The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #31
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    I'd be interested. Gonna read more about the setting before I start putting a character together though.

  2. - Top - End - #32
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    Default Re: I want to learn to make a cool Pathfinder Swordsman!

    Quote Originally Posted by INoKnowNames View Post
    Heh. I'm not saying we all gotta be Paladins, but I'm probably gonna be on the more brightly lit part of the room. Just saying, Food and Money is worthless when everyone's dead.
    That's totally fine, and encouraged. I just wanted to lay it straight that it wasn't going to be some four color anime-style fantasy fling.

    Basically, the premise is the PCs are a specialized team heading out on a mission at the start of the game. The mission itself is the same, but your goals are based on what nation you all end up being from.

    Ereponia: Knights and Cities. Barbarian horselords with rigid economic values. Northern-most city. When I say Barbarian, I mean less "vikings" and more "King Arthur". Civilized barbarians, if you will.

    Sultran: Proto-China socialist society that crumbled and was rebuilt into a vast dynasty of forward-thinking industry.

    Tsal: Society largely run by criminal enterprises. Largely influenced by early feudal Japan, but in a temperment kind of way, not necessarily how they operate now. A brutal place.

    Vedelik Varava: Twin city-states across the Great Bay from one another. Formidable navy, seafaring nomads and merchants. Wealthy cities with connections and interests everywhere.

  3. - Top - End - #33
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Quote Originally Posted by Athaleon View Post
    I'd be interested. Gonna read more about the setting before I start putting a character together though.
    The very basics are going to be in place, and then the rest grows as the characters do. So there's really no wrong way to build a character, and anything you build into their story can find a place in the game/world.

  4. - Top - End - #34
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    Default Re: I want to learn to make a cool Pathfinder Swordsman!

    I am thinking of something ranged. Not sure what quite yet. Kind wants to use Space Marine archetype but giving up enchantment bonuses and special materials seem's like a bad when not getting Superior Mechanical Ranged Weaponry twice, at least when I get enought talents to obtain it. Given, there is a question to be asked how much optimizing is appropriate for this game.

    Perhaps a Blacksmith or Technician so I can craft myself Adamantine gun right of the bat. Still, not sure what talents even work with sfit and standard actioned used on manoeuvres and boosts. Then, for a blacksmith, what manoeuvre and boosts even work with ranged sunder.

    or maybe something more versatile, like Conscript so I can build toward Phoenix Champion.

    Either way, I do hope Ceaseless Ammo talent will be available as bookkeeping for bullets sounds like no fun at all. (even if Barrage won't get any use)

    Assuming I can get firearms to build working, a Sultran look very interesting. I would love to play a bulky girl with a huge presence as her gun tunders with each strike. A smith that forges her own destiny with huge hammer and bullets, so many bullets.
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    Quote Originally Posted by INoKnowNames View Post
    On one hand, I'm not turning down a willing GM "when it wanders so willingly into our midst". And I would be fine with, for the most part, straight up Gestalt with the majority/all players picking a Path of War class. (I'm personally not too hyper afraid of using Gestalt Path of War, depending on other matters and on players behaving themselves, just because mixing Tome of Battle with Gestalt wasn't usually too problematic in 3.5, but that speaks more of my inexperience with this "new system" than anything else. I say majority just because for some ideas, like the Princess in the previous post's, or maybe even the Captain of the Sky Pirates, I could see having 2 non PoW classes.)

    On the other hand, I'm curious what you mean by Serious/Gritty. I'm not saying I expect Deadpool/Ponyfinder, and I like to build my characters stronger than commoners, but at the same time, some of Genth's ideas are super dope, and kinda have me wondering what kind of game you might have in mind for us, good sir.

    But nitpicking on the color of the icing doesn't change my willingness to eat the cake! (Can you tell I'm posting this around lunch time? ) I'm sure no matter what idea you come up with, it'll be fine. And if it gives me a chance to try out the new material, I'm certainly in! I wonder if there's a new Factotum/Rogue equivalent in Pathfinder. Something I can put alongside which ever class gets the cool Riven Hourglass/Scarlet Throne disciplines, to make a skillful yet hardy swordsman/knight.

    Pathfinder as a Rogue class... and even an Unchained Rogue, there here is Ninja, a rouge with ki & Investigator that get alchemical powers. Rogue (amd URogue as well) even gets a PoW archetype.
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  5. - Top - End - #35
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    Default Re: I want to learn to make a cool Pathfinder Swordsman!

