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Thread: ReSeed OOC

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    Default ReSeed OOC

    This will be the OOC thread for the campaign of said name.

    Spoiler: Campaign Plot introduction
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    In the recent future, the population of Earth has started to expand beyond Earth, building space colonies, terraforming is advancing on Mars (still not a lot of vegetation yet but people can breath on their own at least) and started settling on Jupiter as well. Long range expeditions made contact with other alien sentient beings such as Dezorians, the Motavians and Zentradi. Although there was some initial conflict (besides several conflicts in the solar system as colonies demanded more rights or decided they should be the ones in charge of everything), peace and mutual understanding were eventually reached. Sure a remant uprising here, some mad scientist there, an AI gone berserk in between, but life went on.

    Then exploratory fleets started to disappear, and the einst started to show up. They’ve moved fast and now the solar system itself came under attack. The Einst light scouts assault vanguards were bravely repelled after a short and brutal affair, but some einst queens managed to land on Earth itself and started building their nests from which they send out their drones to attack sometimes sortieing forth themselves. Some Einst queens managed to land on mars but the military there decided to take them out through heavy use of weapons of mass destruction since there wasn't much local life around, something Earth’s own forces decided would be too much collateral damage on their own blue planet. Some einst queens “dived” inside Jupiter but haven’t been heard since and nobody’s in a hurry to go after them (the locals all live in orbital stations).

    Now if humanoids presented an united front perhaps things wouldn’t have got so bad, but ancient grudges and political schemings are still in place, with most of the besieged solar system having divided themselves in three main factions that struggle to properly collaborate.

    The Steel Crusaders formed around several Super Pilot “Lords” and “knights”, backed up by several Real Pilot armies working in close coordination. Their initial aim wass nothing short of complete extermination of all Einst. Recently the Steel Crusaders grudgingly accepted that not all Einst are mindless monsters as some of them have switched sides, but still have heavy prejudice even against such specimens. The Steel Crusaders enjoy the greatest popular support as many people suffered under the Einst attacks and want revenge, but most higher-ups outside their organization consider them somewhat too agressive and fanatical. Their ranks have many Atlanteans, Motavians, Androids and Zentradi.

    The Neo Society is composed almost exclusively of real pilots and the directly related with a few supers having joined here and there. They believe that co-existence with the Einst side by side is possible with just communication, but so far althouuh they did manage to get some einst queens to swith sides or at least remain neutral, most of their diplomacy attempts have been failures and the other factions consider they’re just wasting away resources while being too defensive. Something they did develop is Einst Repel, a personal device that in case an einst tries to eat the carrier, they’ll release a spray that will make them smell and taste so foul that even a starving drone will spit them out before a single bite is taken. Alas it also smells pretty foul to other people, can seep through even power armor and nobody figured out a way to remove Einst Repel short of cloning a full new body, so it basically ends a social life even if it preserves their biological one. Also it won’t protect you if you piss an Einst enough (like, by shooting at them) that they’ll just stab/crush/liquify you. Their ranks have many Cyborgs, Dezorians, Musk Cats and Motavians.

    The Einst Corporation is composed mostly of super pilots and associates. They see the Einst less as a problem and more as an opportunity. Their extremely advanced bio-technology is not something to fear, but a resource to exploit. So far they've managed to produce a series of technological breakthroughs, such as new alloys and energies, medicines and drugs, finding einst weaknesses and countermeasures. The other factions however consider that they’re playing with fire, going to great lengths to take living einst captive and performing all sort of dangerous experiments with them, and there's been a series of shady incidents linked to the Einst corporation. Their ranks have many Klaxosaurs, Protodevilns and Numans.

    Either way, most regular militaries have been heavily depleted, while the einst nests in Earth keep popping giant monsters and a lot more are approaching the solar system. Heroes and champions are needed now more than ever.


    Character Sheets and Players

    Theresa Evaro, APSS Aurora, Howard Spence(First officer), Cevet(second officer), Omega squadron (pilot stats) and Omega squadron (mech stats) from DeTess

