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  1. - Top - End - #181
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Lokyar View Post
    Okay, I'm feeling good about this. I put my shopping scratch pad into the statistics block further down the sheet, including factors considered for crafting.
    So how do you remove the usual 50% surcharge for adding effects? I didn't know there was anything that would let you. Teach me, senpai.

    Quote Originally Posted by 3SecondCultist View Post
    Yeah... Oros is basically a mini-kaiju all by himself. Huge size does not a proper kaiju make, but he’s more than ready to go a few rounds with some. With some buffer help (Nine Lives is pretty much the top of my buff Christmas list, followed by Freedom of Movement and the odd Heal), he could be an utter monster in combat.
    Aha! Found it. I can't get to any of these without serious investment in being a fake divine caster, which really is not worth what I'd lose both in thematics and focused power. OTOH, I have Rage, Stoneskin, Particulate Form, possibly Blessing of Fervor, definitely Haste, and if not Blessing of Fervor there would be AoE no-save debuffs. Plus Create Spell Tattoo, so if it's on the sorcerer/abyssal spell list, and you have the UMD to cast it from a scroll, you can go in loaded. Like Greater Teleport maybe.
    Last edited by Sepulchritude; 2019-08-18 at 05:11 PM.

  2. - Top - End - #182
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Looking at the kaiju type's finally, I discovered that a creature smaller than huge can't flank (or maybe creatures smaller than huge can flank if there is a creature that is huge taking up their attention?). On the bright side, we don't provoke AoO unless we climb the buggers. But that does mean our dragon is going to be pretty much the only thing the kaiju considers a threat (and the rest of us likely annoying gnats).

    Does mean I'm going to have to be reliant upon flying five foot steps into stealth mode to trigger his sneak attacks, and unless I can make a stealth check while climbing the bugger (the sheer size difference might allow it, and the idea of climbing and hiding from a big ol' kaiju is thematically cool, I just don't know if I'll be allowed to steath something I am literally TOUCHING), I'll have to do without the to-hit/AC buff of Vexing Dodger. At least until I can get the titan bane mythic tier ability. Then Gix can treat anything he's square camping as flat footed against him so long as they're large or larger.

  3. - Top - End - #183
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Can I start as a lich or do I need to get that through gameplay?
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  4. - Top - End - #184
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Zhentarim View Post
    Can I start as a lich or do I need to get that through gameplay?
    You may not start as a lich.
    Please don't capitalize my name.

    I wrote an original urban fantasy series. You can read it for free at http://emrysvaughn.com/

    I'm currently writing an epic fantasy series, which you can read for free at http://www.brokenlandserial.com/

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  5. - Top - End - #185
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by steinulfr View Post
    You may not start as a lich.
    Ok, that’s fine.

    I am almost done with the mechanics.

    By the way, does Favored Prestige Class let me gain 1/6 of a magical tail feat per level like I can from any other class my kitsune takes? I’d like to get 18/6 magical tail feats, 9/6 from wizard and 9/6 from Feysworn.
    Last edited by Zhentarim; 2019-08-18 at 09:58 PM.
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  6. - Top - End - #186
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Zhentarim View Post
    Ok, that’s fine.

    I am almost done with the mechanics.

    By the way, does Favored Prestige Class let me gain 1/6 of a magical tail feat per level like I can from any other class my kitsune takes? I’d like to get 18/6 magical tail feats, 9/6 from wizard and 9/6 from Feysworn.
    Yes, that is fine.
    Please don't capitalize my name.

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    I'm currently writing an epic fantasy series, which you can read for free at http://www.brokenlandserial.com/

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  7. - Top - End - #187
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Amoren View Post
    Looking at the kaiju type's finally, I discovered that a creature smaller than huge can't flank (or maybe creatures smaller than huge can flank if there is a creature that is huge taking up their attention?). On the bright side, we don't provoke AoO unless we climb the buggers. But that does mean our dragon is going to be pretty much the only thing the kaiju considers a threat (and the rest of us likely annoying gnats).
    I did mention summoning 6-10 colossal tyrannosaurs in a single standard action, yes? [buffs fingernails]

    Flanking may not be particularly difficult.




