New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 24 of 24
  1. - Top - End - #1
    Bugbear in the Playground
     
    PaladinGuy

    Join Date
    Feb 2019
    Location
    Iceland
    Gender
    Male

    Default How Good is the Brute?

    I stumbled upon this a few weeks back, and it honestly looks like a subclass that only cares about having the fighter's damage scale as needed. Sorta like "if you only want to play fighter you pick this, and then you won't fall behind in damage". Can this be used as a reliable representation of "ideal damage scaling", since it is not add usefulness via utility?

    Q: Is the brute subclass a viable representation of 5e's damage scaling?

  2. - Top - End - #2
    Firbolg in the Playground
     
    stoutstien's Avatar

    Join Date
    Sep 2015
    Location
    Maine
    Gender
    Male

    Default Re: How Good is the Brute?

    It's a tad too strong but not by much. The all day 1d6 to all saves is probably the most powerful part of this class. Needs a limit maybe X times a day equal to con modifier.
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

  3. - Top - End - #3
    Bugbear in the Playground
     
    Lizardfolk

    Join Date
    May 2019
    Location
    Hearth

    Default Re: How Good is the Brute?

    Agreed, it's a tad bit on the more powerful side. 5e's damage scaling sits comfortably in the margin between this scaling and the Monk's Martial Arts Die scaling. MA is a tad slow, Brute's is a tad too strong.
    "I may be a Hobgoblin, but the real mythical creature I'm playing is an Ethical Billionaire"

  4. - Top - End - #4
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2018

    Default Re: How Good is the Brute?

    Brute is pretty middle of the road compared to EK/Monster Hunter fighters.

    The main complaint with the sub seems to be that folks find it to be better-champion IE boring.

  5. - Top - End - #5
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: How Good is the Brute?

    Are there people who think Fighter damage scales poorly?

    Because their nova, action surge barrages are the highest source of damage output in most of our games at mid to high level.
    It gets even worse if they have magic support via haste, or something granting advantage.

    In regard to the topic:

    Brute is strong.
    It’s like an upgraded champion, and the Champion isn’t as bad as in play as most people say it is. It just takes time to build up steam, much like the Fighter class.
    The saves thing is kinda balanced since it only applies to the brute, unlike the Paladin aura.

  6. - Top - End - #6
    Barbarian in the Playground
     
    GreenSorcererElf

    Join Date
    Feb 2019

    Default Re: How Good is the Brute?

    Quote Originally Posted by Nhorianscum View Post
    The main complaint with the sub seems to be that folks find it to be better-champion IE boring.
    So the main complaint is literally its design goal, to be an upgrade of champion.

  7. - Top - End - #7
    Barbarian in the Playground
     
    WhiteWizardGirl

    Join Date
    Feb 2013

    Default Re: How Good is the Brute?

    I find the “upgrade to Champion” philosophy a bit odd, since in my experience the only people who find Champions boring are the ones who don’t play them.

    I love playing Champions. I find their simplicity incredibly freeing from a role-playing point of view, and the base class is well designed enough that I never feel like I’m not contributing.

  8. - Top - End - #8
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2018

    Default Re: How Good is the Brute?

    Quote Originally Posted by TripleD View Post
    I find the “upgrade to Champion” philosophy a bit odd, since in my experience the only people who find Champions boring are the ones who don’t play them.

    I love playing Champions. I find their simplicity incredibly freeing from a role-playing point of view, and the base class is well designed enough that I never feel like I’m not contributing.
    Champion is a long way away from being the worst fighter and I've never had any issues with it.

    Folks just like fancy buttons.

  9. - Top - End - #9
    Orc in the Playground
     
    Kobold

    Join Date
    May 2013

    Default Re: How Good is the Brute?

    Quote Originally Posted by Nhorianscum View Post
    Champion is a long way away from being the worst fighter and I've never had any issues with it.

    Folks just like fancy buttons.
    That's what feats are for.
    DIversify, take skilled and do some rogue stuff, or magic initiate for E-blast.
    Champion is pretty mean if not flashy.

  10. - Top - End - #10
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2013

    Default Re: How Good is the Brute?

    Quote Originally Posted by Nhorianscum View Post
    Champion is a long way away from being the worst fighter and I've never had any issues with it.

    Folks just like fancy buttons.
    The game appears to be designed around an adventuring day of 3 encounters, short rest, 3 encounters, short rest, 3 encounters, long rest. That's what I aim for at my table but apparently that's not how most people actually run the game; a number of people take short rests after every single encounter. If that's what people consider normal gameplay, then that explains why the Battlemaster seems to be so much more powerful than the Champion, and if the DM is allowing long rests more frequently than expected that creates a benefit for the EK over the champion as well.

  11. - Top - End - #11
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2018

    Default Re: How Good is the Brute?