    Spoiler: Extra Fluff and scripts
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    Spoiler: background
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    Adamantine
    ‘Brief me on Adamantine.’
    ‘Yes sir. They’re a small PMC, based off the APSS Aurora. Decent strike capabilities between their ship and mecha, but unsuited for holding ground for any length of time due to their small numbers.
    Their record is impressive. They’ve brought many missions to a good end, and have gone above and beyond what was expected of them on a number of occasions, most notably during the evacuation of Orbital L3-2. However…’
    ‘Yes? There’s got to be something, or we’d have moved to recruit them ages ago.’
    ‘Their leadership is… head-strong, and has a conscience of sorts. Worse, they keeps grudges. There’s been a couple of incidents where they abandoned a contract after finding out that their employer hadn’t provided them with all the necessary intelligence…’
    ‘They should know by now that there’s no such thing is perfect intelligence in war.’
    ‘Oh, Adamantine understands that, sir. The incidents I refer to where instances where their employer failed to pass on information that was relevant. An example from a year ago was when a high-ranking member of the steel crusaders had employed them for a raid against an Einst nest. The knight apparently forgot to mention that a Neo Society diplomatic party would be visiting the nest at the time.’
    ‘Did their employer know?’
    ‘Adamantine assumed he did. Neo managed to bring enough pressure to bear to have that Crusader declared rogue, and apparently adamantine completed the contract for taking him in for a pittance.’
    ‘So, to summarize. They’re very good at what they do, but if they suspect foul play from their employer, they’ll go to great lengths to settle the score?’
    ‘That’s correct, sir.’
    ‘… that’s not ideal. I’ll keep them in mind for future contracts though.’


    Personnel file: Theresa Evaro
    Age: 42
    Race: Atlantean
    Current position: Captain of the APSS Aurora

    Career
    Theresa Evaro served with distinction in the Pan-European Navy during the first encounters with the Einst, and received several commendations for bravery. Unfortunately, she also received several demerits for altercations and disagreements with her superior officers. Though very effective during the war, she was court-martialled for insubordination after hostilities wound down, though in light of the victories she’d won in the battle against the Einst, her punishment was merely being discharged.
    Adamantine approached her shortly after. The PMC was originally set up by a number of investors using the chaos of the post-war economy to relatively cheaply acquire military hardware, but they lacked the military expertise to sue it. They approached Theresa and she accepted her current position within the organisation under a guarantee that she’d be given free reign for the planning and execution of her missions. The investors have had little cause to regret their decision. Theresa has won a significant amount of battles under Adamantine’s flag, and won the company both a measure of trust and notoriety.
    Her most well-known battle was the Evacuation of the L3-2 orbital. After the orbital had come under Einst attack, it had been considered lost. Adamantine had been hired to destroy the orbital and ensure it couldn’t be turned into a new nest. However, upon arriving at the orbital the ship intercepted communications suggesting that a sizable portion of the civilian population of the orbital was still alive, though besieged by the Einst. In a series of daring raids and precision strikes she managed to draw off and scatter enough of the attacking Einst that the survivor where able to reach the Orbital’s spaceport and evacuate the station. Though the orbital itself was lost and destroyed, many thousands managed to escape the station thanks to her and her crew’s actions.


    Spoiler: Personnel file: Howard spence
    Show
    Personnel file: Howard Spence
    Age:38
    Race: Human
    Current position: Chief engineer and second in command of the APSS aurora
    Career
    Howard Spence served with Theresa Evaro in the Pan-European Navy during the first encounters with the Einst. His career seems mostly unremarkable to outside observers, including those in his chain of command that did not serve on the same ship. Those that have served with him know better, however. Spence is quite skilled at manipulating the processes of bureaucracy to his advantage, as well as being an expert at modifying ship’s systems in ways they where never meant to be changed. This meant that the ships he served on tended to have an unexpected edge over other ships in the same class, as well as crew amenities that where very much non-regulation.
    Spence however has an issue with authority. He does not react well to anyone telling him how to do his job, or any sort of micro-managing. This had earned him several demotions before serving under the command of Theresa Evaro, who understood the value of trusting him to do his job without giving him instructions beyond ‘ ensure we don’t die’.
    When Theresa got discharged, Spence resigned as well, and he was one of the first people she approached to join her new crew. Though initially somewhat uncomfortable with the officer’s position he was given, he has since grown into it, building a solid rapport with the crew based on the same principle of trust into their skills that he expects from his superiors. He has also personally overseen the Aurora’s refits that have turned it into one of the most stealthy ships in its size-class.


    Spoiler: personnel file: Cevet
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    Personnel file: Cevet
    Age: 27
    Race: Musk Cat
    Current position: Executive officer and third in command of the APSS Aurora
    Career
    Little is known of Cevet’s career prior to joining the crew of the APSS Aurora. He first came to the attention of Captain Evaro when, during a period of shore-leave, he personally shut down a bar-brawl between a group of sailors from the Aurora and a group of sailors of a rival PMC. Despite his diminutive stature, Cevet is capable of projecting an aura of menace and authority that many an officer would kill for, and which quickly cowed the sailors into submission.
    After hearing about the bar brawl incident Theresa offered him a position on her crew to help with turning the at that time disparate force of ex-military and private contractors into a coherent fighting force. His effectivity and general skill at motivating people quickly saw him rise to the position of Executive officer.
    Cevet generally takes the role of ‘ bad cop’ when dealing with discipline issues, allowing the captain to retain a reputation of being a fair and fairly lenient leader, while at the same time ensuring those that need to be given a lesson in discipline get what they need.