    Quote Originally Posted by Greenflame133 View Post
    I am thinking of something ranged. Not sure what quite yet. Kind wants to use Space Marine archetype but giving up enchantment bonuses and special materials seem's like a bad when not getting Superior Mechanical Ranged Weaponry twice, at least when I get enought talents to obtain it. Given, there is a question to be asked how much optimizing is appropriate for this game.

    Perhaps a Blacksmith or Technician so I can craft myself Adamantine gun right of the bat. Still, not sure what talents even work with sfit and standard actioned used on manoeuvres and boosts. Then, for a blacksmith, what manoeuvre and boosts even work with ranged sunder.

    or maybe something more versatile, like Conscript so I can build toward Phoenix Champion.

    Either way, I do hope Ceaseless Ammo talent will be available as bookkeeping for bullets sounds like no fun at all. (even if Barrage won't get any use)

    Assuming I can get firearms to build working, a Sultran look very interesting. I would love to play a bulky girl with a huge presence as her gun tunders with each strike. A smith that forges her own destiny with huge hammer and bullets, so many bullets.
    .

    Pathfinder as a Rogue class... and even an Unchained Rogue, there here is Ninja, a rouge with ki & Investigator that get alchemical powers. Rogue (amd URogue as well) even gets a PoW archetype.
    You brought up a good point. I said no multiclassing on Side B on the game outline, but I think it should rather be "Multiclassing must retain Path of War Material" or somesuch to allow for prestige classes, etc. I'd also like to avoid Path of War on Side A to avoid doubling up.

    And bullet/arrow/ammunition bookkeeping really isn't all that complicated, it's counting down slowly. However, I will consider it depending on how many PCs go for the firearm route, and from which nation you all choose to be. Remember, the players should agree to a single nation to be from, even if your origins are from a different place. An Ereponian whose mother is Sundalian can be in Sundal for sure.

    EDIT: Investigator is the closest to Factotum in PF considering Inspiration.
    Last edited by cameronpants; 2019-09-11 at 02:17 PM.

  6. - Top - End - #36
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    So, err, with that RP restriction, do we need permission to be dwarves? (Basically suggesting the Restriction should be 14 to allow for normal races)

  7. - Top - End - #37
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Quote Originally Posted by Genth View Post
    So, err, with that RP restriction, do we need permission to be dwarves? (Basically suggesting the Restriction should be 14 to allow for normal races)
    I never noticed that, actually. Thought they were 10. I will increase it to 13 rp for races. Thanks for pointing that out.

  8. - Top - End - #38
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    No worries!

    I am going to go for a Spirit Mender Druid//Soul Hunter Stalker, looking at playing around with natural weapons and being a kind of spirit guardian thing

  9. - Top - End - #39
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Quote Originally Posted by Genth View Post
    No worries!

    I am going to go for a Spirit Mender Druid//Soul Hunter Stalker, looking at playing around with natural weapons and being a kind of spirit guardian thing
    That sounds really cool.

  10. - Top - End - #40
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    Default Re: I want to learn to make a cool Pathfinder Swordsman!

    Quote Originally Posted by cameronpants View Post
    You brought up a good point. I said no multiclassing on Side B on the game outline, but I think it should rather be "Multiclassing must retain Path of War Material" or somesuch to allow for prestige classes, etc. I'd also like to avoid Path of War on Side A to avoid doubling up.

    And bullet/arrow/ammunition bookkeeping really isn't all that complicated, it's counting down slowly. However, I will consider it depending on how many PCs go for the firearm route, and from which nation you all choose to be. Remember, the players should agree to a single nation to be from, even if your origins are from a different place. An Ereponian whose mother is Sundalian can be in Sundal for sure.

    EDIT: Investigator is the closest to Factotum in PF considering Inspiration.
    If it's meant to be a Path of War//non-Path of War gestalt, where would the Aegis fall? An Aegis can choose whether to be PoW-using or not, so would an Aegis//PoW gestalt be forbidden as a consequence?

  11. - Top - End - #41
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    Default Re: I want to learn to make a cool Pathfinder Swordsman!

    Quote Originally Posted by cameronpants View Post
    You brought up a good point. I said no multiclassing on Side B on the game outline, but I think it should rather be "Multiclassing must retain Path of War Material" or somesuch to allow for prestige classes, etc. I'd also like to avoid Path of War on Side A to avoid doubling up.

    And bullet/arrow/ammunition bookkeeping really isn't all that complicated, it's counting down slowly. However, I will consider it depending on how many PCs go for the firearm route, and from which nation you all choose to be. Remember, the players should agree to a single nation to be from, even if your origins are from a different place. An Ereponian whose mother is Sundalian can be in Sundal for sure.