    Quote Originally Posted by Amoren View Post
    Now the real question. Just how large and lavish of a demiplane do you want, and how many times are you going to expand it? ;3
    (Also don't forget fluid time x2 for all our in game crafting needs!)
    Tell you what. I'm grabbing a Page of Spell Knowledge V with Permanency on it, so I'm free to cast that at my own caster level as often as needed. I'm setting up at least a 1,260,000 ft3 landscape meant for rest, recovery, and study, and I was already planning for Degra to have a private retreat of her own. If people want to pitch in enough diamonds for the permanency, I'm happy to set up individual lairs with permanent portals to them from the main demiplane, letting it act as a hub. I'll even make them morphic keyed to you, if you want to play around with them.
    Last edited by Sepulchritude; 2019-08-18 at 10:45 PM.

  8. - Top - End - #188
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Can I buy this to put my spells in?
    http://www.d20pfsrd.com/magic-items/...b/book-blessed
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Zhentarim View Post
    Can I buy this to put my spells in?
    http://www.d20pfsrd.com/magic-items/...b/book-blessed
    Is there any reason you couldn't?
    Please don't capitalize my name.

    I wrote an original urban fantasy series. You can read it for free at http://emrysvaughn.com/

    I'm currently writing an epic fantasy series, which you can read for free at http://www.brokenlandserial.com/

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  10. - Top - End - #190
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Sepulchritude View Post
    So how do you remove the usual 50% surcharge for adding effects? I didn't know there was anything that would let you. Teach me, senpai.
    I didn't.
    Headband: Aerial Agility +6 (81,000 = 40,500) plus Wisdom +6 (54,000 = 27,000)
    Wisdom +6 is normally 36,000; +50% = 54,000
    Neck: Amulet of Mighty Fists +0 (16,000 = 8,000) + Amulet of the Blooded: Abyssal (18,000 = 9,000)
    Amulet of the Blooded: Abyssal is normally 12,000; +50% = 18,000.

    And so on. The only normal expense I 'overcome 'is adding permanency to effects. I used Blood Money. Had to get my Strength to a 12 with Manuals to cover Lvl2 spells, and have Bull's Strength to enable Lvl3 spells. I suppose I could have just added Strength +2 to the belt for less money, but having it be permanent felt more fair.

    I also picked up some stuff to recover from these 'blood rituals'. Not strictly necessary if done with a week or so to recover, but if I need to redo the rituals I want to be ready. A spindle ioun stone slotted into a Wayfinder of Hidden Strength gives a 1/day Restore for 1d6; a Blood Reservoir of Physical Prowess effectively stores 4 points of ability cure for 4 points of ability damage. Fill it up in advance, cure it with the Wayfinder, then when you need to make something permanent you Blood Money and then flash-cure the worst of it away.

    In effect I've paid probably around what I would have to permanency what I have, but it enables me to permanency more stuff in the future if needed .
    Last edited by Lokyar; 2019-08-19 at 12:08 AM.

  11. - Top - End - #191
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Posting interest; these kinds of premises are always so awesome!
    Saber avatar courtesy of Prime32

  12. - Top - End - #192
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Sepulchritude View Post
    I did mention summoning 6-10 colossal tyrannosaurs in a single standard action, yes? [buffs fingernails]

    Flanking may not be particularly difficult.
    Its more depending on how the rules are stated that creatures that aren't huge size (aka, smol bold) might not be able to get the benefit of flanking. If all we need is one huge size creature to flank with, then yeah, great! If not, I need to rely upon stealth to sneak attack.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Posting interest and the barest of bare mechanical bones. Too tired to get it any farther tonight.

    https://www.myth-weavers.com/sheet.html#id=1988531

    Super tanky barbarian with a side of intimidate shenanigans.
    Last edited by TheOneHawk; 2019-08-19 at 02:06 AM.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Lokyar View Post
    I didn't.

    Wisdom +6 is normally 36,000; +50% = 54,000
    d'oh. You just factored it in to a different part of the math than I thought you would. Bummer. But thanks for walking through the rest; it's clever and inspiring. I get +6 inherent Str from one of my bloodlines, and I was already taking a lot of Heal ranks because I can't quite sort out the details of hiring a surgeon/binding a kyton to implant an ioun stone for me. With all those 50x components going into the staff I'm building, this could be a real wallet-saver.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Should characters be within a particular age range? We were metaphorically young when the qlippoth attacked ("hardly killed anyone at all"), but I'm not sure if you meant that to be literal.

