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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Avaris View Post
    Prepare to be disappointed then: I believe it has been explicitly said that the full codex comes out later. Can’t find the mention now, think it was from Q&A at Nova.
    *table face* Wow. Welp, guess I'll just be sitting here waiting for the normal release, cuz I ain't buying that box.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    So, getting back into Kill Team, I plan on painting my Lictor like a Huntsman.

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    Any ideas?

    I'm pretty sure I saw one in my house the other day. I'll see if I can find it and paint-match it.
    That's probably the most interesting looking Hunstman I've ever seen. Not 'cause it's actually that interesting (it's a little interesting) but because every hunstman I've ever seen has been a common boring brown.

    For the one in the pic, base white, drybrush ... Dryad Bark maybe in select spots covering ~60% of the mini, Agrax Wash everything, and you'd be 90% of the way there. Maybe a very light drybrush with your favourite off white to bring out the highlight on the bits you wanted to remain white.

  3. - Top - End - #453
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Drasius View Post
    That's probably the most interesting looking Hunstman I've ever seen. Not 'cause it's actually that interesting (it's a little interesting) but because every hunstman I've ever seen has been a common boring brown.
    To be fair. Pictures can never capture a Huntsman right 'cause the most significant things about them are their size and speed. Unless you have a scale in the photo, a Huntsman looks like nothing (note, the Huntsman in that photo is probably bigger than your hand), and unless you're watching a video, a Huntsman at rest is really pretty boring.

    For the one in the pic, base white, drybrush ... Dryad Bark maybe in select spots covering ~60% of the mini, Agrax Wash everything, and you'd be 90% of the way there. Maybe a very light drybrush with your favourite off white to bring out the highlight on the bits you wanted to remain white.
    Dryad Bark.
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  4. - Top - End - #454
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    To be fair. Pictures can never capture a Huntsman right 'cause the most significant things about them are their size and speed. Unless you have a scale in the photo, a Huntsman looks like nothing (note, the Huntsman in that photo is probably bigger than your hand), and unless you're watching a video, a Huntsman at rest is really pretty boring.
    Oh, I'm well aware of their size and just how fast they can move when they want to, just that visually, they're generally a boring generic brown.

    Quote Originally Posted by Cheesegear View Post
    Dryad Bark.
    Derp.
    I'm an idiot.
    Drybrush the Dryad with Doombull too I reckon and it'd give it a bit more depth, especially with an Agrax wash. Should stand out quite nicely.

  5. - Top - End - #455
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Drasius View Post
    Oh, I'm well aware of their size and just how fast they can move when they want to, just that visually, they're generally a boring generic brown.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    So, getting back into Kill Team, I plan on painting my Lictor like a Huntsman.

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    Any ideas?

    I'm pretty sure I saw one in my house the other day. I'll see if I can find it and paint-match it.
    ... I thought I was prepared for this. I was wrong.

    Why are the legs curved? *shudder*

    (The above is mostly tongue in cheek. I was expecting a colorful tarantula and got what looks like a house spider the size of my hand. Bit of a whiplash)

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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by LansXero View Post
    Can 'Hero of the Chapter' from Marines 2.0 and 'Tempered by Wisdom' from the White Scars supplement be used at the same time? Can they be used on the same character? Can they be used on your walord?. Both give an extra Warlord Trait btw, the first one off the generic list, the other off the White Scar list.
    Help please, I dont want to cheat accidentally.

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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    Next up in the 40K Thread, two Australians talk about spiders.
    And you wonder why people sometimes want to give all Australians a paid vacation to somewhere else while we exterminate all the spiders with extra strong combustible bug spray.
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    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    Next up in the 40K Thread, two Australians talk about spiders.
    Spiderfangs now have Aussie accents in my head now, thanks.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    Next up in the 40K Thread, two Australians talk about spiders.
    Sly Marbo and Gabriel Seth bump into each other while hunting hormagaunts. Hilarity - and probably lager - ensue. I would read that book.

    Quote Originally Posted by Squark View Post
    (what I expected(Here be Tarantulas)
    That pink and green one is legitimately gorgeous. I would't want to wake up to it sitting on my pillow or anything, but just look at that amazing shimmery colour on it's body.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Squark View Post
    Why are the legs curved? *shudder*
    ...Their articulated legs is what enables Huntsmen to move in 360 degrees...and fast.

