32 PM.
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    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
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  13. - Top - End - #283
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Quote Originally Posted by TheSummoner View Post
    You made me burst out laughing with your description of Nahorek. My coworkers think I'm crazy now. I hope you're proud of yourself.
    I agree it was pretty hilarious.


    Quote Originally Posted by LCP View Post
    I think Morrslieb probably needs a Terror test too if he wants to hang around.
    Hmm, makes sense. He's got only WP 24, with +10 for Link of Psyche. Not sure if seeing the Jackal earlier, as it escaped the burning house, counts as "familiarity".

    WP 34: (d100)[86]

    Edit: Come on, Morrslieb. This is a corpse. You like corpses.
    Last edited by -Sentinel-; 2019-09-08 at 10:16 PM.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  14. - Top - End - #284
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    Default Re: [WFRP] The Bloody Crown OOC XI

    He didn't take a Terror check before so I don't think he gets any bonuses there. Even if he did it would still be 5 degrees of failure: Morrslieb is outta there.
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    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
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  15. - Top - End - #285
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    Default Re: [WFRP] The Bloody Crown OOC XI

    I like the Chaos spawn.

    I also like the Dwimmulsons having been rightfully reclassified as a power in their own right, not just tenants of the late beardling. Khazuuuk!
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  16. - Top - End - #286
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Re-rolling that Charm test I think: (1d100)[98]

    oh, christ almighty.

    Are any Named militia in this group? What's it's composition?
    Last edited by LeSwordfish; 2019-09-09 at 03:48 PM.
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  17. - Top - End - #287
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Ludo spent 3 mins wrangling them so I'm happy to let you decide that if you want. I think Sieghard instructed Hanna to stay back and supervise the later groups but she'd be the only named Thorn accounted for.
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    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
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  18. - Top - End - #288
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Who's the hypnotist now, Ludo?

    (hint: it's the first-generation Necrarch)
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  19. - Top - End - #289
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Quote Originally Posted by Thragka View Post
    Who's the hypnotist now, Ludo?

    (hint: it's the first-generation Necrarch)
    Actually Hypnosis is a career skill for priests of Verena. I really must pick it up.

  20. - Top - End - #290
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Alright, let’s get things started here. I think rather than doing round-by-round recovery checks for Sieghard and Urgrim (and Morrslieb) we’ll just have their failed Terror checks bounce them back to the footsloggers’ group.

    As everyone arrives back at the temple, let’s establish some initiative order:

    Nakht-Horeb the Jackal, high priest of Djaf in the glory that was Lahmia, Thief of Souls, Scourge of the Northern Plain, Hound of Nagash, Monitor of the Blackboard: (1d10+69)[76]
    Some guy it’s really hard to remember his face for some reason: (1d10+48)[58]
    Besnik: (1d10+34)[37]

    Ludo: (1d10+59)[68]
    Adelbert: (1d10+55)[61]
    Urgrim: (1d10+46)[53]
    Sieghard: (1d10+42)[52] (I remembered the armour penalty this time!)
    Morrslieb: (1d10+38)[40]
    Militia: (1d10+39)[47] (putting all militia at the ceiling of their various Ag stats).


    So the order is:
    • Nahorek
    • Ludo
    • Adelbert
    • completely forgotten this guy's name he's probably not important
    • Urgrim
    • Sieghard
    • Militia
    • Morrslieb
    • Besnik


    Terror checks for the militia: to strike a balance between getting super granular and having one super swingy roll for the whole force, I’m going to do one roll for each squad of five, going from east to west. Again taking the ceiling of the various stats, so this is against 32.

    1 - (1d100)[65]
    2 - (1d100)[80] ← this is the PCs’ group
    3 - (1d100)[41]
    4 - (1d100)[87]

    With the -20 penalty for Terror that's a full retreat for all groups barring 3, who keep it together enough to only suffer -20 on attacks directed against Nahorek until they can snap out of it.
    Last edited by LCP; 2019-09-09 at 10:57 PM.
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    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
    Threads: I, II, III, IV, V, VI, VII, VIII, IX, X

  21. - Top - End - #291
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    Default Re: [WFRP] The Bloody Crown OOC XI

    And at the top of the first turn I need a couple of rolls for Nahorek.

    How many new friends? (3d10)[11]
    What's their initiative step? (1d10+10)[13]
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    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
    Threads: I, II, III, IV, V, VI, VII, VIII, IX, X

  22. - Top - End - #292
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Here's a map (spoilered for size):
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    I've randomised what types of militia make up each group, assuming they each have their signature weapons. Blue = halberdiers, green = Thorns, black = Volunteers. For simplicity let's say there are none of the named militia in this first batch, but the named NPCs will lead each wave of reinforcements as and when they arrive.

