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Thread: Bloodied and Effects That Use It
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2019-08-28, 02:37 AM (ISO 8601)
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Bloodied and Effects That Use It
Is there a comprehensive list of features and abilities that reference the bloodied condition?
What features can you remember that reference the bloodied condition?
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2019-08-28, 09:42 AM (ISO 8601)
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Re: Bloodied and Effects That Use It
Just off the top of my head, Tieflings get a +1 to hit Bloodied creatures, and Dragonborn get a +1 to hit when they are bloodied.
Also, becoming Bloodied causes true dragons to recharge and immediately use their breath weapon.
That's just the first things that come to mind.Red Mage avatar by Aedilred.
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2019-08-28, 09:58 AM (ISO 8601)
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- Jul 2013
Re: Bloodied and Effects That Use It
Dragon Sorcerers get a +2 to AC when bloodied.
Blood Fury weapons have an Encounter minor action to be treated as Bloodied until the end of your next turn.
Battlecrazed weapons give +1/2/3d6 by tier to damage when bloodied (Blood Fury gauntlet axe +1 and Battlecrazed weapon is a good combo), and have a daily minor action to be treated as bloodied
Cold Fury weapons give bonus cold damage when bloodied
Backlash Tattoo gives an immediate reaction MBA when first bloodied per Encounter
Ring of Fury gives 2 free action MBAs when first bloodied once per day
Bloodthread Armor gives a +2 item bonus to AC and saving throws when bloodied
The Infernal Eye Paragon Path's E11 if augmented 2 lets you treat enemies as bloodied for all effects.
The Turathi Highborn Paragon Path's F11 gives you a 1+CHA damage bonus versus bloodied enemies
Gauntlets of Blood give a +2/4/6 by tier bonus to damage against Bloodied enemies.Last edited by masteraleph; 2019-08-28 at 10:02 AM.
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2019-08-28, 01:51 PM (ISO 8601)
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- Jul 2015
Re: Bloodied and Effects That Use It
Longtooth/Razortooth Shifters can activate their racial ability when bloodied.
Warforged Resolve has an extra effect if the user is bloodied.
Gnolls do bonus damage when bloodied.
Deva have defense bonuses against attacks from bloodied creatures.
Half-Orcs gain temp HP the first time they become bloodied each encounter.
One of the Wilden racial powers triggers when a bloodied enemy attacks.
One of the Genasi racial powers triggers when you are bloodied and are hit by an attack.
Vyrloka take a penalty to their healing surge value when bloodied.
A ton of class/theme/paragon path/epic destiny/magic item features and powers care about bloodied in some manner, whether as a requirement for using a power, by granting extra effects based on bloodied statuses of allies/user/targets, having bonuses when bloodied/not bloodied/against (non-)bloodied enemies, etc.
A ton of monsters besides dragons recharge powers (but mostly don't use them immediately) and/or have various combat attributes modified upon becoming bloodied.
A comprehensive list of everything that cares about bloodied strikes me as being very prone to bloat. Is there a specific reason you're looking into this?
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2019-08-29, 12:23 PM (ISO 8601)
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Re: Bloodied and Effects That Use It
You guys are amazing! Thanks. Let me know if you think of something else! :D
I'm looking at what might be fun to add if I decide to use bloodied for 5e. It's a very good mechanic that does amazing things for the narrative and spices up combat. So I'm cherry-picking 4e for its most thematic bloodied effects ^^
I don't want to go overboard and add bloodied effects everywhere. But the Life Cleric already has a feature that uses half-hit point value, as does exhaustion. Monsters are very good ways to showcase some bloodied effects.
I think the ones that strike the most 'must-have' are the Half-Orc and possibly Dragonborn one (it really fits the half orc). Then I can always add some magic weapons.Last edited by Bjarkmundur; 2019-08-29 at 12:26 PM.
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2019-08-29, 02:57 PM (ISO 8601)
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- Jun 2015
Re: Bloodied and Effects That Use It
Bloodied does wonders to show off the ANGRY foes and also constructed ones.
In the case of those that enrage, it's an easy thing to modify their attacks to make them deal more damage, make more of them, have them "cleave", have them push people back, etc.
In the case of constructed, it works really well to make the monster more vulnerable, loose an attack type, be reduced in speed, allow characters to crit on 18+, etc.
For necromancer/death-magic types, it works really well to have them deal more damage, or new effects when they target PCs that are bloodied (a PC is also slowed if below 50% hp after the attack, etc). Poison-types can also really benefit from this approach. It can also work for big brutes (the ogre's club knocks you down if you have less than 50% after the blow), or for "elemental" effects : you can't use reactions from lightning damage, you're slowed from cold, etc.
Try thinking about the "story" you want the mechanic to tell.Avatar by Cdr.Fallout
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2019-08-29, 03:08 PM (ISO 8601)
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- Nov 2006
Re: Bloodied and Effects That Use It
4e's biggest mistake was using small static bonuses sometimes. To write them better:
Here we transform a static +1 bonus to a power boost resource that is mechanically similar:
Tieflings get a +1 to hit Bloodied creatures
Dragonborn get a +1 to hit when they are bloodied.
If you make ~20 attacks that qualify between rests, the +1 to hit makes 1 attack hit.
You could strip the "if the reroll hits" clause, but I like abilities that are reliable in the long term; it rewards tracking and using them. Abilities that could make a different (but never do) can be disappointing to track. And by making it only consume the token when it hits, it encourages using it in hail mary situations, and decreases decision paralysis.Last edited by Yakk; 2019-08-29 at 03:14 PM.
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2019-09-10, 07:58 AM (ISO 8601)
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- Aug 2010
Re: Bloodied and Effects That Use It
If you have the offline Compendium, type "bloodied" and choose what category - races, powers, creatures, magic items etc... - you're interested in. That's the fastest way to get a comprehensive list of when bloodied matters.
If you don't have the offline Compendium, then email me for all the offline tools:
scrivenerofdoom
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Scrivener of Doom