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Thread: Good Simple Games For New GMs?
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2019-09-03, 12:36 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Good Simple Games For New GMs?
Definitely a great game. Cannot say enough good things about it (particularly for playing with kids). I'd say if people just came off of Pathfinder, however, the combat engine might be a little too straightforward.
I might suggest something like Worlds Apart, which uses the Traveller game engine (based on the Mongoose edition 1 version of said rules), but for a fantasy world. Plenty of space for a sci-fi/fantasy mashup.
Another rules light game I tend to suggest is Beyond the Wall and other Stories, which is at its' core a cleaned up B/X D&D engine, but with lots of character background rules and ways to generate plot arcs and the like. Plus the multiclassing rules are pretty solid, allowing you to play a reasonable mixture of the warrior, skillmonkey, and caster without it being either pointless or overpowered.
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2019-09-03, 02:24 PM (ISO 8601)
- Join Date
- Jan 2017
- Location
- The icy coast of Canada
- Gender
Re: Good Simple Games For New GMs?
Another excellent light RPG is John Harper's "World of Dungeons." It's very lean; 3 pages and the core rules fit on two. There's only one true "rule" for players to know, and the gameplay/mechanics are of the fiction-first sort, which can easier for new players (and GMs alike) to digest.
Even beasts know when to give up.
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2019-09-04, 12:53 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Belgium
- Gender
Re: Good Simple Games For New GMs?
If your GM (and hopefully most of your gaming group) are Star Trek fans, there's also a rpg there (actually there's 2, but I've only played Last Unicorn's version). The system is not difficult and if you already know (part) of the setting, you don't have to worry about that.
Another system that's easy to play is Alternity (the first edition, I've not played second yet). It's out of print, but I think you can get it still through DriveTru or similar sites. Character creation is quite difficult, but once in play it's easy. Roll a D20 (+ or - another die to make things more difficult or easier) and go below your skill. Every skill works the same way, initiative works that way, even if you use psionics or magic, it works the same way. No seperate systems for anything. There are two major setting: Stardrive (generic SciFi) and Dark Matter (think X-Files and you get the basic idea).
L5R is also an easy system, but it's a quite difficult setting to get right.Clacks-Overhead: GNU Terry Pratchett
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute."
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2019-09-04, 10:47 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
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2019-09-04, 10:54 PM (ISO 8601)
- Join Date
- Feb 2014