    EDIT: Investigator is the closest to Factotum in PF considering Inspiration.
    It, not a complex but inconvenience that bothers me. Adjusting the number every time a firearm is used, not fun. Alchemical cartridge run will cost me 1.2 GP a pice and so a rich parent trait would give me 900 GP, so that's 750 shots. Odds are, that enought to last the whole game and talent is most currently better than a trait. Then it also bears mentioning, I was hoping to be a somewhat niche build as PoW is rather lacing in ranged options.

    I already got some idea of how to build it. Reading over the options seems there is even better build. I will like to take from irl shinobi, go for stealthy snipping. Dark fether of Tengu helping to hide in the dark. Side B class would be Stalker and on side Side A, a Conscript with heavy focus on equipment so I can craft well and use my gear to the fullest, with some other talents such as followers from Leadership or some sens from Scout

    Oddly enought Tattooed Warrior seems like best Martial Tradition for this build.

    Fluff will somewhat depend on what netsion we end up using.
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  12. - Top - End - #42
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    I am going to run a Half Elf Dervish Defender Warder//Investigator personal preference is for Sultran, making this one LN, but if others want something else then their mother can be from said nation.
    Blarg...

  13. - Top - End - #43
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Really sorry for the double post, I just noticed that hp is rolled so I am going to do that now.

    (3d12)[7][4][1](12)

    Now that's some bad luck, sigh oh well life goes on. I wish average was in play.
    Last edited by Morbis Meh; 2019-09-11 at 04:36 PM.
    Blarg...

  14. - Top - End - #44
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    POking in. Definitely settled on Harbinger.

    For the other side I'm thinking something spooky like a synth monster or a magus. Not sure.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  15. - Top - End - #45
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    Default Re: I want to learn to make a cool Pathfinder Swordsman!

    Quote Originally Posted by Just Helping View Post
    If it's meant to be a Path of War//non-Path of War gestalt, where would the Aegis fall? An Aegis can choose whether to be PoW-using or not, so would an Aegis//PoW gestalt be forbidden as a consequence?
    Aegis is fine as long as you don't take the Martial Maneuver type customizations. Stick to the regular stuff and you'll be fine.

    I can allow a 'rolled or average, whichever is higher' rule for HP. That's fine.

    One of the downsides to using guns is the expensive and heavy ammunition you have to cart around. 750 alchemical cartridges is about 97.5 pounds, give or take. More if you compare the bullets to sling bullets instead of actual math.

    Maybe go for something more classic, like a bow? Or invest in an Endless or Beneficial Bandolier.

    For now, I want to avoid Endless Ammunition and other Legendary Talents.

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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Question about languages, are they going to be standard of or custom based off of the homebrew world?
    Blarg...

  17. - Top - End - #47
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Quote Originally Posted by Morbis Meh View Post
    Question about languages, are they going to be standard of or custom based off of the homebrew world?
    Standard racial languages, plus the following:

    Vellish, Ereponian, Tsalish, and Sultranic.
    There is also Primordial (effectively a simple "asl" type language for outsiders of all kinds. Doesn't provide full conversational ability, but enough to get a message across).

  18. - Top - End - #48
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    Default Re: I want to learn to make a cool Pathfinder Swordsman!

    Quote Originally Posted by cameronpants View Post
    Aegis is fine as long as you don't take the Martial Maneuver type customizations. Stick to the regular stuff and you'll be fine.
    (2d10)[12]

    Thanks for clarifying! Also, are we doing the standard two character traits?

    Here's my WIP sheet for an unarmed-focused Aegis|Stalker (vigilante).

  19. - Top - End - #49
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Very interesting!

    I'm thinking of a Greenrunner Hunter || Knight Chandler Mystic

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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Here is the crunch for my character submission:

    Blarg...

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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Geeze, it's like going from Parked to 6th Gear. Heh. I'll hopefully do a bit better to catch up with everyone else's progress. Hopefully the game won't launch without me?

    With a little help from a Senpai, I've read a little of what's been talked about, and discovered being able to switch styles around a bit. I've got two different ideas, built on what I'd like to do so far.

    Idea 1: A Warder, with the Scarlet Sentinel Martial Tradition, and the Unorthodox Method Trait. At least, if that's okay. I'd then cross it with something Skillful on the side. I found the Investigator, but I also see 1001 different Rogue ACFs, so that might be worth investigating.

    Idea 2: The Harbringer comes with quite a bit of bonus baggage, but also gets basically what I want. I could just roll with it, and find something more Martial to throw on the side of it. So many variant features to look into...

    How long do I have to get my plans figured out, assuming either of my base ideas are acceptable?
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  22. - Top - End - #52
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Thinking of a Zealot on the PoW side, not sure about the other yet.

