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Thread: A magic system for GURPS Lite
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2019-08-20, 04:23 PM (ISO 8601)
- Join Date
- Mar 2019
A magic system for GURPS Lite
Self-scrubbing for reasons.
Last edited by jjordan; 2023-01-24 at 06:06 PM. Reason: self-scrub
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2019-08-21, 03:57 PM (ISO 8601)
- Join Date
- Aug 2010
Re: A magic system for GURPS Lite
Path Magic?
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2019-08-21, 08:37 PM (ISO 8601)
- Join Date
- Aug 2010
Re: A magic system for GURPS Lite
Let me unpack a bit: GURPS Thaumatology: Ritual Path Magic:
http://www.sjgames.com/gurps/books/ritualpathmagic/
A fully stand alone advantage and skill-based magic system designed to more accurately mimic real world magical believes. The 4th edition supplement is based on the system first introduced in 3rd edition's supplement, GURPS Voodoo: The Shadow War.
Commonly referred to as Path Magic or Ritual Magic on the SJGames's forums, hence my slip into jargon shorthand on the wrong forum.
ETA: Always spelling with me.Last edited by thorr-kan; 2019-08-22 at 08:38 AM.
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2019-08-21, 08:44 PM (ISO 8601)
- Join Date
- Aug 2010
Re: A magic system for GURPS Lite
Or alternatively, if you want to go *really* simple, there's the old Hedge Magic rules from the designer of GURPS Russia:
https://web.archive.org/web/20040628...john/hedge.htm
A lot of DM fiat, but I'm a 2E DnD player and DM; fiat is our bread and butter.