    Of course, an elderly adventurer wouldn't likely get through such a harsh campaign, but it sounds like there might be room to reach middle age by the end.

  16. - Top - End - #196
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by steinulfr View Post
    Is there any reason you couldn't?
    I just wanted to be sure.
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  17. - Top - End - #197
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Sepulchritude View Post
    d'oh. You just factored it in to a different part of the math than I thought you would. Bummer. But thanks for walking through the rest; it's clever and inspiring. I get +6 inherent Str from one of my bloodlines, and I was already taking a lot of Heal ranks because I can't quite sort out the details of hiring a surgeon/binding a kyton to implant an ioun stone for me. With all those 50x components going into the staff I'm building, this could be a real wallet-saver.
    Yikes. Yeah sadly Kayahn doesn't have heal trained up to help with that, and might have been a bit iffy on magically imbedding things into people anyways given her background.

    Just be careful with what you can afford to suddenly have dispelled. Also, fun trick. Have some buffer buffs at a higher cl than your most important ones if you can manage it. Fortunately my arcane savant class let's me use my own cl in place of a scrolls. I have about 6 permanent effects cast at higher cl than my most important (infuse self; the bonus isn't huge but its thematically and emotionally important), because dispel will have to chug through those before it can hit the important stuff unless the cl check is precisely that number. Thematically Kayahn is an eldritch researcher that knows multiple dispel variants herself, and so understands the inner workings of disjunction magic well enough to have carefully threaded the less important magic into a protective layer.

  18. - Top - End - #198
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    I will finish Ao “The Red Fox” Suzuki after work today.

    Wizard (Greed Magic Specialist) 10//Feysworn of the Lantern King 10.

    Traits: Pragmatic Activator, Dangerously Curious, Clever Wordplay (Disguise), and Sleepy
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  19. - Top - End - #199
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by steinulfr View Post
    Masterpieces are fine, but...well. That trait is pretty stinking good if you get effectively free wishes, so I'm going to enforce a rules quibble on it. It specifies that it works on wishes granted by outsiders, not by any powerful being. The masterpiece says it draws on the Dark Tapestry. Well...most of the powerful things in the Dark Tapestry are aberrations, not outsiders. There's no guarantee your trait would apply with this specific source. It might, if you happen to get the attention of an outsider - but if you happen to reach a Great Old One, or if you're truly unlucky, an Outer God?

    You are going to be pretty screwed if you count on the trait protecting you from that.
    Thought so. I pick the trait specifically to make it semi-usable as it is unreliable though balanced out by the cheap bardic performance cost and some ability drain. With the combo being high risk, I think my demiplane shtick would not work at all. To be honest, I want to pick the masterpiece since it fits the fantasy/concept of my bard able to alter the world through her songmagic. With this cleared out, it is becomes virtually impossible. I am willing to compromise if we can hash out something to make this masterpiece usable (maybe no longer need to commune to dark tapestry to create effect (just perform and create effect) and increase the bardic performances needed by a large amount so that it may only uses 1-2 times a day). My original intent is to use the masterpiece as a last resort anyways.
    Last edited by Yas392; 2019-08-19 at 09:48 AM.
    "Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. They're special, like yours. So I can kill anything that lives. Even if that thing is God."

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Hjolnai View Post
    Should characters be within a particular age range? We were metaphorically young when the qlippoth attacked ("hardly killed anyone at all"), but I'm not sure if you meant that to be literal.

    Of course, an elderly adventurer wouldn't likely get through such a harsh campaign, but it sounds like there might be room to reach middle age by the end.
    You were not necessarily literally young - the point of that line was just that you were not very experienced at the start. You might have been young, or you might have been middle-aged and just hadn't been involved in much violence.