    Quote Originally Posted by Wraith View Post
    Sly Marbo and Gabriel Seth bump into each other while hunting hormagaunts. Hilarity - and probably lager - ensue. I would read that book.
    I would read that.
    No.
    I would write that.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    Next up in the 40K Thread, two Australians talk about spiders.
    *sigh* Deathworlders....
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Wraith View Post
    That pink and green one is legitimately gorgeous. I would't want to wake up to it sitting on my pillow or anything, but just look at that amazing shimmery colour on it's body.
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    That's an Antilles Pinktoe (Caribena versicolor) if you want to look it up. I've never seen an adult in person, but my sister used to have a baby one*; they're a really incredible array of blues when they're little.


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    Last edited by Squark; 2019-09-19 at 11:09 AM.
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  14. - Top - End - #464
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    So, getting back into Kill Team, I plan on painting my Lictor like a Huntsman.

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    Any ideas?

    I'm pretty sure I saw one in my house the other day. I'll see if I can find it and paint-match it.
    Is their a tyranid Kill Team? I've searched the GW website and all I could find under their Kill Team selection was a handful of termagaunts.

    And in general, how does the Kill Team game compare with the 40K Army game? Is it good?

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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by xroads View Post
    Is their a tyranid Kill Team? I've searched the GW website and all I could find under their Kill Team selection was a handful of termagaunts.

    And in general, how does the Kill Team game compare with the 40K Army game? Is it good?
    Yes. At this point, the only major 40k factions without rules in kill team are Imperial Knights (Because Knights) and Adepta Sororitas. The Kill team options for nids in the basic rules are Lictors, Genestealers, Hormagaunts, Termagaunts, and Warriors. Commanders added Tyranid Primes and Broodlords, while Elites added Raveners, Hive Guard, Tyrant Guard, and Deathleaper as a unique commander.

    As far as how Kill team differs...
    -Models act individually. This isn't new to kill team, but if you never played in previous editions, you might not know this. Coherency is gone.
    -The turn is now "I go, you go," as opposed to one player taking their entire turn then the other player going.
    -Charging happens in the movement phase instead of normal movement.
    -Models that don't move can "ready." Readied models shoot before unreadied models.
    -Command Points are generated each turn (1 base, +1 if your leader is alive), instead of a single pool at the start of the battle.
    -You have up to 4 Specialists in your team; A mandatory leader and up to 3 other specialists (each with a different specialism). Specialists get unique abilities (Sniper specialists re-roll 1's to hit, Zealots get +1 Strength and Attack when they charge), as well as unlocking new tactics (strategems with a new name). In campaigns, specialists can level up to unlock new tactics and abilities.
    -When a model loses its last wound, you make an injury roll. This can take the model out of action or just leave it with a flesh wound that penalizes its to-hit rolls and makes future injury rolls more likely to eliminate the model.
    -Morale is changed significantly to account for models operating on their own.
    -2 expansions have added new rules and models: Commanders added many HQs to the game with their own specialisms, while Elites added reserves, Faction Abilities, and a variety of new units with a few commanders.

    That's what I can think of off the top of my head. I've been playing for about 9 months and really enjoying it.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Don't forget the Rogue Trader supplement! Bad as it might be.
    I have a LOT of Homebrew!

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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by JNAProductions View Post
    Don't forget the Rogue Trader supplement! Bad as it might be.
    a guy won a kill team pod at NOVA playing Starstriders.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Squark View Post
    Yes. At this point, the only major 40k factions without rules in kill team are Imperial Knights (Because Knights) and Adepta Sororitas. The Kill team options for nids in the basic rules are Lictors, Genestealers, Hormagaunts, Termagaunts, and Warriors. Commanders added Tyranid Primes and Broodlords, while Elites added Raveners, Hive Guard, Tyrant Guard, and Deathleaper as a unique commander.

    As far as how Kill team differs...
    -Models act individually. This isn't new to kill team, but if you never played in previous editions, you might not know this. Coherency is gone.
    -The turn is now "I go, you go," as opposed to one player taking their entire turn then the other player going.
    -Charging happens in the movement phase instead of normal movement.
    -Models that don't move can "ready." Readied models shoot before unreadied models.
    -Command Points are generated each turn (1 base, +1 if your leader is alive), instead of a single pool at the start of the battle.
    -You have up to 4 Specialists in your team; A mandatory leader and up to 3 other specialists (each with a different specialism). Specialists get unique abilities (Sniper specialists re-roll 1's to hit, Zealots get +1 Strength and Attack when they charge), as well as unlocking new tactics (strategems with a new name). In campaigns, specialists can level up to unlock new tactics and abilities.
    -When a model loses its last wound, you make an injury roll. This can take the model out of action or just leave it with a flesh wound that penalizes its to-hit rolls and makes future injury rolls more likely to eliminate the model.
    -Morale is changed significantly to account for models operating on their own.
    -2 expansions have added new rules and models: Commanders added many HQs to the game with their own specialisms, while Elites added reserves, Faction Abilities, and a variety of new units with a few commanders.