    Spoiler: Aurora AFK script
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    Code:
    if ship==disabled and 'Fire Control to Damaged Area Now' boost== can_fix_it:
           use  'Fire Control to Damaged Area Now' boost
    
    activate spiral spirit feat to convert 10 spirit to 10 energy.
    
    if stance != 'great commander'  and energy>30:
       activate stance 'great commander' 
    If range_to_nearest_enemy<100 MU:
         if range_to_nearest_enemy==melee and energy>20:
              activate boost 'close quarters'
              move up to 70 MU to put 10 MU between ship and all enemies
              if missile-battery != out-of-ammo:
                   fire missile battery at closest enemy
              else:
                   fire AA guns at closest enemy.
         else:
              Use evasive maneuvers feat to convert all speed to AC
              if missile-battery != out-of-ammo:
                    full-round attack with missile battery at closest enemy
              else:
                    reload missile battery
    else:
        if missile-battery != out-of-ammo:
                 close range to within 100MU of nearest enemy
                 fire missile battery at closest enemy
       else:
               Use evasive maneuvers feat to convert all speed to AC
                reload missile battery


    Spoiler: omega squadron AFK script
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    Code:
    move all members to be adjacent to another member of omega squadron, and within 55 MU of an enemy, and if possible to be within 70 MU of the Aurora.
    Squadron members that did not move then fire the Orgone rifle N(if enough ammo) or the Orgone rifle B(if not enough ammo in orgone rifle N) at the nearest enemy. In response, squadron members that are adjacent to the attacking pilot and have not yet done so this round activate the offensive support feat to fire their leg missiles at the closest enemy.
    
    Pilots that moved fire their leg missile at the nearest enemy.  In response, squadron members that are adjacent to the attacking pilot and have not yet done so this round activate the offensive support feat to fire their leg missiles at the closest enemy.



    Spoiler: Asset file: Omega Squadron
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    Squadron size: 5
    Mech class: Belzelute
    Current assignment: Escort for APSS Aurora

    Unit notes
    Omega Squadron is on of several Mecha Squadrons owned by Adamantine, and the squadron that is permanently assigned to the Aurora. Though none of the pilots are as individually skilled as somefo the famous aces of the first Einst war, such as the Crimson Duke or Black knight, the squadron’s extensive training and emphasis on teamwork make them a force to be reckoned with nonetheless.

    Omega-1: Giles Ilbar
    Lt. Ilbar leads Omega Squadron. He’s a dependable and solid leader, but lacks imagination. His tendency to try to operate by-the-book is somewhat complicated by captain Evaro’s tendency to rewrite the book in question whenever she believes it necessary.
    Omega-2: Julia Vera
    Sgt. Vera is currently Omega Squadron’s top pilot, and she’ll make sure you know it. She’s brash and aggressive, both in and out of the cockpit, and has had more than few run-ins with XO Cevet. Her aggressive style is a good complement to the squadron leader’s more cautious approach, which so far has meant that’s he has remained in the squadron, despite the discipline issues.
    Omega-3: Warren Aromé
    Cpl. Aronen is Omega Squadron’s technical expert, making sure that the squadron’s equipment and mechs are kept up to their standards. His relaxed attitude and friendly personality has helped keep the peace between Sgt. Vera and Lt. Ilbar.
    Omega-4: Juliet Montega
    Cpl. Montega is quiet and reserved, preferring to spend her time reading in the ship’s library whenever she’s off duty. She’s a good shot on the battlefield and a dependable pilot, though she seems to have a grudge against the Einst, resulting in more reckless behaviour when facing the extra-solar threat.
    Omega-5: Toro Mave
    Cpl. Mave is a hulking man, friendly and boisterous to his crew-mates, and always up for some fun. This forms a marked contrast to his presence on the battlefield, which has been compared to a wall, an unyielding presence holding the line against whatever threat the Aurora is facing. Though his stoicness in the face of danger make him a good addition the squadron, the engineers in charge of maintenance of his mech are of the opinion that someone should teach him how to dodge.


    These are the current standard immediate action scripts. I'll probably provide different ones for the Aurora depending on the specifics of a battle (something with lots of big guns would focus more on defense, somethign with lots of mechs would focus more on offensive uses, etc.)