    Edit: Thinking of Wilder. A charismatic if slightly unstable warlord type.
    Last edited by Athaleon; 2019-09-12 at 01:41 AM.

  23. - Top - End - #53
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    (2d8)[1][4](5) Rolling some HP

    Alright, I settled on Egoist/Harbinger(Crimson Countess).
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    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  24. - Top - End - #54
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    (2d8)[10]

    Lets see what the health gods have in store

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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    (2d12)[7]

    Wrong hit die

  26. - Top - End - #56
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Expressing interest but I'll wait until there's more setting and game info up to brainstorm character ideas. I like the idea of gestalt and these crazy initiating classes too. It would be cool to have some kind of arcane experiment gone wrong as an Ankou's Shadow Slayer//Mystic but I don't really enjoy character Creation without giving them some purpose and drive, which this mechanical set up doesn't really spark out to me yet.

    Can't wait to see what you put up for the setting, because it sounds interesting.
    Last edited by Bapsplingo; 2019-09-11 at 09:22 PM.

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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Quote Originally Posted by INoKnowNames View Post
    Geeze, it's like going from Parked to 6th Gear. Heh. I'll hopefully do a bit better to catch up with everyone else's progress. Hopefully the game won't launch without me?

    With a little help from a Senpai, I've read a little of what's been talked about, and discovered being able to switch styles around a bit. I've got two different ideas, built on what I'd like to do so far.

    Idea 1: A Warder, with the Scarlet Sentinel Martial Tradition, and the Unorthodox Method Trait. At least, if that's okay. I'd then cross it with something Skillful on the side. I found the Investigator, but I also see 1001 different Rogue ACFs, so that might be worth investigating.

    Idea 2: The Harbringer comes with quite a bit of bonus baggage, but also gets basically what I want. I could just roll with it, and find something more Martial to throw on the side of it. So many variant features to look into...

    How long do I have to get my plans figured out, assuming either of my base ideas are acceptable?
    I can help!

    So with regard to your two ideas here:

    1) Either Investigator or Unchained Rogue should complement the Warder chassis quite well. It mostly comes down to if you'd rather have your choice of alchemical psuedo-casting for combat and skill buffs, and a to-hit boost next level; or native access to Dexterity-to-damage, damage boosts via sneak attack, and Signature Skills; respectively. I personally would see the Investigator pair better with a two-handed-weapon user, and the Unchained Rogue with a finesse weapon.

    2) The Harbinger is made with the more rider-effect-laden disciplines in mind, though any character with one particular discipline in mind will excel with the class. There's a lot of options you have, depending on what you would want to add to the Harbinger.

  28. - Top - End - #58
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Bai Wuqi, The Hundred-Armed Sage

    Sheet- work in progress

    Backstory

    Mostly need to work on this with the GM, but looking at a kind of mystic of the old age, if we are going with Sultran that makes it easier - as someone who follows the older talents of war and martial arts, using his spiritual arms to lash out at his enemies.

    Build notes

    Not too complicated, just throwing together the Symbiat 'Mind Arm' archetype with the Light armor warder archetype, only real big clever crossover is that the mind arms make me able to punch over a longer distance.

  29. - Top - End - #59
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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    I'm looking at doing an unarmed Warlord (Steelfist Commando)/Conscript gestalt. What I'm wondering is how would you have the unarmed progression from Spheres talents interact with the Greater Unarmed Strike feat?

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    Default Re: In the Land of Forgotten Kings [PF Path of War]

    Quote Originally Posted by Just Helping View Post
    I can help!

    So with regard to your two ideas here:

    1) Either Investigator or Unchained Rogue should complement the Warder chassis quite well. It mostly comes down to if you'd rather have your choice of alchemical psuedo-casting for combat and skill buffs, and a to-hit boost next level; or native access to Dexterity-to-damage, damage boosts via sneak attack, and Signature Skills; respectively. I personally would see the Investigator pair better with a two-handed-weapon user, and the Unchained Rogue with a finesse weapon.

    2) The Harbinger is made with the more rider-effect-laden disciplines in mind, though any character with one particular discipline in mind will excel with the class. There's a lot of options you have, depending on what you would want to add to the Harbinger.
    I am already rocking a Warder//Investigator combo because they work well together. I don't know if they want to have a near identical submission.

    A secondary option that I would recommend would be an ordained defender Warder//Santified Slayer Inquisitor. Runs off of Wisdom for many options and is a solid combo.

    Hmm... I am actually tempted to run with this build instead. I think I will make a ranged character, though they would be one of the Horselord Barbarians instead....
    Last edited by Morbis Meh; 2019-09-11 at 10:38 PM.
    Blarg...

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