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  1. - Top - End - #1
    Barbarian in the Playground
     
    Goblin

    Join Date
    Mar 2019

    Default A magic system for GURPS Lite

    Self-scrubbing for reasons.
    Last edited by jjordan; 2023-01-24 at 06:06 PM. Reason: self-scrub

  2. - Top - End - #2
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2010

    Default Re: A magic system for GURPS Lite

    Path Magic?

  3. - Top - End - #3
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2010

    Default Re: A magic system for GURPS Lite

    Let me unpack a bit: GURPS Thaumatology: Ritual Path Magic:
    http://www.sjgames.com/gurps/books/ritualpathmagic/

    A fully stand alone advantage and skill-based magic system designed to more accurately mimic real world magical believes. The 4th edition supplement is based on the system first introduced in 3rd edition's supplement, GURPS Voodoo: The Shadow War.

    Commonly referred to as Path Magic or Ritual Magic on the SJGames's forums, hence my slip into jargon shorthand on the wrong forum.

    ETA: Always spelling with me.
    Last edited by thorr-kan; 2019-08-22 at 08:38 AM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2010

    Default Re: A magic system for GURPS Lite

    Or alternatively, if you want to go *really* simple, there's the old Hedge Magic rules from the designer of GURPS Russia:
    https://web.archive.org/web/20040628...john/hedge.htm

    A lot of DM fiat, but I'm a 2E DnD player and DM; fiat is our bread and butter.

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