    Spoiler: Omega squadron immediate action script
    Show

    Code:
    If gets_attacked==true and immediate_actions_left>0:
       use defend feat
     
    If gets_destroyed==true and immediate_actions_left>0:
        DO NOT use the glory in death feat.
        Eject like a normal, sane person


    Spoiler: APSS aurora immediate action script
    Show

    Code:
    if enemy battleship attacks Aurora and immediate_actions_left>0:
       use defend feat
    elif enemy mech attacks within 10MU and immediate_actions_left>0:
       fire AA guns at enemy mech



    Xenia Wiegard and Caiden Cantrell from Arayl

    Miniboss squad Ja from 5ColouredWalker

    Elbeyon (no sheet yet).

    Rubii Bradamite, Naga, her personal Mecha, Drone Suits Sidewinder, Rattler, Asp, Xelya, Rubii's "Lil' Sis" from YuweaCurtis

    Henna Gould Jarna from greenpotato
    Last edited by deuterio12; 2019-09-21 at 09:18 AM.
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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    deuterio12's Avatar

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    Default Re: ReSeed OOC

    Also for everybody but DeTess, please provide scripts for your character's combat actions in case you can't post in time. Also provide scripts for how your characters use Immediate actions outside their turn.

    IC thread should be up later today for the characters to start to get to know each other.
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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    Kobold

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    Default Re: ReSeed OOC

    Spoiler: Xenia AFK Script
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    Code:
    if stance != 'deadly dance'  and energy>30:
       activate stance 'Deadly Dance' 
    If range_to_nearest_enemy<100 MU:
         if range_to_nearest_enemy==melee and energy>20:
              activate stance 'weapon freezer'
              attack with Sleipnir Sword
              else:
                   fire Beam Bow at closest enemy.
         else:
              Transform to beast form
                 close range to within 90MU of nearest enemy
                 fire main ranged weapon at closest enemy
    If HP<=15 and full_round_actions_left>0:   swap with subpilot

    Spoiler: Caiden AFK Script
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    Code:
    if stance != 'iron charge'  and energy>30:
       activate stance 'iron charge' 
    If range_to_nearest_enemy<100 MU:
         if range_to_nearest_enemy==melee and energy>20:
              attack with Sleipnir Sword
              else:
                   attack with in-built melee weapon
         else:
              Transform to beast form
                 close range to within 90MU of nearest enemy
                 fire main ranged weapon at closest enemy
    If HP<=15 and full_round_actions_left>0:   swap with subpilot

    Spoiler: Xenia Immediate Action Script
    Show
    Code:
    If gets_attacked==true and immediate_actions_left>0:
       use Netherworld Mysterious Spot maneuver
     
    If gets_hit==true and immediate_actions_left>0:
        use Ghostly Elegance-Fatal Light Trap

    Spoiler: Caiden Immediate Action Script
    Show
    Code:
    If gets_attacked==true and immediate_actions_left>0:
       use Parry maneuver

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    Default Re: ReSeed OOC

    Just putting a little check-mark next to the thread for now :P
    Jasnah avatar by Zea Mays

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    Default Re: ReSeed OOC

    So what do I need to do? Remove synchronicty/schism/linked and tone down the casting in general?

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    Default Re: ReSeed OOC

    Quote Originally Posted by greenpotato View Post
    So what do I need to do? Remove synchronicty/schism/linked and tone down the casting in general?
    Please remove the synchronicty/schism/linked cheese and if you want Soul Soldier, you'll need to take that prc in your pilot side of the gestalt.
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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    Daemon

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    Default Re: ReSeed OOC

    Posting my pressence.
    Claiming Brown for my colour. My sheet's are already linked, I'll be working on ironing out my mechs, as well as posting combat stats and a generic script.
    Quote Originally Posted by Me
    I'm not feeling conquery.
    Status Update:
    Girlfriend didn't pay internet, very slow for next little bit.

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    Default Re: ReSeed OOC

    So, I'm just going to go ahead and claim every single shade of red :P
    Last edited by DeTess; 2019-08-17 at 03:44 AM.
    Jasnah avatar by Zea Mays

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    Kobold

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    Default Re: ReSeed OOC

    I'll claim purple for my color.

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    Default Re: ReSeed OOC

    IC thread up. How long the einst will take to actually arrive is plot based, so feel free to present yourselves and chat a bit before the actual action starts.

    Arayl: reminder about this just in case.
    Xenia's spell selection appears to include several non-elemental spells. I'm willing to add descriptors as long as it's nothing too cheesy but please provide some reasoning for each such spell and whetever they would count as [Cold] or [Electricity], which matters for Mashin Burst.
    Last edited by deuterio12; 2019-08-18 at 03:19 AM.
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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    Kobold

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    Default Re: ReSeed OOC

    Prestidigitation could be mostly making small objects out of ice or chilling objects, Mending is using a small spark to weld metals back together, and Stick is using ice to stick a smaller object to a larger one.