    That's what I can think of off the top of my head. I've been playing for about 9 months and really enjoying it.
    Thanks.

    So it sounds like if I get the core Kill Team book, I don't need any of the codices. And I can use the lists in the book to assemble my squad. Did I get that right?

    And is it safe to assume that vehicles don't make appearances in Kill Team skirmishes except maybe as props?

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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by LansXero View Post
    Help please, I dont want to cheat accidentally.
    I don't have the White Scars book, so no idea. Sorry.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by xroads View Post
    Thanks.

    So it sounds like if I get the core Kill Team book, I don't need any of the codices. And I can use the lists in the book to assemble my squad. Did I get that right?

    And is it safe to assume that vehicles don't make appearances in Kill Team skirmishes except maybe as props?
    Yes, yes, and yes on all 3 accounts.

    The core rule book contains everything you need to start playing - rules for the game and all of the factions (except for the Kill Team-specific Rogue Traders). Some miniatures aren't available unless you also get the Elites/Commanders rules, but they tend to be Elite/HQ options from the codices so you can make a decent Kill Team from your Troops choices, usually.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by xroads View Post
    Thanks.

    So it sounds like if I get the core Kill Team book, I don't need any of the codices. And I can use the lists in the book to assemble my squad. Did I get that right?

    And is it safe to assume that vehicles don't make appearances in Kill Team skirmishes except maybe as props?
    Kill team doesn't use the base game codexes. The datasheets for individual units are in the 3 books. Datasheets often differ significantly from their base game counterparts due to the rules changes, and points can vary wildly from their 40k counterparts. Things are generally cheaper, but there are some exceptions out there.

    List building is one thing I didn't mention. For tournaments and leagues, you build a roster of 20(? I think? This is what my local leagues use) models. The only restrictions in Roster building are;
    A) You need to be able to build a legal list from said roster, so you need at least 1 Leader specialist
    B) No more than 1 of each commander datasheet
    Once you and your opponent set up to play a game, you choose models from your roster to assemble your kill team (100 points for core games, 200 points for Commander games, 100-125-200 for elites), based on knowing each others' factions.

    Vehicles are just terrain, yes. As for first purchases, the core rulebook will get you all the basic rules you need. Battlescribe can largely sub in for elites and commanders, although you won't have the tactics. If you do buy commanders, get the e-book. The physical bundle is comically overpriced ($25 for the base e-book vs. $60 for the physical book, a tiny sheet of tokens, and some reference cards).

    The starter sets (The big 2 faction box as well as the smaller 1 faction boxes) aren't necessary, although they're not bad deals if you want all the models in them. The kits (as well as the little commander boxes) do contain a few "exclusive" tactics, but outside of a GW store, I highly doubt anyone will object to you going on 1d4chan and copying the exclusive tactics onto flash cards. Plus, a lot of the exclusive tactics from the starter boxes got printed in Elites anyway.
    Last edited by Squark; 2019-09-19 at 02:33 PM.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by xroads View Post
    Is it good?
    Kill Team has flaws, but it is a good game.
    The major flaw with Kill Team is how it is marketed by GW and thus perceived by a lot of players.

    The hardest thing for most people to get their head around is the difference between a Command Roster and a Kill Team. That is, your 'army list' is not actually your Team.

    Your (Matched Play) Roster may always include up to 20 models (yes, even Custodes ). This is the only restriction. You can have as many Leaders, Specialists, and individual models that you want. (e.g; A Datasheet might say that a model is 'Max. 2', but your Roster can include 4 or 5 due to wargear choices).

    When you start a Mission, you look at your opponent's Roster (of <20 models).
    After knowing the Mission, and seeing your opponent's Roster, is when you finally choose your Team.

    Your Team is 100 Points (125, with Elites, 200 with Commanders, 225 with both...I think?). Your Roster can have 3 or 4 Leaders on it, your Team can only have 1.

    The only reason to not take a Roster of 20 models all the time, is if the meta you play in has a cap (I believe a lot of tournaments have a cap of 250 Points).

