The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #151
    Bugbear in the Playground
     
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Imladir View Post
    The dragon thing certainly sounds like a lot of work. Too bad you don't have it finished since there's a game currently recruiting for monstrous characters though :)
    While I cannot speak for specific campaigns, I notice the ones that involve monsters as PC's favor what I refer to as balance by imbalance. Meaning if everybody is overpowered, nobody is. Of course, the dilemma is then in what to do to challenge them. I try to keep my options viable for even lower powered games. My original Naga-kin race sat at about 13 RP (I say "about" because having the lower half be a snake tail is not covered in the Race creator for PF), and it was intended for a full monster game, but it simply used races that were already balanced for regular play. The premise was that Humans started invading the continent and the group was tasked with scouting them out and determining countermeasures. Sadly the game never got off the ground, as the GM had issues he had to attend to.

    I did accidentally stumble into an OP build where I did not inspect it. There was a Lizardfolk player (I think he was a monk, but not sure). His backstory was he was tasked with defending a temple, but when it was raided, he left his post to protect his sister, who was a seer. I ended up statting her out as a vanilla Medium. Using Spirit Focus and the Champion spirit, her natural attacks became really, really deadly. Her damage output was higher than my Naga-kin's who was a Warpriest.

  2. - Top - End - #152
    Bugbear in the Playground
     
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Huh, noticed the Mythic Owlbear has a fly speed, trying to picture that is weird.
    Last edited by Bansheexero; 2019-09-01 at 07:27 PM.

  3. - Top - End - #153
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    DruidGirl

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Well, if it's more owl than bear, why not. If it's the other way around... I don't know about weird, but it's certainly cause for concern!

  4. - Top - End - #154
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Any sign of our GM?
    Last edited by Bansheexero; 2019-09-03 at 12:48 PM.

  5. - Top - End - #155
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    DruidGirl

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Logged in an hour ago, probably just a bit busy.

  6. - Top - End - #156
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    K, sort of antsy, as the campaign I'm running has hit a bit of slough and the pirate campaign I'm playing in is progressing rather slowly as well. My Aquatic Elf Swashbuckler is in berserk mode (no bonuses, just a character tic I gave her, she has a whole shark motif. She has trouble sitting still and has to kill as a predatory instinct. It's amusing since she only has a 10 Str, Dex is high though and the only reason I haven't been downed yet). It is round 6 and I've carved through 4 or 5 opponents, keeping slightly ahead of the other sword specialist in the party. Hopefully she doesn't die (I also threw in a penalty that she has due to being undated. Until she finishes killing, she cannot leave battle until her HP drops to 10 or lower, and even then she has to make a Will save DC 15, with every hit point below 10 reducing the DC by 1). Good news is she is still at the edge of the enemy vessel and she can easily jump into the ocean if she is knocked out of her frenzy. The rest of the party waited for the ship to get closer to jump to, whereas she was so eager, she just jumped into the ocean with a grappling hook and rope and caught it as it made its first pass, climbing up the side. The group is going to a place that is known for its pit fights. One more level and I can take shark style, which also has the benefit of turning my unarmed strikes into piercing weapons, making it able to use all of my Swashbuckler abilities on them.

    While she normally wields a Falcata, it'd be amusing when my unarmed strikes do only 1d3 regular damage, but get my level as precision damage and deal 1d6+2 bleed per hit (or if I use open vein it becomes (1d6+2d4+2) bleed)
    Last edited by Bansheexero; 2019-09-03 at 02:30 PM.

  7. - Top - End - #157
    Barbarian in the Playground
     
    Goblin

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Hey, sorry about not being around to communicate, been struggling with juggling all my metaphorical chainsaws. I'll get back in with a comprehensive update tonight, thanks for sticking around through the like three days of silence

    How are you guys enjoying the concept so far?