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    Daemon

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    Default Re: ReSeed OOC

    Ok, working out travel.

    @DeTess: Is your airship large enough to carry the entire party in their mechs, or do we need to consider other travel mechanisms and speed coordination?

    @deuterio12: Wow much do mechs weigh, or in another phrasing, what encumbrance band do you think a Medium Mech would be for a Zentradi of equal size with str 14, given the Wire's that can be used pull them around fairly easily at equal size? I doubt I'd be able to fly full speed while carrying one, but it might be faster than walking.


    Adding those invocation notes, removing fake frame (Too much hassle), and making IC post now. Should do up a mech sheet (Seing the others has told me I should have thought of that) and the real pilot one tomorrow, probably.
    Quote Originally Posted by Me
    I'm not feeling conquery.
    Status Update:
    Girlfriend didn't pay internet, very slow for next little bit.

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    Quote Originally Posted by 5ColouredWalker View Post
    @DeTess: Is your airship large enough to carry the entire party in their mechs, or do we need to consider other travel mechanisms and speed coordination?
    It should be. I've got carrying capacity for 16 medium mechs, though 5 of those spots are occupied by Omega Squadron. I think the initial start will be everyone on their own , but after that I should be able to be the team bus.
    Jasnah avatar by Zea Mays

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    Daemon

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    Default Re: ReSeed OOC

    Honestly, I would have started with you, but I didn't know the answer and someone else started in the city, so it lets us show how we interact with the city.

    For example, you're a more mercenary captain. Arayl's characters are more civilian orientated/friendly or having lots of freedom. My characters are shown as more military. Even though everyone's kinda a part of the same military.
    Quote Originally Posted by Me
    I'm not feeling conquery.
    Status Update:
    Girlfriend didn't pay internet, very slow for next little bit.

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    Default Re: ReSeed OOC

    Quote Originally Posted by Arayl View Post
    Prestidigitation could be mostly making small objects out of ice or chilling objects, Mending is using a small spark to weld metals back together, and Stick is using ice to stick a smaller object to a larger one.
    Ok, thanks! By that logic your caltrops would also be ice-based, right?

    Quote Originally Posted by 5ColouredWalker View Post
    @deuterio12: Wow much do mechs weigh, or in another phrasing, what encumbrance band do you think a Medium Mech would be for a Zentradi of equal size with str 14, given the Wire's that can be used pull them around fairly easily at equal size? I doubt I'd be able to fly full speed while carrying one, but it might be faster than walking.
    Mazinger Z is 20 metric tons, the first RX-78-2 gundam is 40-60 metric tons depending on loadout, the flight-able Wing Zero is just 8 metric tons, zentradi basic pods are around 40 metric tons.

    So hmmm, even 8 metric tons is still 17637 pounds. Colossal carrying capacity is x16, with Str 14 that means your character's heavy load cap is 2800 pound, so seems like you can't carry your mecha at your back. At best you could drag them (x5) in favorable conditions (x2) which the wires could count for.
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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    Troll in the Playground
     
    Daemon

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    Default Re: ReSeed OOC

    Duly noted, in that case Tesla Drive is almost certainly faster than flying with them in my arms. (Is sad about Singularity Chamber)
    *Does some math*
    Looks like on the low end I'm looking at medium load with pathfinder encumbrance raisers, and they're the most efficient by far. Looks like if I want mecha fast travel we need the ones that turn into high-speed aeroplanes or we're moving at speed of Ship Captain.
    Quote Originally Posted by Me
    I'm not feeling conquery.
    Status Update:
    Girlfriend didn't pay internet, very slow for next little bit.

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    Quote Originally Posted by 5ColouredWalker View Post
    Looks like on the low end I'm looking at medium load with pathfinder encumbrance raisers, and they're the most efficient by far. Looks like if I want mecha fast travel we need the ones that turn into high-speed aeroplanes or we're moving at speed of Ship Captain.
    You make that sound slow :P

    For the record, the Aurora's combat movement speed is 70 MU/round, which is only about 22 m/second. Standard cruising speed is triple that, but because of a feat I have I actually get the option to cruise even faster by spending some time charging up the engines. 3 rounds of charging gets me a speed of 213 m/s, or about 800 km/ hour which is similar to a commercial airliner in speed, while 3 minutes gets me to about 8000 km/h. And we can go another order of magnitude faster than that by charging the engines up for 3 hours. Approach towards Marrocos is currently being done at close to mach 2.

    And then there's the jump drive ...