    For example:
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    1-4. Scouts; Boltguns - 40 Points
    5-6. Scouts; Combat Blades - 20 Points
    7. Scout Gunner; Heavy Bolter, Heavy - 14 Points
    8. Scout Gunner; Heavy Bolter, Sniper - 14 Points
    9. Scout Sergeant; Chainsword, Leader - 11 Points
    10. Tactical Marine Gunner; Plasma Gun, Sniper - 16 Points
    11. Tactical Marine Gunner; Flamer, Demolitions - 16 Points
    12. Tactical Marine Gunner; Heavy Bolter, Heavy - 16 Points
    13. Tactical Sergeant; Bolt Pistol and Power Fist, Veteran - 17 Points
    14. Tactical Sergeant; Auspex, Comms - 14 Points
    15. Reiver Sergeant; Heavy Bolt Pistol & Combat Knife, Veteran - 17 Points
    16-17. Intercessors (x2) - 30 Points
    18. Intercessor; Stalker Bolt Rifle, Sniper - 16 Points
    19. Intercessor Gunner; AGL, Demolitions - 16 Points
    20. Intercessor Sergeant; Chainsword, Leader - 16 Points

    Model Count: 20/20
    Total Points: 273 Points


    That's what your Kill Team 'army list' should look like. Not 'You only have to buy one box to play!'. Technically, that's true. But it's also disingenuous towards how the game is actually played.

    My 'army list' has more Tactical Gunners and Tactical Sergeants, and definitely way more than 3 Specialists - some of them are even the same type! - and obviously it's way more than 100 Points.
    But that's what people can't seem to get their head around.
    Your Roster is not your Team.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by LansXero View Post
    Help please, I dont want to cheat accidentally.
    Tempered by Wisdom only works on your Warlord. Hero of the Chapter doesn't make the character a Warlord. Just gives them a trait.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

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  24. - Top - End - #474
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    You can have both active on two different characters though!
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  25. - Top - End - #475
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by LansXero View Post
    Help please, I dont want to cheat accidentally.
    Yes.
    Since every Chapter Supplement is going to have the same stuff, you'll be allowed up to one per Chapter.
    Then if your Chapter(s) have Vigilus Supplements you can also pick up Field Commander Traits.

    For a total of 7 Warlord Traits in your Astartes army:
    Warlord
    <Chapter 1> Warlord
    <Chapter 2> Warlord
    <Chapter 3> Warlord
    Field Commander
    Field Commander
    Field Commander
    Last edited by Cheesegear; 2019-09-19 at 09:25 PM.
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  26. - Top - End - #476
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    So, friend and I were confused about something tonight.

    A mutual acquaintance wants to put Rubric marines in Spartan assault tanks/a mastodon/some other stuff. Is this doable? They don't have the "<Legion>" keyword, but does the Thousand Sons keyword take care of that in some way?

  27. - Top - End - #477
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Mystic Muse View Post
    A mutual acquaintance wants to put Rubric marines in Spartan assault tanks/a mastodon/some other stuff. Is this doable? They don't have the "<Legion>" keyword, but does the Thousand Sons keyword take care of that in some way?
    Unless Imperial Armour adds something, no.
    As per the Chaos Space Marine Codex, <Legion> does not provide for Thousand Sons or Death Guard, just like <Chapter> doesn't provide for non-Space Marines Astartes.
    Last edited by Cheesegear; 2019-09-19 at 10:12 PM.
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Quote Originally Posted by Cheesegear View Post
    Unless Imperial Armour adds something, no.
    As per the Chaos Space Marine Codex, <Legion> does not provide for Thousand Sons or Death Guard, just like <Chapter> doesn't provide for non-Space Marines Astartes.
    Alright. Thank you for the clarification. Friend was certain that's how it worked.

    We'll be telling the guy Saturday. He probably won't be happy.

    Granted, he's played like 3 times in all of 8th edition, so meh.
    Last edited by Mystic Muse; 2019-09-19 at 10:19 PM.

  29. - Top - End - #479
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Check your IA, though-I think it might actually HAVE that exception for <LEGION> being Death Guard or TSons.

    Also, if you aren't playing at a tournament, let him do it anyway. It ain't gonna break anything.
    I have a LOT of Homebrew!

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  30. - Top - End - #480
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    Default Re: Warhammer 40K Tabletop Thread XXXVIII: toy soldiers r srs bsns

    Can anyone tell me the dimensions of the Kill Team Tactics cards? GW doesn't make them anymore which means I have to make my own.
    Are they M:TG sized, or YGO sized? Or neither.
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