The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #1
    Ogre in the Playground
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    Default sacred fist homebrew help

    Ive been working on a 1/3 caster monk using the cleric spell list. so far it seems be working ok but i'm having trouble with a good lv 17th ability.

    3rd lv- pretty much the same as eldritch knight just using cleric spell list. also they gain a form of flexible casting where they can turn ki into spell slots 1st lv=3 ki, 2nd lv=5 ki, and so on.

    6th lv- can now use flurry of blows after casting a spell as an action

    11th lv- add martial art die to healing spells once per round.

    17th lv-???? at a lose
    what is the point of living if you can't deadlift?

  2. - Top - End - #2
    Dwarf in the Playground
     
    Daemon

    Join Date
    Oct 2017

    Default Re: sacred fist homebrew help

    Quote Originally Posted by stoutstien View Post
    Ive been working on a 1/3 caster monk using the cleric spell list. so far it seems be working ok but i'm having trouble with a good lv 17th ability.

    3rd lv- pretty much the same as eldritch knight just using cleric spell list. also they gain a form of flexible casting where they can turn ki into spell slots 1st lv=3 ki, 2nd lv=5 ki, and so on.

    6th lv- can now use flurry of blows after casting a spell as an action

    11th lv- add martial art die to healing spells once per round.

    17th lv-???? at a lose
    You could take a look at this Monastic Tradition: Way of the Exorcist

    It's PWYW on DMsGuild.com

    By default it doesn't have any healing since Ki recovers on a short rest and that might have been too much by mid level, however this was XGE so the life transfer spell could probably be added to the list with no real balance issue.
    Last edited by BerzerkerUnit; 2019-08-25 at 10:14 AM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Zhorn's Avatar

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    Default Re: sacred fist homebrew help

    I'd be inclined to suggest moving that 11th level ability to the 17th slot... don't know why, just a gut feeling.

  4. - Top - End - #4
    Troll in the Playground
     
    Amechra's Avatar

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    Default Re: sacred fist homebrew help

    Third-caster Monk, you say?

    As it stands, giving the Monk a ki-based Flexible Casting-esque ability is very strong. You'd have to nerf the rest of the subclass's features to compensate.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    I finally broke down and got a homebrewer's signature.

    This signature is currently so far out of date that it will loop around to being in date... never.

  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: sacred fist homebrew help

    Quote Originally Posted by Amechra View Post
    Third-caster Monk, you say?

    As it stands, giving the Monk a ki-based Flexible Casting-esque ability is very strong. You'd have to nerf the rest of the subclass's features to compensate.
    I like it.

    I agree on the flexible casting but the spells are more support/healing focused so sure they may end up being able to use one of the free school spell picks to get spirits guardian it would cost them over half of there total ki to make a single 3rd lv slot. I may nudge the cost higher if needed. Need to see it in play to really tell.

    I could knock up the healing buff to 17th lv but now I have a hole at 11.
    what is the point of living if you can't deadlift?

  6. - Top - End - #6
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Jan 2018

    Default Re: sacred fist homebrew help

    You could add maybe a ranged stabilization feature?

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