    Quote Originally Posted by Yas392 View Post
    Thought so. I pick the trait specifically to make it semi-usable as it is unreliable though balanced out by the cheap bardic performance cost and some ability drain. With the combo being high risk, I think my demiplane shtick would not work at all. To be honest, I want to pick the masterpiece since it fits the fantasy/concept of my bard able to alter the world through her songmagic. With this cleared out, it is becomes virtually impossible. I am willing to compromise if we can hash out something to make this masterpiece usable (maybe no longer need to commune to dark tapestry to create effect (just perform and create effect) and increase the bardic performances needed by a large amount so that it may only uses 1-2 times a day). My original intent is to use the masterpiece as a last resort anyways.
    The masterpiece is fine, but ability drain is a pretty light cost for a limited wish with no material component, and even if you pay the full cost for a wish, you're still getting a ninth level spell slot for not much. Removing the the chance that it could backfire or go wrong makes it extremely good.

    If you want to refluff it as your song directly altering the world, that's fine. However, in that case there wouldn't be an entity mediating the effect at all, just your character's focused intention. As such, the trait wouldn't apply, and additionally, while there wouldn't be another mind interpreting the wish, that doesn't mean you'll get what you wanted if it isn't what you asked for.

    That sound fair to you?
    Please don't capitalize my name.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Last second idea for modifications.

    If I have Point Blank Master could I use my bow for the attacks on Bladed Dash?

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by Lokyar View Post
    Last second idea for modifications.

    If I have Point Blank Master could I use my bow for the attacks on Bladed Dash?
    The spell specifies melee attack, so no.
    Please don't capitalize my name.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Ah, unfortunate. I did find a feat line that does do what I need (Empty Quiver Style), not sure it's worth that much investment to enable one spell though.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    I have moved away from my elder chaos cultist cleric idea. I just can't see it working against kaiju. I am now instead thinking of a ranged warrior character. I am tossing up between a gunslinger and a trophy hunter ranger. Or possibly a multiclass of both. Still tossing ideas together. Whichever way I go mechanically, the concept will be for a hunter who uses his guns to kill ever bigger and more challenging foes. I can just see him trying to mount a kaiju's head on his wall.

    Also, steinulfr, I think I owe you an apology. I don't usually pay much attention to sigs, so I didn't see that you dislike having your name capitalised. I think in my last post to you, some days ago now, that I may have done so. Sorry about that.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Also building a demiplane, can you use Enlarge Spell to increase the size of the Create Demiplane spell?

    Also the character chart on page 3 is up to date. Let me know if I missed or misrepresented your submission.
    Last edited by Kobold-Bard; 2019-08-20 at 09:18 AM.
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by steinulfr View Post
    The masterpiece is fine, but ability drain is a pretty light cost for a limited wish with no material component, and even if you pay the full cost for a wish, you're still getting a ninth level spell slot for not much. Removing the the chance that it could backfire or go wrong makes it extremely good.

    If you want to refluff it as your song directly altering the world, that's fine. However, in that case there wouldn't be an entity mediating the effect at all, just your character's focused intention. As such, the trait wouldn't apply, and additionally, while there wouldn't be another mind interpreting the wish, that doesn't mean you'll get what you wanted if it isn't what you asked for.

    That sound fair to you?
    As long as my character can choose where the effects will localized unless in dire situation where he use this to manifest effects near the party, it is fair. I take it success is percentile based? Aside from that, I am open to exploring other avenues. Assuming that my character has 72 bardic performance rounds per day which is achievable at this level barring feats, I am wondering what the cost/s would be (ability drain or bardic performance or rounds needed to create the effects) if it has no downfalls/probability of failure (as with the changes above but with no RNG aspect)?
    Last edited by Yas392; 2019-08-20 at 09:33 AM.
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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by paradox26 View Post
    I have moved away from my elder chaos cultist cleric idea. I just can't see it working against kaiju. I am now instead thinking of a ranged warrior character. I am tossing up between a gunslinger and a trophy hunter ranger. Or possibly a multiclass of both. Still tossing ideas together. Whichever way I go mechanically, the concept will be for a hunter who uses his guns to kill ever bigger and more challenging foes. I can just see him trying to mount a kaiju's head on his wall.

    Also, steinulfr, I think I owe you an apology. I don't usually pay much attention to sigs, so I didn't see that you dislike having your name capitalised. I think in my last post to you, some days ago now, that I may have done so. Sorry about that.
    That would make sense as a character concept. And don't worry about the name thing, I don't think I even had that in my signature at the time (as I recall, it was actually your post that motivated me to put that line in there, because it's a pretty common mistake and I decided I'd rather have a public notice than tell people individually).