    Edit: btw, what's the etiquette on moving the scene slightly ahead when not everyone has checked in yet? I was thinking on maybe doing a short bit with captain Evaro noticing the other 'irregular' forces checking in and contacting them to try and get somm communication and cooperation going.

    Also, @5coloured, what exactly is your unit's relation to the world around them? Are they a mercenary unit? Part of Marrocos defense force? Some kind of international observer/peace-keeping mission? Something else?
    Last edited by DeTess; 2019-08-19 at 07:15 AM.
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    Quote Originally Posted by 5ColouredWalker View Post
    @deuterio12: Wow much do mechs weigh, or in another phrasing, what encumbrance band do you think a Medium Mech would be for a Zentradi of equal size with str 14, given the Wire's that can be used pull them around fairly easily at equal size? I doubt I'd be able to fly full speed while carrying one, but it might be faster than walking.
    This is just my ramblings don't mind me:
    Spoiler: estimates
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    Ive always thought mecha were too light. I mean an Abrams weighs over 60tons and its half the volume of mechas in anime that supposedly weight like 8-20 tons

    A random human male who is pretty strong is 185cm and maybe 100kg? Density of carbon is 2.25 gcm3, therefore if a man who is mostly made of carbon and 55% water (1gcm3) were to be made of metal how much more would he weigh? Well, iron is 7.8gcm3, aluminum is 2.7gcm3 So ranging from solid iron to solid aluminum he would be anywhere from 580ish to around 190kg.
    Mecha are usually roughly humanoid in shape so doesn't this give us a rough idea of the relationship between height and mass? A high tech mecha is probably more light weight alloys and therefore closer to the aluminum end of the scale whereas a low tech one is probably much denser.

    According to my guesstimate this would put a medium mecha (collosal in 3.5 scale) who is 20m tall at 10.8 times the size so thats 1259 times the mass of the medium scale humanoid. In the aluminum version is 239210kg and the heavy iron version at 730220kg. But this is based of a fairly solidly built muscular man, if the mecha looks more elegant or lithe its probably going to weigh quite a significant amount less. If you look at a male Olympic shot putter who is 100kg and compare him to a female figure skater who is probably closer to the lithe type mecha she is going to weigh as little as half what he does.

    So this means my character who has +2 size steps to her mecha, a mecha which has heavy armor and no fly speed, is going to weigh maybe 46734080 kgs? 46734 tons?
    But this assumes that mecha are solid like a human is, in reality they probably have a lot of open space inside them. Question is how much of them is open?

    Math isnt my strong suite but does that make sense to anyone?

    Last edited by greenpotato; 2019-08-20 at 02:26 AM.

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    Quote Originally Posted by greenpotato View Post
    This is just my ramblings don't mind me:
    Spoiler: estimates
    Show

    Ive always thought mecha were too light. I mean an Abrams weighs over 60tons and its half the volume of mechas in anime that supposedly weight like 8-20 tons

    A random human male who is pretty strong is 185cm and maybe 100kg? Density of carbon is 2.25 gcm3, therefore if a man who is mostly made of carbon and 55% water (1gcm3) were to be made of metal how much more would he weigh? Well, iron is 7.8gcm3, aluminum is 2.7gcm3 So ranging from solid iron to solid aluminum he would be anywhere from 580ish to around 190kg.
    Mecha are usually roughly humanoid in shape so doesn't this give us a rough idea of the relationship between height and mass? A high tech mecha is probably more light weight alloys and therefore closer to the aluminum end of the scale whereas a low tech one is probably much denser.

    According to my guesstimate this would put a medium mecha (collosal in 3.5 scale) who is 20m tall at 10.8 times the size so thats 1259 times the mass of the medium scale humanoid. In the aluminum version is 239210kg and the heavy iron version at 730220kg. But this is based of a fairly solidly built muscular man, if the mecha looks more elegant or lithe its probably going to weigh quite a significant amount less. If you look at a male Olympic shot putter who is 100kg and compare him to a female figure skater who is probably closer to the lithe type mecha she is going to weigh as little as half what he does.

    So this means my character who has +2 size steps to her mecha, a mecha which has heavy armor and no fly speed, is going to weigh maybe 46734080 kgs? 46734 tons?
    But this assumes that mecha are solid like a human is, in reality they probably have a lot of open space inside them. Question is how much of them is open?

    Math isnt my strong suite but does that make sense to anyone?

    This looks like a fairly decent approach, but I'd use the volume rather than the weight of grown man*. Some estimate I saw puts the volume of an average adult at 67 liters. If we scale that up using the rest of your math, that'd work out to about 85000 liters, or 85 cubic meters. If we assume an average material weight of 3000 kg/cubic meter then the 20 meter mecha would weigh about 255 tons. I personally reckon it's going to be about 2/3 that because there are going to be a lot of lighter systems and materials within the mech, so it wouldn't be all armor plating.