    Some rules and pointers on interpreting the map:

    • The wall surrounding the Garden of Morr is head-high to a human. It can be climbed with a full action Ag test. Assists can be given for free by any character adjacent to the wall and give +30 to the test.
    • The temple stands on an elevated mound, so the wall does not block line of sight to any square that is more than four full squares inside it.
    • The rosebeds are passable, but cannot be charged or run through, and cost double the amount of movement to move through as open ground. Any character who falls prone in a rosebed counts as having been hit by a weapon with the Snare quality.
    • Charging or running over squares marked with tombstones requires an Ag test not to fall prone. If your path crosses multiple tombstones, the test is at -10. Characters occupying a tombstone-marked square can crouch behind the stone for cover (-30 to be hit by missiles) but are at -10 to Dodge rolls.
    • The red circle marks the gate which Adelbert saw Klammenberg headed to.
    Last edited by LCP; 2019-09-09 at 11:11 PM.
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    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
    Threads: I, II, III, IV, V, VI, VII, VIII, IX, X

  23. - Top - End - #293
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    Default Re: [WFRP] The Bloody Crown OOC XI

    I am away today looking for living space in oxford (hoping for a cardboard box under a bridge) so let me throw out some rolls and conditional instructions:

    (1d100)[60] Terror vs um 28? something like that
    (1d100)[28] Command check to rally our own group of militia.

    Ludo's WP is 17 so nope, he's retreating. Can Adelbwrt catch him with a don't-run-away spell?

    EDIT: And can I use that command check as a half action to get the militia down only to Ludo's own level of fear? So they retreat, not flee?
    Last edited by LeSwordfish; 2019-09-10 at 12:40 AM.
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  24. - Top - End - #294
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Ludo presumably gets the same +20 everyone else whose faced Nahorek last night got. That would put him at failure +2 degrees. Penalty to attack Nahorek, but otherwise fine.

    Quote Originally Posted by LCP View Post
    Alright, let’s get things started here. I think rather than doing round-by-round recovery checks for Sieghard and Urgrim (and Morrslieb) we’ll just have their failed Terror checks bounce them back to the footsloggers’ group.
    Does that mean Sieghard and Urgrim count as having recovered from terror between then and now or do we need to keep rolling?

  25. - Top - End - #295
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Ludo deserves the same bonus as the others for having met Nahorek before - with the +20 I think he is below 3 DoF? So just -20 to attack old jackalface.

    Good luck with the house hunting!

    Meant to answer this earlier:

    Would Sieghard be able to recognize that Besnik has the Rivermouth look?
    At this distance his face is just a pale oval, but if Sieghard gets up close he'll probably recognise him.

    EDIT:

    Does that mean Sieghard and Urgrim count as having recovered from terror between then and now or do we need to keep rolling?
    You're good, no more rolls required. The time to rejoin the foot contingent would have been enough for many tries.

    One last thing I should add - don't wait around for the NPC in the middle of the initiative order if you fall after him - until you can see him, you can treat him as not there. What was his name anyway, Jammenblerg? Probably some innocent bystander...
    Last edited by LCP; 2019-09-10 at 01:01 AM.
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    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
    Threads: I, II, III, IV, V, VI, VII, VIII, IX, X

  26. - Top - End - #296
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    Default Re: [WFRP] The Bloody Crown OOC XI

    I think you may have forgotten Urgrim's armour penalty, though, if one applies for the mail shirt? I can't recall but will check my books this evening, and make a proper IC post with actions & conditionals then. If Urgrim does fall behind Sieghard in the initiative order, then his actions will be conditional on Sieghard's - general plan for the first 1-2 rounds of combat is to stay on horseback until Sieghard brings them a bit closer, dismount, and get his crossbow out. If Urgrim's ahead of Sieghard in the order, that's a bit of a bugger for the first round.
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  27. - Top - End - #297
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    Default Re: [WFRP] The Bloody Crown OOC XI

    goddangit the armour penalty is my nemesis. Yes that'll bump Urgrim down the order.
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    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
    Threads: I, II, III, IV, V, VI, VII, VIII, IX, X

  28. - Top - End - #298
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    Default Re: [WFRP] The Bloody Crown OOC XI

    RossN, Ludo already passed his roll to the degree it's going to matter (he's not going to run. He's at -20 to hit Nahorek, but he's also at extreme range from him and has plenty of other targets). You've got a 24 yard range on that spell and plenty of people within it who haven't passed their rolls. There are probably better targets for that blessing.

    Edit: Two command rolls with 3 DoS though. That should help.

    Edit 2: Wasn't there a house rule for mounted combat saying you could perform certain actions in combination with a half action move while mounted?
    Last edited by TheSummoner; 2019-09-10 at 01:20 PM.

  29. - Top - End - #299
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Changed my mind re. Urgrim's actions - I/he certainly doesn't trust his abilities to shoot from the saddle of a horse he's not in control of, so dismounting immediately it is. And, yes, I'm fully intending to shoot that child.

    Edit: also, stupid question, but the advantage rules are specifically for mêlée combat, right?
    Last edited by Thragka; 2019-09-10 at 04:32 PM.
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    Default Re: [WFRP] The Bloody Crown OOC XI

    Given that we now have two Command-y characters and an army we regularly take into battle, how would you feel about some houserules for specific combat actions for these things? Possibly porting the sargeant's Orders from Only War in some way? I like playing Ludo as Charming and Commanding in battles, but can't do much with it mechanically other than roll a dice and see what happens.
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