  8. - Top - End - #158
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Good so far, curious what you are going to use for challenges. Wondering if there is a pantheon we might eventually vie for. I had some amusing thoughts for other deities like Little Green, Goblin Legend (URogue obviously) who is the god of thieves or Syndra, the goddess of storms and safe travel (her class would be Ranger, but she uses a lot of electrical and Sonic attacks. Also there are Diasniir, god of the Harvest and Revelry (her sacred animal is the bee, she has a specific red bee that she is especially tied to and they produce the honey used for Red Mead on the last day of the Harvest festivals)

    Edit - I can stat out a few if you wish. I simply have them under the normal god template used for clerics, so no set data at the moment other than alignment, domains, favored weapons, and favored animals
    Last edited by Bansheexero; 2019-09-04 at 09:38 AM.

  9. - Top - End - #159
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Bansheexero View Post
    Good so far, curious what you are going to use for challenges. Wondering if there is a pantheon we might eventually vie for. I had some amusing thoughts for other deities like Little Green, Goblin Legend (URogue obviously) who is the god of thieves or Syndra, the goddess of storms and safe travel (her class would be Ranger, but she uses a lot of electrical and Sonic attacks. Also there are Diasniir, god of the Harvest and Revelry (her sacred animal is the bee, she has a specific red bee that she is especially tied to and they produce the honey used for Red Mead on the last day of the Harvest festivals)

    Edit - I can stat out a few if you wish. I simply have them under the normal god template used for clerics, so no set data at the moment other than alignment, domains, favored weapons, and favored animals
    Sure, if you stat them up, I might pull from them later! I've got some gods already, such as Eithrine the Bolt (a minotaur god of speed), Lethian (Mummy god of oceans), and Vark the Vagrant (Human god of Homelessness).

  10. - Top - End - #160
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    A Pantheon! Ha, that's far too organized for Elyna. It sounds like a cult, that's creepy!

    Plus, good luck convincing her she's a god(ling) anytime soon ^^

    Oh and yes, I enjoy it so far :)
    Last edited by Imladir; 2019-09-04 at 04:06 PM.

  11. - Top - End - #161
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    Goblin

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    A pantheon might be cool. There are already some divine organizations in the city and surrounding planes, so it wouldn't be unheard of.

  12. - Top - End - #162
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    I actually had an idea that would work if the submersible (or other ship) becomes a common form of transportation. I was taking characters from previous campaigns I was in to populate a homebrew setting. This character is one I am playing in the pirate game I am in (though uses the spheres system, so converting her to non-spheres makes her a little static). She is an Aquatic Elf and a level 3 Dancing Blade Swashbuckler. Her ship would carry her, her sister (currently an Incanter) and her first mate (an undone, who was copied from another player in the same campaign (I got permission to use him due to his connection with my character).

    I was actually going to make them Heralds of Skagos (a homebrew god). Skagos is the god of the Ocean and Marine life, but he is mostly a force of nature. He is mainly animal, so he lacks a sufficient intellect to communicate with other beings. He also represents the cycle of life underwater, smaller fish getting eaten by larger fish to become even larger fish. Skagos is the apex, dwarfing even the Thalassic Behemoth, and is known on rare occasions to eat actual islands whole.

    Eralia (my character) assumes Besmara's role as the god of pirates. Of course, I would level her. In the setting I am creating, I leveled her to 15, though I might drop it to 13 and give her MR 6 or 7. Her whole motif is shark-like. Her sister, Neria is Octopi, though her summon is a Spinosaurus. Not sure if I should convert her to a Summoner or Wizard (leaning towards wizard, since she is more bookish and introverted than Eralia). As for Piscine (the other character), I face a bit of a challenge in converting. He's a Martial Hedgewitch who uses Weather magic, but is also a Retarius. My inclination is to have him be a Magus, but not sure (his martial Tradition gives him proficiency in both the net and spear, which would consume at least one feat otherwise). He and Eralia have a brother/sister relationship, though it sometimes spills into mother/son territory (adult Undine's are much, much younger than adult Aquatic Elves, so he comes across a little naive to Eralia). I was thinking of having Piscine grow a crush towards Neria, but since the GM in that campaign has yet to bring her out, not sure what personality he'll give her (I mean, I started her and gave her an origin story and base personality, but I'd like to see what direction things would go organically when introduced to that group).