    *though as the rest of my rambling shows, i get pretty much the same weight :P
    Last edited by DeTess; 2019-08-20 at 05:15 AM.
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    Quote Originally Posted by greenpotato View Post
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    Much better, now you just need a battle script.

    Quote Originally Posted by greenpotato View Post
    This is just my ramblings don't mind me:
    Spoiler: estimates
    Show

    Ive always thought mecha were too light. I mean an Abrams weighs over 60tons and its half the volume of mechas in anime that supposedly weight like 8-20 tons

    A random human male who is pretty strong is 185cm and maybe 100kg? Density of carbon is 2.25 gcm3, therefore if a man who is mostly made of carbon and 55% water (1gcm3) were to be made of metal how much more would he weigh? Well, iron is 7.8gcm3, aluminum is 2.7gcm3 So ranging from solid iron to solid aluminum he would be anywhere from 580ish to around 190kg.
    Mecha are usually roughly humanoid in shape so doesn't this give us a rough idea of the relationship between height and mass? A high tech mecha is probably more light weight alloys and therefore closer to the aluminum end of the scale whereas a low tech one is probably much denser.

    According to my guesstimate this would put a medium mecha (collosal in 3.5 scale) who is 20m tall at 10.8 times the size so thats 1259 times the mass of the medium scale humanoid. In the aluminum version is 239210kg and the heavy iron version at 730220kg. But this is based of a fairly solidly built muscular man, if the mecha looks more elegant or lithe its probably going to weigh quite a significant amount less. If you look at a male Olympic shot putter who is 100kg and compare him to a female figure skater who is probably closer to the lithe type mecha she is going to weigh as little as half what he does.

    So this means my character who has +2 size steps to her mecha, a mecha which has heavy armor and no fly speed, is going to weigh maybe 46734080 kgs? 46734 tons?
    But this assumes that mecha are solid like a human is, in reality they probably have a lot of open space inside them. Question is how much of them is open?

    Math isnt my strong suite but does that make sense to anyone?

    Your main mistake here is assuming that mechas are made of such puny materials as iron or aluminium, when classic super robot Mazinger Z "the steel fortress" is actually made of Super Alloy Z and classic real robot Gundam is made of Gundarium also known as Luna Titanium Alloy actually it was called only Gundarium at start but then they retconned it to have started with a more "scientific" name that got changed in honor of the Gundam's success while GM mooks are made of Titanium Alloy/Ceramic Composite. They're all both quite light and durable (well the Titanium Alloy/Ceramic Composite not so durable but still just as light).

    So basically a common theme is that mechas are packing revolutionary new materials and engineering methods that allow them to work as seen in media. Otherwise they would be basically sinking in most surfaces just by walking.

    Thus feel free to come with your own fancy materials and/or engineering techniques for your machines.
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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    I'm betting my mechs are made from Gundiam reinforced aerogel with aluminum plating.
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    I think my edit on my previous spot ended up dropping under the radar because of it being an edit, so a quick repeat of my questions:

    What's the etiquette on moving the scene slightly ahead when not everyone has checked in yet? I was thinking on maybe doing a short bit with captain Evaro noticing the other 'irregular' forces checking in and contacting them to try and get some communication and cooperation going.

    @5coloured, @greenpotato and @arayl, what, if anything, could I have heard/known about your characters?
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    Xenia and Caiden have participated in a few battles where they helped to capture various types of Einst for the Einst Corporation to use in their experiments, and they have also occasionally helped in defending populated areas from Einst attacks.

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    Henna is probably not that well known really, maybe you have heard of the scandal of project Bluehand but the subjects were probably not named.
    She hasn't been an active pilot for very long.

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    Quote Originally Posted by DeTess View Post
    I think my edit on my previous spot ended up dropping under the radar because of it being an edit, so a quick repeat of my questions:

    What's the etiquette on moving the scene slightly ahead when not everyone has checked in yet? I was thinking on maybe doing a short bit with captain Evaro noticing the other 'irregular' forces checking in and contacting them to try and get some communication and cooperation going.
    By all means do so.

    I'll see about starting the actual battle in the weekend.
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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    @Arayl, if hope you don't mind the little bit of added detail about Canberra. If you don't like it, or it clashes with something else you'd already established, I'll happily change things around to fit better.

