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2019-09-19, 05:38 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 05:48 AM (ISO 8601)
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- Apr 2011
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- Australia
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
That's probably the most interesting looking Hunstman I've ever seen. Not 'cause it's actually that interesting (it's a little interesting) but because every hunstman I've ever seen has been a common boring brown.
For the one in the pic, base white, drybrush ... Dryad Bark maybe in select spots covering ~60% of the mini, Agrax Wash everything, and you'd be 90% of the way there. Maybe a very light drybrush with your favourite off white to bring out the highlight on the bits you wanted to remain white.
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2019-09-19, 06:24 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
To be fair. Pictures can never capture a Huntsman right 'cause the most significant things about them are their size and speed. Unless you have a scale in the photo, a Huntsman looks like nothing (note, the Huntsman in that photo is probably bigger than your hand), and unless you're watching a video, a Huntsman at rest is really pretty boring.
For the one in the pic, base white, drybrush ... Dryad Bark maybe in select spots covering ~60% of the mini, Agrax Wash everything, and you'd be 90% of the way there. Maybe a very light drybrush with your favourite off white to bring out the highlight on the bits you wanted to remain white.
Derp.
I'm an idiot.
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2019-09-19, 06:55 AM (ISO 8601)
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- Apr 2011
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- Australia
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Oh, I'm well aware of their size and just how fast they can move when they want to, just that visually, they're generally a boring generic brown.
Drybrush the Dryad with Doombull too I reckon and it'd give it a bit more depth, especially with an Agrax wash. Should stand out quite nicely.
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2019-09-19, 07:09 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 07:42 AM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
... I thought I was prepared for this. I was wrong.
Why are the legs curved? *shudder*
(The above is mostly tongue in cheek. I was expecting a colorful tarantula and got what looks like a house spider the size of my hand. Bit of a whiplash)
Edit:Spoiler: what I expected(Here be Tarantulas)
Last edited by Squark; 2019-09-19 at 08:51 AM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2019-09-19, 08:10 AM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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2019-09-19, 08:30 AM (ISO 8601)
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- Apr 2007
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- Lemuria
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 08:53 AM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 09:02 AM (ISO 8601)
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- Apr 2007
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- England
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Sly Marbo and Gabriel Seth bump into each other while hunting hormagaunts. Hilarity - and probably lager - ensue. I would read that book.
That pink and green one is legitimately gorgeous. I would't want to wake up to it sitting on my pillow or anything, but just look at that amazing shimmery colour on it's body.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2019-09-19, 09:37 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 10:03 AM (ISO 8601)
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2019-09-19, 11:06 AM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Spoiler: Spider talk spoiled to limit off topic-ness and form the squeemishThat's an Antilles Pinktoe (Caribena versicolor) if you want to look it up. I've never seen an adult in person, but my sister used to have a baby one*; they're a really incredible array of blues when they're little.
More on topic; Comparing Start Collecting Primaris Space Wolves to Know no Fear...
Battle Leader > Gravis Wolf Lord, and Intercessors with assault bolters > Intercessors with bolt rifles, but how do SW Aggressors compare vs. SW Inceptors+Hellblasters?Last edited by Squark; 2019-09-19 at 11:09 AM.
Steam ID: The Great Squark
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Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2019-09-19, 12:27 PM (ISO 8601)
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- Mar 2009
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 01:06 PM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Yes. At this point, the only major 40k factions without rules in kill team are Imperial Knights (Because Knights) and Adepta Sororitas. The Kill team options for nids in the basic rules are Lictors, Genestealers, Hormagaunts, Termagaunts, and Warriors. Commanders added Tyranid Primes and Broodlords, while Elites added Raveners, Hive Guard, Tyrant Guard, and Deathleaper as a unique commander.
As far as how Kill team differs...
-Models act individually. This isn't new to kill team, but if you never played in previous editions, you might not know this. Coherency is gone.
-The turn is now "I go, you go," as opposed to one player taking their entire turn then the other player going.