  13. - Top - End - #163
    Barbarian in the Playground
     
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Bansheexero View Post
    I actually had an idea that would work if the submersible (or other ship) becomes a common form of transportation. I was taking characters from previous campaigns I was in to populate a homebrew setting. This character is one I am playing in the pirate game I am in (though uses the spheres system, so converting her to non-spheres makes her a little static). She is an Aquatic Elf and a level 3 Dancing Blade Swashbuckler. Her ship would carry her, her sister (currently an Incanter) and her first mate (an undone, who was copied from another player in the same campaign (I got permission to use him due to his connection with my character).

    I was actually going to make them Heralds of Skagos (a homebrew god). Skagos is the god of the Ocean and Marine life, but he is mostly a force of nature. He is mainly animal, so he lacks a sufficient intellect to communicate with other beings. He also represents the cycle of life underwater, smaller fish getting eaten by larger fish to become even larger fish. Skagos is the apex, dwarfing even the Thalassic Behemoth, and is known on rare occasions to eat actual islands whole.

    Eralia (my character) assumes Besmara's role as the god of pirates. Of course, I would level her. In the setting I am creating, I leveled her to 15, though I might drop it to 13 and give her MR 6 or 7. Her whole motif is shark-like. Her sister, Neria is Octopi, though her summon is a Spinosaurus. Not sure if I should convert her to a Summoner or Wizard (leaning towards wizard, since she is more bookish and introverted than Eralia). As for Piscine (the other character), I face a bit of a challenge in converting. He's a Martial Hedgewitch who uses Weather magic, but is also a Retarius. My inclination is to have him be a Magus, but not sure (his martial Tradition gives him proficiency in both the net and spear, which would consume at least one feat otherwise). He and Eralia have a brother/sister relationship, though it sometimes spills into mother/son territory (adult Undine's are much, much younger than adult Aquatic Elves, so he comes across a little naive to Eralia). I was thinking of having Piscine grow a crush towards Neria, but since the GM in that campaign has yet to bring her out, not sure what personality he'll give her (I mean, I started her and gave her an origin story and base personality, but I'd like to see what direction things would go organically when introduced to that group).
    I love Skagos especially, but the heavy nautical theme is really cool in general!

  14. - Top - End - #164
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Bobbyjackcorn View Post
    I love Skagos especially, but the heavy nautical theme is really cool in general!
    Skagos is from the one setting/system I am working on. I actually have 24 gods from that setting, though only a few are fleshed out. Skagos is one of the elemental gods, though he and Jordalv (giant dragon made of stone and gems, she is the goddess of earth) are the only ones that are incapable of speech, though Jordalv cannot speak because she is asleep really, really deep underground. If she wakes up, her movements could destroy the planet, so she communicates through dreams. Also, she has minions that behave very similarly to the weeping angels from Doctor Who, only rather than knocking you back in time, a touch from them turns the victim to stone and becomes another one of these creatures.

    Other elemental gods are Szizzizzit (meant to be an onomatopoeia for either a snake hissing or meat sizzling) who is the god of fire and consumption that is a snake made out of fire, and Frieren (German for freezing) that is a giant winter wolf and the god of Cold and Desolation.

    Ranna was from the setting as well, though her powers tend to be focused on learning secrets and messing with people's memories. She is the consort/pseudo-wife of Wrent, the only mortal to slay a god's body (physical destruction is detrimental as it severely weakens and limits gods, but does not utterly kill them in that world). Wrent now acts as a Peudo-lich, albeit warrior based rather than magic based, and rather than create new bodies, he works through possessing people who pick up his sword (dropping said sword does not end the possession, and the sword itself is a major artifact, which requires him to fully slay the god he partially killed in order to break it). He has spent millennia ruling over an empire he turned into not only one of the strongest militaries in that world, but also a cultural hub. Wrent would be hard to convert, as his powers and skills don't fit within the standard 20 level paradigm, even with mythic abilities. He also can't be killed until his sword is destroyed. Best bet is to bind him to a vessel, toss the sword into the deepest or the ocean and then kill the vessel, which will bring his soul back into the sword.
    Last edited by Bansheexero; 2019-09-06 at 12:17 AM.

  15. - Top - End - #165
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Huh, just noticed the Eralia, Neria, Piscine group each focus on different mental ability scores. Eralia is Charisma, Neria is Intelligence, and Piscine is Wisdom. So it is an Id (Eralia), Ego (Piscine), and Super Ego (Neria) ensemble.