    Quote Originally Posted by Damon_Tor View Post
    The game appears to be designed around an adventuring day of 3 encounters, short rest, 3 encounters, short rest, 3 encounters, long rest. That's what I aim for at my table but apparently that's not how most people actually run the game; a number of people take short rests after every single encounter. If that's what people consider normal gameplay, then that explains why the Battlemaster seems to be so much more powerful than the Champion, and if the DM is allowing long rests more frequently than expected that creates a benefit for the EK over the champion as well.
    The stated number is 6-8 encounters per long rest. So 9 is a bit high.

  12. - Top - End - #12
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2013

    Default Re: How Good is the Brute?

    Quote Originally Posted by Nhorianscum View Post
    The stated number is 6-8 encounters per long rest. So 9 is a bit high.
    You're correct, but IIRC the exact assumption is "6-8 medium or hard encounters" which doesn't account for easy encounters. Giving the party a way to turn a hard encounter into an easy and a medium encounter by clever tactics, roleplay or skill use is almost always something I try to allow for.

  13. - Top - End - #13
    Banned
    Join Date
    Jan 2019

    Default Re: How Good is the Brute?

    Quote Originally Posted by Damon_Tor View Post
    The game appears to be designed around an adventuring day of 3 encounters, short rest, 3 encounters, short rest, 3 encounters, long rest. That's what I aim for at my table but apparently that's not how most people actually run the game; a number of people take short rests after every single encounter. If that's what people consider normal gameplay, then that explains why the Battlemaster seems to be so much more powerful than the Champion, and if the DM is allowing long rests more frequently than expected that creates a benefit for the EK over the champion as well.
    It's just a chore mostly to have so many encounters. It's chore to run them, deisgn them, make them meaningful. After like 5th encounter same they it's pretty much more like "god, again???" then "ow, this is gonna be interesting". I get it shifts balance more towards long rest classes, however imo it's design flow, not DM. I prefer few good, well designed fights per day, then many that are just there to "meet requirement of draining players resources".

    I honestly saw only one DM that was running 8 encounters per day sessions, but whole table was munchkins and they were just running pretty much battle-simulator to go all out with their optimized characters.

  14. - Top - End - #14
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2013

    Default Re: How Good is the Brute?

    Quote Originally Posted by Mitsu View Post
    It's just a chore mostly to have so many encounters. It's chore to run them, deisgn them, make them meaningful. After like 5th encounter same they it's pretty much more like "god, again???" then "ow, this is gonna be interesting". I get it shifts balance more towards long rest classes, however imo it's design flow, not DM. I prefer few good, well designed fights per day, then many that are just there to "meet requirement of draining players resources".

    I honestly saw only one DM that was running 8 encounters per day sessions, but whole table was munchkins and they were just running pretty much battle-simulator to go all out with their optimized characters.
    I guess you should be playing with gritty realism rules then. That way you can tell the story you want to tell, but sleeping for the night is your short rest, taking a vacation for a week is your long rest. Class balance preserved.

  15. - Top - End - #15
    Barbarian in the Playground
     
    Planetar

    Join Date
    Mar 2007
    Location
    Canada
    Gender
    Male

    Default Re: How Good is the Brute?

    the brute is a lot of fun to play - I think that the it represents a lot of heroes in folklore pretty well - master of martial combat and able to power through the attacks of wizards and dragons without being a spellcaster itself. I really like the saving throw bonus, it's potent, yes, but I don't feel it throws balance out the window, it's still random and adds an element of tough SOB that you don't see elsewhere.

  16. - Top - End - #16
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2013

    Default Re: How Good is the Brute?

    Quote Originally Posted by alchahest View Post
    I really like the saving throw bonus, it's potent, yes, but I don't feel it throws balance out the window, it's still random and adds an element of tough SOB that you don't see elsewhere.
    It's really not that great: it compares poorly to the paladin's aura. Both classes fill a similar niche, so I don't see a real problem with a fighter subclass having a weaker, unreliable, self-only version of the ability.

  17. - Top - End - #17
    Ettin in the Playground
     
    Chimera

    Join Date
    Dec 2015

    Default Re: How Good is the Brute?

    Quote Originally Posted by Nhorianscum View Post
    Champion is a long way away from being the worst fighter and I've never had any issues with it.
    Folks just like fancy buttons.
    Well, there are plenty of people that don't want fancy buttons, do want a simple fighter, and disagree that Champion is the right implementation of that. Some simply do not agree that Champion is correctly balanced (the, 'I don't care about your fancy analysis, I've seen how they play at my table, and it doesn't live up to my standards' crowd), where I think maybe it is the gaming group and rest-frequency that is the big problem (although, if it is a problem in your group, it is a problem. Just maybe one where houseruling makes more sense than pushing for a new archetype). There's also the 'that's not a generic simple-fighter archetype, that's a crit-fisher archetype' crowd, who well, are kinda right.