-Charging happens in the movement phase instead of normal movement.
-Models that don't move can "ready." Readied models shoot before unreadied models.
-Command Points are generated each turn (1 base, +1 if your leader is alive), instead of a single pool at the start of the battle.
-You have up to 4 Specialists in your team; A mandatory leader and up to 3 other specialists (each with a different specialism). Specialists get unique abilities (Sniper specialists re-roll 1's to hit, Zealots get +1 Strength and Attack when they charge), as well as unlocking new tactics (strategems with a new name). In campaigns, specialists can level up to unlock new tactics and abilities.
-When a model loses its last wound, you make an injury roll. This can take the model out of action or just leave it with a flesh wound that penalizes its to-hit rolls and makes future injury rolls more likely to eliminate the model.
-Morale is changed significantly to account for models operating on their own.
-2 expansions have added new rules and models: Commanders added many HQs to the game with their own specialisms, while Elites added reserves, Faction Abilities, and a variety of new units with a few commanders.
That's what I can think of off the top of my head. I've been playing for about 9 months and really enjoying it.Steam ID: The Great Squark
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Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2019-09-19, 01:09 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Don't forget the Rogue Trader supplement! Bad as it might be.
I have a LOT of Homebrew!
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2019-09-19, 01:14 PM (ISO 8601)
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- Jun 2009
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 01:41 PM (ISO 8601)
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- Mar 2009
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Thanks.
So it sounds like if I get the core Kill Team book, I don't need any of the codices. And I can use the lists in the book to assemble my squad. Did I get that right?
And is it safe to assume that vehicles don't make appearances in Kill Team skirmishes except maybe as props?
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2019-09-19, 01:52 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2019-09-19, 02:04 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Yes, yes, and yes on all 3 accounts.
The core rule book contains everything you need to start playing - rules for the game and all of the factions (except for the Kill Team-specific Rogue Traders). Some miniatures aren't available unless you also get the Elites/Commanders rules, but they tend to be Elite/HQ options from the codices so you can make a decent Kill Team from your Troops choices, usually.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2019-09-19, 02:21 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Kill team doesn't use the base game codexes. The datasheets for individual units are in the 3 books. Datasheets often differ significantly from their base game counterparts due to the rules changes, and points can vary wildly from their 40k counterparts. Things are generally cheaper, but there are some exceptions out there.
List building is one thing I didn't mention. For tournaments and leagues, you build a roster of 20(? I think? This is what my local leagues use) models. The only restrictions in Roster building are;
A) You need to be able to build a legal list from said roster, so you need at least 1 Leader specialist
B) No more than 1 of each commander datasheet
Once you and your opponent set up to play a game, you choose models from your roster to assemble your kill team (100 points for core games, 200 points for Commander games, 100-125-200 for elites), based on knowing each others' factions.
Vehicles are just terrain, yes. As for first purchases, the core rulebook will get you all the basic rules you need. Battlescribe can largely sub in for elites and commanders, although you won't have the tactics. If you do buy commanders, get the e-book. The physical bundle is comically overpriced ($25 for the base e-book vs. $60 for the physical book, a tiny sheet of tokens, and some reference cards).
The starter sets (The big 2 faction box as well as the smaller 1 faction boxes) aren't necessary, although they're not bad deals if you want all the models in them. The kits (as well as the little commander boxes) do contain a few "exclusive" tactics, but outside of a GW store, I highly doubt anyone will object to you going on 1d4chan and copying the exclusive tactics onto flash cards. Plus, a lot of the exclusive tactics from the starter boxes got printed in Elites anyway.Last edited by Squark; 2019-09-19 at 02:33 PM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2019-09-19, 08:49 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Kill Team has flaws, but it is a good game.
The major flaw with Kill Team is how it is marketed by GW and thus perceived by a lot of players.
The hardest thing for most people to get their head around is the difference between a Command Roster and a Kill Team. That is, your 'army list' is not actually your Team.