    Debating how to build Piscine non-spheres. Probably either Druid or Warpriest, but not sure which.
    Last edited by Bansheexero; 2019-09-06 at 09:19 AM.

  16. - Top - End - #166
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    Goblin

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Bansheexero View Post
    Skagos is from the one setting/system I am working on. I actually have 24 gods from that setting, though only a few are fleshed out. Skagos is one of the elemental gods, though he and Jordalv (giant dragon made of stone and gems, she is the goddess of earth) are the only ones that are incapable of speech, though Jordalv cannot speak because she is asleep really, really deep underground. If she wakes up, her movements could destroy the planet, so she communicates through dreams. Also, she has minions that behave very similarly to the weeping angels from Doctor Who, only rather than knocking you back in time, a touch from them turns the victim to stone and becomes another one of these creatures.

    Other elemental gods are Szizzizzit (meant to be an onomatopoeia for either a snake hissing or meat sizzling) who is the god of fire and consumption that is a snake made out of fire, and Frieren (German for freezing) that is a giant winter wolf and the god of Cold and Desolation.

    Ranna was from the setting as well, though her powers tend to be focused on learning secrets and messing with people's memories. She is the consort/pseudo-wife of Wrent, the only mortal to slay a god's body (physical destruction is detrimental as it severely weakens and limits gods, but does not utterly kill them in that world). Wrent now acts as a Peudo-lich, albeit warrior based rather than magic based, and rather than create new bodies, he works through possessing people who pick up his sword (dropping said sword does not end the possession, and the sword itself is a major artifact, which requires him to fully slay the god he partially killed in order to break it). He has spent millennia ruling over an empire he turned into not only one of the strongest militaries in that world, but also a cultural hub. Wrent would be hard to convert, as his powers and skills don't fit within the standard 20 level paradigm, even with mythic abilities. He also can't be killed until his sword is destroyed. Best bet is to bind him to a vessel, toss the sword into the deepest or the ocean and then kill the vessel, which will bring his soul back into the sword.

    Sounds like a great opportunity for using Graveknight, rather than Lich. Have you looked into that template?

  17. - Top - End - #167
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Bobbyjackcorn View Post
    Sounds like a great opportunity for using Graveknight, rather than Lich. Have you looked into that template?
    Yes, I have, but while it is similar in concept, it would need some significant tweaks.

  18. - Top - End - #168
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Bansheexero View Post
    Yes, I have, but while it is similar in concept, it would need some significant tweaks.
    Yeah, like the feats aren't great, the whole mount gimmick seems unnecessary for the concept.

  19. - Top - End - #169
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Working on Piscine, though not all at once. I made his non-spheres class Storm Druid (he does not have an animal companion in the spheres game, so I did not add it). Also, he is not really into changing forms, but I did not find anything I could swap it for. Eralia will be her original class (I retrained her into spheres), which is a Falcata Swashbuckler and Neria will be some kind of wizard.

    I was also considering Diasniir, but she would be full goddess and is mostly around during seasonal festivals. She is very Charismatic, but most spell lists she would fall under are Wisdom focused. I was thinking of the Oracle class, but not sure which curse would be most viable, or the least non-viable, but not sure. I figure as an actual deity, she would have some ability to suppress her curse at least temporarily, but doing so would remove access to the curse's beneficial abilities. Still, though, not sure what would go with her personality. The other class I was considering making her was the Cultivator Bard archetype, but it seems a little weak.

    If I rebuilt Ranna, she would most likely be a wizard (probably Divination focused). The Mythic version of modify memory is insanely powerful when it is augmented Rather than the target losing their memory, literally the rest of the world cannot remember the target at all, any known accomplishments or known actions are attributed to somebody else and even written record of such exploits are erased . . . and that is one of Ranna's signature abilities in her original setting (gods are unaffected by the memory wipe though).

  20. - Top - End - #170
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    DruidGirl

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Augmented Mythic Modify Memory is powerful yes, but at the same time, if you're not evil if feels kind of useless too... I mean, if you're good, you'll probably only ever use that on real evil dudes and... Wouldn't that actually help them in most cases? Which evil guy wouldn't benefit from everyone forgetting about him after all?