    Quote Originally Posted by Yas392 View Post
    As long as my character can choose where the effects will localized unless in dire situation where he use this to manifest effects near the party, it is fair. I take it success is percentile based? Aside from that, I am open to exploring other avenues. Assuming that my character has 72 bardic performance rounds per day which is achievable at this level barring feats, I am wondering what the cost/s would be (ability drain or bardic performance or rounds needed to create the effects) if it has no downfalls/probability of failure (as with the changes above but with no RNG aspect)?
    Success isn't exactly percentile dice based, no. It's more based around the wording and the dramatic potential of the situation. Broadly speaking, the more your wish deviates from what is explicitly allowed and the more dramatic tension there is to the moment, the more likely I am to have it do something that isn't what you intended. So using it to duplicate another spell under no particular stress is pretty much guaranteed to work - but using it to do something huge and flashy that isn't covered by another spell description, during a key battle? Very likely that it will go, not precisely wrong, but certainly not as intended.

    I really don't do "wish spells that have no downfalls and always work as intended," for anyone. This is the most powerful, delicate mortal magic there is, after all. This is you telling the laws of nature to sit down and shut up, and making them listen.

    If you try to bend the fundamental powers of the universe to your will, in a way that is novel and unproven, you can expect there to be some chance that it will all go horribly wrong. Wish spells are the kind of thing where if the caster doesn't have quite enough care and precision, if they word things just a little bit wrong or don't quite understand what they're asking for? You end up with tragic plays being written about it, and nations go broke trying to cover the repairs. That's just how I interpret and run the spell as a dramatic tool.
    Please don't capitalize my name.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    I have settled, I think, on a musket master gunslinger. Basically, a Victorian-era big game hunter in concept. There seem to be no magical muskets, though. So would it be possible to take a Pistol of the Infinite Sky, and adjust it into a musket at the appropriate cost increase?

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by paradox26 View Post
    I have settled, I think, on a musket master gunslinger. Basically, a Victorian-era big game hunter in concept. There seem to be no magical muskets, though. So would it be possible to take a Pistol of the Infinite Sky, and adjust it into a musket at the appropriate cost increase?
    That should be fine, yes.
    Please don't capitalize my name.

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    Default Re: Nulli Dei. Nulli Domini. (PF1e, high level)

    Quote Originally Posted by steinulfr View Post
    That would make sense as a character concept. And don't worry about the name thing, I don't think I even had that in my signature at the time (as I recall, it was actually your post that motivated me to put that line in there, because it's a pretty common mistake and I decided I'd rather have a public notice than tell people individually).



    Success isn't exactly percentile dice based, no. It's more based around the wording and the dramatic potential of the situation. Broadly speaking, the more your wish deviates from what is explicitly allowed and the more dramatic tension there is to the moment, the more likely I am to have it do something that isn't what you intended. So using it to duplicate another spell under no particular stress is pretty much guaranteed to work - but using it to do something huge and flashy that isn't covered by another spell description, during a key battle? Very likely that it will go, not precisely wrong, but certainly not as intended.

    I really don't do "wish spells that have no downfalls and always work as intended," for anyone. This is the most powerful, delicate mortal magic there is, after all. This is you telling the laws of nature to sit down and shut up, and making them listen.

    If you try to bend the fundamental powers of the universe to your will, in a way that is novel and unproven, you can expect there to be some chance that it will all go horribly wrong. Wish spells are the kind of thing where if the caster doesn't have quite enough care and precision, if they word things just a little bit wrong or don't quite understand what they're asking for? You end up with tragic plays being written about it, and nations go broke trying to cover the repairs. That's just how I interpret and run the spell as a dramatic tool.
    Ah, that seems fair then. Thank you, kind GM. I thought "not always unlikely/intended to work" clause also applies to the replicating spell part. That's the reason I sought alternative option/s. For most of the part, my character will be using the limited wish replicated spells. Using the 9th level version will be seldom due to 25k cost that she may or may not afford after her purchases. Utilizing effects beyond the scope of the usual ability to change the world is very unlikely for my character unless under dire situation.
    Last edited by Yas392; 2019-08-20 at 05:32 PM.
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