    The tactical network is basically a representation of the effects of my 'leader' feats. As of right now, I'd be in the great commander stance and switching the benefit if the 'heaven-sailing dragon'feat to giving me an additional copy of the leader feat, for an effective 6 copies of the feat, which means I've got a 70 MU radius aura around the Aurora. which grants +6 to AC and to-hit to anyone within it. Just something to keep in mind :P

    A quick note regarding other sizes, given that the Aurora is collosal+ in size, it has a bit of a non-standard foot-print. Specifically the ship is 40MU high, 60 MU wide and 90 MU long, looking something like this:
    Spoiler
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    Enemy initiatives
    Drone I (1d20+6)[13]
    Drone II (1d20+6)[10]
    Drone III (1d20+6)[8]
    Drone IV (1d20+6)[13]
    Drone V (1d20+6)[25]
    Drone VI (1d20+6)[13]
    Drone VII (1d20+6)[14]
    Drone VIII (1d20+6)[9]
    Drone IX (1d20+6)[14]
    Drone X (1d20+6)[13]
    Drone XI (1d20+6)[16]
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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    Ok, two questions. Are we using Block Initiative? (Please, for the love of god say yes), and two, do you want mini-boss groups to run off of one initiative roll since they're 1 character split into 5? Going to roll 5 just in case anyway. I'm also assuming we have to start on the map instead of being able to hang back at extreme range?


    Spoiler: Initiative
    Show

    James or Squad (1d20+2)[13]
    Jacob (1d20+2)[12]
    Jack (1d20+2)[11]
    Jade (1d20+2)[17]
    Janet (1d20+2)[17]


    For position, I'm claiming A8, A13, A18, A23 and A28. Also declaring I'm 200mu up on the vertical.
    For stealth, all my mechs have Nacht Systems (Hide in plain sight. No size penalty), Greater Invisibility, Non-Detection, and treat sensors/special sensors as having 1/12th range (A level 4 sensor would, at our level, only detect 40 mu/8 squares away). If I'm not starting from stealth or with a surprise round, I'll be astounded. That said, you can only get a standard action in a surprise round without feats or something, so I'm not going to do anything as I lack such an ability.

    *Does some quick pythag*
    My starting position puts me 210 Mu away, or just into the third increment of my heavies, almost solely due to height.

    Oh, and stealth rolls. Gonna take 10 for 32 Move Silently and 52 Hide (+20 due to invisibility). I also get a free spot/listen check collectively, taking 10 if possible for 38. If it's to notice things about the front rank, -21 for 17. I also have Blindsense and Darkvision to 240ft and autodetech mechs and large metal masses to 120ft.
    Last edited by 5ColouredWalker; 2019-08-24 at 05:04 AM.
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    Quote Originally Posted by 5ColouredWalker View Post
    Ok, two questions. Are we using Block Initiative? (Please, for the love of god say yes), and two, do you want mini-boss groups to run off of one initiative roll since they're 1 character split into 5? Going to roll 5 just in case anyway.
    You know what, yeah let's use block initiative. Meaning the einst now have initiative 25.

    Quote Originally Posted by 5ColouredWalker View Post
    I'm also assuming we have to start on the map instead of being able to hang back at extreme range?
    Correct. Something sandstorm and heavy concentration of einstovsky particles in the air meaning that if you hang too much back you would have no idea where to shoot at.

    Quote Originally Posted by 5ColouredWalker View Post
    For position, I'm claiming A8, A13, A18, A23 and A28. Also declaring I'm 200mu up on the vertical.
    For stealth, all my mechs have Nacht Systems (Hide in plain sight. No size penalty), Greater Invisibility, Non-Detection, and treat sensors/special sensors as having 1/12th range (A level 4 sensor would, at our level, only detect 40 mu/8 squares away). If I'm not starting from stealth or with a surprise round, I'll be astounded. That said, you can only get a standard action in a surprise round without feats or something, so I'm not going to do anything as I lack such an ability.

    *Does some quick pythag*
    My starting position puts me 210 Mu away, or just into the third increment of my heavies, almost solely due to height.

    Oh, and stealth rolls. Gonna take 10 for 32 Move Silently and 52 Hide (+20 due to invisibility). I also get a free spot/listen check collectively, taking 10 if possible for 38.
    Ok (and yeah you definitely get a surprise round with all your stealth stuff, although as you point out that's only a standard action).

    You also don't notice anything unusual in the field for now
    Last edited by deuterio12; 2019-08-24 at 05:06 AM.
    Quote Originally Posted by Lord Of Mantas View Post
    "You know, Durkon, I built this planet up from nothing. When I started here, all there was was a snarl. All the other gods said we were daft to build a planet over a snarl, but I built it all the same, just to show then. It got eaten by the snarl...

    ...so we built a five millionth, three hundreth, twenty first one. That one burned down, fell over, then got eaten by the snarl, but the five millionth, three hundreth, and twenty second one stayed up! Or at least, it has been until now."

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