  21. - Top - End - #171
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Imladir View Post
    Augmented Mythic Modify Memory is powerful yes, but at the same time, if you're not evil if feels kind of useless too... I mean, if you're good, you'll probably only ever use that on real evil dudes and... Wouldn't that actually help them in most cases? Which evil guy wouldn't benefit from everyone forgetting about him after all?
    It reminded me of the Void, which is the Sentry's own self splitting to produce a comparable villain. The way he defeated it was essentially make the whole world forget he existed. As for good usage, if there is a wizard or some other entity, it could be used if they are a recluse do not want to be bothered during their studies or forget about a dangerous ability they may have so villains don't try to attack him to learn and exploit it.

  22. - Top - End - #172
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    Goblin

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Sorry guys, it's been my birthday, so it's been a haze of people handing me drinks and strange party trials all day. I'll respond to everything tomorrow, lol.

  23. - Top - End - #173
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    DruidGirl

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Well, no drinks to give here, but happy birthday anyway.

  24. - Top - End - #174
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Happy Birthday

  25. - Top - End - #175
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Quote Originally Posted by Imladir View Post
    Well, no drinks to give here, but happy birthday anyway.
    Quote Originally Posted by Bansheexero View Post
    Happy Birthday
    Thanks y'all. I'll get my response written up soon

  26. - Top - End - #176
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    The Grippli reminds me of a concept I was trying to fit, which would be Glenn/Frog from Chrono Trigger. My initial thought is/was to go with an Inquisitor or Warpriest.

  27. - Top - End - #177
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    By its name, this Rainbow place where the ship is headed suggests it is non-lawful and potentially chaotic. Even if it is good aligned, I should probably be made aware of whatever other alignment traits it has (particularly chaos aligned), as it affects my skill rolls.
    Last edited by Bansheexero; 2019-09-13 at 02:47 PM.

  28. - Top - End - #178
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Here it is:

    Color-Mountain-Waves (Air, Neutrality, Null).

  29. - Top - End - #179
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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Let me know when the dream is over then, I remember doing something similar in Carrion Crown. In the first part, one of the ghosts/haunts possess a character and they have a dream while they are possessed but they work out the dream and break free if they are able to gain enough psychological footing. Amusingly, it was the monk, who had the highest Will save, that got possessed. I used a piece of paper to do a back and forth with the player so the rest of the group was not privy to it.

    That's a weird adventure path though as you have to deal with Incorporeal creatures at lvl 1-4 which, aside from the cleric and/or paladin, players don't have many options. The monk located a +1 hatchet and used that to do at least some damage.

    Edit - Finished converting Piscine for the most part. He mainly acts as battlefield control and binding enemies down to take them out of the fight. Made him a Storm Druid as it is the closest I could get to a Martial Hedgewitch that focused in the Weather Sphere and used his feats to pump his skill as a Retarius. Interestinfly, thanks to his Storm Druid archetype, he can spontaneously cast spells from any of his 3 domains (2 from Storm Druid, 1 from Mortal Herald). Not sure how you are scaling the adventure, but he is lvl 13 and MR 6, which I plan to do for Eralia and Neria. Neria will most likely be an Arcanist (Occultist Archetype) as she does a lot of summoning. I may have to do some custom path abilities, mainly for Eralia as she falls into bloodlust when in battle, becoming more feral if there is bleeding damage. She's a Falcata Swashbuckler, but she really, really likes causing people to bleed.

    As for full-on gods, Skagos can't really convert due to his physical manifestation, but might do Thradis (God of Strategy and Warfare) and possibly Ranna as the Arcanist Archetype that grants school benefits from the wizard class (most likely some form of Divination or Illusion).
    Last edited by Bansheexero; 2019-09-15 at 01:13 PM.

  30. - Top - End - #180
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    Goblin

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    Default Re: (OOC) Secrets of the Lake of 1,000 Waters

    Sorry guys, I've been on vacation in North Carolina and I only just set the internet up. I'll get a response out soon. I just moved a few nights ago, so my mind's been all scattered, but bear with me and I'll be back at it.

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