Your (Matched Play) Roster may always include up to 20 models (yes, even Custodes ). This is the only restriction. You can have as many Leaders, Specialists, and individual models that you want. (e.g; A Datasheet might say that a model is 'Max. 2', but your Roster can include 4 or 5 due to wargear choices).
When you start a Mission, you look at your opponent's Roster (of <20 models).
After knowing the Mission, and seeing your opponent's Roster, is when you finally choose your Team.
Your Team is 100 Points (125, with Elites, 200 with Commanders, 225 with both...I think?). Your Roster can have 3 or 4 Leaders on it, your Team can only have 1.
The only reason to not take a Roster of 20 models all the time, is if the meta you play in has a cap (I believe a lot of tournaments have a cap of 250 Points).
For example:
Spoiler: Astartes Command Roster1-4. Scouts; Boltguns - 40 Points
5-6. Scouts; Combat Blades - 20 Points
7. Scout Gunner; Heavy Bolter, Heavy - 14 Points
8. Scout Gunner; Heavy Bolter, Sniper - 14 Points
9. Scout Sergeant; Chainsword, Leader - 11 Points
10. Tactical Marine Gunner; Plasma Gun, Sniper - 16 Points
11. Tactical Marine Gunner; Flamer, Demolitions - 16 Points
12. Tactical Marine Gunner; Heavy Bolter, Heavy - 16 Points
13. Tactical Sergeant; Bolt Pistol and Power Fist, Veteran - 17 Points
14. Tactical Sergeant; Auspex, Comms - 14 Points
15. Reiver Sergeant; Heavy Bolt Pistol & Combat Knife, Veteran - 17 Points
16-17. Intercessors (x2) - 30 Points
18. Intercessor; Stalker Bolt Rifle, Sniper - 16 Points
19. Intercessor Gunner; AGL, Demolitions - 16 Points
20. Intercessor Sergeant; Chainsword, Leader - 16 Points
Model Count: 20/20
Total Points: 273 Points
That's what your Kill Team 'army list' should look like. Not 'You only have to buy one box to play!'. Technically, that's true. But it's also disingenuous towards how the game is actually played.
My 'army list' has more Tactical Gunners and Tactical Sergeants, and definitely way more than 3 Specialists - some of them are even the same type! - and obviously it's way more than 100 Points.
But that's what people can't seem to get their head around.
Your Roster is not your Team.
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2019-09-19, 08:58 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 09:21 PM (ISO 8601)
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2019-09-19, 09:23 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Yes.
Since every Chapter Supplement is going to have the same stuff, you'll be allowed up to one per Chapter.
Then if your Chapter(s) have Vigilus Supplements you can also pick up Field Commander Traits.
For a total of 7 Warlord Traits in your Astartes army:
Warlord
<Chapter 1> Warlord
<Chapter 2> Warlord
<Chapter 3> Warlord
Field Commander
Field Commander
Field Commander
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2019-09-19, 10:06 PM (ISO 8601)
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- Mar 2009
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
So, friend and I were confused about something tonight.
A mutual acquaintance wants to put Rubric marines in Spartan assault tanks/a mastodon/some other stuff. Is this doable? They don't have the "<Legion>" keyword, but does the Thousand Sons keyword take care of that in some way?
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2019-09-19, 10:12 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
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2019-09-19, 10:18 PM (ISO 8601)
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- Mar 2009
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Last edited by Mystic Muse; 2019-09-19 at 10:19 PM.
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2019-09-19, 10:26 PM (ISO 8601)
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- Jul 2014
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Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Check your IA, though-I think it might actually HAVE that exception for <LEGION> being Death Guard or TSons.
Also, if you aren't playing at a tournament, let him do it anyway. It ain't gonna break anything.I have a LOT of Homebrew!
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2019-09-20, 06:44 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns
Can anyone tell me the dimensions of the Kill Team Tactics cards? GW doesn't make them anymore which means I have to make my own.
Are they M:TG sized, or YGO sized? Or neither.