    Quote Originally Posted by Mitsu View Post
    It's just a chore mostly to have so many encounters. It's chore to run them, deisgn them, make them meaningful. After like 5th encounter same they it's pretty much more like "god, again???" then "ow, this is gonna be interesting". I get it shifts balance more towards long rest classes, however imo it's design flow, not DM. I prefer few good, well designed fights per day, then many that are just there to "meet requirement of draining players resources".

    I honestly saw only one DM that was running 8 encounters per day sessions, but whole table was munchkins and they were just running pretty much battle-simulator to go all out with their optimized characters.
    Quote Originally Posted by Damon_Tor View Post
    I guess you should be playing with gritty realism rules then. That way you can tell the story you want to tell, but sleeping for the night is your short rest, taking a vacation for a week is your long rest. Class balance preserved.
    Agreed, Damon_Tor. Mitsu, there are explicit sections of the DMG that actively discuss this potential issue and offer multiple optional rules specifically to address this.

  18. - Top - End - #18
    Ogre in the Playground
    Join Date
    Oct 2015

    Default Re: How Good is the Brute?

    I don't know how this thread became about encounter frequency, but I want to say again that it's more like 4-6 medium to hard encounters per day. 3-7 if you must include the absolute outliers.

  19. - Top - End - #19
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2013

    Default Re: How Good is the Brute?

    Quote Originally Posted by Zalabim View Post
    I don't know how this thread became about encounter frequency, but I want to say again that it's more like 4-6 medium to hard encounters per day. 3-7 if you must include the absolute outliers.
    Because "how good is the brute?" depends heavily on how often you rest. The battlemaster will always outperform resource-free subclasses if your table takes a short rest after every encounter.

  20. - Top - End - #20
    Dwarf in the Playground
     
    BardGuy

    Join Date
    Dec 2005
    Location
    Charlotte NC
    Gender
    Male

    Default Re: How Good is the Brute?

    So if the champion is a 'long way from being the worst fighter', I'm curious as to what is considered to be the worst? I was under the impression that it IS considered the worst fighter subclass.

    I'm not worried or asking about boring. The brute looks like it is probably more 'boring' than the champion. Flat consistent damage without any crit fishing/gambling addiction 'fun'. I suppose it is important to note that Champion is my favorite fighter, but I'd ditch it in a heartbeat for Brute, even a slightly nerfed version. Maybe a heavily nerfed version. (I hate crit fishing. I hate gambling.)

  21. - Top - End - #21
    Barbarian in the Playground
     
    NinjaGuy

    Join Date
    Jan 2019

    Default Re: How Good is the Brute?

    Quote Originally Posted by Bigmouth View Post
    So if the champion is a 'long way from being the worst fighter', I'm curious as to what is considered to be the worst? I was under the impression that it IS considered the worst fighter subclass.
    Arcane archer and Purple Banner Knight.

  22. - Top - End - #22
    Barbarian in the Playground
     
    GreenSorcererElf

    Join Date
    Feb 2019

    Default Re: How Good is the Brute?

    Quote Originally Posted by Frozenstep View Post
    Arcane archer and Purple Banner Knight.
    Am I the only one who's super unimpressed by samurai's 3 advantage a day? It gets better at level 10 but not enough to woo me.

    Edit: although I have seen and heard all about 1 fight a day tables so I can see how amazing it is when people abuse the long rest.
    Last edited by TyGuy; 2019-08-19 at 09:50 PM.

  23. - Top - End - #23
    Barbarian in the Playground
     
    NinjaGuy

    Join Date
    Jan 2019

    Default Re: How Good is the Brute?

    Quote Originally Posted by TyGuy View Post
    Am I the only one who's super unimpressed by samurai's 3 advantage a day? It gets better at level 10 but not enough to woo me.

    Edit: although I have seen and heard all about 1 fight a day tables so I can see how amazing it is when people abuse the long rest.
    In 1 fight a day tables, yes samurai is good, but even in long day games samurai is alright. Using fighting spirit alongside action surge lets you start multiple fights in a day with a decent nova (especially when combined with SS or GWM). The temp hp also adds up to make you that little bit more tanky to keep going until the end of the day.

    At 7th level you get wisdom saving throw proficiency. That's huge, especially when you Indomitable.

    15th level in a lot of parties will simply be like getting extra attack early. Compared to other level 15 features, that's insane.

    Basically they start decent, but then every feature afterwards is a decent step forward, which is more then what can be said for a lot of fighter subclass features.
    Last edited by Frozenstep; 2019-08-19 at 10:13 PM.

  24. - Top - End - #24
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2018

    Default Re: How Good is the Brute?

    Quote Originally Posted by TyGuy View Post
    Am I the only one who's super unimpressed by samurai's 3 advantage a day? It gets better at level 10 but not enough to woo me.

    Edit: although I have seen and heard all about 1 fight a day tables so I can see how amazing it is when people abuse the long rest.
    The really good thing about Sam is its level 7 ability making it one of the best OOC fighters.

    Also it gets good in combat at level 15.
    Last edited by Nhorianscum; 2019-08-19 at 11:45 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •